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openmw-tes3mp/apps/openmw/mwsound/openal_output.hpp

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#ifndef GAME_SOUND_OPENAL_OUTPUT_H
#define GAME_SOUND_OPENAL_OUTPUT_H
#include <string>
#include <vector>
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#include <map>
#include <deque>
#include "alc.h"
#include "al.h"
#include "alext.h"
#include "sound_output.hpp"
namespace MWSound
{
class SoundManager;
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class Sound;
class Stream;
class OpenAL_Output : public Sound_Output
{
ALCdevice *mDevice;
ALCcontext *mContext;
struct {
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bool EXT_EFX : 1;
bool SOFT_HRTF : 1;
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} ALC = {false, false};
struct {
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bool SOFT_source_spatialize : 1;
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} AL = {false};
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typedef std::deque<ALuint> IDDq;
IDDq mFreeSources;
typedef std::vector<Sound*> SoundVec;
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SoundVec mActiveSounds;
typedef std::vector<Stream*> StreamVec;
StreamVec mActiveStreams;
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osg::Vec3f mListenerPos;
Environment mListenerEnv;
ALuint mWaterFilter;
ALuint mWaterEffect;
ALuint mDefaultEffect;
ALuint mEffectSlot;
struct StreamThread;
std::unique_ptr<StreamThread> mStreamThread;
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void initCommon2D(ALuint source, const osg::Vec3f &pos, ALfloat gain, ALfloat pitch, bool loop, bool useenv);
void initCommon3D(ALuint source, const osg::Vec3f &pos, ALfloat mindist, ALfloat maxdist, ALfloat gain, ALfloat pitch, bool loop, bool useenv);
void updateCommon(ALuint source, const osg::Vec3f &pos, ALfloat maxdist, ALfloat gain, ALfloat pitch, bool useenv, bool is3d);
OpenAL_Output& operator=(const OpenAL_Output &rhs);
OpenAL_Output(const OpenAL_Output &rhs);
public:
virtual std::vector<std::string> enumerate();
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virtual bool init(const std::string &devname, const std::string &hrtfname, HrtfMode hrtfmode);
virtual void deinit();
virtual std::vector<std::string> enumerateHrtf();
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virtual void setHrtf(const std::string &hrtfname, HrtfMode hrtfmode);
virtual std::pair<Sound_Handle,size_t> loadSound(const std::string &fname);
virtual size_t unloadSound(Sound_Handle data);
virtual bool playSound(Sound *sound, Sound_Handle data, float offset);
virtual bool playSound3D(Sound *sound, Sound_Handle data, float offset);
virtual void finishSound(Sound *sound);
virtual bool isSoundPlaying(Sound *sound);
virtual void updateSound(Sound *sound);
virtual bool streamSound(DecoderPtr decoder, Stream *sound, bool getLoudnessData=false);
virtual bool streamSound3D(DecoderPtr decoder, Stream *sound, bool getLoudnessData);
virtual void finishStream(Stream *sound);
virtual double getStreamDelay(Stream *sound);
virtual double getStreamOffset(Stream *sound);
virtual float getStreamLoudness(Stream *sound);
virtual bool isStreamPlaying(Stream *sound);
virtual void updateStream(Stream *sound);
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virtual void startUpdate();
virtual void finishUpdate();
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virtual void updateListener(const osg::Vec3f &pos, const osg::Vec3f &atdir, const osg::Vec3f &updir, Environment env);
virtual void pauseSounds(int types);
virtual void resumeSounds(int types);
OpenAL_Output(SoundManager &mgr);
virtual ~OpenAL_Output();
};
#ifndef DEFAULT_OUTPUT
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#define DEFAULT_OUTPUT(x) ::MWSound::OpenAL_Output((x))
#endif
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}
#endif