You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3mp/apps/openmw/mwrender/npcanimation.cpp

617 lines
23 KiB
C++

#include "npcanimation.hpp"
#include <OgreSceneManager.h>
#include <OgreEntity.h>
#include <OgreSubEntity.h>
#include <components/esm_store/store.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "renderconst.hpp"
using namespace Ogre;
using namespace NifOgre;
namespace MWRender{
NpcAnimation::~NpcAnimation()
{
removeEntities(head);
removeEntities(hair);
removeEntities(neck);
removeEntities(groin);
removeEntities(rWrist);
removeEntities(lWrist);
removeEntities(rForearm);
removeEntities(lForearm);
removeEntities(rupperArm);
removeEntities(lupperArm);
removeEntities(rfoot);
removeEntities(lfoot);
removeEntities(rAnkle);
removeEntities(lAnkle);
removeEntities(rKnee);
removeEntities(lKnee);
removeEntities(rUpperLeg);
removeEntities(lUpperLeg);
removeEntities(rclavicle);
removeEntities(lclavicle);
}
NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRenderer& _rend, MWWorld::InventoryStore& _inv)
: Animation(_rend), mStateID(-1), mInv(_inv), timeToChange(0),
robe(mInv.end()), helmet(mInv.end()), shirt(mInv.end()),
cuirass(mInv.end()), greaves(mInv.end()),
leftpauldron(mInv.end()), rightpauldron(mInv.end()),
boots(mInv.end()),
leftglove(mInv.end()), rightglove(mInv.end()), skirtiter(mInv.end()),
pants(mInv.end())
{
MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
for (int init = 0; init < 27; init++)
{
mPartslots[init] = -1; //each slot is empty
mPartPriorities[init] = 0;
}
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const ESM::Race *race = store.races.find(ref->base->race);
std::string hairID = ref->base->hair;
std::string headID = ref->base->head;
headModel = "meshes\\" + store.bodyParts.find(headID)->model;
hairModel = "meshes\\" + store.bodyParts.find(hairID)->model;
npcName = ref->base->name;
13 years ago
isFemale = !!(ref->base->flags&ESM::NPC::Female);
isBeast = !!(race->data.flags&ESM::Race::Beast);
bodyRaceID = "b_n_"+race->name;
std::transform(bodyRaceID.begin(), bodyRaceID.end(), bodyRaceID.begin(), ::tolower);
/*std::cout << "Race: " << ref->base->race ;
if(female)
std::cout << " Sex: Female" << " Height: " << race->data.height.female << "\n";
else
std::cout << " Sex: Male" << " Height: " << race->data.height.male << "\n";
*/
mInsert = ptr.getRefData().getBaseNode();
assert(mInsert);
13 years ago
std::string smodel = (!isBeast ? "meshes\\base_anim.nif" : "meshes\\base_animkna.nif");
mEntityList = NifOgre::NIFLoader::createEntities(mInsert, smodel);
for(size_t i = 0;i < mEntityList.mEntities.size();i++)
{
Ogre::Entity *base = mEntityList.mEntities[i];
base->setVisibilityFlags(RV_Actors);
bool transparent = false;
for(unsigned int j=0;j < base->getNumSubEntities();++j)
{
Ogre::MaterialPtr mat = base->getSubEntity(j)->getMaterial();
Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator();
while (techIt.hasMoreElements())
{
Ogre::Technique* tech = techIt.getNext();
Ogre::Technique::PassIterator passIt = tech->getPassIterator();
while (passIt.hasMoreElements())
{
Ogre::Pass* pass = passIt.getNext();
if (pass->getDepthWriteEnabled() == false)
transparent = true;
}
}
}
base->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main);
base->setSkipAnimationStateUpdate(true); //Magical line of code, this makes the bones
//stay in the same place when we skipanim, or open a gui window
}
13 years ago
if(isFemale)
mInsert->scale(race->data.height.female, race->data.height.female, race->data.height.female);
else
mInsert->scale(race->data.height.male, race->data.height.male, race->data.height.male);
updateParts();
13 years ago
}
13 years ago
void NpcAnimation::updateParts()
{
bool apparelChanged = false;
//mInv.getSlot(MWWorld::InventoryStore::Slot_Robe);
if(robe != mInv.getSlot(MWWorld::InventoryStore::Slot_Robe))
{
// A robe was added or removed
robe = mInv.getSlot(MWWorld::InventoryStore::Slot_Robe);
removePartGroup(MWWorld::InventoryStore::Slot_Robe);
apparelChanged = true;
}
if(skirtiter != mInv.getSlot(MWWorld::InventoryStore::Slot_Skirt))
{
skirtiter = mInv.getSlot(MWWorld::InventoryStore::Slot_Skirt);
removePartGroup(MWWorld::InventoryStore::Slot_Skirt);
apparelChanged = true;
}
if(helmet != mInv.getSlot(MWWorld::InventoryStore::Slot_Helmet))
{
helmet = mInv.getSlot(MWWorld::InventoryStore::Slot_Helmet);
removePartGroup(MWWorld::InventoryStore::Slot_Helmet);
apparelChanged = true;
}
if(cuirass != mInv.getSlot(MWWorld::InventoryStore::Slot_Cuirass))
{
cuirass = mInv.getSlot(MWWorld::InventoryStore::Slot_Cuirass);
removePartGroup(MWWorld::InventoryStore::Slot_Cuirass);
apparelChanged = true;
}
if(greaves != mInv.getSlot(MWWorld::InventoryStore::Slot_Greaves))
{
greaves = mInv.getSlot(MWWorld::InventoryStore::Slot_Greaves);
removePartGroup(MWWorld::InventoryStore::Slot_Greaves);
apparelChanged = true;
}
if(leftpauldron != mInv.getSlot(MWWorld::InventoryStore::Slot_LeftPauldron))
{
leftpauldron = mInv.getSlot(MWWorld::InventoryStore::Slot_LeftPauldron);
removePartGroup(MWWorld::InventoryStore::Slot_LeftPauldron);
apparelChanged = true;
}
if(rightpauldron != mInv.getSlot(MWWorld::InventoryStore::Slot_RightPauldron))
{
rightpauldron = mInv.getSlot(MWWorld::InventoryStore::Slot_RightPauldron);
removePartGroup(MWWorld::InventoryStore::Slot_RightPauldron);
apparelChanged = true;
}
if(!isBeast && boots != mInv.getSlot(MWWorld::InventoryStore::Slot_Boots))
{
boots = mInv.getSlot(MWWorld::InventoryStore::Slot_Boots);
removePartGroup(MWWorld::InventoryStore::Slot_Boots);
apparelChanged = true;
}
if(leftglove != mInv.getSlot(MWWorld::InventoryStore::Slot_LeftGauntlet))
{
leftglove = mInv.getSlot(MWWorld::InventoryStore::Slot_LeftGauntlet);
removePartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet);
apparelChanged = true;
}
if(rightglove != mInv.getSlot(MWWorld::InventoryStore::Slot_RightGauntlet))
{
rightglove = mInv.getSlot(MWWorld::InventoryStore::Slot_RightGauntlet);
removePartGroup(MWWorld::InventoryStore::Slot_RightGauntlet);
apparelChanged = true;
}
if(shirt != mInv.getSlot(MWWorld::InventoryStore::Slot_Shirt))
{
shirt = mInv.getSlot(MWWorld::InventoryStore::Slot_Shirt);
removePartGroup(MWWorld::InventoryStore::Slot_Shirt);
apparelChanged = true;
}
if(pants != mInv.getSlot(MWWorld::InventoryStore::Slot_Pants))
{
pants = mInv.getSlot(MWWorld::InventoryStore::Slot_Pants);
removePartGroup(MWWorld::InventoryStore::Slot_Pants);
apparelChanged = true;
}
if(apparelChanged)
{
if(robe != mInv.end())
{
MWWorld::Ptr ptr = *robe;
const ESM::Clothing *clothes = (ptr.get<ESM::Clothing>())->base;
std::vector<ESM::PartReference> parts = clothes->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_Robe, 5, parts);
reserveIndividualPart(ESM::PRT_Groin, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_Skirt, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_RLeg, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_LLeg, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_RUpperarm, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_LUpperarm, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_RKnee, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_LKnee, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_RForearm, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_LForearm, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_RPauldron, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_LPauldron, MWWorld::InventoryStore::Slot_Robe, 5);
}
if(skirtiter != mInv.end())
{
MWWorld::Ptr ptr = *skirtiter;
13 years ago
const ESM::Clothing *clothes = (ptr.get<ESM::Clothing>())->base;
std::vector<ESM::PartReference> parts = clothes->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_Skirt, 4, parts);
reserveIndividualPart(ESM::PRT_Groin, MWWorld::InventoryStore::Slot_Skirt, 4);
reserveIndividualPart(ESM::PRT_RLeg, MWWorld::InventoryStore::Slot_Skirt, 4);
reserveIndividualPart(ESM::PRT_LLeg, MWWorld::InventoryStore::Slot_Skirt, 4);
}
if(helmet != mInv.end())
{
removeIndividualPart(ESM::PRT_Hair);
const ESM::Armor *armor = (helmet->get<ESM::Armor>())->base;
std::vector<ESM::PartReference> parts = armor->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_Helmet, 3, parts);
}
if(cuirass != mInv.end())
{
const ESM::Armor *armor = (cuirass->get<ESM::Armor>())->base;
std::vector<ESM::PartReference> parts = armor->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_Cuirass, 3, parts);
}
if(greaves != mInv.end())
{
const ESM::Armor *armor = (greaves->get<ESM::Armor>())->base;
std::vector<ESM::PartReference> parts = armor->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_Greaves, 3, parts);
}
13 years ago
if(leftpauldron != mInv.end())
{
const ESM::Armor *armor = (leftpauldron->get<ESM::Armor>())->base;
std::vector<ESM::PartReference> parts = armor->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_LeftPauldron, 3, parts);
}
if(rightpauldron != mInv.end())
{
const ESM::Armor *armor = (rightpauldron->get<ESM::Armor>())->base;
std::vector<ESM::PartReference> parts = armor->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_RightPauldron, 3, parts);
}
if(!isBeast && boots != mInv.end())
{
if(boots->getTypeName() == typeid(ESM::Clothing).name())
{
const ESM::Clothing *clothes = (boots->get<ESM::Clothing>())->base;
std::vector<ESM::PartReference> parts = clothes->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_Boots, 2, parts);
}
else if(boots->getTypeName() == typeid(ESM::Armor).name())
{
const ESM::Armor *armor = (boots->get<ESM::Armor>())->base;
13 years ago
std::vector<ESM::PartReference> parts = armor->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_Boots, 3, parts);
}
}
if(leftglove != mInv.end())
{
if(leftglove->getTypeName() == typeid(ESM::Clothing).name())
{
const ESM::Clothing *clothes = (leftglove->get<ESM::Clothing>())->base;
std::vector<ESM::PartReference> parts = clothes->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet, 2, parts);
}
else
{
const ESM::Armor *armor = (leftglove->get<ESM::Armor>())->base;
std::vector<ESM::PartReference> parts = armor->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet, 3, parts);
13 years ago
}
}
if(rightglove != mInv.end())
{
if(rightglove->getTypeName() == typeid(ESM::Clothing).name())
{
const ESM::Clothing *clothes = (rightglove->get<ESM::Clothing>())->base;
std::vector<ESM::PartReference> parts = clothes->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_RightGauntlet, 2, parts);
13 years ago
}
else
{
const ESM::Armor *armor = (rightglove->get<ESM::Armor>())->base;
13 years ago
std::vector<ESM::PartReference> parts = armor->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_RightGauntlet, 3, parts);
}
}
13 years ago
if(shirt != mInv.end())
{
const ESM::Clothing *clothes = (shirt->get<ESM::Clothing>())->base;
std::vector<ESM::PartReference> parts = clothes->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_Shirt, 2, parts);
}
if(pants != mInv.end())
{
const ESM::Clothing *clothes = (pants->get<ESM::Clothing>())->base;
std::vector<ESM::PartReference> parts = clothes->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_Pants, 2, parts);
}
}
if(mPartPriorities[ESM::PRT_Head] < 1)
addOrReplaceIndividualPart(ESM::PRT_Head, -1,1, headModel);
if(mPartPriorities[ESM::PRT_Hair] < 1 && mPartPriorities[ESM::PRT_Head] <= 1)
addOrReplaceIndividualPart(ESM::PRT_Hair, -1,1, hairModel);
static const struct {
ESM::PartReferenceType type;
const char name[2][12];
} PartTypeList[] = {
{ ESM::PRT_Neck, { "neck", "" } },
{ ESM::PRT_Cuirass, { "chest", "" } },
{ ESM::PRT_Groin, { "groin", "" } },
{ ESM::PRT_RHand, { "hand", "hands" } },
{ ESM::PRT_LHand, { "hand", "hands" } },
{ ESM::PRT_RWrist, { "wrist", "" } },
{ ESM::PRT_LWrist, { "wrist", "" } },
{ ESM::PRT_RForearm, { "forearm", "" } },
{ ESM::PRT_LForearm, { "forearm", "" } },
{ ESM::PRT_RUpperarm, { "upper arm", "" } },
{ ESM::PRT_LUpperarm, { "upper arm", "" } },
{ ESM::PRT_RFoot, { "foot", "feet" } },
{ ESM::PRT_LFoot, { "foot", "feet" } },
{ ESM::PRT_RAnkle, { "ankle", "" } },
{ ESM::PRT_LAnkle, { "ankle", "" } },
{ ESM::PRT_RKnee, { "knee", "" } },
{ ESM::PRT_LKnee, { "knee", "" } },
{ ESM::PRT_RLeg, { "upper leg", "" } },
{ ESM::PRT_LLeg, { "upper leg", "" } },
{ ESM::PRT_Tail, { "tail", "" } }
};
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
for(size_t i = 0;i < sizeof(PartTypeList)/sizeof(PartTypeList[0]);i++)
{
if(mPartPriorities[PartTypeList[i].type] < 1)
{
const ESM::BodyPart *part = NULL;
bool tryfemale = isFemale;
int ni = 0;
do {
part = store.bodyParts.search(bodyRaceID+(tryfemale?"_f_":"_m_")+PartTypeList[i].name[ni]);
if(part) break;
ni ^= 1;
if(ni == 0)
{
if(!tryfemale)
break;
tryfemale = false;
}
} while(1);
if(part)
addOrReplaceIndividualPart(PartTypeList[i].type, -1,1, "meshes\\"+part->model);
}
}
}
std::vector<Ogre::Entity*> NpcAnimation::insertBoundedPart(const std::string &mesh, const std::string &bonename)
{
NifOgre::EntityList entities = NIFLoader::createEntities(mInsert, mesh);
std::vector<Ogre::Entity*> &parts = entities.mEntities;
for(size_t i = 0;i < parts.size();i++)
parts[i]->setVisibilityFlags(RV_Actors);
return parts;
}
void NpcAnimation::runAnimation(float timepassed)
{
if(timeToChange > .2)
{
timeToChange = 0;
updateParts();
}
timeToChange += timepassed;
13 years ago
//1. Add the amount of time passed to time
//2. Handle the animation transforms dependent on time
//3. Handle the shapes dependent on animation transforms
if(mAnimate > 0)
{
mTime += timepassed;
if(mTime > mStopTime)
{
mAnimate--;
if(mAnimate == 0)
mTime = mStopTime;
else
mTime = mStartTime + (mTime - mStopTime);
}
handleAnimationTransforms();
}
13 years ago
}
void NpcAnimation::removeEntities(std::vector<Ogre::Entity*> &entities)
{
Ogre::SceneManager *sceneMgr = mInsert->getCreator();
for(size_t i = 0;i < entities.size();i++)
{
mEntityList.mSkelBase->detachObjectFromBone(entities[i]);
sceneMgr->destroyEntity(entities[i]);
}
entities.clear();
}
void NpcAnimation::removeIndividualPart(int type)
{
mPartPriorities[type] = 0;
mPartslots[type] = -1;
if(type == ESM::PRT_Head) //0
removeEntities(head);
else if(type == ESM::PRT_Hair) //1
removeEntities(hair);
else if(type == ESM::PRT_Neck) //2
removeEntities(neck);
else if(type == ESM::PRT_Groin)//4
removeEntities(groin);
else if(type == ESM::PRT_RWrist)//8
removeEntities(rWrist);
else if(type == ESM::PRT_LWrist) //9
removeEntities(lWrist);
else if(type == ESM::PRT_Shield) //10
{
}
else if(type == ESM::PRT_RForearm) //11
removeEntities(rForearm);
else if(type == ESM::PRT_LForearm) //12
removeEntities(lForearm);
else if(type == ESM::PRT_RUpperarm) //13
removeEntities(rupperArm);
else if(type == ESM::PRT_LUpperarm) //14
removeEntities(lupperArm);
else if(type == ESM::PRT_RFoot) //15
removeEntities(rfoot);
else if(type == ESM::PRT_LFoot) //16
removeEntities(lfoot);
else if(type == ESM::PRT_RAnkle) //17
removeEntities(rAnkle);
else if(type == ESM::PRT_LAnkle) //18
removeEntities(lAnkle);
else if(type == ESM::PRT_RKnee) //19
removeEntities(rKnee);
else if(type == ESM::PRT_LKnee) //20
removeEntities(lKnee);
else if(type == ESM::PRT_RLeg) //21
removeEntities(rUpperLeg);
else if(type == ESM::PRT_LLeg) //22
removeEntities(lUpperLeg);
else if(type == ESM::PRT_RPauldron) //23
removeEntities(rclavicle);
else if(type == ESM::PRT_LPauldron) //24
removeEntities(lclavicle);
else if(type == ESM::PRT_Weapon) //25
{
}
}
void NpcAnimation::reserveIndividualPart(int type, int group, int priority)
{
if(priority > mPartPriorities[type])
{
removeIndividualPart(type);
mPartPriorities[type] = priority;
mPartslots[type] = group;
}
}
void NpcAnimation::removePartGroup(int group)
{
for(int i = 0; i < 27; i++)
{
if(mPartslots[i] == group)
removeIndividualPart(i);
}
}
bool NpcAnimation::addOrReplaceIndividualPart(int type, int group, int priority, const std::string &mesh)
{
if(priority <= mPartPriorities[type])
return false;
removeIndividualPart(type);
mPartslots[type] = group;
mPartPriorities[type] = priority;
switch(type)
{
case ESM::PRT_Head: //0
head = insertBoundedPart(mesh, "Head");
break;
case ESM::PRT_Hair: //1
hair = insertBoundedPart(mesh, "Head");
break;
case ESM::PRT_Neck: //2
neck = insertBoundedPart(mesh, "Neck");
break;
case ESM::PRT_Cuirass: //3
break;
case ESM::PRT_Groin: //4
groin = insertBoundedPart(mesh, "Groin");
break;
case ESM::PRT_Skirt: //5
break;
case ESM::PRT_RHand: //6
break;
case ESM::PRT_LHand: //7
break;
case ESM::PRT_RWrist: //8
rWrist = insertBoundedPart(mesh, "Right Wrist");
break;
case ESM::PRT_LWrist: //9
lWrist = insertBoundedPart(mesh, "Left Wrist");
break;
case ESM::PRT_Shield: //10
break;
case ESM::PRT_RForearm: //11
rForearm = insertBoundedPart(mesh, "Right Forearm");
break;
case ESM::PRT_LForearm: //12
lForearm = insertBoundedPart(mesh, "Left Forearm");
break;
case ESM::PRT_RUpperarm: //13
rupperArm = insertBoundedPart(mesh, "Right Upper Arm");
break;
case ESM::PRT_LUpperarm: //14
lupperArm = insertBoundedPart(mesh, "Left Upper Arm");
break;
case ESM::PRT_RFoot: //15
lupperArm = insertBoundedPart(mesh, "Right Foot");
break;
case ESM::PRT_LFoot: //16
lupperArm = insertBoundedPart(mesh, "Left Foot");
break;
case ESM::PRT_RAnkle: //17
rAnkle = insertBoundedPart(mesh, "Right Ankle");
break;
case ESM::PRT_LAnkle: //18
lAnkle = insertBoundedPart(mesh, "Left Ankle");
break;
case ESM::PRT_RKnee: //19
rKnee = insertBoundedPart(mesh, "Right Knee");
break;
case ESM::PRT_LKnee: //20
lKnee = insertBoundedPart(mesh, "Left Knee");
break;
case ESM::PRT_RLeg: //21
rUpperLeg = insertBoundedPart(mesh, "Right Upper Leg");
break;
case ESM::PRT_LLeg: //22
lUpperLeg = insertBoundedPart(mesh, "Left Upper Leg");
break;
case ESM::PRT_RPauldron: //23
rclavicle = insertBoundedPart(mesh , "Right Clavicle");
break;
case ESM::PRT_LPauldron: //24
lclavicle = insertBoundedPart(mesh, "Left Clavicle");
break;
case ESM::PRT_Weapon: //25
break;
case ESM::PRT_Tail: //26
break;
}
return true;
}
void NpcAnimation::addPartGroup(int group, int priority, std::vector<ESM::PartReference> &parts)
{
for(std::size_t i = 0; i < parts.size(); i++)
{
ESM::PartReference &part = parts[i];
const ESM::BodyPart *bodypart = 0;
if(isFemale)
bodypart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search(part.female);
if(!bodypart)
bodypart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search(part.male);
if(bodypart)
addOrReplaceIndividualPart(part.part, group,priority,"meshes\\" + bodypart->model);
else
reserveIndividualPart(part.part, group, priority);
}
13 years ago
}
}