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openmw-tes3mp/apps/openmw/mwworld/class.hpp

177 lines
7.1 KiB
C++

#ifndef GAME_MWWORLD_CLASS_H
#define GAME_MWWORLD_CLASS_H
#include <map>
#include <string>
#include <vector>
#include <boost/shared_ptr.hpp>
#include "action.hpp"
#include "refdata.hpp"
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#include "physicssystem.hpp"
#include "../mwrender/renderinginterface.hpp"
namespace Ogre
{
class Vector3;
}
namespace MWRender
{
class CellRenderImp;
}
namespace MWMechanics
{
struct CreatureStats;
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struct NpcStats;
struct Movement;
}
namespace MWWorld
{
class Ptr;
class Environment;
class ContainerStore;
class InventoryStore;
/// \brief Base class for referenceable esm records
class Class
{
static std::map<std::string, boost::shared_ptr<Class> > sClasses;
// not implemented
Class (const Class&);
Class& operator= (const Class&);
protected:
Class();
public:
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/// NPC-stances.
enum Stance
{
Run, Sneak, Combat
};
virtual ~Class();
virtual std::string getId (const Ptr& ptr) const;
///< Return ID of \a ptr or throw an exception, if class does not support ID retrieval
/// (default implementation: throw an exception)
virtual void insertObjectRendering (const Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObject(const Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const;
///< Add reference into a cell for rendering (default implementation: don't render anything).
virtual void enable (const Ptr& ptr, MWWorld::Environment& environment) const;
///< Enable reference; only does the non-rendering part (default implementation: ignore)
/// \attention This is not the same as the script instruction with the same name. References
/// should only be enabled while in an active cell.
virtual void disable (const Ptr& ptr, MWWorld::Environment& environment) const;
///< Enable reference; only does the non-rendering part (default implementation: ignore)
/// \attention This is not the same as the script instruction with the same name. References
/// should only be enabled while in an active cell.
virtual std::string getName (const Ptr& ptr) const = 0;
///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.
virtual MWMechanics::CreatureStats& getCreatureStats (const Ptr& ptr) const;
///< Return creature stats or throw an exception, if class does not have creature stats
/// (default implementation: throw an exceoption)
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virtual MWMechanics::NpcStats& getNpcStats (const Ptr& ptr) const;
///< Return NPC stats or throw an exception, if class does not have NPC stats
/// (default implementation: throw an exceoption)
virtual bool hasItemHealth (const Ptr& ptr) const;
///< \return Item health data available? (default implementation: false)
virtual int getItemMaxHealth (const Ptr& ptr) const;
///< Return item max health or throw an exception, if class does not have item health
/// (default implementation: throw an exceoption)
virtual boost::shared_ptr<Action> activate (const Ptr& ptr, const Ptr& actor,
const Environment& environment) const;
///< Generate action for activation (default implementation: return a null action).
virtual boost::shared_ptr<Action> use (const Ptr& ptr, const Environment& environment)
const;
///< Generate action for using via inventory menu (default implementation: return a
/// null action).
virtual ContainerStore& getContainerStore (const Ptr& ptr) const;
///< Return container store or throw an exception, if class does not have a
/// container store (default implementation: throw an exceoption)
virtual InventoryStore& getInventoryStore (const Ptr& ptr) const;
///< Return inventory store or throw an exception, if class does not have a
/// inventory store (default implementation: throw an exceoption)
virtual void lock (const Ptr& ptr, int lockLevel) const;
///< Lock object (default implementation: throw an exception)
virtual void unlock (const Ptr& ptr) const;
///< Unlock object (default implementation: throw an exception)
virtual std::string getScript (const Ptr& ptr) const;
///< Return name of the script attached to ptr (default implementation: return an empty
/// string).
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virtual void setForceStance (const Ptr& ptr, Stance stance, bool force) const;
///< Force or unforce a stance.
virtual void setStance (const Ptr& ptr, Stance stance, bool set) const;
///< Set or unset a stance.
virtual bool getStance (const Ptr& ptr, Stance stance, bool ignoreForce = false) const;
////< Check if a stance is active or not.
virtual float getSpeed (const Ptr& ptr) const;
///< Return movement speed.
virtual MWMechanics::Movement& getMovementSettings (const Ptr& ptr) const;
///< Return desired movement.
virtual Ogre::Vector3 getMovementVector (const Ptr& ptr) const;
///< Return desired movement vector (determined based on movement settings,
/// stance and stats).
virtual std::pair<std::vector<int>, bool> getEquipmentSlots (const Ptr& ptr) const;
///< \return first: Return IDs of the slot this object can be equipped in; second: can object
/// stay stacked when equipped?
///
/// Default implementation: return (empty vector, false).
virtual int getEquipmentSkill (const Ptr& ptr, const Environment& environment)
const;
/// Return the index of the skill this item corresponds to when equiopped or -1, if there is
/// no such skill.
/// (default implementation: return -1)
static const Class& get (const std::string& key);
///< If there is no class for this \a key, an exception is thrown.
static const Class& get (const Ptr& ptr);
///< If there is no class for this pointer, an exception is thrown.
static void registerClass (const std::string& key, boost::shared_ptr<Class> instance);
virtual std::string getUpSoundId (const Ptr& ptr, const MWWorld::Environment& environment) const;
///< Return the up sound ID of \a ptr or throw an exception, if class does not support ID retrieval
/// (default implementation: throw an exception)
virtual std::string getDownSoundId (const Ptr& ptr, const MWWorld::Environment& environment) const;
///< Return the down sound ID of \a ptr or throw an exception, if class does not support ID retrieval
/// (default implementation: throw an exception)
};
}
#endif