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#include "soundmanagerimp.hpp"
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#include <iostream>
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#include <algorithm>
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#include <map>
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#include <components/esm_store/store.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/player.hpp"
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#include "sound_output.hpp"
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#include "sound_decoder.hpp"
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#include "sound.hpp"
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#include "openal_output.hpp"
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#define SOUND_OUT "OpenAL"
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/* Set up the sound manager to use FFMPEG, MPG123+libsndfile, or Audiere for
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* input. The OPENMW_USE_x macros are set in CMakeLists.txt.
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*/
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#ifdef OPENMW_USE_FFMPEG
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#include "ffmpeg_decoder.hpp"
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#ifndef SOUND_IN
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#define SOUND_IN "FFmpeg"
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#endif
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#endif
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#ifdef OPENMW_USE_AUDIERE
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#include "audiere_decoder.hpp"
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#ifndef SOUND_IN
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#define SOUND_IN "Audiere"
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#endif
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#endif
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#ifdef OPENMW_USE_MPG123
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#include "mpgsnd_decoder.hpp"
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#ifndef SOUND_IN
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#define SOUND_IN "mpg123,sndfile"
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#endif
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#endif
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namespace MWSound
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{
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SoundManager::SoundManager(bool useSound)
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: mResourceMgr(Ogre::ResourceGroupManager::getSingleton())
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, mOutput(new DEFAULT_OUTPUT(*this))
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, mMasterVolume(1.0f)
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, mSFXVolume(1.0f)
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, mMusicVolume(1.0f)
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, mFootstepsVolume(1.0f)
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, mVoiceVolume(1.0f)
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{
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if(!useSound)
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return;
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mMasterVolume = Settings::Manager::getFloat("master volume", "Sound");
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mMasterVolume = std::min(std::max(mMasterVolume, 0.0f), 1.0f);
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mSFXVolume = Settings::Manager::getFloat("sfx volume", "Sound");
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mSFXVolume = std::min(std::max(mSFXVolume, 0.0f), 1.0f);
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mMusicVolume = Settings::Manager::getFloat("music volume", "Sound");
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mMusicVolume = std::min(std::max(mMusicVolume, 0.0f), 1.0f);
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mVoiceVolume = Settings::Manager::getFloat("voice volume", "Sound");
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mVoiceVolume = std::min(std::max(mVoiceVolume, 0.0f), 1.0f);
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mFootstepsVolume = Settings::Manager::getFloat("footsteps volume", "Sound");
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mFootstepsVolume = std::min(std::max(mFootstepsVolume, 0.0f), 1.0f);
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std::cout << "Sound output: " << SOUND_OUT << std::endl;
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std::cout << "Sound decoder: " << SOUND_IN << std::endl;
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try
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{
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std::vector<std::string> names = mOutput->enumerate();
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std::cout <<"Enumerated output devices:"<< std::endl;
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for(size_t i = 0;i < names.size();i++)
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std::cout <<" "<<names[i]<< std::endl;
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std::string devname = Settings::Manager::getString("device", "Sound");
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try
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{
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mOutput->init(devname);
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}
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catch(std::exception &e)
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{
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if(devname.empty())
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throw;
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std::cout <<"Failed to open device \""<<devname<<"\", trying default."<< std::endl << "The error given was: " << e.what() << std::endl;
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mOutput->init();
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Settings::Manager::setString("device", "Sound", "");
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}
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}
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catch(std::exception &e)
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{
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std::cout <<"Sound init failed: "<<e.what()<< std::endl;
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}
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}
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SoundManager::~SoundManager()
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{
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mActiveSounds.clear();
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mMusic.reset();
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mOutput.reset();
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}
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// Return a new decoder instance, used as needed by the output implementations
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DecoderPtr SoundManager::getDecoder()
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{
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return DecoderPtr(new DEFAULT_DECODER);
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}
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// Convert a soundId to file name, and modify the volume
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// according to the sounds local volume setting, minRange and
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// maxRange.
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std::string SoundManager::lookup(const std::string &soundId,
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float &volume, float &min, float &max)
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{
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const ESM::Sound *snd = MWBase::Environment::get().getWorld()->getStore().sounds.search(soundId);
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if(snd == NULL)
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throw std::runtime_error(std::string("Failed to lookup sound ")+soundId);
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volume *= pow(10.0, (snd->data.volume/255.0*3348.0 - 3348.0) / 2000.0);
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if(snd->data.minRange == 0 && snd->data.maxRange == 0)
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{
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min = 100.0f;
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max = 2000.0f;
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}
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else
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{
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min = snd->data.minRange * 20.0f;
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max = snd->data.maxRange * 50.0f;
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min = std::max(min, 1.0f);
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max = std::max(min, max);
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}
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return "Sound/"+snd->sound;
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}
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bool SoundManager::isPlaying(MWWorld::Ptr ptr, const std::string &id) const
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{
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SoundMap::const_iterator snditer = mActiveSounds.begin();
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while(snditer != mActiveSounds.end())
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{
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if(snditer->second.first == ptr && snditer->second.second == id)
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return snditer->first->isPlaying();
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snditer++;
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}
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return false;
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}
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void SoundManager::stopMusic()
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{
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if(mMusic)
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mMusic->stop();
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mMusic.reset();
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}
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void SoundManager::streamMusicFull(const std::string& filename)
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{
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if(!mOutput->isInitialized())
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return;
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std::cout <<"Playing "<<filename<< std::endl;
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try
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{
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float basevol = mMasterVolume * mMusicVolume;
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stopMusic();
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mMusic = mOutput->streamSound(filename, basevol, 1.0f, Play_NoEnv);
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mMusic->mBaseVolume = basevol;
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mMusic->mFlags = Play_NoEnv;
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}
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catch(std::exception &e)
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{
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std::cout << "Music Error: " << e.what() << "\n";
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}
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}
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void SoundManager::streamMusic(const std::string& filename)
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{
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streamMusicFull("Music/"+filename);
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}
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void SoundManager::startRandomTitle()
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{
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Ogre::StringVectorPtr filelist;
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filelist = mResourceMgr.findResourceNames(Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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"Music/"+mCurrentPlaylist+"/*");
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if(!filelist->size())
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return;
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int i = rand()%filelist->size();
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streamMusicFull((*filelist)[i]);
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}
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bool SoundManager::isMusicPlaying()
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{
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return mMusic && mMusic->isPlaying();
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}
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void SoundManager::playPlaylist(const std::string &playlist)
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{
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mCurrentPlaylist = playlist;
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startRandomTitle();
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}
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void SoundManager::say(MWWorld::Ptr ptr, const std::string& filename)
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{
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if(!mOutput->isInitialized())
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return;
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try
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{
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// The range values are not tested
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float basevol = mMasterVolume * mVoiceVolume;
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std::string filePath = "Sound/"+filename;
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const ESM::Position &pos = ptr.getRefData().getPosition();
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const Ogre::Vector3 objpos(pos.pos[0], pos.pos[1], pos.pos[2]);
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MWBase::SoundPtr sound = mOutput->playSound3D(filePath, objpos, basevol, 1.0f,
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20.0f, 12750.0f, Play_Normal);
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sound->mPos = objpos;
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sound->mBaseVolume = basevol;
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mActiveSounds[sound] = std::make_pair(ptr, std::string("_say_sound"));
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}
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catch(std::exception &e)
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{
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std::cout <<"Sound Error: "<<e.what()<< std::endl;
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}
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}
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void SoundManager::say(const std::string& filename)
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{
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if(!mOutput->isInitialized())
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return;
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try
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{
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float basevol = mMasterVolume * mVoiceVolume;
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std::string filePath = "Sound/"+filename;
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MWBase::SoundPtr sound = mOutput->playSound(filePath, basevol, 1.0f, Play_Normal);
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sound->mBaseVolume = basevol;
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mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), std::string("_say_sound"));
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}
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catch(std::exception &e)
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{
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std::cout <<"Sound Error: "<<e.what()<< std::endl;
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}
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}
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bool SoundManager::sayDone(MWWorld::Ptr ptr) const
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{
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return !isPlaying(ptr, "_say_sound");
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}
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void SoundManager::stopSay(MWWorld::Ptr ptr)
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{
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SoundMap::iterator snditer = mActiveSounds.begin();
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while(snditer != mActiveSounds.end())
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{
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if(snditer->second.first == ptr && snditer->second.second == "_say_sound")
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{
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snditer->first->stop();
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mActiveSounds.erase(snditer++);
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}
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else
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snditer++;
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}
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}
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MWBase::SoundPtr SoundManager::playSound(const std::string& soundId, float volume, float pitch, int mode)
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{
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MWBase::SoundPtr sound;
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if(!mOutput->isInitialized())
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return sound;
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try
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{
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float basevol = mMasterVolume * mSFXVolume;
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float min, max;
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std::string file = lookup(soundId, basevol, min, max);
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sound = mOutput->playSound(file, volume*basevol, pitch, mode);
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sound->mVolume = volume;
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sound->mBaseVolume = basevol;
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sound->mPitch = pitch;
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sound->mMinDistance = min;
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sound->mMaxDistance = max;
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sound->mFlags = mode;
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mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), soundId);
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}
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catch(std::exception &e)
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{
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std::cout <<"Sound Error: "<<e.what()<< std::endl;
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}
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return sound;
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}
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MWBase::SoundPtr SoundManager::playSound3D(MWWorld::Ptr ptr, const std::string& soundId,
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float volume, float pitch, int mode)
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{
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MWBase::SoundPtr sound;
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if(!mOutput->isInitialized())
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return sound;
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try
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{
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// Look up the sound in the ESM data
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float basevol = mMasterVolume * mSFXVolume;
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float min, max;
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std::string file = lookup(soundId, basevol, min, max);
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const ESM::Position &pos = ptr.getRefData().getPosition();;
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const Ogre::Vector3 objpos(pos.pos[0], pos.pos[1], pos.pos[2]);
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sound = mOutput->playSound3D(file, objpos, volume*basevol, pitch, min, max, mode);
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sound->mPos = objpos;
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sound->mVolume = volume;
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sound->mBaseVolume = basevol;
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sound->mPitch = pitch;
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sound->mMinDistance = min;
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sound->mMaxDistance = max;
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sound->mFlags = mode;
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if((mode&Play_NoTrack))
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mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), soundId);
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else
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mActiveSounds[sound] = std::make_pair(ptr, soundId);
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}
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catch(std::exception &e)
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{
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std::cout <<"Sound Error: "<<e.what()<< std::endl;
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}
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return sound;
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}
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void SoundManager::stopSound3D(MWWorld::Ptr ptr, const std::string& soundId)
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{
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SoundMap::iterator snditer = mActiveSounds.begin();
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while(snditer != mActiveSounds.end())
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{
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if(snditer->second.first == ptr && snditer->second.second == soundId)
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{
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snditer->first->stop();
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mActiveSounds.erase(snditer++);
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}
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else
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snditer++;
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}
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}
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void SoundManager::stopSound3D(MWWorld::Ptr ptr)
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{
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SoundMap::iterator snditer = mActiveSounds.begin();
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while(snditer != mActiveSounds.end())
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{
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if(snditer->second.first == ptr)
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{
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snditer->first->stop();
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mActiveSounds.erase(snditer++);
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}
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else
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snditer++;
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}
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}
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void SoundManager::stopSound(const MWWorld::Ptr::CellStore *cell)
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{
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SoundMap::iterator snditer = mActiveSounds.begin();
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while(snditer != mActiveSounds.end())
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{
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if(snditer->second.first != MWWorld::Ptr() &&
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snditer->second.first.getCell() == cell)
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{
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snditer->first->stop();
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mActiveSounds.erase(snditer++);
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}
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else
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snditer++;
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}
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}
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void SoundManager::stopSound(const std::string& soundId)
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{
|
|
|
|
SoundMap::iterator snditer = mActiveSounds.begin();
|
|
|
|
while(snditer != mActiveSounds.end())
|
|
|
|
{
|
|
|
|
if(snditer->second.first == MWWorld::Ptr() &&
|
|
|
|
snditer->second.second == soundId)
|
|
|
|
{
|
|
|
|
snditer->first->stop();
|
|
|
|
mActiveSounds.erase(snditer++);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
snditer++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool SoundManager::getSoundPlaying(MWWorld::Ptr ptr, const std::string& soundId) const
|
|
|
|
{
|
|
|
|
return isPlaying(ptr, soundId);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void SoundManager::updateRegionSound(float duration)
|
|
|
|
{
|
|
|
|
MWWorld::Ptr::CellStore *current = MWBase::Environment::get().getWorld()->getPlayer().getPlayer().getCell();
|
|
|
|
static int total = 0;
|
|
|
|
static std::string regionName = "";
|
|
|
|
static float timePassed = 0.0;
|
|
|
|
|
|
|
|
//If the region has changed
|
|
|
|
timePassed += duration;
|
|
|
|
if((current->cell->data.flags & current->cell->Interior) || timePassed < 10)
|
|
|
|
return;
|
|
|
|
timePassed = 0;
|
|
|
|
|
|
|
|
if(regionName != current->cell->region)
|
|
|
|
{
|
|
|
|
regionName = current->cell->region;
|
|
|
|
total = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
const ESM::Region *regn = MWBase::Environment::get().getWorld()->getStore().regions.search(regionName);
|
|
|
|
if (regn == NULL)
|
|
|
|
return;
|
|
|
|
|
|
|
|
std::vector<ESM::Region::SoundRef>::const_iterator soundIter;
|
|
|
|
if(total == 0)
|
|
|
|
{
|
|
|
|
soundIter = regn->soundList.begin();
|
|
|
|
while(soundIter != regn->soundList.end())
|
|
|
|
{
|
|
|
|
total += (int)soundIter->chance;
|
|
|
|
soundIter++;
|
|
|
|
}
|
|
|
|
if(total == 0)
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
int r = (int)(rand()/((double)RAND_MAX+1) * total);
|
|
|
|
int pos = 0;
|
|
|
|
|
|
|
|
soundIter = regn->soundList.begin();
|
|
|
|
while(soundIter != regn->soundList.end())
|
|
|
|
{
|
|
|
|
const std::string go = soundIter->sound.toString();
|
|
|
|
int chance = (int) soundIter->chance;
|
|
|
|
//std::cout << "Sound: " << go.name <<" Chance:" << chance << "\n";
|
|
|
|
soundIter++;
|
|
|
|
if(r - pos < chance)
|
|
|
|
{
|
|
|
|
//play sound
|
|
|
|
std::cout << "Sound: " << go <<" Chance:" << chance << "\n";
|
|
|
|
playSound(go, 1.0f, 1.0f);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
pos += chance;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void SoundManager::updateSounds(float duration)
|
|
|
|
{
|
|
|
|
static float timePassed = 0.0;
|
|
|
|
|
|
|
|
timePassed += duration;
|
|
|
|
if(timePassed < (1.0f/30.0f))
|
|
|
|
return;
|
|
|
|
timePassed = 0.0f;
|
|
|
|
|
|
|
|
// Make sure music is still playing
|
|
|
|
if(!isMusicPlaying())
|
|
|
|
startRandomTitle();
|
|
|
|
|
|
|
|
MWWorld::Ptr player =
|
|
|
|
MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
|
|
|
|
const ESM::Cell *cell = player.getCell()->cell;
|
|
|
|
|
|
|
|
Environment env = Env_Normal;
|
|
|
|
if((cell->data.flags&cell->HasWater) && mListenerPos.z < cell->water)
|
|
|
|
env = Env_Underwater;
|
|
|
|
|
|
|
|
mOutput->updateListener(
|
|
|
|
mListenerPos,
|
|
|
|
mListenerDir,
|
|
|
|
mListenerUp,
|
|
|
|
env
|
|
|
|
);
|
|
|
|
|
|
|
|
// Check if any sounds are finished playing, and trash them
|
|
|
|
SoundMap::iterator snditer = mActiveSounds.begin();
|
|
|
|
while(snditer != mActiveSounds.end())
|
|
|
|
{
|
|
|
|
if(!snditer->first->isPlaying())
|
|
|
|
mActiveSounds.erase(snditer++);
|
|
|
|
else
|
|
|
|
{
|
|
|
|
snditer->first->update();
|
|
|
|
snditer++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void SoundManager::update(float duration)
|
|
|
|
{
|
|
|
|
if(!mOutput->isInitialized())
|
|
|
|
return;
|
|
|
|
updateSounds(duration);
|
|
|
|
updateRegionSound(duration);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void SoundManager::processChangedSettings(const Settings::CategorySettingVector& settings)
|
|
|
|
{
|
|
|
|
mMasterVolume = Settings::Manager::getFloat("master volume", "Sound");
|
|
|
|
mMusicVolume = Settings::Manager::getFloat("music volume", "Sound");
|
|
|
|
mSFXVolume = Settings::Manager::getFloat("sfx volume", "Sound");
|
|
|
|
mFootstepsVolume = Settings::Manager::getFloat("footsteps volume", "Sound");
|
|
|
|
mVoiceVolume = Settings::Manager::getFloat("voice volume", "Sound");
|
|
|
|
|
|
|
|
SoundMap::iterator snditer = mActiveSounds.begin();
|
|
|
|
while(snditer != mActiveSounds.end())
|
|
|
|
{
|
|
|
|
if(snditer->second.second != "_say_sound")
|
|
|
|
{
|
|
|
|
float basevol = mMasterVolume * mSFXVolume;
|
|
|
|
float min, max;
|
|
|
|
lookup(snditer->second.second, basevol, min, max);
|
|
|
|
snditer->first->mBaseVolume = basevol;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
float basevol = mMasterVolume * mVoiceVolume;
|
|
|
|
snditer->first->mBaseVolume = basevol;
|
|
|
|
}
|
|
|
|
snditer->first->update();
|
|
|
|
snditer++;
|
|
|
|
}
|
|
|
|
if(mMusic)
|
|
|
|
{
|
|
|
|
mMusic->mBaseVolume = mMasterVolume * mMusicVolume;
|
|
|
|
mMusic->update();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void SoundManager::setListenerPosDir(const Ogre::Vector3 &pos, const Ogre::Vector3 &dir, const Ogre::Vector3 &up)
|
|
|
|
{
|
|
|
|
mListenerPos = pos;
|
|
|
|
mListenerDir = dir;
|
|
|
|
mListenerUp = up;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Default readAll implementation, for decoders that can't do anything
|
|
|
|
// better
|
|
|
|
void Sound_Decoder::readAll(std::vector<char> &output)
|
|
|
|
{
|
|
|
|
size_t total = output.size();
|
|
|
|
size_t got;
|
|
|
|
|
|
|
|
output.resize(total+32768);
|
|
|
|
while((got=read(&output[total], output.size()-total)) > 0)
|
|
|
|
{
|
|
|
|
total += got;
|
|
|
|
output.resize(total*2);
|
|
|
|
}
|
|
|
|
output.resize(total);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const char *getSampleTypeName(SampleType type)
|
|
|
|
{
|
|
|
|
switch(type)
|
|
|
|
{
|
|
|
|
case SampleType_UInt8: return "U8";
|
|
|
|
case SampleType_Int16: return "S16";
|
|
|
|
}
|
|
|
|
return "(unknown sample type)";
|
|
|
|
}
|
|
|
|
|
|
|
|
const char *getChannelConfigName(ChannelConfig config)
|
|
|
|
{
|
|
|
|
switch(config)
|
|
|
|
{
|
|
|
|
case ChannelConfig_Mono: return "Mono";
|
|
|
|
case ChannelConfig_Stereo: return "Stereo";
|
|
|
|
}
|
|
|
|
return "(unknown channel config)";
|
|
|
|
}
|
|
|
|
|
|
|
|
size_t framesToBytes(size_t frames, ChannelConfig config, SampleType type)
|
|
|
|
{
|
|
|
|
switch(config)
|
|
|
|
{
|
|
|
|
case ChannelConfig_Mono: frames *= 1; break;
|
|
|
|
case ChannelConfig_Stereo: frames *= 2; break;
|
|
|
|
}
|
|
|
|
switch(type)
|
|
|
|
{
|
|
|
|
case SampleType_UInt8: frames *= 1; break;
|
|
|
|
case SampleType_Int16: frames *= 2; break;
|
|
|
|
}
|
|
|
|
return frames;
|
|
|
|
}
|
|
|
|
|
|
|
|
size_t bytesToFrames(size_t bytes, ChannelConfig config, SampleType type)
|
|
|
|
{
|
|
|
|
return bytes / framesToBytes(1, config, type);
|
|
|
|
}
|
|
|
|
}
|