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project (Components)
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# Version file
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set (VERSION_HPP_IN ${CMAKE_CURRENT_SOURCE_DIR}/version/version.hpp.cmake)
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set (VERSION_HPP ${CMAKE_CURRENT_SOURCE_DIR}/version/version.hpp)
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if (GIT_CHECKOUT)
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add_custom_target (git-version
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COMMAND ${CMAKE_COMMAND}
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-DGIT_EXECUTABLE=${GIT_EXECUTABLE}
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-DPROJECT_SOURCE_DIR=${PROJECT_SOURCE_DIR}
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-DVERSION_HPP_IN=${VERSION_HPP_IN}
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-DVERSION_HPP=${VERSION_HPP}
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-DOPENMW_VERSION_MAJOR=${OPENMW_VERSION_MAJOR}
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-DOPENMW_VERSION_MINOR=${OPENMW_VERSION_MINOR}
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-DOPENMW_VERSION_RELEASE=${OPENMW_VERSION_RELEASE}
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-DOPENMW_VERSION=${OPENMW_VERSION}
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-P ${CMAKE_CURRENT_SOURCE_DIR}/../cmake/GitVersion.cmake
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VERBATIM)
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else (GIT_CHECKOUT)
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configure_file(${VERSION_HPP_IN} ${VERSION_HPP})
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endif (GIT_CHECKOUT)
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find_package(OpenGL REQUIRED)
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# source files
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add_component_dir (settings
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settings
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)
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add_component_dir (bsa
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bsa_file
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)
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add_component_dir (vfs
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manager archive bsaarchive filesystemarchive registerarchives
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)
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add_component_dir (resource
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scenemanager texturemanager resourcesystem
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)
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add_component_dir (sceneutil
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clone attach lightmanager visitor util statesetupdater controller skeleton riggeometry lightcontroller workqueue
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)
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add_component_dir (nif
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controlled effect niftypes record controller extra node record_ptr data niffile property nifkey data node base nifstream
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)
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add_component_dir (nifosg
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nifloader controller particle userdata
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)
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add_component_dir (nifbullet
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bulletnifloader bulletshapemanager
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)
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add_component_dir (to_utf8
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to_utf8
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)
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add_component_dir (esm
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attr defs esmcommon esmreader esmwriter loadacti loadalch loadappa loadarmo loadbody loadbook loadbsgn loadcell
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loadclas loadclot loadcont loadcrea loaddial loaddoor loadench loadfact loadglob loadgmst
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loadinfo loadingr loadland loadlevlist loadligh loadlock loadprob loadrepa loadltex loadmgef loadmisc
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loadnpc loadpgrd loadrace loadregn loadscpt loadskil loadsndg loadsoun loadspel loadsscr loadstat
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loadweap records aipackage effectlist spelllist variant variantimp loadtes3 cellref filter
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savedgame journalentry queststate locals globalscript player objectstate cellid cellstate globalmap inventorystate containerstate npcstate creaturestate dialoguestate statstate
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npcstats creaturestats weatherstate quickkeys fogstate spellstate activespells creaturelevliststate doorstate projectilestate debugprofile
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aisequence magiceffects util custommarkerstate stolenitems transport
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)
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add_component_dir (esmterrain
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storage
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)
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add_component_dir (misc
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utf8stream stringops resourcehelpers rng
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)
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IF(NOT WIN32 AND NOT APPLE)
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add_definitions(-DGLOBAL_DATA_PATH="${GLOBAL_DATA_PATH}")
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add_definitions(-DGLOBAL_CONFIG_PATH="${GLOBAL_CONFIG_PATH}")
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ENDIF()
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add_component_dir (files
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linuxpath androidpath windowspath macospath fixedpath multidircollection collections configurationmanager
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lowlevelfile constrainedfilestream memorystream
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)
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add_component_dir (compiler
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context controlparser errorhandler exception exprparser extensions fileparser generator
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lineparser literals locals output parser scanner scriptparser skipparser streamerrorhandler
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stringparser tokenloc nullerrorhandler opcodes extensions0 declarationparser
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quickfileparser discardparser junkparser
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)
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add_component_dir (interpreter
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context controlopcodes genericopcodes installopcodes interpreter localopcodes mathopcodes
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miscopcodes opcodes runtime scriptopcodes spatialopcodes types defines
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)
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add_component_dir (translation
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translation
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)
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add_component_dir (terrain
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storage world buffercache defs terraingrid material
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)
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add_component_dir (loadinglistener
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loadinglistener
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)
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add_component_dir (myguiplatform
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myguirendermanager myguidatamanager myguiplatform myguitexture myguiloglistener
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)
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add_component_dir (widgets
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box imagebutton tags list numericeditbox sharedstatebutton windowcaption widgets
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)
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add_component_dir (fontloader
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fontloader
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)
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add_component_dir (sdlutil
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sdlgraphicswindow imagetosurface sdlinputwrapper sdlvideowrapper OISCompat events sdlcursormanager
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)
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add_component_dir (version
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version
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)
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set (ESM_UI ${CMAKE_SOURCE_DIR}/files/ui/contentselector.ui
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)
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add_component_qt_dir (contentselector
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model/modelitem model/esmfile
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model/naturalsort model/contentmodel
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model/loadordererror
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view/combobox view/contentselector
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)
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add_component_qt_dir (config
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gamesettings
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launchersettings
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settingsbase
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)
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add_component_qt_dir (process
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processinvoker
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)
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if (DESIRED_QT_VERSION MATCHES 4)
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include(${QT_USE_FILE})
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QT4_WRAP_UI(ESM_UI_HDR ${ESM_UI})
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QT4_WRAP_CPP(MOC_SRCS ${COMPONENT_MOC_FILES})
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else()
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QT5_WRAP_UI(ESM_UI_HDR ${ESM_UI})
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QT5_WRAP_CPP(MOC_SRCS ${COMPONENT_MOC_FILES})
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endif()
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if (CMAKE_COMPILER_IS_GNUCXX OR CMAKE_CXX_COMPILER_ID MATCHES "Clang")
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if("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "x86_64" AND NOT APPLE)
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add_definitions(-fPIC)
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endif()
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endif ()
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include_directories(${BULLET_INCLUDE_DIRS} ${CMAKE_CURRENT_BINARY_DIR})
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add_library(components STATIC ${COMPONENT_FILES} ${MOC_SRCS} ${ESM_UI_HDR})
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target_link_libraries(components
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${Boost_SYSTEM_LIBRARY}
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${Boost_FILESYSTEM_LIBRARY}
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${Boost_PROGRAM_OPTIONS_LIBRARY}
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${OPENSCENEGRAPH_LIBRARIES}
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${BULLET_LIBRARIES}
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${SDL2_LIBRARY}
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# For MyGUI platform
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${OPENGL_gl_LIBRARY}
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)
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if (WIN32)
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target_link_libraries(components
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${Boost_LOCALE_LIBRARY})
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endif()
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if (DESIRED_QT_VERSION MATCHES 4)
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target_link_libraries(components
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${QT_QTCORE_LIBRARY}
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${QT_QTGUI_LIBRARY})
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else()
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qt5_use_modules(components Widgets Core)
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endif()
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if (GIT_CHECKOUT)
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add_dependencies (components git-version)
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endif (GIT_CHECKOUT)
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if (WIN32)
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target_link_libraries(components shlwapi)
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endif()
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# Fix for not visible pthreads functions for linker with glibc 2.15
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if (UNIX AND NOT APPLE)
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target_link_libraries(components ${CMAKE_THREAD_LIBS_INIT})
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endif()
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# Make the variable accessible for other subdirectories
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set(COMPONENT_FILES ${COMPONENT_FILES} PARENT_SCOPE)
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