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openmw-tes3mp/apps/openmw/mwrender/npcanimation.cpp

869 lines
36 KiB
C++

#include "npcanimation.hpp"
#include <OgreSceneManager.h>
#include <OgreEntity.h>
#include <OgreSubEntity.h>
#include <components/esm_store/store.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "renderconst.hpp"
using namespace Ogre;
using namespace NifOgre;
namespace MWRender{
NpcAnimation::~NpcAnimation(){
}
NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRenderer& _rend, MWWorld::InventoryStore& _inv): Animation(_rend), mStateID(-1), inv(_inv), timeToChange(0),
robe(inv.end()), helmet(inv.end()), shirt(inv.end()),
cuirass(inv.end()), greaves(inv.end()),
leftpauldron(inv.end()), rightpauldron(inv.end()),
boots(inv.end()),
leftglove(inv.end()), rightglove(inv.end()), skirtiter(inv.end()),
pants(inv.end()),
lclavicle(0),
rclavicle(0),
rupperArm(0),
lupperArm(0),
rUpperLeg(0),
lUpperLeg(0),
lForearm(0),
rForearm(0),
lWrist(0),
rWrist(0),
rKnee(0),
lKnee(0),
neck(0),
rAnkle(0),
lAnkle(0),
groin(0),
lfoot(0),
rfoot(0)
{
MWWorld::LiveCellRef<ESM::NPC> *ref =
ptr.get<ESM::NPC>();
Ogre::Entity* blank = 0;
std::vector<Nif::NiTriShapeCopy>* blankshape = 0;
zero = std::make_pair(blank, blankshape);
chest = std::make_pair(blank, blankshape);
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tail = std::make_pair(blank, blankshape);
lFreeFoot = std::make_pair(blank, blankshape);
rFreeFoot = std::make_pair(blank, blankshape);
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rhand = std::make_pair(blank, blankshape);
lhand = std::make_pair(blank, blankshape);
skirt = std::make_pair(blank, blankshape);
for (int init = 0; init < 27; init++){
partslots[init] = -1; //each slot is empty
partpriorities[init] = 0;
}
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//Part selection on last character of the file string
// " Tri Chest
// * Tri Tail
// : Tri Left Foot
// < Tri Right Foot
// > Tri Left Hand
// ? Tri Right Hand
// | Normal
//Mirroring Parts on second to last character
//suffix == '*'
// vector = Ogre::Vector3(-1,1,1);
// suffix == '?'
// vector = Ogre::Vector3(1,-1,1);
// suffix == '<'
// vector = Ogre::Vector3(1,1,-1);
std::string hairID = ref->base->hair;
std::string headID = ref->base->head;
headModel = "meshes\\" +
MWBase::Environment::get().getWorld()->getStore().bodyParts.find(headID)->model;
hairModel = "meshes\\" +
MWBase::Environment::get().getWorld()->getStore().bodyParts.find(hairID)->model;
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npcName = ref->base->name;
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//ESMStore::Races r =
const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().races.find(ref->base->race);
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bodyRaceID = headID.substr(0, headID.find_last_of("head_") - 4);
char secondtolast = bodyRaceID.at(bodyRaceID.length() - 2);
isFemale = tolower(secondtolast) == 'f';
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std::transform(bodyRaceID.begin(), bodyRaceID.end(), bodyRaceID.begin(), ::tolower);
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isBeast = bodyRaceID == "b_n_khajiit_m_" || bodyRaceID == "b_n_khajiit_f_" || bodyRaceID == "b_n_argonian_m_" || bodyRaceID == "b_n_argonian_f_";
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/*std::cout << "Race: " << ref->base->race ;
if(female){
std::cout << " Sex: Female" << " Height: " << race->data.height.female << "\n";
}
else{
std::cout << " Sex: Male" << " Height: " << race->data.height.male << "\n";
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}*/
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std::string smodel = "meshes\\base_anim.nif";
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if(isBeast)
smodel = "meshes\\base_animkna.nif";
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insert = ptr.getRefData().getBaseNode();
assert(insert);
NifOgre::NIFLoader::load(smodel);
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base = mRend.getScene()->createEntity(smodel);
base->setVisibilityFlags(RV_Actors);
bool transparent = false;
for (unsigned int i=0; i<base->getNumSubEntities(); ++i)
{
Ogre::MaterialPtr mat = base->getSubEntity(i)->getMaterial();
Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator();
while (techIt.hasMoreElements())
{
Ogre::Technique* tech = techIt.getNext();
Ogre::Technique::PassIterator passIt = tech->getPassIterator();
while (passIt.hasMoreElements())
{
Ogre::Pass* pass = passIt.getNext();
if (pass->getDepthWriteEnabled() == false)
transparent = true;
}
}
}
base->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main);
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base->setSkipAnimationStateUpdate(true); //Magical line of code, this makes the bones
//stay in the same place when we skipanim, or open a gui window
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if((transformations = (NIFLoader::getSingletonPtr())->getAnim(smodel))){
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for(unsigned int init = 0; init < transformations->size(); init++){
rindexI.push_back(0);
tindexI.push_back(0);
}
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stopTime = transformations->begin()->getStopTime();
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startTime = transformations->begin()->getStartTime();
}
textmappings = NIFLoader::getSingletonPtr()->getTextIndices(smodel);
insert->attachObject(base);
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if(isFemale)
insert->scale(race->data.height.female, race->data.height.female, race->data.height.female);
else
insert->scale(race->data.height.male, race->data.height.male, race->data.height.male);
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updateParts();
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}
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void NpcAnimation::updateParts(){
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bool apparelChanged = false;
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//inv.getSlot(MWWorld::InventoryStore::Slot_Robe);
if(robe != inv.getSlot(MWWorld::InventoryStore::Slot_Robe)){
//A robe was added or removed
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removePartGroup(MWWorld::InventoryStore::Slot_Robe);
robe = inv.getSlot(MWWorld::InventoryStore::Slot_Robe);
apparelChanged = true;
}
if(skirtiter != inv.getSlot(MWWorld::InventoryStore::Slot_Skirt)){
//A robe was added or removed
removePartGroup(MWWorld::InventoryStore::Slot_Skirt);
skirtiter = inv.getSlot(MWWorld::InventoryStore::Slot_Skirt);
apparelChanged = true;
}
if(helmet != inv.getSlot(MWWorld::InventoryStore::Slot_Helmet)){
apparelChanged = true;
helmet = inv.getSlot(MWWorld::InventoryStore::Slot_Helmet);
removePartGroup(MWWorld::InventoryStore::Slot_Helmet);
}
if(cuirass != inv.getSlot(MWWorld::InventoryStore::Slot_Cuirass)){
cuirass = inv.getSlot(MWWorld::InventoryStore::Slot_Cuirass);
removePartGroup(MWWorld::InventoryStore::Slot_Cuirass);
apparelChanged = true;
}
if(greaves != inv.getSlot(MWWorld::InventoryStore::Slot_Greaves)){
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greaves = inv.getSlot(MWWorld::InventoryStore::Slot_Greaves);
removePartGroup(MWWorld::InventoryStore::Slot_Greaves);
apparelChanged = true;
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}
if(leftpauldron != inv.getSlot(MWWorld::InventoryStore::Slot_LeftPauldron)){
leftpauldron = inv.getSlot(MWWorld::InventoryStore::Slot_LeftPauldron);
removePartGroup(MWWorld::InventoryStore::Slot_LeftPauldron);
apparelChanged = true;
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}
if(rightpauldron != inv.getSlot(MWWorld::InventoryStore::Slot_RightPauldron)){
rightpauldron = inv.getSlot(MWWorld::InventoryStore::Slot_RightPauldron);
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removePartGroup(MWWorld::InventoryStore::Slot_RightPauldron);
apparelChanged = true;
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}
if(!isBeast && boots != inv.getSlot(MWWorld::InventoryStore::Slot_Boots)){
boots = inv.getSlot(MWWorld::InventoryStore::Slot_Boots);
removePartGroup(MWWorld::InventoryStore::Slot_Boots);
apparelChanged = true;
}
if(leftglove != inv.getSlot(MWWorld::InventoryStore::Slot_LeftGauntlet)){
leftglove = inv.getSlot(MWWorld::InventoryStore::Slot_LeftGauntlet);
removePartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet);
apparelChanged = true;
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}
if(rightglove != inv.getSlot(MWWorld::InventoryStore::Slot_RightGauntlet)){
rightglove = inv.getSlot(MWWorld::InventoryStore::Slot_RightGauntlet);
removePartGroup(MWWorld::InventoryStore::Slot_RightGauntlet);
apparelChanged = true;
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}
if(shirt != inv.getSlot(MWWorld::InventoryStore::Slot_Shirt)){
shirt = inv.getSlot(MWWorld::InventoryStore::Slot_Shirt);
removePartGroup(MWWorld::InventoryStore::Slot_Shirt);
apparelChanged = true;
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}
if(pants != inv.getSlot(MWWorld::InventoryStore::Slot_Pants)){
pants = inv.getSlot(MWWorld::InventoryStore::Slot_Pants);
removePartGroup(MWWorld::InventoryStore::Slot_Pants);
apparelChanged = true;
}
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if(apparelChanged){
if(robe != inv.end())
{
MWWorld::Ptr ptr = *robe;
const ESM::Clothing *clothes = (ptr.get<ESM::Clothing>())->base;
std::vector<ESM::PartReference> parts = clothes->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_Robe, 5, parts);
reserveIndividualPart(ESM::PRT_Groin, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_Skirt, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_RLeg, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_LLeg, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_RUpperarm, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_LUpperarm, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_RKnee, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_LKnee, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_RForearm, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_LForearm, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_RPauldron, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_LPauldron, MWWorld::InventoryStore::Slot_Robe, 5);
}
if(skirtiter != inv.end())
{
MWWorld::Ptr ptr = *skirtiter;
const ESM::Clothing *clothes = (ptr.get<ESM::Clothing>())->base;
std::vector<ESM::PartReference> parts = clothes->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_Skirt, 4, parts);
reserveIndividualPart(ESM::PRT_Groin, MWWorld::InventoryStore::Slot_Skirt, 4);
reserveIndividualPart(ESM::PRT_RLeg, MWWorld::InventoryStore::Slot_Skirt, 4);
reserveIndividualPart(ESM::PRT_LLeg, MWWorld::InventoryStore::Slot_Skirt, 4);
}
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if(helmet != inv.end()){
removeIndividualPart(ESM::PRT_Hair);
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const ESM::Armor *armor = (helmet->get<ESM::Armor>())->base;
std::vector<ESM::PartReference> parts = armor->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_Helmet, 3, parts);
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}
if(cuirass != inv.end()){
const ESM::Armor *armor = (cuirass->get<ESM::Armor>())->base;
std::vector<ESM::PartReference> parts = armor->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_Cuirass, 3, parts);
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}
if(greaves != inv.end()){
const ESM::Armor *armor = (greaves->get<ESM::Armor>())->base;
std::vector<ESM::PartReference> parts = armor->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_Greaves, 3, parts);
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}
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if(leftpauldron != inv.end()){
const ESM::Armor *armor = (leftpauldron->get<ESM::Armor>())->base;
std::vector<ESM::PartReference> parts = armor->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_LeftPauldron, 3, parts);
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}
if(rightpauldron != inv.end()){
const ESM::Armor *armor = (rightpauldron->get<ESM::Armor>())->base;
std::vector<ESM::PartReference> parts = armor->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_RightPauldron, 3, parts);
}
if(!isBeast && boots != inv.end()){
if(boots->getTypeName() == typeid(ESM::Clothing).name()){
const ESM::Clothing *clothes = (boots->get<ESM::Clothing>())->base;
std::vector<ESM::PartReference> parts = clothes->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_Boots, 2, parts);
}
else if(boots->getTypeName() == typeid(ESM::Armor).name())
{
const ESM::Armor *armor = (boots->get<ESM::Armor>())->base;
std::vector<ESM::PartReference> parts = armor->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_Boots, 3, parts);
}
}
if(leftglove != inv.end()){
if(leftglove->getTypeName() == typeid(ESM::Clothing).name()){
const ESM::Clothing *clothes = (leftglove->get<ESM::Clothing>())->base;
std::vector<ESM::PartReference> parts = clothes->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet, 2, parts);
}
else
{
const ESM::Armor *armor = (leftglove->get<ESM::Armor>())->base;
std::vector<ESM::PartReference> parts = armor->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet, 3, parts);
}
}
if(rightglove != inv.end()){
if(rightglove->getTypeName() == typeid(ESM::Clothing).name()){
const ESM::Clothing *clothes = (rightglove->get<ESM::Clothing>())->base;
std::vector<ESM::PartReference> parts = clothes->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_RightGauntlet, 2, parts);
}
else
{
const ESM::Armor *armor = (rightglove->get<ESM::Armor>())->base;
std::vector<ESM::PartReference> parts = armor->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_RightGauntlet, 3, parts);
}
}
if(shirt != inv.end()){
const ESM::Clothing *clothes = (shirt->get<ESM::Clothing>())->base;
std::vector<ESM::PartReference> parts = clothes->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_Shirt, 2, parts);
}
if(pants != inv.end()){
const ESM::Clothing *clothes = (pants->get<ESM::Clothing>())->base;
std::vector<ESM::PartReference> parts = clothes->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_Pants, 2, parts);
}
}
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if(partpriorities[ESM::PRT_Head] < 1){
addOrReplaceIndividualPart(ESM::PRT_Head, -1,1,headModel);
}
if(partpriorities[ESM::PRT_Hair] < 1 && partpriorities[ESM::PRT_Head] <= 1){
addOrReplaceIndividualPart(ESM::PRT_Hair, -1,1,hairModel);
}
if(partpriorities[ESM::PRT_Neck] < 1){
const ESM::BodyPart *neckPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "neck");
if(neckPart)
addOrReplaceIndividualPart(ESM::PRT_Neck, -1,1,"meshes\\" + neckPart->model);
}
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if(partpriorities[ESM::PRT_Cuirass] < 1){
const ESM::BodyPart *chestPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "chest");
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if(chestPart)
addOrReplaceIndividualPart(ESM::PRT_Cuirass, -1,1,"meshes\\" + chestPart->model);
}
if(partpriorities[ESM::PRT_Groin] < 1){
const ESM::BodyPart *groinPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "groin");
if(groinPart)
addOrReplaceIndividualPart(ESM::PRT_Groin, -1,1,"meshes\\" + groinPart->model);
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}
if(partpriorities[ESM::PRT_RHand] < 1){
const ESM::BodyPart *handPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "hand");
if(!handPart)
handPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "hands");
if(handPart)
addOrReplaceIndividualPart(ESM::PRT_RHand, -1,1,"meshes\\" + handPart->model);
}
if(partpriorities[ESM::PRT_LHand] < 1){
const ESM::BodyPart *handPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "hand");
if(!handPart)
handPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "hands");
if(handPart)
addOrReplaceIndividualPart(ESM::PRT_LHand, -1,1,"meshes\\" + handPart->model);
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}
if(partpriorities[ESM::PRT_RWrist] < 1){
const ESM::BodyPart *wristPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "wrist");
if(wristPart)
addOrReplaceIndividualPart(ESM::PRT_RWrist, -1,1,"meshes\\" + wristPart->model);
}
if(partpriorities[ESM::PRT_LWrist] < 1){
const ESM::BodyPart *wristPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "wrist");
if(wristPart)
addOrReplaceIndividualPart(ESM::PRT_LWrist, -1,1,"meshes\\" + wristPart->model);
}
if(partpriorities[ESM::PRT_RForearm] < 1){
const ESM::BodyPart *forearmPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "forearm");
if(bodyRaceID == "b_n_argonian_f_")
forearmPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search ("b_n_argonian_m_forearm");
if(forearmPart)
addOrReplaceIndividualPart(ESM::PRT_RForearm, -1,1,"meshes\\" + forearmPart->model);
}
if(partpriorities[ESM::PRT_LForearm] < 1){
const ESM::BodyPart *forearmPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "forearm");
if(bodyRaceID == "b_n_argonian_f_")
forearmPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search ("b_n_argonian_m_forearm");
if(forearmPart)
addOrReplaceIndividualPart(ESM::PRT_LForearm, -1,1,"meshes\\" + forearmPart->model);
}
if(partpriorities[ESM::PRT_RUpperarm] < 1){
const ESM::BodyPart *armPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "upper arm");
if(armPart)
addOrReplaceIndividualPart(ESM::PRT_RUpperarm, -1,1,"meshes\\" + armPart->model);
}
if(partpriorities[ESM::PRT_LUpperarm] < 1){
const ESM::BodyPart *armPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "upper arm");
if(armPart)
addOrReplaceIndividualPart(ESM::PRT_LUpperarm, -1,1,"meshes\\" + armPart->model);
}
if(partpriorities[ESM::PRT_RFoot] < 1){
const ESM::BodyPart *footPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "foot");
if(isBeast && !footPart)
footPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "feet");
if(footPart)
addOrReplaceIndividualPart(ESM::PRT_RFoot, -1,1,"meshes\\" + footPart->model);
}
if(partpriorities[ESM::PRT_LFoot] < 1){
const ESM::BodyPart *footPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "foot");
if(isBeast && !footPart)
footPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "feet");
if(footPart)
addOrReplaceIndividualPart(ESM::PRT_LFoot, -1,1,"meshes\\" + footPart->model);
}
if(partpriorities[ESM::PRT_RAnkle] < 1){
const ESM::BodyPart *anklePart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "ankle");
if(anklePart)
addOrReplaceIndividualPart(ESM::PRT_RAnkle, -1,1,"meshes\\" + anklePart->model);
}
if(partpriorities[ESM::PRT_LAnkle] < 1){
const ESM::BodyPart *anklePart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "ankle");
if(anklePart)
addOrReplaceIndividualPart(ESM::PRT_LAnkle, -1,1,"meshes\\" + anklePart->model);
}
if(partpriorities[ESM::PRT_RKnee] < 1){
const ESM::BodyPart *kneePart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "knee");
if(kneePart)
addOrReplaceIndividualPart(ESM::PRT_RKnee, -1,1,"meshes\\" + kneePart->model);
}
if(partpriorities[ESM::PRT_LKnee] < 1){
const ESM::BodyPart *kneePart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "knee");
if(kneePart)
addOrReplaceIndividualPart(ESM::PRT_LKnee, -1,1,"meshes\\" + kneePart->model);
}
if(partpriorities[ESM::PRT_RLeg] < 1){
const ESM::BodyPart *legPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "upper leg");
if(legPart)
addOrReplaceIndividualPart(ESM::PRT_RLeg, -1,1,"meshes\\" + legPart->model);
}
if(partpriorities[ESM::PRT_LLeg] < 1){
const ESM::BodyPart *legPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "upper leg");
if(legPart)
addOrReplaceIndividualPart(ESM::PRT_LLeg, -1,1,"meshes\\" + legPart->model);
}
if(partpriorities[ESM::PRT_Tail] < 1){
const ESM::BodyPart *tailPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "tail");
if(tailPart)
addOrReplaceIndividualPart(ESM::PRT_Tail, -1,1,"meshes\\" + tailPart->model);
}
}
Ogre::Entity* NpcAnimation::insertBoundedPart(const std::string &mesh, std::string bonename){
NIFLoader::load(mesh);
Ogre::Entity* part = mRend.getScene()->createEntity(mesh);
part->setVisibilityFlags(RV_Actors);
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base->attachObjectToBone(bonename, part);
return part;
}
void NpcAnimation::insertFootPart(int type, const std::string &mesh){
std::string meshAndSuffix = mesh;
if(type == ESM::PRT_LFoot)
meshAndSuffix += "*|";
NIFLoader::load(meshAndSuffix);
Ogre::Entity* part = mRend.getScene()->createEntity(meshAndSuffix);
std::vector<Nif::NiTriShapeCopy>* shape = ((NIFLoader::getSingletonPtr())->getShapes(meshAndSuffix));
if(shape == 0){
if(type == ESM::PRT_LFoot){
base->attachObjectToBone("Left Foot", part);
lfoot = part;
}
else if (type == ESM::PRT_RFoot){
base->attachObjectToBone("Right Foot", part);
rfoot = part;
}
}
else{
if(type == ESM::PRT_LFoot)
lFreeFoot = insertFreePart(mesh, "::");
else if (type == ESM::PRT_RFoot)
rFreeFoot = insertFreePart(mesh, ":<");
}
}
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> NpcAnimation::insertFreePart(const std::string &mesh, const std::string& suffix){
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std::string meshNumbered = mesh + getUniqueID(mesh + suffix) + suffix;
NIFLoader::load(meshNumbered);
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Ogre::Entity* part = mRend.getScene()->createEntity(meshNumbered);
part->setVisibilityFlags(RV_Actors);
insert->attachObject(part);
std::vector<Nif::NiTriShapeCopy>* shape = ((NIFLoader::getSingletonPtr())->getShapes(mesh + "0000" + suffix));
if(shape){
handleShapes(shape, part, base->getSkeleton());
}
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> pair = std::make_pair(part, shape);
return pair;
}
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void NpcAnimation::runAnimation(float timepassed){
if(timeToChange > .2){
timeToChange = 0;
updateParts();
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}
timeToChange += timepassed;
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//1. Add the amount of time passed to time
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//2. Handle the animation transforms dependent on time
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//3. Handle the shapes dependent on animation transforms
if(animate > 0){
time += timepassed;
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if(time > stopTime){
animate--;
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if(animate == 0)
time = stopTime;
else
time = startTime + (time - stopTime);
}
handleAnimationTransforms();
vecRotPos.clear();
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if(lFreeFoot.first)
handleShapes(lFreeFoot.second, lFreeFoot.first, base->getSkeleton());
if(rFreeFoot.first)
handleShapes(rFreeFoot.second, rFreeFoot.first, base->getSkeleton());
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if(chest.first)
handleShapes(chest.second, chest.first, base->getSkeleton());
if(tail.first)
handleShapes(tail.second, tail.first, base->getSkeleton());
if(skirt.first){
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handleShapes(skirt.second, skirt.first, base->getSkeleton());
}
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if(lhand.first)
handleShapes(lhand.second, lhand.first, base->getSkeleton());
if(rhand.first)
handleShapes(rhand.second, rhand.first, base->getSkeleton());
}
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}
void NpcAnimation::removeIndividualPart(int type){
partpriorities[type] = 0;
partslots[type] = -1;
if(type == ESM::PRT_Head && head){ //0
base->detachObjectFromBone(head);
head = 0;
}
else if(type == ESM::PRT_Hair && hair){//1
base->detachObjectFromBone(hair);
hair = 0;
}
else if(type == ESM::PRT_Neck && neck){//2
base->detachObjectFromBone(neck);
neck = 0;
}
else if(type == ESM::PRT_Cuirass && chest.first){//3
insert->detachObject(chest.first);
chest = zero;
}
else if(type == ESM::PRT_Groin && groin){//4
base->detachObjectFromBone(groin);
groin = 0;
}
else if(type == ESM::PRT_Skirt && skirt.first){//5
insert->detachObject(skirt.first);
skirt = zero;
}
else if(type == ESM::PRT_RHand && rhand.first){//6
insert->detachObject(rhand.first);
rhand = zero;
}
else if(type == ESM::PRT_LHand && lhand.first){//7
insert->detachObject(lhand.first);
lhand = zero;
}
else if(type == ESM::PRT_RWrist && rWrist){//8
base->detachObjectFromBone(rWrist);
rWrist = 0;
}
else if(type == ESM::PRT_LWrist && lWrist){//9
base->detachObjectFromBone(lWrist);
lWrist = 0;
}
else if(type == ESM::PRT_Shield){//10
}
else if(type == ESM::PRT_RForearm && rForearm){//11
base->detachObjectFromBone(rForearm);
rForearm = 0;
}
else if(type == ESM::PRT_LForearm && lForearm){//12
base->detachObjectFromBone(lForearm);
lForearm = 0;
}
else if(type == ESM::PRT_RUpperarm && rupperArm){//13
base->detachObjectFromBone(rupperArm);
rupperArm = 0;
}
else if(type == ESM::PRT_LUpperarm && lupperArm){//14
base->detachObjectFromBone(lupperArm);
lupperArm = 0;
}
else if(type == ESM::PRT_RFoot){ //15
if(rfoot){
base->detachObjectFromBone(rfoot);
rfoot = 0;
}
else if(rFreeFoot.first){
insert->detachObject(rFreeFoot.first);
rFreeFoot = zero;
}
}
else if(type == ESM::PRT_LFoot){ //16
if(lfoot){
base->detachObjectFromBone(lfoot);
lfoot = 0;
}
else if(lFreeFoot.first){
insert->detachObject(lFreeFoot.first);
lFreeFoot = zero;
}
}
else if(type == ESM::PRT_RAnkle && rAnkle){ //17
base->detachObjectFromBone(rAnkle);
rAnkle = 0;
}
else if(type == ESM::PRT_LAnkle && lAnkle){ //18
base->detachObjectFromBone(lAnkle);
lAnkle = 0;
}
else if(type == ESM::PRT_RKnee && rKnee){ //19
base->detachObjectFromBone(rKnee);
rKnee = 0;
}
else if(type == ESM::PRT_LKnee && lKnee){ //20
base->detachObjectFromBone(lKnee);
lKnee = 0;
}
else if(type == ESM::PRT_RLeg && rUpperLeg){ //21
base->detachObjectFromBone(rUpperLeg);
rUpperLeg = 0;
}
else if(type == ESM::PRT_LLeg && lUpperLeg){ //22
base->detachObjectFromBone(lUpperLeg);
lUpperLeg = 0;
}
else if(type == ESM::PRT_RPauldron && rclavicle){ //23
base->detachObjectFromBone(rclavicle);
rclavicle = 0;
}
else if(type == ESM::PRT_LPauldron && lclavicle){ //24
base->detachObjectFromBone(lclavicle);
lclavicle = 0;
}
else if(type == ESM::PRT_Weapon){ //25
}
else if(type == ESM::PRT_Tail && tail.first){ //26
insert->detachObject(tail.first);
tail = zero;
}
}
void NpcAnimation::reserveIndividualPart(int type, int group, int priority){
if(priority > partpriorities[type]){
removeIndividualPart(type);
partpriorities[type] = priority;
partslots[type] = group;
}
}
void NpcAnimation::removePartGroup(int group){
for(int i = 0; i < 27; i++){
if(partslots[i] == group){
removeIndividualPart(i);
}
}
}
bool NpcAnimation::addOrReplaceIndividualPart(int type, int group, int priority, const std::string &mesh){
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if(priority > partpriorities[type]){
removeIndividualPart(type);
partslots[type] = group;
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partpriorities[type] = priority;
switch(type){
case ESM::PRT_Head: //0
head = insertBoundedPart(mesh, "Head");
break;
case ESM::PRT_Hair: //1
hair = insertBoundedPart(mesh, "Head");
break;
case ESM::PRT_Neck: //2
neck = insertBoundedPart(mesh, "Neck");
break;
case ESM::PRT_Cuirass: //3
chest = insertFreePart(mesh, ":\"");
break;
case ESM::PRT_Groin: //4
groin = insertBoundedPart(mesh, "Groin");
break;
case ESM::PRT_Skirt: //5
skirt = insertFreePart(mesh, ":|");
break;
case ESM::PRT_RHand: //6
rhand = insertFreePart(mesh, ":?");
break;
case ESM::PRT_LHand: //7
lhand = insertFreePart(mesh, ":>");
break;
case ESM::PRT_RWrist: //8
rWrist = insertBoundedPart(mesh, "Right Wrist");
break;
case ESM::PRT_LWrist: //9
lWrist = insertBoundedPart(mesh + "*|", "Left Wrist");
break;
case ESM::PRT_Shield: //10
break;
case ESM::PRT_RForearm: //11
rForearm = insertBoundedPart(mesh, "Right Forearm");
break;
case ESM::PRT_LForearm: //12
lForearm = insertBoundedPart(mesh + "*|", "Left Forearm");
break;
case ESM::PRT_RUpperarm: //13
rupperArm = insertBoundedPart(mesh, "Right Upper Arm");
break;
case ESM::PRT_LUpperarm: //14
lupperArm = insertBoundedPart(mesh + "*|", "Left Upper Arm");
break;
case ESM::PRT_RFoot: //15
insertFootPart(type, mesh);
break;
case ESM::PRT_LFoot: //16
insertFootPart(type, mesh);
break;
case ESM::PRT_RAnkle: //17
rAnkle = insertBoundedPart(mesh , "Right Ankle");
break;
case ESM::PRT_LAnkle: //18
lAnkle = insertBoundedPart(mesh + "*|", "Left Ankle");
break;
case ESM::PRT_RKnee: //19
rKnee = insertBoundedPart(mesh , "Right Knee");
break;
case ESM::PRT_LKnee: //20
lKnee = insertBoundedPart(mesh + "*|", "Left Knee");
break;
case ESM::PRT_RLeg: //21
rUpperLeg = insertBoundedPart(mesh, "Right Upper Leg");
break;
case ESM::PRT_LLeg: //22
lUpperLeg = insertBoundedPart(mesh + "*|", "Left Upper Leg");
break;
case ESM::PRT_RPauldron: //23
rclavicle = insertBoundedPart(mesh , "Right Clavicle");
break;
case ESM::PRT_LPauldron: //24
lclavicle = insertBoundedPart(mesh + "*|", "Left Clavicle");
break;
case ESM::PRT_Weapon: //25
break;
case ESM::PRT_Tail: //26
tail = insertFreePart(mesh, ":*");
break;
}
return true;
}
return false;
}
void NpcAnimation::addPartGroup(int group, int priority, std::vector<ESM::PartReference>& parts){
for(std::size_t i = 0; i < parts.size(); i++)
{
ESM::PartReference part = parts[i];
const ESM::BodyPart *bodypart = 0;
if(isFemale)
bodypart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (part.female);
if(!bodypart)
bodypart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (part.male);
if(bodypart){
addOrReplaceIndividualPart(part.part, group,priority,"meshes\\" + bodypart->model);
}
else
reserveIndividualPart(part.part, group, priority);
}
}
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}