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#include "containerextensions.hpp"
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#include <stdexcept>
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#include <MyGUI_LanguageManager.h>
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/*
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Start of tes3mp addition
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Include additional headers for multiplayer purposes
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*/
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#include "../mwmp/Main.hpp"
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#include "../mwmp/Networking.hpp"
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#include "../mwmp/LocalPlayer.hpp"
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#include "../mwmp/PlayerList.hpp"
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#include "../mwmp/ObjectList.hpp"
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#include "../mwmp/ScriptController.hpp"
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#include <components/interpreter/context.hpp>
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/*
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End of tes3mp addition
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*/
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#include <components/debug/debuglog.hpp>
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#include <components/compiler/opcodes.hpp>
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#include <components/interpreter/interpreter.hpp>
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#include <components/interpreter/opcodes.hpp>
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#include <components/misc/stringops.hpp>
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#include <components/esm/loadskil.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwclass/container.hpp"
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#include "../mwworld/action.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/manualref.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "../mwmechanics/levelledlist.hpp"
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#include "ref.hpp"
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namespace
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{
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void addToStore(const MWWorld::Ptr& itemPtr, int count, MWWorld::Ptr& ptr, MWWorld::ContainerStore& store, bool resolve = true)
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{
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if (itemPtr.getClass().getScript(itemPtr).empty())
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{
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store.add (itemPtr, count, ptr, true, resolve);
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}
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else
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{
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// Adding just one item per time to make sure there isn't a stack of scripted items
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for (int i = 0; i < count; i++)
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store.add (itemPtr, 1, ptr, true, resolve);
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}
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}
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void addRandomToStore(const MWWorld::Ptr& itemPtr, int count, MWWorld::Ptr& owner, MWWorld::ContainerStore& store, bool topLevel = true)
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{
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if(itemPtr.getTypeName() == typeid(ESM::ItemLevList).name())
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{
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const ESM::ItemLevList* levItemList = itemPtr.get<ESM::ItemLevList>()->mBase;
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if(topLevel && count > 1 && levItemList->mFlags & ESM::ItemLevList::Each)
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{
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for(int i = 0; i < count; i++)
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addRandomToStore(itemPtr, 1, owner, store, true);
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}
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else
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{
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std::string itemId = MWMechanics::getLevelledItem(itemPtr.get<ESM::ItemLevList>()->mBase, false);
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if (itemId.empty())
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return;
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MWWorld::ManualRef manualRef(MWBase::Environment::get().getWorld()->getStore(), itemId, 1);
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addRandomToStore(manualRef.getPtr(), count, owner, store, false);
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}
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}
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else
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addToStore(itemPtr, count, owner, store);
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}
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}
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namespace MWScript
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{
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namespace Container
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{
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template<class R>
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class OpAddItem : public Interpreter::Opcode0
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{
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public:
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void execute (Interpreter::Runtime& runtime) override
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{
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MWWorld::Ptr ptr = R()(runtime);
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std::string item = runtime.getStringLiteral (runtime[0].mInteger);
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runtime.pop();
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Interpreter::Type_Integer count = runtime[0].mInteger;
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runtime.pop();
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if (count<0)
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count = static_cast<uint16_t>(count);
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// no-op
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if (count == 0)
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return;
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if(::Misc::StringUtils::ciEqual(item, "gold_005")
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|| ::Misc::StringUtils::ciEqual(item, "gold_010")
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|| ::Misc::StringUtils::ciEqual(item, "gold_025")
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|| ::Misc::StringUtils::ciEqual(item, "gold_100"))
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item = "gold_001";
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// Check if "item" can be placed in a container
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MWWorld::ManualRef manualRef(MWBase::Environment::get().getWorld()->getStore(), item, 1);
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MWWorld::Ptr itemPtr = manualRef.getPtr();
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bool isLevelledList = itemPtr.getClass().getTypeName() == typeid(ESM::ItemLevList).name();
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if(!isLevelledList)
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MWWorld::ContainerStore::getType(itemPtr);
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// Explicit calls to non-unique actors affect the base record
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if(!R::implicit && ptr.getClass().isActor() && MWBase::Environment::get().getWorld()->getStore().getRefCount(ptr.getCellRef().getRefId()) > 1)
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{
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ptr.getClass().modifyBaseInventory(ptr.getCellRef().getRefId(), item, count);
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return;
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}
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/*
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Start of tes3mp change (major)
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Allow unilateral item removal on this client from client scripts and dialogue (but not console commands)
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to prevent infinite loops in certain mods. Otherwise, expect the server's reply to our packet to do the
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removal instead, except for changes to player inventories which still require the PlayerInventory to be
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reworked.
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*/
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unsigned char packetOrigin = ScriptController::getPacketOriginFromContextType(runtime.getContext().getContextType());
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if (ptr == MWBase::Environment::get().getWorld()->getPlayerPtr() || packetOrigin != mwmp::CLIENT_CONSOLE)
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{
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// Calls to unresolved containers affect the base record
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if (ptr.getClass().getTypeName() == typeid(ESM::Container).name() && (!ptr.getRefData().getCustomData() ||
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!ptr.getClass().getContainerStore(ptr).isResolved()))
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{
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ptr.getClass().modifyBaseInventory(ptr.getCellRef().getRefId(), item, count);
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const ESM::Container* baseRecord = MWBase::Environment::get().getWorld()->getStore().get<ESM::Container>().find(ptr.getCellRef().getRefId());
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const auto& ptrs = MWBase::Environment::get().getWorld()->getAll(ptr.getCellRef().getRefId());
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for (const auto& container : ptrs)
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{
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// use the new base record
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container.get<ESM::Container>()->mBase = baseRecord;
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if (container.getRefData().getCustomData())
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{
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auto& store = container.getClass().getContainerStore(container);
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if (isLevelledList)
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{
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if (store.isResolved())
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{
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addRandomToStore(itemPtr, count, ptr, store);
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}
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}
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else
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addToStore(itemPtr, count, ptr, store, store.isResolved());
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}
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}
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return;
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}
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MWWorld::ContainerStore& store = ptr.getClass().getContainerStore(ptr);
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if (isLevelledList)
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addRandomToStore(itemPtr, count, ptr, store);
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else
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addToStore(itemPtr, count, ptr, store);
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}
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/*
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End of tes3mp change (major)
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*/
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// Spawn a messagebox (only for items added to player's inventory and if player is talking to someone)
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if (ptr == MWBase::Environment::get().getWorld ()->getPlayerPtr() )
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{
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// The two GMST entries below expand to strings informing the player of what, and how many of it has been added to their inventory
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std::string msgBox;
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std::string itemName = itemPtr.getClass().getName(itemPtr);
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if (count == 1)
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{
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msgBox = MyGUI::LanguageManager::getInstance().replaceTags("#{sNotifyMessage60}");
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msgBox = ::Misc::StringUtils::format(msgBox, itemName);
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}
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else
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{
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msgBox = MyGUI::LanguageManager::getInstance().replaceTags("#{sNotifyMessage61}");
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msgBox = ::Misc::StringUtils::format(msgBox, count, itemName);
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}
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MWBase::Environment::get().getWindowManager()->messageBox(msgBox, MWGui::ShowInDialogueMode_Only);
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}
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/*
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Start of tes3mp addition
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Send an ID_CONTAINER packet every time an item is added to a Ptr
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that doesn't belong to a DedicatedPlayer
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*/
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else if (mwmp::Main::get().getLocalPlayer()->isLoggedIn() &&
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(!ptr.getClass().isActor() || !mwmp::PlayerList::isDedicatedPlayer(ptr)))
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{
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mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
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objectList->reset();
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objectList->packetOrigin = packetOrigin;
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objectList->originClientScript = runtime.getContext().getCurrentScriptName();
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objectList->cell = *ptr.getCell()->getCell();
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objectList->action = mwmp::BaseObjectList::ADD;
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objectList->containerSubAction = mwmp::BaseObjectList::NONE;
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mwmp::BaseObject baseObject = objectList->getBaseObjectFromPtr(ptr);
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objectList->addContainerItem(baseObject, item, count, 0);
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objectList->addBaseObject(baseObject);
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objectList->sendContainer();
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}
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/*
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End of tes3mp addition
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*/
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}
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};
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template<class R>
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class OpGetItemCount : public Interpreter::Opcode0
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{
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public:
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void execute (Interpreter::Runtime& runtime) override
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{
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MWWorld::Ptr ptr = R()(runtime);
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std::string item = runtime.getStringLiteral (runtime[0].mInteger);
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runtime.pop();
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if(::Misc::StringUtils::ciEqual(item, "gold_005")
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|| ::Misc::StringUtils::ciEqual(item, "gold_010")
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|| ::Misc::StringUtils::ciEqual(item, "gold_025")
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|| ::Misc::StringUtils::ciEqual(item, "gold_100"))
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item = "gold_001";
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MWWorld::ContainerStore& store = ptr.getClass().getContainerStore (ptr);
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runtime.push (store.count(item));
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}
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};
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template<class R>
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class OpRemoveItem : public Interpreter::Opcode0
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{
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public:
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void execute (Interpreter::Runtime& runtime) override
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{
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MWWorld::Ptr ptr = R()(runtime);
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std::string item = runtime.getStringLiteral (runtime[0].mInteger);
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runtime.pop();
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Interpreter::Type_Integer count = runtime[0].mInteger;
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runtime.pop();
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if (count<0)
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throw std::runtime_error ("second argument for RemoveItem must be non-negative");
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// no-op
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if (count == 0)
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return;
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if(::Misc::StringUtils::ciEqual(item, "gold_005")
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|| ::Misc::StringUtils::ciEqual(item, "gold_010")
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|| ::Misc::StringUtils::ciEqual(item, "gold_025")
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|| ::Misc::StringUtils::ciEqual(item, "gold_100"))
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item = "gold_001";
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// Explicit calls to non-unique actors affect the base record
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if(!R::implicit && ptr.getClass().isActor() && MWBase::Environment::get().getWorld()->getStore().getRefCount(ptr.getCellRef().getRefId()) > 1)
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{
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ptr.getClass().modifyBaseInventory(ptr.getCellRef().getRefId(), item, -count);
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return;
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}
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// Calls to unresolved containers affect the base record instead
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else if(ptr.getClass().getTypeName() == typeid(ESM::Container).name() &&
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(!ptr.getRefData().getCustomData() || !ptr.getClass().getContainerStore(ptr).isResolved()))
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{
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ptr.getClass().modifyBaseInventory(ptr.getCellRef().getRefId(), item, -count);
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const ESM::Container* baseRecord = MWBase::Environment::get().getWorld()->getStore().get<ESM::Container>().find(ptr.getCellRef().getRefId());
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const auto& ptrs = MWBase::Environment::get().getWorld()->getAll(ptr.getCellRef().getRefId());
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for(const auto& container : ptrs)
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{
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container.get<ESM::Container>()->mBase = baseRecord;
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if(container.getRefData().getCustomData())
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{
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auto& store = container.getClass().getContainerStore(container);
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// Note that unlike AddItem, RemoveItem only removes from unresolved containers
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if(!store.isResolved())
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store.remove(item, count, ptr, false, false);
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}
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}
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return;
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}
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MWWorld::ContainerStore& store = ptr.getClass().getContainerStore (ptr);
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std::string itemName;
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for (MWWorld::ConstContainerStoreIterator iter(store.cbegin()); iter != store.cend(); ++iter)
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{
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if (::Misc::StringUtils::ciEqual(iter->getCellRef().getRefId(), item))
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{
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itemName = iter->getClass().getName(*iter);
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break;
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}
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}
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|
/*
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|
|
|
Start of tes3mp change (major)
|
|
|
|
|
|
|
|
Allow unilateral item removal on this client from client scripts and dialogue (but not console commands)
|
|
|
|
to prevent infinite loops in certain mods. Otherwise, expect the server's reply to our packet to do the
|
|
|
|
removal instead, except for changes to player inventories which still require the PlayerInventory to be
|
|
|
|
reworked.
|
|
|
|
*/
|
|
|
|
unsigned char packetOrigin = ScriptController::getPacketOriginFromContextType(runtime.getContext().getContextType());
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int numRemoved = 0;
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if (ptr == MWMechanics::getPlayer() || packetOrigin != mwmp::CLIENT_CONSOLE)
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numRemoved = store.remove(item, count, ptr);
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// Spawn a messagebox (only for items removed from player's inventory)
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if ((numRemoved > 0)
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&& (ptr == MWMechanics::getPlayer()))
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{
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/*
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End of tes3mp change (major)
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*/
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|
|
// The two GMST entries below expand to strings informing the player of what, and how many of it has been removed from their inventory
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|
|
|
std::string msgBox;
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if (numRemoved > 1)
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{
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msgBox = MyGUI::LanguageManager::getInstance().replaceTags("#{sNotifyMessage63}");
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msgBox = ::Misc::StringUtils::format(msgBox, numRemoved, itemName);
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}
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else
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{
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msgBox = MyGUI::LanguageManager::getInstance().replaceTags("#{sNotifyMessage62}");
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msgBox = ::Misc::StringUtils::format(msgBox, itemName);
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}
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MWBase::Environment::get().getWindowManager()->messageBox(msgBox, MWGui::ShowInDialogueMode_Only);
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}
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|
|
|
/*
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|
|
|
Start of tes3mp addition
|
|
|
|
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|
|
Send an ID_CONTAINER packet every time an item is removed from a Ptr
|
|
|
|
that doesn't belong to a DedicatedPlayer
|
|
|
|
*/
|
|
|
|
else if (mwmp::Main::get().getLocalPlayer()->isLoggedIn() &&
|
|
|
|
(!ptr.getClass().isActor() || !mwmp::PlayerList::isDedicatedPlayer(ptr)))
|
|
|
|
{
|
|
|
|
mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
|
|
|
|
objectList->reset();
|
|
|
|
objectList->packetOrigin = packetOrigin;
|
|
|
|
objectList->originClientScript = runtime.getContext().getCurrentScriptName();
|
|
|
|
objectList->cell = *ptr.getCell()->getCell();
|
|
|
|
objectList->action = mwmp::BaseObjectList::REMOVE;
|
|
|
|
objectList->containerSubAction = mwmp::BaseObjectList::NONE;
|
|
|
|
|
|
|
|
mwmp::BaseObject baseObject = objectList->getBaseObjectFromPtr(ptr);
|
|
|
|
objectList->addContainerItem(baseObject, item, 0, count);
|
|
|
|
objectList->addBaseObject(baseObject);
|
|
|
|
objectList->sendContainer();
|
|
|
|
}
|
|
|
|
/*
|
|
|
|
End of tes3mp addition
|
|
|
|
*/
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
template <class R>
|
|
|
|
class OpEquip : public Interpreter::Opcode0
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
|
|
|
|
void execute(Interpreter::Runtime &runtime) override
|
|
|
|
{
|
|
|
|
MWWorld::Ptr ptr = R()(runtime);
|
|
|
|
|
|
|
|
std::string item = runtime.getStringLiteral (runtime[0].mInteger);
|
|
|
|
runtime.pop();
|
|
|
|
|
|
|
|
MWWorld::InventoryStore& invStore = ptr.getClass().getInventoryStore (ptr);
|
|
|
|
MWWorld::ContainerStoreIterator it = invStore.begin();
|
|
|
|
for (; it != invStore.end(); ++it)
|
|
|
|
{
|
|
|
|
if (::Misc::StringUtils::ciEqual(it->getCellRef().getRefId(), item))
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (it == invStore.end())
|
|
|
|
{
|
|
|
|
it = ptr.getClass().getContainerStore (ptr).add (item, 1, ptr);
|
|
|
|
Log(Debug::Warning) << "Implicitly adding one " << item <<
|
|
|
|
" to the inventory store of " << ptr.getCellRef().getRefId() <<
|
|
|
|
" to fulfill the requirements of Equip instruction";
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ptr == MWMechanics::getPlayer())
|
|
|
|
MWBase::Environment::get().getWindowManager()->useItem(*it, true);
|
|
|
|
else
|
|
|
|
{
|
|
|
|
std::shared_ptr<MWWorld::Action> action = it->getClass().use(*it, true);
|
|
|
|
action->execute(ptr, true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
template <class R>
|
|
|
|
class OpGetArmorType : public Interpreter::Opcode0
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
|
|
|
|
void execute(Interpreter::Runtime &runtime) override
|
|
|
|
{
|
|
|
|
MWWorld::Ptr ptr = R()(runtime);
|
|
|
|
|
|
|
|
Interpreter::Type_Integer location = runtime[0].mInteger;
|
|
|
|
runtime.pop();
|
|
|
|
|
|
|
|
int slot;
|
|
|
|
switch (location)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
slot = MWWorld::InventoryStore::Slot_Helmet;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
slot = MWWorld::InventoryStore::Slot_Cuirass;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
slot = MWWorld::InventoryStore::Slot_LeftPauldron;
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
slot = MWWorld::InventoryStore::Slot_RightPauldron;
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
slot = MWWorld::InventoryStore::Slot_Greaves;
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
slot = MWWorld::InventoryStore::Slot_Boots;
|
|
|
|
break;
|
|
|
|
case 6:
|
|
|
|
slot = MWWorld::InventoryStore::Slot_LeftGauntlet;
|
|
|
|
break;
|
|
|
|
case 7:
|
|
|
|
slot = MWWorld::InventoryStore::Slot_RightGauntlet;
|
|
|
|
break;
|
|
|
|
case 8:
|
|
|
|
slot = MWWorld::InventoryStore::Slot_CarriedLeft; // shield
|
|
|
|
break;
|
|
|
|
case 9:
|
|
|
|
slot = MWWorld::InventoryStore::Slot_LeftGauntlet;
|
|
|
|
break;
|
|
|
|
case 10:
|
|
|
|
slot = MWWorld::InventoryStore::Slot_RightGauntlet;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
throw std::runtime_error ("armor index out of range");
|
|
|
|
}
|
|
|
|
|
|
|
|
const MWWorld::InventoryStore& invStore = ptr.getClass().getInventoryStore (ptr);
|
|
|
|
MWWorld::ConstContainerStoreIterator it = invStore.getSlot (slot);
|
|
|
|
|
|
|
|
if (it == invStore.end() || it->getTypeName () != typeid(ESM::Armor).name())
|
|
|
|
{
|
|
|
|
runtime.push(-1);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
int skill = it->getClass().getEquipmentSkill (*it) ;
|
|
|
|
if (skill == ESM::Skill::HeavyArmor)
|
|
|
|
runtime.push(2);
|
|
|
|
else if (skill == ESM::Skill::MediumArmor)
|
|
|
|
runtime.push(1);
|
|
|
|
else if (skill == ESM::Skill::LightArmor)
|
|
|
|
runtime.push(0);
|
|
|
|
else
|
|
|
|
runtime.push(-1);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
template <class R>
|
|
|
|
class OpHasItemEquipped : public Interpreter::Opcode0
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
|
|
|
|
void execute(Interpreter::Runtime &runtime) override
|
|
|
|
{
|
|
|
|
MWWorld::Ptr ptr = R()(runtime);
|
|
|
|
|
|
|
|
std::string item = runtime.getStringLiteral (runtime[0].mInteger);
|
|
|
|
runtime.pop();
|
|
|
|
|
|
|
|
const MWWorld::InventoryStore& invStore = ptr.getClass().getInventoryStore (ptr);
|
|
|
|
for (int slot = 0; slot < MWWorld::InventoryStore::Slots; ++slot)
|
|
|
|
{
|
|
|
|
MWWorld::ConstContainerStoreIterator it = invStore.getSlot (slot);
|
|
|
|
if (it != invStore.end() && ::Misc::StringUtils::ciEqual(it->getCellRef().getRefId(), item))
|
|
|
|
{
|
|
|
|
runtime.push(1);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
runtime.push(0);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
template <class R>
|
|
|
|
class OpHasSoulGem : public Interpreter::Opcode0
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
|
|
|
|
void execute(Interpreter::Runtime &runtime) override
|
|
|
|
{
|
|
|
|
MWWorld::Ptr ptr = R()(runtime);
|
|
|
|
|
|
|
|
const std::string &name = runtime.getStringLiteral (runtime[0].mInteger);
|
|
|
|
runtime.pop();
|
|
|
|
|
|
|
|
int count = 0;
|
|
|
|
const MWWorld::InventoryStore& invStore = ptr.getClass().getInventoryStore (ptr);
|
|
|
|
for (MWWorld::ConstContainerStoreIterator it = invStore.cbegin(MWWorld::ContainerStore::Type_Miscellaneous);
|
|
|
|
it != invStore.cend(); ++it)
|
|
|
|
{
|
|
|
|
if (::Misc::StringUtils::ciEqual(it->getCellRef().getSoul(), name))
|
|
|
|
count += it->getRefData().getCount();
|
|
|
|
}
|
|
|
|
runtime.push(count);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
template <class R>
|
|
|
|
class OpGetWeaponType : public Interpreter::Opcode0
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
|
|
|
|
void execute(Interpreter::Runtime &runtime) override
|
|
|
|
{
|
|
|
|
MWWorld::Ptr ptr = R()(runtime);
|
|
|
|
|
|
|
|
const MWWorld::InventoryStore& invStore = ptr.getClass().getInventoryStore (ptr);
|
|
|
|
MWWorld::ConstContainerStoreIterator it = invStore.getSlot (MWWorld::InventoryStore::Slot_CarriedRight);
|
|
|
|
if (it == invStore.end())
|
|
|
|
{
|
|
|
|
runtime.push(-1);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else if (it->getTypeName() != typeid(ESM::Weapon).name())
|
|
|
|
{
|
|
|
|
if (it->getTypeName() == typeid(ESM::Lockpick).name())
|
|
|
|
{
|
|
|
|
runtime.push(-2);
|
|
|
|
}
|
|
|
|
else if (it->getTypeName() == typeid(ESM::Probe).name())
|
|
|
|
{
|
|
|
|
runtime.push(-3);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
runtime.push(-1);
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
runtime.push(it->get<ESM::Weapon>()->mBase->mData.mType);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
void installOpcodes (Interpreter::Interpreter& interpreter)
|
|
|
|
{
|
|
|
|
interpreter.installSegment5 (Compiler::Container::opcodeAddItem, new OpAddItem<ImplicitRef>);
|
|
|
|
interpreter.installSegment5 (Compiler::Container::opcodeAddItemExplicit, new OpAddItem<ExplicitRef>);
|
|
|
|
interpreter.installSegment5 (Compiler::Container::opcodeGetItemCount, new OpGetItemCount<ImplicitRef>);
|
|
|
|
interpreter.installSegment5 (Compiler::Container::opcodeGetItemCountExplicit, new OpGetItemCount<ExplicitRef>);
|
|
|
|
interpreter.installSegment5 (Compiler::Container::opcodeRemoveItem, new OpRemoveItem<ImplicitRef>);
|
|
|
|
interpreter.installSegment5 (Compiler::Container::opcodeRemoveItemExplicit, new OpRemoveItem<ExplicitRef>);
|
|
|
|
interpreter.installSegment5 (Compiler::Container::opcodeEquip, new OpEquip<ImplicitRef>);
|
|
|
|
interpreter.installSegment5 (Compiler::Container::opcodeEquipExplicit, new OpEquip<ExplicitRef>);
|
|
|
|
interpreter.installSegment5 (Compiler::Container::opcodeGetArmorType, new OpGetArmorType<ImplicitRef>);
|
|
|
|
interpreter.installSegment5 (Compiler::Container::opcodeGetArmorTypeExplicit, new OpGetArmorType<ExplicitRef>);
|
|
|
|
interpreter.installSegment5 (Compiler::Container::opcodeHasItemEquipped, new OpHasItemEquipped<ImplicitRef>);
|
|
|
|
interpreter.installSegment5 (Compiler::Container::opcodeHasItemEquippedExplicit, new OpHasItemEquipped<ExplicitRef>);
|
|
|
|
interpreter.installSegment5 (Compiler::Container::opcodeHasSoulGem, new OpHasSoulGem<ImplicitRef>);
|
|
|
|
interpreter.installSegment5 (Compiler::Container::opcodeHasSoulGemExplicit, new OpHasSoulGem<ExplicitRef>);
|
|
|
|
interpreter.installSegment5 (Compiler::Container::opcodeGetWeaponType, new OpGetWeaponType<ImplicitRef>);
|
|
|
|
interpreter.installSegment5 (Compiler::Container::opcodeGetWeaponTypeExplicit, new OpGetWeaponType<ExplicitRef>);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|