|
|
|
#include "sky.hpp"
|
|
|
|
|
|
|
|
#include <osg/Transform>
|
|
|
|
#include <osg/Geode>
|
|
|
|
#include <osg/Depth>
|
|
|
|
#include <osg/Geometry>
|
|
|
|
#include <osg/Material>
|
|
|
|
#include <osg/Geometry>
|
|
|
|
#include <osg/PositionAttitudeTransform>
|
|
|
|
|
|
|
|
#include <osg/io_utils>
|
|
|
|
|
|
|
|
#include <osgUtil/CullVisitor>
|
|
|
|
|
|
|
|
#include <osg/TexEnvCombine>
|
|
|
|
#include <osg/TexMat>
|
|
|
|
|
|
|
|
#include <boost/lexical_cast.hpp>
|
|
|
|
|
|
|
|
#include <openengine/misc/rng.hpp>
|
|
|
|
|
|
|
|
#include <components/misc/resourcehelpers.hpp>
|
|
|
|
|
|
|
|
#include <components/resource/scenemanager.hpp>
|
|
|
|
#include <components/resource/texturemanager.hpp>
|
|
|
|
|
|
|
|
#include <components/vfs/manager.hpp>
|
|
|
|
|
|
|
|
#include <components/sceneutil/util.hpp>
|
|
|
|
#include <components/sceneutil/statesetupdater.hpp>
|
|
|
|
|
|
|
|
#include "../mwbase/environment.hpp"
|
|
|
|
#include "../mwbase/world.hpp"
|
|
|
|
|
|
|
|
#include "../mwworld/fallback.hpp"
|
|
|
|
|
|
|
|
#include "renderconst.hpp"
|
|
|
|
#include "renderingmanager.hpp"
|
|
|
|
|
|
|
|
namespace
|
|
|
|
{
|
|
|
|
|
|
|
|
osg::ref_ptr<osg::Material> createAlphaTrackingUnlitMaterial()
|
|
|
|
{
|
|
|
|
osg::ref_ptr<osg::Material> mat = new osg::Material;
|
|
|
|
mat->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4f(0.f, 0.f, 0.f, 1.f));
|
|
|
|
mat->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4f(0.f, 0.f, 0.f, 1.f));
|
|
|
|
mat->setEmission(osg::Material::FRONT_AND_BACK, osg::Vec4f(1.f, 1.f, 1.f, 1.f));
|
|
|
|
mat->setColorMode(osg::Material::DIFFUSE);
|
|
|
|
return mat;
|
|
|
|
}
|
|
|
|
|
|
|
|
osg::ref_ptr<osg::Material> createUnlitMaterial()
|
|
|
|
{
|
|
|
|
osg::ref_ptr<osg::Material> mat = new osg::Material;
|
|
|
|
mat->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4f(0.f, 0.f, 0.f, 1.f));
|
|
|
|
mat->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4f(0.f, 0.f, 0.f, 1.f));
|
|
|
|
mat->setEmission(osg::Material::FRONT_AND_BACK, osg::Vec4f(1.f, 1.f, 1.f, 1.f));
|
|
|
|
mat->setColorMode(osg::Material::OFF);
|
|
|
|
return mat;
|
|
|
|
}
|
|
|
|
|
|
|
|
osg::ref_ptr<osg::Geometry> createTexturedQuad(int numUvSets=1)
|
|
|
|
{
|
|
|
|
osg::ref_ptr<osg::Geometry> geom = new osg::Geometry;
|
|
|
|
|
|
|
|
osg::ref_ptr<osg::Vec3Array> verts = new osg::Vec3Array;
|
|
|
|
verts->push_back(osg::Vec3f(-0.5, -0.5, 0));
|
|
|
|
verts->push_back(osg::Vec3f(-0.5, 0.5, 0));
|
|
|
|
verts->push_back(osg::Vec3f(0.5, 0.5, 0));
|
|
|
|
verts->push_back(osg::Vec3f(0.5, -0.5, 0));
|
|
|
|
|
|
|
|
geom->setVertexArray(verts);
|
|
|
|
|
|
|
|
osg::ref_ptr<osg::Vec2Array> texcoords = new osg::Vec2Array;
|
|
|
|
texcoords->push_back(osg::Vec2f(0, 0));
|
|
|
|
texcoords->push_back(osg::Vec2f(0, 1));
|
|
|
|
texcoords->push_back(osg::Vec2f(1, 1));
|
|
|
|
texcoords->push_back(osg::Vec2f(1, 0));
|
|
|
|
|
|
|
|
for (int i=0; i<numUvSets; ++i)
|
|
|
|
geom->setTexCoordArray(i, texcoords, osg::Array::BIND_PER_VERTEX);
|
|
|
|
|
|
|
|
geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,4));
|
|
|
|
|
|
|
|
return geom;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
namespace MWRender
|
|
|
|
{
|
|
|
|
|
|
|
|
class AtmosphereUpdater : public SceneUtil::StateSetUpdater
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
void setEmissionColor(osg::Vec4f emissionColor)
|
|
|
|
{
|
|
|
|
mEmissionColor = emissionColor;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected:
|
|
|
|
virtual void setDefaults(osg::StateSet* stateset)
|
|
|
|
{
|
|
|
|
stateset->setAttribute(createAlphaTrackingUnlitMaterial(), osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void apply(osg::StateSet* stateset, osg::NodeVisitor* /*nv*/)
|
|
|
|
{
|
|
|
|
osg::Material* mat = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
|
|
|
|
mat->setEmission(osg::Material::FRONT_AND_BACK, mEmissionColor);
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
osg::Vec4f mEmissionColor;
|
|
|
|
};
|
|
|
|
|
|
|
|
class CloudUpdater : public SceneUtil::StateSetUpdater
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
void setAnimationTimer(float timer);
|
|
|
|
|
|
|
|
void setTexture(osg::ref_ptr<osg::Texture2D> texture)
|
|
|
|
{
|
|
|
|
mTexture = texture;
|
|
|
|
}
|
|
|
|
void setEmissionColor(osg::Vec4f emissionColor)
|
|
|
|
{
|
|
|
|
mEmissionColor = emissionColor;
|
|
|
|
}
|
|
|
|
void setOpacity(float opacity)
|
|
|
|
{
|
|
|
|
mOpacity = opacity;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected:
|
|
|
|
virtual void setDefaults(osg::StateSet *stateset)
|
|
|
|
{
|
|
|
|
stateset->setTextureAttributeAndModes(0, new osg::TexMat, osg::StateAttribute::ON);
|
|
|
|
stateset->setAttribute(createAlphaTrackingUnlitMaterial(), osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void apply(osg::StateSet *stateset, osg::NodeVisitor *nv)
|
|
|
|
{
|
|
|
|
mAnimationTimer = nv->getFrameStamp()->getSimulationTime()*0.05;
|
|
|
|
osg::TexMat* texMat = static_cast<osg::TexMat*>(stateset->getTextureAttribute(0, osg::StateAttribute::TEXMAT));
|
|
|
|
texMat->setMatrix(osg::Matrix::translate(osg::Vec3f(mAnimationTimer, mAnimationTimer, 0.f)));
|
|
|
|
|
|
|
|
stateset->setTextureAttributeAndModes(0, mTexture, osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
|
|
|
|
|
|
|
|
osg::Material* mat = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
|
|
|
|
mat->setEmission(osg::Material::FRONT_AND_BACK, mEmissionColor);
|
|
|
|
|
|
|
|
// FIXME: handle opacity, will have to resort to either shaders or multitexturing? diffuse alpha is in use by the vertex colors already
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
float mAnimationTimer;
|
|
|
|
osg::ref_ptr<osg::Texture2D> mTexture;
|
|
|
|
osg::Vec4f mEmissionColor;
|
|
|
|
float mOpacity;
|
|
|
|
};
|
|
|
|
|
|
|
|
/// Transform that removes the eyepoint of the modelview matrix,
|
|
|
|
/// i.e. its children are positioned relative to the camera.
|
|
|
|
class CameraRelativeTransform : public osg::Transform
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
CameraRelativeTransform()
|
|
|
|
{
|
|
|
|
// Culling works in node-local space, not in camera space, so we can't cull this node correctly
|
|
|
|
// That's not a problem though, children of this node can be culled just fine
|
|
|
|
// Just make sure you do not place a CameraRelativeTransform deep in the scene graph
|
|
|
|
setCullingActive(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
CameraRelativeTransform(const CameraRelativeTransform& copy, const osg::CopyOp& copyop)
|
|
|
|
: osg::Transform(copy, copyop)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
META_Node(MWRender, CameraRelativeTransform)
|
|
|
|
|
|
|
|
virtual bool computeLocalToWorldMatrix(osg::Matrix& matrix, osg::NodeVisitor*) const
|
|
|
|
{
|
|
|
|
if (_referenceFrame==RELATIVE_RF)
|
|
|
|
{
|
|
|
|
matrix.setTrans(osg::Vec3f(0.f,0.f,0.f));
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
else // absolute
|
|
|
|
{
|
|
|
|
matrix.makeIdentity();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
osg::BoundingSphere computeBound() const
|
|
|
|
{
|
|
|
|
return osg::BoundingSphere(osg::Vec3f(0,0,0), 0);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
class DisableCullingVisitor : public osg::NodeVisitor
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
DisableCullingVisitor()
|
|
|
|
: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void apply(osg::Geode &geode)
|
|
|
|
{
|
|
|
|
geode.setCullingActive(false);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
class ModVertexAlphaVisitor : public osg::NodeVisitor
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
ModVertexAlphaVisitor(int meshType)
|
|
|
|
: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
|
|
|
|
, mMeshType(meshType)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void apply(osg::Geode &geode)
|
|
|
|
{
|
|
|
|
for (unsigned int i=0; i<geode.getNumDrawables(); ++i)
|
|
|
|
{
|
|
|
|
osg::Drawable* drw = geode.getDrawable(i);
|
|
|
|
|
|
|
|
osg::Geometry* geom = drw->asGeometry();
|
|
|
|
if (!geom)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
// might want to use fog coordinates instead of vertex colors so we can apply a separate fade to the diffuse alpha
|
|
|
|
// (that isn't possible now, with the diffuse tracking the vertex colors)
|
|
|
|
|
|
|
|
osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array(geom->getVertexArray()->getNumElements());
|
|
|
|
for (unsigned int i=0; i<colors->size(); ++i)
|
|
|
|
{
|
|
|
|
float alpha = 1.f;
|
|
|
|
if (mMeshType == 0) alpha = i%2 ? 0.f : 1.f; // this is a cylinder, so every second vertex belongs to the bottom-most row
|
|
|
|
else if (mMeshType == 1)
|
|
|
|
{
|
|
|
|
if (i>= 49 && i <= 64) alpha = 0.f; // bottom-most row
|
|
|
|
else if (i>= 33 && i <= 48) alpha = 0.25098; // second row
|
|
|
|
else alpha = 1.f;
|
|
|
|
}
|
|
|
|
else if (mMeshType == 2)
|
|
|
|
{
|
|
|
|
osg::Vec4Array* origColors = static_cast<osg::Vec4Array*>(geom->getColorArray());
|
|
|
|
alpha = ((*origColors)[i].x() == 1.f) ? 1.f : 0.f;
|
|
|
|
}
|
|
|
|
|
|
|
|
(*colors)[i] = osg::Vec4f(alpha, alpha, alpha, alpha);
|
|
|
|
}
|
|
|
|
|
|
|
|
geom->setColorArray(colors, osg::Array::BIND_PER_VERTEX);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
int mMeshType;
|
|
|
|
};
|
|
|
|
|
|
|
|
class CelestialBody
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
CelestialBody(osg::Group* parentNode, Resource::SceneManager* sceneManager, float scaleFactor = 1.f, int numUvSets=1)
|
|
|
|
: mSceneManager(sceneManager)
|
|
|
|
{
|
|
|
|
mGeode = new osg::Geode;
|
|
|
|
osg::ref_ptr<osg::Geometry> geom = createTexturedQuad(numUvSets);
|
|
|
|
mGeode->addDrawable(geom);
|
|
|
|
mTransform = new osg::PositionAttitudeTransform;
|
|
|
|
mTransform->setScale(osg::Vec3f(450,450,450) * scaleFactor);
|
|
|
|
mTransform->addChild(mGeode);
|
|
|
|
|
|
|
|
parentNode->addChild(mTransform);
|
|
|
|
}
|
|
|
|
|
|
|
|
void setDirection(const osg::Vec3f& direction)
|
|
|
|
{
|
|
|
|
mTransform->setPosition(direction*1000.f);
|
|
|
|
|
|
|
|
osg::Quat quat;
|
|
|
|
quat.makeRotate(osg::Vec3f(0,0,1), direction);
|
|
|
|
mTransform->setAttitude(quat);
|
|
|
|
}
|
|
|
|
|
|
|
|
void setVisible(bool visible)
|
|
|
|
{
|
|
|
|
mTransform->setNodeMask(visible ? ~0 : 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
protected:
|
|
|
|
osg::ref_ptr<osg::PositionAttitudeTransform> mTransform;
|
|
|
|
osg::ref_ptr<osg::Geode> mGeode;
|
|
|
|
Resource::SceneManager* mSceneManager;
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
class Sun : public CelestialBody
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
Sun(osg::Group* parentNode, Resource::SceneManager* sceneManager)
|
|
|
|
: CelestialBody(parentNode, sceneManager, 1.f, 1)
|
|
|
|
{
|
|
|
|
osg::ref_ptr<osg::Texture2D> tex = mSceneManager->getTextureManager()->getTexture2D("textures/tx_sun_05.dds",
|
|
|
|
osg::Texture::CLAMP, osg::Texture::CLAMP);
|
|
|
|
|
|
|
|
mTransform->getOrCreateStateSet()->setTextureAttributeAndModes(0, tex, osg::StateAttribute::ON);
|
|
|
|
mTransform->getOrCreateStateSet()->setAttributeAndModes(createUnlitMaterial(), osg::StateAttribute::ON);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
class Moon : public CelestialBody
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
enum Type
|
|
|
|
{
|
|
|
|
Type_Masser = 0,
|
|
|
|
Type_Secunda
|
|
|
|
};
|
|
|
|
|
|
|
|
Moon(osg::Group* parentNode, Resource::SceneManager* sceneManager, float scaleFactor, Type type)
|
|
|
|
: CelestialBody(parentNode, sceneManager, scaleFactor, 2)
|
|
|
|
, mPhase(Phase_Unspecified)
|
|
|
|
, mType(type)
|
|
|
|
{
|
|
|
|
mUpdater = new MoonUpdater;
|
|
|
|
mGeode->addUpdateCallback(mUpdater);
|
|
|
|
|
|
|
|
setPhase(Phase_WaxingCrescent);
|
|
|
|
}
|
|
|
|
|
|
|
|
enum Phase
|
|
|
|
{
|
|
|
|
Phase_New = 0,
|
|
|
|
Phase_WaxingCrescent,
|
|
|
|
Phase_WaxingHalf,
|
|
|
|
Phase_WaxingGibbous,
|
|
|
|
Phase_Full,
|
|
|
|
Phase_WaningGibbous,
|
|
|
|
Phase_WaningHalf,
|
|
|
|
Phase_WaningCrescent,
|
|
|
|
Phase_Unspecified
|
|
|
|
};
|
|
|
|
|
|
|
|
void setTextures(const std::string& phaseTex, const std::string& circleTex)
|
|
|
|
{
|
|
|
|
osg::ref_ptr<osg::StateSet> stateset = new osg::StateSet;
|
|
|
|
|
|
|
|
osg::ref_ptr<osg::Texture2D> moonTex = mSceneManager->getTextureManager()->getTexture2D(circleTex,
|
|
|
|
osg::Texture::CLAMP, osg::Texture::CLAMP);
|
|
|
|
|
|
|
|
// stage 0: render the moon circle in atmosphere color
|
|
|
|
stateset->setTextureAttributeAndModes(0, moonTex, osg::StateAttribute::ON);
|
|
|
|
|
|
|
|
osg::ref_ptr<osg::TexEnvCombine> texEnv = new osg::TexEnvCombine;
|
|
|
|
texEnv->setSource0_RGB(osg::TexEnvCombine::CONSTANT);
|
|
|
|
texEnv->setConstantColor(osg::Vec4f(0.f, 0.f, 0.f, 1.f)); // atmospherecolor
|
|
|
|
|
|
|
|
stateset->setTextureAttributeAndModes(0, texEnv, osg::StateAttribute::ON);
|
|
|
|
|
|
|
|
// stage 1: render the "lit" side of the moon blended over the circle
|
|
|
|
osg::ref_ptr<osg::Texture2D> moonTex2 = mSceneManager->getTextureManager()->getTexture2D(phaseTex,
|
|
|
|
osg::Texture::CLAMP, osg::Texture::CLAMP);
|
|
|
|
|
|
|
|
stateset->setTextureAttributeAndModes(1, moonTex2, osg::StateAttribute::ON);
|
|
|
|
|
|
|
|
osg::ref_ptr<osg::TexEnvCombine> texEnv2 = new osg::TexEnvCombine;
|
|
|
|
texEnv2->setCombine_RGB(osg::TexEnvCombine::INTERPOLATE);
|
|
|
|
texEnv2->setCombine_Alpha(osg::TexEnvCombine::MODULATE);
|
|
|
|
texEnv2->setSource0_Alpha(osg::TexEnvCombine::CONSTANT);
|
|
|
|
texEnv2->setConstantColor(osg::Vec4f(1.f, 1.f, 1.f, 1.f));
|
|
|
|
texEnv2->setSource2_RGB(osg::TexEnvCombine::TEXTURE);
|
|
|
|
|
|
|
|
stateset->setTextureAttributeAndModes(1, texEnv2, osg::StateAttribute::ON);
|
|
|
|
|
|
|
|
mTransform->setStateSet(stateset);
|
|
|
|
}
|
|
|
|
|
|
|
|
void setPhase(const Phase& phase)
|
|
|
|
{
|
|
|
|
if (mPhase == phase)
|
|
|
|
return;
|
|
|
|
mPhase = phase;
|
|
|
|
|
|
|
|
std::string textureName = "textures/tx_";
|
|
|
|
|
|
|
|
if (mType == Moon::Type_Secunda) textureName += "secunda_";
|
|
|
|
else textureName += "masser_";
|
|
|
|
|
|
|
|
if (phase == Moon::Phase_New) textureName += "new";
|
|
|
|
else if (phase == Moon::Phase_WaxingCrescent) textureName += "one_wax";
|
|
|
|
else if (phase == Moon::Phase_WaxingHalf) textureName += "half_wax";
|
|
|
|
else if (phase == Moon::Phase_WaxingGibbous) textureName += "three_wax";
|
|
|
|
else if (phase == Moon::Phase_WaningCrescent) textureName += "one_wan";
|
|
|
|
else if (phase == Moon::Phase_WaningHalf) textureName += "half_wan";
|
|
|
|
else if (phase == Moon::Phase_WaningGibbous) textureName += "three_wan";
|
|
|
|
else if (phase == Moon::Phase_Full) textureName += "full";
|
|
|
|
|
|
|
|
textureName += ".dds";
|
|
|
|
|
|
|
|
if (mType == Moon::Type_Secunda)
|
|
|
|
setTextures(textureName, "textures/tx_mooncircle_full_s.dds");
|
|
|
|
else
|
|
|
|
setTextures(textureName, "textures/tx_mooncircle_full_m.dds");
|
|
|
|
}
|
|
|
|
|
|
|
|
void setType(const Type& type)
|
|
|
|
{
|
|
|
|
mType = type;
|
|
|
|
}
|
|
|
|
|
|
|
|
class MoonUpdater : public SceneUtil::StateSetUpdater
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
MoonUpdater()
|
|
|
|
: mAlpha(1.f)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void setDefaults(osg::StateSet *stateset)
|
|
|
|
{
|
|
|
|
stateset->setAttributeAndModes(createUnlitMaterial(), osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void apply(osg::StateSet *stateset, osg::NodeVisitor*)
|
|
|
|
{
|
|
|
|
osg::Material* mat = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
|
|
|
|
mat->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4f(0.f, 0.f, 0.f, mAlpha));
|
|
|
|
}
|
|
|
|
|
|
|
|
void setAlpha(float alpha)
|
|
|
|
{
|
|
|
|
mAlpha = alpha;
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
float mAlpha;
|
|
|
|
};
|
|
|
|
|
|
|
|
void setAlpha(float alpha)
|
|
|
|
{
|
|
|
|
mUpdater->setAlpha(alpha);
|
|
|
|
}
|
|
|
|
|
|
|
|
void setAtmosphereColor(const osg::Vec4f& color)
|
|
|
|
{
|
|
|
|
// TODO
|
|
|
|
}
|
|
|
|
|
|
|
|
void setColor(const osg::Vec4f& color)
|
|
|
|
{
|
|
|
|
// TODO
|
|
|
|
}
|
|
|
|
|
|
|
|
unsigned int getPhaseInt() const
|
|
|
|
{
|
|
|
|
if (mPhase == Moon::Phase_New) return 0;
|
|
|
|
else if (mPhase == Moon::Phase_WaxingCrescent) return 1;
|
|
|
|
else if (mPhase == Moon::Phase_WaningCrescent) return 1;
|
|
|
|
else if (mPhase == Moon::Phase_WaxingHalf) return 2;
|
|
|
|
else if (mPhase == Moon::Phase_WaningHalf) return 2;
|
|
|
|
else if (mPhase == Moon::Phase_WaxingGibbous) return 3;
|
|
|
|
else if (mPhase == Moon::Phase_WaningGibbous) return 3;
|
|
|
|
else if (mPhase == Moon::Phase_Full) return 4;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
Type mType;
|
|
|
|
Phase mPhase;
|
|
|
|
osg::ref_ptr<MoonUpdater> mUpdater;
|
|
|
|
};
|
|
|
|
|
|
|
|
SkyManager::SkyManager(osg::Group* parentNode, Resource::SceneManager* sceneManager)
|
|
|
|
: mSceneManager(sceneManager)
|
|
|
|
, mHour(0.0f)
|
|
|
|
, mDay(0)
|
|
|
|
, mMonth(0)
|
|
|
|
, mClouds()
|
|
|
|
, mNextClouds()
|
|
|
|
, mCloudBlendFactor(0.0f)
|
|
|
|
, mCloudOpacity(0.0f)
|
|
|
|
, mCloudSpeed(0.0f)
|
|
|
|
, mStarsOpacity(0.0f)
|
|
|
|
, mRemainingTransitionTime(0.0f)
|
|
|
|
, mGlareFade(0.0f)
|
|
|
|
, mGlare(0.0f)
|
|
|
|
, mEnabled(true)
|
|
|
|
, mSunEnabled(true)
|
|
|
|
, mMasserEnabled(true)
|
|
|
|
, mSecundaEnabled(true)
|
|
|
|
, mCreated(false)
|
|
|
|
, mCloudAnimationTimer(0.f)
|
|
|
|
, mMoonRed(false)
|
|
|
|
, mRainEnabled(false)
|
|
|
|
, mRainTimer(0)
|
|
|
|
, mRainSpeed(0)
|
|
|
|
, mRainFrequency(1)
|
|
|
|
, mStormDirection(0,-1,0)
|
|
|
|
, mIsStorm(false)
|
|
|
|
{
|
|
|
|
osg::ref_ptr<CameraRelativeTransform> skyroot (new CameraRelativeTransform);
|
|
|
|
parentNode->addChild(skyroot);
|
|
|
|
|
|
|
|
mRootNode = skyroot;
|
|
|
|
|
|
|
|
// By default render before the world is rendered
|
|
|
|
mRootNode->getOrCreateStateSet()->setRenderBinDetails(-1, "RenderBin");
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkyManager::create()
|
|
|
|
{
|
|
|
|
assert(!mCreated);
|
|
|
|
|
|
|
|
mAtmosphereDay = mSceneManager->createInstance("meshes/sky_atmosphere.nif", mRootNode);
|
|
|
|
ModVertexAlphaVisitor modAtmosphere(0);
|
|
|
|
mAtmosphereDay->accept(modAtmosphere);
|
|
|
|
|
|
|
|
mAtmosphereUpdater = new AtmosphereUpdater;
|
|
|
|
mAtmosphereDay->addUpdateCallback(mAtmosphereUpdater);
|
|
|
|
|
|
|
|
if (mSceneManager->getVFS()->exists("meshes/sky_night_02.nif"))
|
|
|
|
mAtmosphereNight = mSceneManager->createInstance("meshes/sky_night_02.nif", mRootNode);
|
|
|
|
else
|
|
|
|
mAtmosphereNight = mSceneManager->createInstance("meshes/sky_night_01.nif", mRootNode);
|
|
|
|
mAtmosphereNight->getOrCreateStateSet()->setAttributeAndModes(createAlphaTrackingUnlitMaterial(), osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
|
|
|
|
ModVertexAlphaVisitor modStars(2);
|
|
|
|
mAtmosphereNight->accept(modStars);
|
|
|
|
mAtmosphereNight->setNodeMask(0);
|
|
|
|
|
|
|
|
mSun.reset(new Sun(mRootNode, mSceneManager));
|
|
|
|
|
|
|
|
const MWWorld::Fallback* fallback=MWBase::Environment::get().getWorld()->getFallback();
|
|
|
|
mMasser.reset(new Moon(mRootNode, mSceneManager, fallback->getFallbackFloat("Moons_Masser_Size")/100, Moon::Type_Masser));
|
|
|
|
mSecunda.reset(new Moon(mRootNode, mSceneManager, fallback->getFallbackFloat("Moons_Secunda_Size")/100, Moon::Type_Secunda));
|
|
|
|
|
|
|
|
mCloudNode = mSceneManager->createInstance("meshes/sky_clouds_01.nif", mRootNode);
|
|
|
|
ModVertexAlphaVisitor modClouds(1);
|
|
|
|
mCloudNode->accept(modClouds);
|
|
|
|
|
|
|
|
mCloudUpdater = new CloudUpdater;
|
|
|
|
//mCloudNode->addUpdateCallback(mCloudUpdater);
|
|
|
|
|
|
|
|
mCloudNode->getOrCreateStateSet()->setAttributeAndModes(createAlphaTrackingUnlitMaterial(), osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
|
|
|
|
|
|
|
|
mCloudNode->setNodeMask(0);
|
|
|
|
|
|
|
|
osg::ref_ptr<osg::Depth> depth = new osg::Depth;
|
|
|
|
depth->setWriteMask(false);
|
|
|
|
mRootNode->getOrCreateStateSet()->setAttributeAndModes(depth, osg::StateAttribute::ON);
|
|
|
|
mRootNode->getOrCreateStateSet()->setMode(GL_BLEND, osg::StateAttribute::ON);
|
|
|
|
|
|
|
|
mCreated = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
SkyManager::~SkyManager()
|
|
|
|
{
|
|
|
|
clearRain();
|
|
|
|
}
|
|
|
|
|
|
|
|
int SkyManager::getMasserPhase() const
|
|
|
|
{
|
|
|
|
if (!mCreated) return 0;
|
|
|
|
return 0;
|
|
|
|
//return mMasser->getPhaseInt();
|
|
|
|
}
|
|
|
|
|
|
|
|
int SkyManager::getSecundaPhase() const
|
|
|
|
{
|
|
|
|
if (!mCreated) return 0;
|
|
|
|
return mSecunda->getPhaseInt();
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkyManager::clearRain()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkyManager::updateRain(float dt)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkyManager::update(float duration)
|
|
|
|
{
|
|
|
|
if (!mEnabled) return;
|
|
|
|
//const MWWorld::Fallback* fallback=MWBase::Environment::get().getWorld()->getFallback();
|
|
|
|
|
|
|
|
//if (mIsStorm)
|
|
|
|
// mCloudNode->setOrientation(Ogre::Vector3::UNIT_Y.getRotationTo(mStormDirection));
|
|
|
|
//else
|
|
|
|
// mCloudNode->setOrientation(Ogre::Quaternion::IDENTITY);
|
|
|
|
|
|
|
|
updateRain(duration);
|
|
|
|
|
|
|
|
// UV Scroll the clouds
|
|
|
|
mCloudAnimationTimer += duration * mCloudSpeed;
|
|
|
|
|
|
|
|
/// \todo improve this
|
|
|
|
//mMasser->setPhase( static_cast<Moon::Phase>( (int) ((mDay % 32)/4.f)) );
|
|
|
|
//mSecunda->setPhase ( static_cast<Moon::Phase>( (int) ((mDay % 32)/4.f)) );
|
|
|
|
|
|
|
|
//mSecunda->setColour ( mMoonRed ? fallback->getFallbackColour("Moons_Script_Color") : ColourValue(1,1,1,1));
|
|
|
|
//mMasser->setColour (ColourValue(1,1,1,1));
|
|
|
|
|
|
|
|
if (mSunEnabled)
|
|
|
|
{
|
|
|
|
// take 1/10 sec for fading the glare effect from invisible to full
|
|
|
|
if (mGlareFade > mGlare)
|
|
|
|
{
|
|
|
|
mGlareFade -= duration*10;
|
|
|
|
if (mGlareFade < mGlare) mGlareFade = mGlare;
|
|
|
|
}
|
|
|
|
else if (mGlareFade < mGlare)
|
|
|
|
{
|
|
|
|
mGlareFade += duration*10;
|
|
|
|
if (mGlareFade > mGlare) mGlareFade = mGlare;
|
|
|
|
}
|
|
|
|
|
|
|
|
// increase the strength of the sun glare effect depending
|
|
|
|
// on how directly the player is looking at the sun
|
|
|
|
/*
|
|
|
|
Vector3 sun = mSunGlare->getPosition();
|
|
|
|
Vector3 cam = mCamera->getRealDirection();
|
|
|
|
const Degree angle = sun.angleBetween( cam );
|
|
|
|
float val = 1- (angle.valueDegrees() / 180.f);
|
|
|
|
val = (val*val*val*val)*6;
|
|
|
|
mSunGlare->setSize(val * mGlareFade);
|
|
|
|
*/
|
|
|
|
}
|
|
|
|
|
|
|
|
//mSunGlare->setVisible(mSunEnabled);
|
|
|
|
mSun->setVisible(mSunEnabled);
|
|
|
|
mMasser->setVisible(mMasserEnabled);
|
|
|
|
mSecunda->setVisible(mSecundaEnabled);
|
|
|
|
|
|
|
|
// rotate the stars by 360 degrees every 4 days
|
|
|
|
//mAtmosphereNight->roll(Degree(MWBase::Environment::get().getWorld()->getTimeScaleFactor()*duration*360 / (3600*96.f)));
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkyManager::setEnabled(bool enabled)
|
|
|
|
{
|
|
|
|
if (enabled && !mCreated)
|
|
|
|
create();
|
|
|
|
|
|
|
|
if (!enabled)
|
|
|
|
clearRain();
|
|
|
|
|
|
|
|
mRootNode->setNodeMask(enabled ? ~((unsigned int)(0)) : 0);
|
|
|
|
|
|
|
|
mEnabled = enabled;
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkyManager::setMoonColour (bool red)
|
|
|
|
{
|
|
|
|
mMoonRed = red;
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkyManager::setWeather(const MWWorld::WeatherResult& weather)
|
|
|
|
{
|
|
|
|
if (!mCreated) return;
|
|
|
|
|
|
|
|
mRainEffect = weather.mRainEffect;
|
|
|
|
mRainEnabled = !mRainEffect.empty();
|
|
|
|
mRainFrequency = weather.mRainFrequency;
|
|
|
|
mRainSpeed = weather.mRainSpeed;
|
|
|
|
mIsStorm = weather.mIsStorm;
|
|
|
|
|
|
|
|
if (mCurrentParticleEffect != weather.mParticleEffect)
|
|
|
|
{
|
|
|
|
mCurrentParticleEffect = weather.mParticleEffect;
|
|
|
|
|
|
|
|
if (mCurrentParticleEffect.empty())
|
|
|
|
{
|
|
|
|
if (mParticleEffect)
|
|
|
|
mRootNode->removeChild(mParticleEffect);
|
|
|
|
mParticleEffect = NULL;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
mParticleEffect = mSceneManager->createInstance(mCurrentParticleEffect, mRootNode);
|
|
|
|
DisableCullingVisitor visitor;
|
|
|
|
mParticleEffect->accept(visitor);
|
|
|
|
|
|
|
|
/*
|
|
|
|
for (size_t i = 0; i < mParticle->mControllers.size(); ++i)
|
|
|
|
{
|
|
|
|
if (mParticle->mControllers[i].getSource().isNull())
|
|
|
|
mParticle->mControllers[i].setSource(Ogre::ControllerManager::getSingleton().getFrameTimeSource());
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mClouds != weather.mCloudTexture)
|
|
|
|
{
|
|
|
|
mClouds = weather.mCloudTexture;
|
|
|
|
|
|
|
|
std::string texture = Misc::ResourceHelpers::correctTexturePath(mClouds, mSceneManager->getVFS());
|
|
|
|
|
|
|
|
mCloudUpdater->setTexture(mSceneManager->getTextureManager()->getTexture2D(texture,
|
|
|
|
osg::Texture::REPEAT, osg::Texture::REPEAT));
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mNextClouds != weather.mNextCloudTexture)
|
|
|
|
{
|
|
|
|
mNextClouds = weather.mNextCloudTexture;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mCloudBlendFactor != weather.mCloudBlendFactor)
|
|
|
|
{
|
|
|
|
mCloudBlendFactor = weather.mCloudBlendFactor;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mCloudOpacity != weather.mCloudOpacity)
|
|
|
|
{
|
|
|
|
mCloudOpacity = weather.mCloudOpacity;
|
|
|
|
|
|
|
|
mCloudUpdater->setOpacity(0.3);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mCloudColour != weather.mSunColor)
|
|
|
|
{
|
|
|
|
// FIXME: this doesn't look correct
|
|
|
|
osg::Vec4f clr( weather.mSunColor.r()*0.7f + weather.mAmbientColor.r()*0.7f,
|
|
|
|
weather.mSunColor.g()*0.7f + weather.mAmbientColor.g()*0.7f,
|
|
|
|
weather.mSunColor.b()*0.7f + weather.mAmbientColor.b()*0.7f, 1.f);
|
|
|
|
|
|
|
|
mCloudUpdater->setEmissionColor(clr);
|
|
|
|
|
|
|
|
mCloudColour = weather.mSunColor;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mSkyColour != weather.mSkyColor)
|
|
|
|
{
|
|
|
|
mSkyColour = weather.mSkyColor;
|
|
|
|
|
|
|
|
mAtmosphereUpdater->setEmissionColor(mSkyColour);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mFogColour != weather.mFogColor)
|
|
|
|
{
|
|
|
|
mFogColour = weather.mFogColor;
|
|
|
|
}
|
|
|
|
|
|
|
|
mCloudSpeed = weather.mCloudSpeed;
|
|
|
|
|
|
|
|
if (weather.mNight && mStarsOpacity != weather.mNightFade)
|
|
|
|
{
|
|
|
|
if (weather.mNightFade != 0)
|
|
|
|
{
|
|
|
|
//sh::Factory::getInstance().setSharedParameter ("nightFade",
|
|
|
|
// sh::makeProperty<sh::FloatValue>(new sh::FloatValue(weather.mNightFade)));
|
|
|
|
|
|
|
|
//mStarsOpacity = weather.mNightFade;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//mAtmosphereNight->setNodeMask((weather.mNight && mEnabled) ? ~0 : 0);
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
float strength;
|
|
|
|
float timeofday_angle = std::abs(mSunGlare->getPosition().z/mSunGlare->getPosition().length());
|
|
|
|
if (timeofday_angle <= 0.44)
|
|
|
|
strength = timeofday_angle/0.44f;
|
|
|
|
else
|
|
|
|
strength = 1.f;
|
|
|
|
|
|
|
|
mSunGlare->setVisibility(weather.mGlareView * mGlareFade * strength);
|
|
|
|
|
|
|
|
mSun->setVisibility(weather.mGlareView * strength);
|
|
|
|
|
|
|
|
|
|
|
|
if (mParticle.get())
|
|
|
|
setAlpha(mParticle, weather.mEffectFade);
|
|
|
|
for (std::map<Ogre::SceneNode*, NifOgre::ObjectScenePtr>::iterator it = mRainModels.begin(); it != mRainModels.end(); ++it)
|
|
|
|
setAlpha(it->second, weather.mEffectFade);
|
|
|
|
*/
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkyManager::setGlare(const float glare)
|
|
|
|
{
|
|
|
|
mGlare = glare;
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkyManager::sunEnable()
|
|
|
|
{
|
|
|
|
if (!mCreated) return;
|
|
|
|
|
|
|
|
mSun->setVisible(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkyManager::sunDisable()
|
|
|
|
{
|
|
|
|
if (!mCreated) return;
|
|
|
|
|
|
|
|
mSun->setVisible(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkyManager::setStormDirection(const Ogre::Vector3 &direction)
|
|
|
|
{
|
|
|
|
mStormDirection = direction;
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkyManager::setSunDirection(const osg::Vec3f& direction)
|
|
|
|
{
|
|
|
|
if (!mCreated) return;
|
|
|
|
|
|
|
|
mSun->setDirection(direction);
|
|
|
|
|
|
|
|
//mSunGlare->setPosition(direction);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkyManager::setMasserDirection(const osg::Vec3f& direction)
|
|
|
|
{
|
|
|
|
if (!mCreated) return;
|
|
|
|
|
|
|
|
mMasser->setDirection(direction);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkyManager::setSecundaDirection(const osg::Vec3f& direction)
|
|
|
|
{
|
|
|
|
if (!mCreated) return;
|
|
|
|
|
|
|
|
mSecunda->setDirection(direction);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkyManager::masserEnable()
|
|
|
|
{
|
|
|
|
if (!mCreated) return;
|
|
|
|
|
|
|
|
mMasser->setVisible(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkyManager::secundaEnable()
|
|
|
|
{
|
|
|
|
if (!mCreated) return;
|
|
|
|
|
|
|
|
mSecunda->setVisible(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkyManager::masserDisable()
|
|
|
|
{
|
|
|
|
if (!mCreated) return;
|
|
|
|
|
|
|
|
mMasser->setVisible(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkyManager::secundaDisable()
|
|
|
|
{
|
|
|
|
if (!mCreated) return;
|
|
|
|
|
|
|
|
mSecunda->setVisible(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkyManager::setLightningStrength(const float factor)
|
|
|
|
{
|
|
|
|
if (!mCreated) return;
|
|
|
|
/*
|
|
|
|
if (factor > 0.f)
|
|
|
|
{
|
|
|
|
mLightning->setDiffuseColour (ColourValue(2*factor, 2*factor, 2*factor));
|
|
|
|
mLightning->setVisible(true);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
mLightning->setVisible(false);
|
|
|
|
*/
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkyManager::setMasserFade(const float fade)
|
|
|
|
{
|
|
|
|
if (!mCreated) return;
|
|
|
|
mMasser->setAlpha(fade);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkyManager::setSecundaFade(const float fade)
|
|
|
|
{
|
|
|
|
if (!mCreated) return;
|
|
|
|
mSecunda->setAlpha(fade);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkyManager::setHour(double hour)
|
|
|
|
{
|
|
|
|
mHour = static_cast<float>(hour);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkyManager::setDate(int day, int month)
|
|
|
|
{
|
|
|
|
mDay = day;
|
|
|
|
mMonth = month;
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkyManager::setGlareEnabled (bool enabled)
|
|
|
|
{
|
|
|
|
if (!mCreated || !mEnabled)
|
|
|
|
return;
|
|
|
|
//mSunGlare->setVisible (mSunEnabled && enabled);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|