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openmw-tes3mp/CMakeLists.txt

171 lines
5.3 KiB
CMake

project(OpenMW)
# We probably support older versions than this.
cmake_minimum_required(VERSION 2.6)
# Add path for CMake scripts
set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)
# source directory: apps
set(GAME apps/openmw/main.cpp apps/openmw/engine.cpp)
set(GAME_HEADER apps/openmw/mwinput/inputmanager.hpp apps/openmw/engine.hpp)
source_group(game FILES ${GAME} ${GAME_HEADER})
set(GAMEREND apps/openmw/mwrender/mwscene.cpp apps/openmw/mwrender/cell.cpp
apps/openmw/mwrender/interior.cpp)
set(GAMEREND_HEADER apps/openmw/mwrender/cell.hpp apps/openmw/mwrender/mwscene.hpp
apps/openmw/mwrender/interior.hpp apps/openmw/mwrender/playerpos.hpp)
source_group(game_renderer FILES ${GAMEREND} ${GAMEREND_HEADER})
# set(GAMEINPUT)
set(GAMEINPUT_HEADER apps/openmw/mwinput/inputmanager.hpp)
source_group(game_input FILES ${GAMEINPUT} ${GAMEINPUT_HEADER})
set(APPS ${GAME} ${GAMEREND} ${GAMEINPUT})
set(APPS_HEADER ${GAME_HEADER} ${GAMEREND_HEADER} ${GAMEINPUT_HEADER})
# source directory: components
set(BSA components/bsa/bsa_archive.cpp components/bsa/bsa_file.cpp)
set(BSA_HEADER components/bsa/bsa_archive.hpp components/bsa/bsa_file.hpp)
source_group(bsa FILES ${BSA} ${BSA_HEADER})
set(NIF components/nif/nif_file.cpp)
set(NIF_HEADER components/nif/controlled.hpp components/nif/effect.hpp
components/nif/nif_types.hpp components/nif/record.hpp
components/nif/controller.hpp components/nif/extra.hpp components/nif/node.hpp
components/nif/record_ptr.hpp
components/nif/data.hpp components/nif/nif_file.hpp components/nif/property.hpp)
source_group(nif FILES ${NIF} ${NIF_HEADER})
set(NIFOGRE components/nifogre/ogre_nif_loader.cpp)
set(NIFOGRE_HEADER components/nifogre/ogre_nif_loader.hpp)
source_group(nifogre FILES ${NIFOGRE} ${NIFOGRE_HEADER})
set(ESM_STORE components/esm_store/store.cpp components/esm_store/cell_store.cpp)
set(ESM_STORE_HEADER components/esm_store/cell_store.hpp
components/esm_store/reclists.hpp components/esm_store/store.hpp)
source_group(esm_store FILES ${ESM_STORE} ${ESM_STORE_HEADER})
file(GLOB ESM_HEADER components/esm/*.hpp)
source_group(esm_header FILES ${ESM_HEADER})
set(OGRE components/engine/ogre/renderer.cpp)
set(OGRE_HEADER components/engine/ogre/renderer.hpp)
source_group(ogre FILES ${OGRE} ${OGRE_HEADER})
set(INPUT components/engine/input/oismanager.cpp)
set(INPUT_HEADER components/engine/input/oismanager.hpp components/engine/input/listener.hpp
components/engine/input/func_binder.hpp components/engine/input/dispatch_map.hpp
components/engine/input/dispatcher.hpp components/engine/input/poller.hpp)
source_group(input FILES ${INPUT} ${INPUT_HEADER})
set(MISC components/misc/stringops.cpp components/misc/fileops.cpp)
set(MISC_HEADER components/misc/fileops.hpp components/misc/slice_array.hpp
components/misc/stringops.hpp)
source_group(misc FILES ${MISC} ${MISC_HEADER})
set(COMPONENTS ${BSA} ${NIF} ${NIFOGRE} ${ESM_STORE} ${OGRE} ${INPUT} ${MISC})
set(COMPONENTS_HEADER ${BSA_HEADER} ${NIF_HEADER} ${NIFOGRE_HEADER} ${ESM_STORE_HEADER}
${ESM_HEADER} ${OGRE_HEADER} ${INPUT_HEADER} ${MISC_HEADER})
# source directory: libs
set(MANGLE_VFS libs/mangle/vfs/servers/ogre_vfs.cpp)
source_group(mangle_vfs FILES ${MANGLE_VFS})
set(OPENMW_LIBS ${MANGLE_VFS})
set(OPENMW_LIBS_HEADER)
# Platform specific
if (WIN32)
set(PLATFORM_INCLUDE_DIR "platform")
else (WIN32)
set(PLATFORM_INCLUDE_DIR "")
endif (WIN32)
# Dependencies
find_package(OGRE REQUIRED)
find_package(Boost REQUIRED COMPONENTS system filesystem program_options)
find_package(OIS REQUIRED)
include_directories("."
${OGRE_INCLUDE_DIR} ${OIS_INCLUDE_DIR} ${Boost_INCLUDE_DIR}
${PLATFORM_INCLUDE_DIR})
link_directories(${Boost_LIBRARY_DIRS} ${OGRE_LIB_DIR})
# Specify build paths
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${OpenMW_BINARY_DIR}")
# Other files
if (WIN32)
configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.win32
"${OpenMW_BINARY_DIR}/plugins.cfg" COPYONLY)
else (WIN32)
configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.linux
"${OpenMW_BINARY_DIR}/plugins.cfg" COPYONLY)
endif (WIN32)
configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg
"${OpenMW_BINARY_DIR}/openmw.cfg" COPYONLY)
if (APPLE)
set(APPLE_BUNDLE_RESOURCES
${CMAKE_SOURCE_DIR}/files/openmw.cfg
${CMAKE_SOURCE_DIR}/files/mac/plugins.cfg
)
endif (APPLE)
# Compiler settings
if (CMAKE_COMPILER_IS_GNUCC)
add_definitions (-Wall)
endif (CMAKE_COMPILER_IS_GNUCC)
# Main executable
add_executable(openmw
MACOSX_BUNDLE
${COMPONENTS} ${COMPONENTS_HEADER}
${OPENMW_LIBS} ${OPENMW_LIBS_HEADER}
${APPS} ${APPS_HEADER}
${ESM_HEADER}
${APPLE_BUNDLE_RESOURCES}
)
target_link_libraries(openmw
${OGRE_LIBRARIES}
${OIS_LIBRARIES}
${Boost_LIBRARIES})
if (APPLE)
find_library(CARBON_FRAMEWORK Carbon)
target_link_libraries(openmw ${CARBON_FRAMEWORK})
endif (APPLE)
# Apple bundling
if (APPLE)
set_source_files_properties(
${CMAKE_SOURCE_DIR}/files/openmw.cfg
${CMAKE_SOURCE_DIR}/files/mac/plugins.cfg
PROPERTIES
MACOSX_PACKAGE_LOCATION MacOS
)
set_target_properties(
openmw
PROPERTIES
MACOSX_BUNDLE_BUNDLE_NAME "OpenMW"
)
endif (APPLE)
# Tools
option(BUILD_MWCOMPILER "build standalone Morrowind script compiler" ON)
if (BUILD_MWCOMPILER)
set(TOOLS_MWCOMPILER apps/mwcompiler/main.cpp)
add_executable(mwcompiler ${TOOLS_MWCOMPILER})
endif()