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/*
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OpenMW - The completely unofficial reimplementation of Morrowind
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Copyright (C) 2008-2010 Nicolay Korslund
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Email: < korslund@gmail.com >
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WWW: http://openmw.sourceforge.net/
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This file (ogre_nif_loader.cpp) is part of the OpenMW package.
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OpenMW is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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http://www.gnu.org/licenses/ .
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*/
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#include "ogrenifloader.hpp"
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#include <algorithm>
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#include <OgreMaterialManager.h>
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#include <OgreMeshManager.h>
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#include <OgreHardwareBufferManager.h>
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#include <OgreSkeletonManager.h>
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#include <OgreTechnique.h>
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#include <OgreSubMesh.h>
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#include <OgreRoot.h>
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#include <OgreEntity.h>
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#include <OgreSubEntity.h>
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#include <OgreTagPoint.h>
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#include <boost/lexical_cast.hpp>
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#include <boost/algorithm/string.hpp>
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#include <boost/functional/hash.hpp>
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#include <extern/shiny/Main/Factory.hpp>
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#include <components/nif/node.hpp>
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#include <components/misc/stringops.hpp>
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#include <components/settings/settings.hpp>
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#include <components/nifoverrides/nifoverrides.hpp>
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typedef unsigned char ubyte;
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namespace std
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{
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// TODO: Do something useful
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ostream& operator<<(ostream &o, const NifOgre::TextKeyMap&)
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{ return o; }
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}
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namespace NifOgre
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{
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// Helper class that computes the bounding box and of a mesh
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class BoundsFinder
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{
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struct MaxMinFinder
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{
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float max, min;
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MaxMinFinder()
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{
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min = std::numeric_limits<float>::infinity();
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max = -min;
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}
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void add(float f)
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{
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if (f > max) max = f;
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if (f < min) min = f;
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}
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// Return Max(max**2, min**2)
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float getMaxSquared()
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{
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float m1 = max*max;
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float m2 = min*min;
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if (m1 >= m2) return m1;
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return m2;
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}
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};
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MaxMinFinder X, Y, Z;
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public:
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// Add 'verts' vertices to the calculation. The 'data' pointer is
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// expected to point to 3*verts floats representing x,y,z for each
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// point.
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void add(float *data, int verts)
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{
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for (int i=0;i<verts;i++)
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{
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X.add(*(data++));
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Y.add(*(data++));
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Z.add(*(data++));
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}
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}
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// True if this structure has valid values
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bool isValid()
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{
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return
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minX() <= maxX() &&
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minY() <= maxY() &&
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minZ() <= maxZ();
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}
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// Compute radius
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float getRadius()
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{
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assert(isValid());
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// The radius is computed from the origin, not from the geometric
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// center of the mesh.
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return sqrt(X.getMaxSquared() + Y.getMaxSquared() + Z.getMaxSquared());
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}
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float minX() {
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return X.min;
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}
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float maxX() {
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return X.max;
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}
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float minY() {
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return Y.min;
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}
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float maxY() {
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return Y.max;
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}
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float minZ() {
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return Z.min;
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}
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float maxZ() {
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return Z.max;
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}
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};
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/** Manual resource loader for NIF skeletons. This is the main class
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responsible for translating the internal NIF skeleton structure into
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something Ogre can use (includes animations and node TextKeyData).
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*/
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class NIFSkeletonLoader : public Ogre::ManualResourceLoader
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{
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static void warn(const std::string &msg)
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{
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std::cerr << "NIFSkeletonLoader: Warn: " << msg << std::endl;
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}
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static void fail(const std::string &msg)
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{
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std::cerr << "NIFSkeletonLoader: Fail: "<< msg << std::endl;
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abort();
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}
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static void buildAnimation(Ogre::Skeleton *skel, const std::string &name, const std::vector<const Nif::NiKeyframeController*> &ctrls, const std::vector<std::string> &targets, float startTime, float stopTime)
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{
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Ogre::Animation *anim = skel->createAnimation(name, stopTime-startTime);
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for(size_t i = 0;i < ctrls.size();i++)
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{
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const Nif::NiKeyframeController *kfc = ctrls[i];
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if(kfc->data.empty())
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continue;
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const Nif::NiKeyframeData *kf = kfc->data.getPtr();
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/* Get the keyframes and make sure they're sorted first to last */
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const Nif::QuaternionKeyList &quatkeys = kf->mRotations;
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const Nif::Vector3KeyList &trankeys = kf->mTranslations;
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const Nif::FloatKeyList &scalekeys = kf->mScales;
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Nif::QuaternionKeyList::VecType::const_iterator quatiter = quatkeys.mKeys.begin();
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Nif::Vector3KeyList::VecType::const_iterator traniter = trankeys.mKeys.begin();
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Nif::FloatKeyList::VecType::const_iterator scaleiter = scalekeys.mKeys.begin();
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Ogre::Bone *bone = skel->getBone(targets[i]);
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// NOTE: For some reason, Ogre doesn't like the node track ID being different from
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// the bone ID
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Ogre::NodeAnimationTrack *nodetrack = anim->hasNodeTrack(bone->getHandle()) ?
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anim->getNodeTrack(bone->getHandle()) :
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anim->createNodeTrack(bone->getHandle(), bone);
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Ogre::Quaternion lastquat, curquat;
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Ogre::Vector3 lasttrans(0.0f), curtrans(0.0f);
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Ogre::Vector3 lastscale(1.0f), curscale(1.0f);
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if(quatiter != quatkeys.mKeys.end())
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lastquat = curquat = quatiter->mValue;
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if(traniter != trankeys.mKeys.end())
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lasttrans = curtrans = traniter->mValue;
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if(scaleiter != scalekeys.mKeys.end())
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lastscale = curscale = Ogre::Vector3(scaleiter->mValue);
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float begTime = std::max(kfc->timeStart, startTime);
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float endTime = std::min(kfc->timeStop, stopTime);
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bool didlast = false;
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while(!didlast)
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{
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float curtime = std::numeric_limits<float>::max();
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//Get latest time
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if(quatiter != quatkeys.mKeys.end())
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curtime = std::min(curtime, quatiter->mTime);
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if(traniter != trankeys.mKeys.end())
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curtime = std::min(curtime, traniter->mTime);
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if(scaleiter != scalekeys.mKeys.end())
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curtime = std::min(curtime, scaleiter->mTime);
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curtime = std::max(curtime, begTime);
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if(curtime >= endTime)
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{
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didlast = true;
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curtime = endTime;
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}
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// Get the latest quaternions, translations, and scales for the
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// current time
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while(quatiter != quatkeys.mKeys.end() && curtime >= quatiter->mTime)
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{
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lastquat = curquat;
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if(++quatiter != quatkeys.mKeys.end())
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curquat = quatiter->mValue;
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}
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while(traniter != trankeys.mKeys.end() && curtime >= traniter->mTime)
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{
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lasttrans = curtrans;
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if(++traniter != trankeys.mKeys.end())
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curtrans = traniter->mValue;
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}
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while(scaleiter != scalekeys.mKeys.end() && curtime >= scaleiter->mTime)
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{
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lastscale = curscale;
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if(++scaleiter != scalekeys.mKeys.end())
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curscale = Ogre::Vector3(scaleiter->mValue);
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}
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Ogre::TransformKeyFrame *kframe;
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kframe = nodetrack->createNodeKeyFrame(curtime-startTime);
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if(quatiter == quatkeys.mKeys.end() || quatiter == quatkeys.mKeys.begin())
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kframe->setRotation(curquat);
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else
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{
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Nif::QuaternionKeyList::VecType::const_iterator last = quatiter-1;
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float diff = (curtime-last->mTime) / (quatiter->mTime-last->mTime);
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kframe->setRotation(Ogre::Quaternion::nlerp(diff, lastquat, curquat));
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}
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if(traniter == trankeys.mKeys.end() || traniter == trankeys.mKeys.begin())
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kframe->setTranslate(curtrans);
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else
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{
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Nif::Vector3KeyList::VecType::const_iterator last = traniter-1;
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float diff = (curtime-last->mTime) / (traniter->mTime-last->mTime);
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kframe->setTranslate(lasttrans + ((curtrans-lasttrans)*diff));
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}
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if(scaleiter == scalekeys.mKeys.end() || scaleiter == scalekeys.mKeys.begin())
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kframe->setScale(curscale);
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else
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{
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Nif::FloatKeyList::VecType::const_iterator last = scaleiter-1;
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float diff = (curtime-last->mTime) / (scaleiter->mTime-last->mTime);
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kframe->setScale(lastscale + ((curscale-lastscale)*diff));
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}
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}
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}
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anim->optimise();
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}
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static TextKeyMap extractTextKeys(const Nif::NiTextKeyExtraData *tk)
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{
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TextKeyMap textkeys;
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for(size_t i = 0;i < tk->list.size();i++)
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{
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const std::string &str = tk->list[i].text;
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std::string::size_type pos = 0;
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while(pos < str.length())
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{
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if(::isspace(str[pos]))
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{
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pos++;
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continue;
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}
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std::string::size_type nextpos = std::min(str.find('\r', pos), str.find('\n', pos));
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std::string result = str.substr(pos, nextpos-pos);
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textkeys.insert(std::make_pair(tk->list[i].time, Misc::StringUtils::toLower(result)));
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pos = nextpos;
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}
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}
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return textkeys;
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}
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void buildBones(Ogre::Skeleton *skel, const Nif::Node *node, Ogre::Bone *&animroot, TextKeyMap &textkeys, std::vector<Nif::NiKeyframeController const*> &ctrls, Ogre::Bone *parent=NULL)
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{
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Ogre::Bone *bone;
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if(!skel->hasBone(node->name))
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bone = skel->createBone(node->name);
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else
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bone = skel->createBone();
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if(parent) parent->addChild(bone);
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bone->setOrientation(node->trafo.rotation);
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bone->setPosition(node->trafo.pos);
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bone->setScale(Ogre::Vector3(node->trafo.scale));
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bone->setBindingPose();
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if(!(node->recType == Nif::RC_NiNode || /* Nothing special; children traversed below */
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node->recType == Nif::RC_RootCollisionNode || /* handled in nifbullet (hopefully) */
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node->recType == Nif::RC_NiTriShape /* Handled in the mesh loader */
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))
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warn("Unhandled "+node->recName+" "+node->name+" in "+skel->getName());
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Nif::ControllerPtr ctrl = node->controller;
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while(!ctrl.empty())
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{
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if(ctrl->recType == Nif::RC_NiKeyframeController)
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ctrls.push_back(static_cast<const Nif::NiKeyframeController*>(ctrl.getPtr()));
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else
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warn("Unhandled "+ctrl->recName+" from node "+node->name+" in "+skel->getName());
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ctrl = ctrl->next;
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}
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Nif::ExtraPtr e = node->extra;
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while(!e.empty())
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{
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if(e->recType == Nif::RC_NiTextKeyExtraData && !animroot)
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{
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const Nif::NiTextKeyExtraData *tk = static_cast<const Nif::NiTextKeyExtraData*>(e.getPtr());
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textkeys = extractTextKeys(tk);
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animroot = bone;
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}
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e = e->extra;
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}
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const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(node);
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if(ninode)
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{
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const Nif::NodeList &children = ninode->children;
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for(size_t i = 0;i < children.length();i++)
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{
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if(!children[i].empty())
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buildBones(skel, children[i].getPtr(), animroot, textkeys, ctrls, bone);
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}
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}
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}
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typedef std::map<std::string,NIFSkeletonLoader> LoaderMap;
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static LoaderMap sLoaders;
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public:
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void loadResource(Ogre::Resource *resource)
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{
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Ogre::Skeleton *skel = dynamic_cast<Ogre::Skeleton*>(resource);
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OgreAssert(skel, "Attempting to load a skeleton into a non-skeleton resource!");
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Nif::NIFFile::ptr nif(Nif::NIFFile::create(skel->getName()));
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|
|
const Nif::Node *node = static_cast<const Nif::Node*>(nif->getRecord(0));
|
|
|
|
|
|
|
|
std::vector<const Nif::NiKeyframeController*> ctrls;
|
|
|
|
Ogre::Bone *animroot = NULL;
|
|
|
|
TextKeyMap textkeys;
|
|
|
|
try {
|
|
|
|
buildBones(skel, node, animroot, textkeys, ctrls);
|
|
|
|
}
|
|
|
|
catch(std::exception &e) {
|
|
|
|
std::cerr<< "Exception while loading "<<skel->getName() <<std::endl;
|
|
|
|
std::cerr<< e.what() <<std::endl;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
std::vector<std::string> targets;
|
|
|
|
// TODO: If ctrls.size() == 0, check for a .kf file sharing the name of the .nif file
|
|
|
|
if(ctrls.size() == 0) // No animations? Then we're done.
|
|
|
|
return;
|
|
|
|
|
|
|
|
float maxtime = 0.0f;
|
|
|
|
for(size_t i = 0;i < ctrls.size();i++)
|
|
|
|
{
|
|
|
|
const Nif::NiKeyframeController *ctrl = ctrls[i];
|
|
|
|
maxtime = std::max(maxtime, ctrl->timeStop);
|
|
|
|
Nif::Named *target = dynamic_cast<Nif::Named*>(ctrl->target.getPtr());
|
|
|
|
if(target != NULL)
|
|
|
|
targets.push_back(target->name);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(targets.size() != ctrls.size())
|
|
|
|
{
|
|
|
|
warn("Target size mismatch ("+Ogre::StringConverter::toString(targets.size())+" targets, "+
|
|
|
|
Ogre::StringConverter::toString(ctrls.size())+" controllers)");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(!animroot)
|
|
|
|
{
|
|
|
|
warn(Ogre::StringConverter::toString(ctrls.size())+" animated node(s) in "+
|
|
|
|
skel->getName()+", but no text keys.");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
Ogre::UserObjectBindings &bindings = animroot->getUserObjectBindings();
|
|
|
|
bindings.setUserAny(sTextKeyExtraDataID, Ogre::Any(true));
|
|
|
|
|
|
|
|
std::string currentgroup;
|
|
|
|
TextKeyMap::const_iterator keyiter = textkeys.begin();
|
|
|
|
for(keyiter = textkeys.begin();keyiter != textkeys.end();keyiter++)
|
|
|
|
{
|
|
|
|
std::string::size_type sep = keyiter->second.find(':');
|
|
|
|
if((sep == currentgroup.length() && keyiter->second.compare(0, sep, currentgroup) == 0) ||
|
|
|
|
(sep == sizeof("soundgen")-1 && keyiter->second.compare(0, sep, "soundgen") == 0) ||
|
|
|
|
(sep == sizeof("sound")-1 && keyiter->second.compare(0, sep, "sound") == 0))
|
|
|
|
continue;
|
|
|
|
currentgroup = keyiter->second.substr(0, sep);
|
|
|
|
|
|
|
|
if(skel->hasAnimation(currentgroup))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
TextKeyMap::const_iterator lastkeyiter = textkeys.end();
|
|
|
|
while((--lastkeyiter)->first > keyiter->first)
|
|
|
|
{
|
|
|
|
if(lastkeyiter->second.find(':') == currentgroup.length() &&
|
|
|
|
lastkeyiter->second.compare(0, currentgroup.length(), currentgroup) == 0)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
buildAnimation(skel, currentgroup, ctrls, targets, keyiter->first, lastkeyiter->first);
|
|
|
|
|
|
|
|
TextKeyMap::const_iterator insiter = keyiter;
|
|
|
|
TextKeyMap groupkeys;
|
|
|
|
do {
|
|
|
|
sep = insiter->second.find(':');
|
|
|
|
if(sep == currentgroup.length() && insiter->second.compare(0, sep, currentgroup) == 0)
|
|
|
|
groupkeys.insert(std::make_pair(insiter->first - keyiter->first,
|
|
|
|
insiter->second.substr(sep+2)));
|
|
|
|
else if((sep == sizeof("soundgen")-1 && insiter->second.compare(0, sep, "soundgen") == 0) ||
|
|
|
|
(sep == sizeof("sound")-1 && insiter->second.compare(0, sep, "sound") == 0))
|
|
|
|
groupkeys.insert(std::make_pair(insiter->first - keyiter->first, insiter->second));
|
|
|
|
} while(insiter++ != lastkeyiter);
|
|
|
|
|
|
|
|
bindings.setUserAny(std::string(sTextKeyExtraDataID)+"@"+currentgroup, Ogre::Any(groupkeys));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static Ogre::SkeletonPtr createSkeleton(const std::string &name, const std::string &group, const Nif::Node *node)
|
|
|
|
{
|
|
|
|
/* We need to be a little aggressive here, since some NIFs have a crap-ton
|
|
|
|
* of nodes and Ogre only supports 256 bones. We will skip a skeleton if:
|
|
|
|
* There are no bones used for skinning, there are no controllers on non-
|
|
|
|
* NiTriShape nodes, there are no nodes named "AttachLight", and the tree
|
|
|
|
* consists of NiNode, NiTriShape, and RootCollisionNode types only.
|
|
|
|
*/
|
|
|
|
if(!node->boneTrafo)
|
|
|
|
{
|
|
|
|
if(node->recType == Nif::RC_NiTriShape)
|
|
|
|
return Ogre::SkeletonPtr();
|
|
|
|
if(node->controller.empty() && node->name != "AttachLight")
|
|
|
|
{
|
|
|
|
if(node->recType == Nif::RC_NiNode || node->recType == Nif::RC_RootCollisionNode)
|
|
|
|
{
|
|
|
|
const Nif::NiNode *ninode = static_cast<const Nif::NiNode*>(node);
|
|
|
|
const Nif::NodeList &children = ninode->children;
|
|
|
|
for(size_t i = 0;i < children.length();i++)
|
|
|
|
{
|
|
|
|
if(!children[i].empty())
|
|
|
|
{
|
|
|
|
Ogre::SkeletonPtr skel = createSkeleton(name, group, children[i].getPtr());
|
|
|
|
if(!skel.isNull())
|
|
|
|
return skel;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return Ogre::SkeletonPtr();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Ogre::SkeletonManager &skelMgr = Ogre::SkeletonManager::getSingleton();
|
|
|
|
return skelMgr.create(name, group, true, &sLoaders[name]);
|
|
|
|
}
|
|
|
|
|
|
|
|
};
|
|
|
|
NIFSkeletonLoader::LoaderMap NIFSkeletonLoader::sLoaders;
|
|
|
|
|
|
|
|
|
|
|
|
// Conversion of blend / test mode from NIF
|
|
|
|
static const char *getBlendFactor(int mode)
|
|
|
|
{
|
|
|
|
switch(mode)
|
|
|
|
{
|
|
|
|
case 0: return "one";
|
|
|
|
case 1: return "zero";
|
|
|
|
case 2: return "src_colour";
|
|
|
|
case 3: return "one_minus_src_colour";
|
|
|
|
case 4: return "dest_colour";
|
|
|
|
case 5: return "one_minus_dest_colour";
|
|
|
|
case 6: return "src_alpha";
|
|
|
|
case 7: return "one_minus_src_alpha";
|
|
|
|
case 8: return "dest_alpha";
|
|
|
|
case 9: return "one_minus_dest_alpha";
|
|
|
|
case 10: return "src_alpha_saturate";
|
|
|
|
}
|
|
|
|
std::cerr<< "Unexpected blend mode: "<<mode <<std::endl;
|
|
|
|
return "src_alpha";
|
|
|
|
}
|
|
|
|
|
|
|
|
static const char *getTestMode(int mode)
|
|
|
|
{
|
|
|
|
switch(mode)
|
|
|
|
{
|
|
|
|
case 0: return "always_pass";
|
|
|
|
case 1: return "less";
|
|
|
|
case 2: return "equal";
|
|
|
|
case 3: return "less_equal";
|
|
|
|
case 4: return "greater";
|
|
|
|
case 5: return "not_equal";
|
|
|
|
case 6: return "greater_equal";
|
|
|
|
case 7: return "always_fail";
|
|
|
|
}
|
|
|
|
std::cerr<< "Unexpected test mode: "<<mode <<std::endl;
|
|
|
|
return "less_equal";
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
class NIFMaterialLoader {
|
|
|
|
|
|
|
|
static std::map<size_t,std::string> MaterialMap;
|
|
|
|
|
|
|
|
static void warn(const std::string &msg)
|
|
|
|
{
|
|
|
|
std::cerr << "NIFMaterialLoader: Warn: " << msg << std::endl;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void fail(const std::string &msg)
|
|
|
|
{
|
|
|
|
std::cerr << "NIFMaterialLoader: Fail: "<< msg << std::endl;
|
|
|
|
abort();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static std::string findTextureName(const std::string &filename)
|
|
|
|
{
|
|
|
|
/* Bethesda at some point converted all their BSA
|
|
|
|
* textures from tga to dds for increased load speed, but all
|
|
|
|
* texture file name references were kept as .tga.
|
|
|
|
*/
|
|
|
|
static const char path[] = "textures\\";
|
|
|
|
static const char path2[] = "textures/";
|
|
|
|
|
|
|
|
|
|
|
|
std::string texname = filename;
|
|
|
|
Misc::StringUtils::toLower(texname);
|
|
|
|
|
|
|
|
if(texname.compare(0, sizeof(path)-1, path) != 0
|
|
|
|
&& texname.compare(0, sizeof(path2)-1, path2) != 0)
|
|
|
|
texname = path + texname;
|
|
|
|
|
|
|
|
Ogre::String::size_type pos = texname.rfind('.');
|
|
|
|
if(pos != Ogre::String::npos && texname.compare(pos, texname.length() - pos, ".dds") != 0)
|
|
|
|
{
|
|
|
|
// since we know all (GOTY edition or less) textures end
|
|
|
|
// in .dds, we change the extension
|
|
|
|
texname.replace(pos, texname.length(), ".dds");
|
|
|
|
|
|
|
|
// if it turns out that the above wasn't true in all cases (not for vanilla, but maybe mods)
|
|
|
|
// verify, and revert if false (this call succeeds quickly, but fails slowly)
|
|
|
|
if(!Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(texname))
|
|
|
|
{
|
|
|
|
texname = filename;
|
|
|
|
Misc::StringUtils::toLower(texname);
|
|
|
|
if(texname.compare(0, sizeof(path)-1, path) != 0
|
|
|
|
&& texname.compare(0, sizeof(path2)-1, path2) != 0)
|
|
|
|
texname = path + texname;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return texname;
|
|
|
|
}
|
|
|
|
|
|
|
|
public:
|
|
|
|
static Ogre::String getMaterial(const Nif::NiTriShape *shape, const Ogre::String &name, const Ogre::String &group,
|
|
|
|
const Nif::NiTexturingProperty *texprop,
|
|
|
|
const Nif::NiMaterialProperty *matprop,
|
|
|
|
const Nif::NiAlphaProperty *alphaprop,
|
|
|
|
const Nif::NiVertexColorProperty *vertprop,
|
|
|
|
const Nif::NiZBufferProperty *zprop,
|
|
|
|
const Nif::NiSpecularProperty *specprop,
|
|
|
|
bool &needTangents)
|
|
|
|
{
|
|
|
|
Ogre::MaterialManager &matMgr = Ogre::MaterialManager::getSingleton();
|
|
|
|
Ogre::MaterialPtr material = matMgr.getByName(name);
|
|
|
|
if(!material.isNull())
|
|
|
|
return name;
|
|
|
|
|
|
|
|
Ogre::Vector3 ambient(1.0f);
|
|
|
|
Ogre::Vector3 diffuse(1.0f);
|
|
|
|
Ogre::Vector3 specular(0.0f);
|
|
|
|
Ogre::Vector3 emissive(0.0f);
|
|
|
|
float glossiness = 0.0f;
|
|
|
|
float alpha = 1.0f;
|
|
|
|
int alphaFlags = 0;
|
|
|
|
int alphaTest = 0;
|
|
|
|
int vertMode = 2;
|
|
|
|
//int lightMode = 1;
|
|
|
|
int depthFlags = 3;
|
|
|
|
// Default should be 1, but Bloodmoon's models are broken
|
|
|
|
int specFlags = 0;
|
|
|
|
Ogre::String texName[7];
|
|
|
|
|
|
|
|
bool vertexColour = (shape->data->colors.size() != 0);
|
|
|
|
|
|
|
|
// Texture
|
|
|
|
if(texprop)
|
|
|
|
{
|
|
|
|
for(int i = 0;i < 7;i++)
|
|
|
|
{
|
|
|
|
if(!texprop->textures[i].inUse)
|
|
|
|
continue;
|
|
|
|
if(texprop->textures[i].texture.empty())
|
|
|
|
{
|
|
|
|
warn("Texture layer "+Ogre::StringConverter::toString(i)+" is in use but empty in "+name+"\n");
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
const Nif::NiSourceTexture *st = texprop->textures[i].texture.getPtr();
|
|
|
|
if(st->external)
|
|
|
|
texName[i] = findTextureName(st->filename);
|
|
|
|
else
|
|
|
|
warn("Found internal texture, ignoring.");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
needTangents = !texName[Nif::NiTexturingProperty::BumpTexture].empty();
|
|
|
|
|
|
|
|
// Alpha modifiers
|
|
|
|
if(alphaprop)
|
|
|
|
{
|
|
|
|
alphaFlags = alphaprop->flags;
|
|
|
|
alphaTest = alphaprop->data.threshold;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Vertex color handling
|
|
|
|
if(vertprop)
|
|
|
|
{
|
|
|
|
vertMode = vertprop->data.vertmode;
|
|
|
|
// FIXME: Handle lightmode?
|
|
|
|
//lightMode = vertprop->data.lightmode;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(zprop)
|
|
|
|
{
|
|
|
|
depthFlags = zprop->flags;
|
|
|
|
// Depth function???
|
|
|
|
}
|
|
|
|
|
|
|
|
if(specprop)
|
|
|
|
{
|
|
|
|
specFlags = specprop->flags;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Material
|
|
|
|
if(matprop)
|
|
|
|
{
|
|
|
|
ambient = matprop->data.ambient;
|
|
|
|
diffuse = matprop->data.diffuse;
|
|
|
|
specular = matprop->data.specular;
|
|
|
|
emissive = matprop->data.emissive;
|
|
|
|
glossiness = matprop->data.glossiness;
|
|
|
|
alpha = matprop->data.alpha;
|
|
|
|
}
|
|
|
|
|
|
|
|
{
|
|
|
|
// Generate a hash out of all properties that can affect the material.
|
|
|
|
size_t h = 0;
|
|
|
|
boost::hash_combine(h, ambient.x);
|
|
|
|
boost::hash_combine(h, ambient.y);
|
|
|
|
boost::hash_combine(h, ambient.z);
|
|
|
|
boost::hash_combine(h, diffuse.x);
|
|
|
|
boost::hash_combine(h, diffuse.y);
|
|
|
|
boost::hash_combine(h, diffuse.z);
|
|
|
|
boost::hash_combine(h, specular.x);
|
|
|
|
boost::hash_combine(h, specular.y);
|
|
|
|
boost::hash_combine(h, specular.z);
|
|
|
|
boost::hash_combine(h, emissive.x);
|
|
|
|
boost::hash_combine(h, emissive.y);
|
|
|
|
boost::hash_combine(h, emissive.z);
|
|
|
|
for(int i = 0;i < 7;i++)
|
|
|
|
{
|
|
|
|
if(!texName[i].empty())
|
|
|
|
boost::hash_combine(h, texName[i]);
|
|
|
|
}
|
|
|
|
boost::hash_combine(h, vertexColour);
|
|
|
|
boost::hash_combine(h, alphaFlags);
|
|
|
|
boost::hash_combine(h, alphaTest);
|
|
|
|
boost::hash_combine(h, vertMode);
|
|
|
|
boost::hash_combine(h, depthFlags);
|
|
|
|
boost::hash_combine(h, specFlags);
|
|
|
|
|
|
|
|
std::map<size_t,std::string>::iterator itr = MaterialMap.find(h);
|
|
|
|
if (itr != MaterialMap.end())
|
|
|
|
{
|
|
|
|
// a suitable material exists already - use it
|
|
|
|
return itr->second;
|
|
|
|
}
|
|
|
|
// not found, create a new one
|
|
|
|
MaterialMap.insert(std::make_pair(h, name));
|
|
|
|
}
|
|
|
|
|
|
|
|
// No existing material like this. Create a new one.
|
|
|
|
sh::MaterialInstance *instance = sh::Factory::getInstance().createMaterialInstance(name, "openmw_objects_base");
|
|
|
|
if(vertMode == 0 || !vertexColour)
|
|
|
|
{
|
|
|
|
instance->setProperty("ambient", sh::makeProperty(new sh::Vector4(ambient.x, ambient.y, ambient.z, 1)));
|
|
|
|
instance->setProperty("diffuse", sh::makeProperty(new sh::Vector4(diffuse.x, diffuse.y, diffuse.z, alpha)));
|
|
|
|
instance->setProperty("emissive", sh::makeProperty(new sh::Vector4(emissive.x, emissive.y, emissive.z, 1)));
|
|
|
|
instance->setProperty("vertmode", sh::makeProperty(new sh::StringValue("0")));
|
|
|
|
}
|
|
|
|
else if(vertMode == 1)
|
|
|
|
{
|
|
|
|
instance->setProperty("ambient", sh::makeProperty(new sh::Vector4(ambient.x, ambient.y, ambient.z, 1)));
|
|
|
|
instance->setProperty("diffuse", sh::makeProperty(new sh::Vector4(diffuse.x, diffuse.y, diffuse.z, alpha)));
|
|
|
|
instance->setProperty("emissive", sh::makeProperty(new sh::StringValue("vertexcolour")));
|
|
|
|
instance->setProperty("vertmode", sh::makeProperty(new sh::StringValue("1")));
|
|
|
|
}
|
|
|
|
else if(vertMode == 2)
|
|
|
|
{
|
|
|
|
instance->setProperty("ambient", sh::makeProperty(new sh::StringValue("vertexcolour")));
|
|
|
|
instance->setProperty("diffuse", sh::makeProperty(new sh::StringValue("vertexcolour")));
|
|
|
|
instance->setProperty("emissive", sh::makeProperty(new sh::Vector4(emissive.x, emissive.y, emissive.z, 1)));
|
|
|
|
instance->setProperty("vertmode", sh::makeProperty(new sh::StringValue("2")));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
std::cerr<< "Unhandled vertex mode: "<<vertMode <<std::endl;
|
|
|
|
|
|
|
|
if(specFlags)
|
|
|
|
{
|
|
|
|
instance->setProperty("specular", sh::makeProperty(
|
|
|
|
new sh::Vector4(specular.x, specular.y, specular.z, glossiness)));
|
|
|
|
}
|
|
|
|
|
|
|
|
instance->setProperty("diffuseMap", sh::makeProperty(texName[Nif::NiTexturingProperty::BaseTexture]));
|
|
|
|
instance->setProperty("normalMap", sh::makeProperty(texName[Nif::NiTexturingProperty::BumpTexture]));
|
|
|
|
instance->setProperty("emissiveMap", sh::makeProperty(texName[Nif::NiTexturingProperty::GlowTexture]));
|
|
|
|
if (!texName[Nif::NiTexturingProperty::GlowTexture].empty())
|
|
|
|
{
|
|
|
|
instance->setProperty("use_emissive_map", sh::makeProperty(new sh::BooleanValue(true)));
|
|
|
|
instance->setProperty("emissiveMapUVSet", sh::makeProperty(new sh::IntValue(texprop->textures[Nif::NiTexturingProperty::GlowTexture].uvSet)));
|
|
|
|
}
|
|
|
|
|
|
|
|
for(int i = 1;i < 7;i++)
|
|
|
|
{
|
|
|
|
if(!texName[i].empty())
|
|
|
|
warn("Ignored texture "+texName[i]+" on layer "+Ogre::StringConverter::toString(i)+"\n");
|
|
|
|
}
|
|
|
|
|
|
|
|
if (vertexColour)
|
|
|
|
instance->setProperty("has_vertex_colour", sh::makeProperty(new sh::BooleanValue(true)));
|
|
|
|
|
|
|
|
// Add transparency if NiAlphaProperty was present
|
|
|
|
NifOverrides::TransparencyResult result = NifOverrides::Overrides::getTransparencyOverride(texName[0]);
|
|
|
|
if (result.first)
|
|
|
|
{
|
|
|
|
alphaFlags = (1<<9) | (6<<10); /* alpha_rejection enabled, greater_equal */
|
|
|
|
alphaTest = result.second;
|
|
|
|
}
|
|
|
|
|
|
|
|
if((alphaFlags&1))
|
|
|
|
{
|
|
|
|
std::string blend_mode;
|
|
|
|
blend_mode += getBlendFactor((alphaFlags>>1)&0xf);
|
|
|
|
blend_mode += " ";
|
|
|
|
blend_mode += getBlendFactor((alphaFlags>>5)&0xf);
|
|
|
|
instance->setProperty("scene_blend", sh::makeProperty(new sh::StringValue(blend_mode)));
|
|
|
|
}
|
|
|
|
|
|
|
|
if((alphaFlags>>9)&1)
|
|
|
|
{
|
|
|
|
std::string reject;
|
|
|
|
reject += getTestMode((alphaFlags>>10)&0x7);
|
|
|
|
reject += " ";
|
|
|
|
reject += Ogre::StringConverter::toString(alphaTest);
|
|
|
|
instance->setProperty("alpha_rejection", sh::makeProperty(new sh::StringValue(reject)));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
instance->getMaterial()->setShadowCasterMaterial("openmw_shadowcaster_noalpha");
|
|
|
|
|
|
|
|
// Ogre usually only sorts if depth write is disabled, so we want "force" instead of "on"
|
|
|
|
instance->setProperty("transparent_sorting", sh::makeProperty(new sh::StringValue(
|
|
|
|
((alphaFlags&1) && !((alphaFlags>>13)&1)) ? "force" : "off")));
|
|
|
|
|
|
|
|
instance->setProperty("depth_check", sh::makeProperty(new sh::StringValue((depthFlags&1) ? "on" : "off")));
|
|
|
|
instance->setProperty("depth_write", sh::makeProperty(new sh::StringValue(((depthFlags>>1)&1) ? "on" : "off")));
|
|
|
|
// depth_func???
|
|
|
|
|
|
|
|
sh::Factory::getInstance()._ensureMaterial(name, "Default");
|
|
|
|
return name;
|
|
|
|
}
|
|
|
|
|
|
|
|
};
|
|
|
|
std::map<size_t,std::string> NIFMaterialLoader::MaterialMap;
|
|
|
|
|
|
|
|
|
|
|
|
/** Manual resource loader for NIF meshes. This is the main class
|
|
|
|
responsible for translating the internal NIF mesh structure into
|
|
|
|
something Ogre can use.
|
|
|
|
*/
|
|
|
|
class NIFMeshLoader : Ogre::ManualResourceLoader
|
|
|
|
{
|
|
|
|
std::string mName;
|
|
|
|
std::string mGroup;
|
|
|
|
size_t mShapeIndex;
|
|
|
|
|
|
|
|
void warn(const std::string &msg)
|
|
|
|
{
|
|
|
|
std::cerr << "NIFMeshLoader: Warn: " << msg << std::endl;
|
|
|
|
}
|
|
|
|
|
|
|
|
void fail(const std::string &msg)
|
|
|
|
{
|
|
|
|
std::cerr << "NIFMeshLoader: Fail: "<< msg << std::endl;
|
|
|
|
abort();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Convert NiTriShape to Ogre::SubMesh
|
|
|
|
void handleNiTriShape(Ogre::Mesh *mesh, Nif::NiTriShape const *shape,
|
|
|
|
const Nif::NiTexturingProperty *texprop,
|
|
|
|
const Nif::NiMaterialProperty *matprop,
|
|
|
|
const Nif::NiAlphaProperty *alphaprop,
|
|
|
|
const Nif::NiVertexColorProperty *vertprop,
|
|
|
|
const Nif::NiZBufferProperty *zprop,
|
|
|
|
const Nif::NiSpecularProperty *specprop)
|
|
|
|
{
|
|
|
|
Ogre::SkeletonPtr skel;
|
|
|
|
const Nif::NiTriShapeData *data = shape->data.getPtr();
|
|
|
|
const Nif::NiSkinInstance *skin = (shape->skin.empty() ? NULL : shape->skin.getPtr());
|
|
|
|
std::vector<Ogre::Vector3> srcVerts = data->vertices;
|
|
|
|
std::vector<Ogre::Vector3> srcNorms = data->normals;
|
|
|
|
Ogre::HardwareBuffer::Usage vertUsage = Ogre::HardwareBuffer::HBU_STATIC;
|
|
|
|
bool vertShadowBuffer = false;
|
|
|
|
if(skin != NULL)
|
|
|
|
{
|
|
|
|
vertUsage = Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY;
|
|
|
|
vertShadowBuffer = true;
|
|
|
|
|
|
|
|
// Only set a skeleton when skinning. Unskinned meshes with a skeleton will be
|
|
|
|
// explicitly attached later.
|
|
|
|
mesh->setSkeletonName(mName);
|
|
|
|
|
|
|
|
// Get the skeleton resource, so vertices can be transformed into the bones' initial state.
|
|
|
|
Ogre::SkeletonManager *skelMgr = Ogre::SkeletonManager::getSingletonPtr();
|
|
|
|
skel = skelMgr->getByName(mName);
|
|
|
|
|
|
|
|
// Convert vertices and normals to bone space from bind position. It would be
|
|
|
|
// better to transform the bones into bind position, but there doesn't seem to
|
|
|
|
// be a reliable way to do that.
|
|
|
|
std::vector<Ogre::Vector3> newVerts(srcVerts.size(), Ogre::Vector3(0.0f));
|
|
|
|
std::vector<Ogre::Vector3> newNorms(srcNorms.size(), Ogre::Vector3(0.0f));
|
|
|
|
|
|
|
|
const Nif::NiSkinData *data = skin->data.getPtr();
|
|
|
|
const Nif::NodeList &bones = skin->bones;
|
|
|
|
for(size_t b = 0;b < bones.length();b++)
|
|
|
|
{
|
|
|
|
Ogre::Bone *bone = skel->getBone(bones[b]->name);
|
|
|
|
Ogre::Matrix4 mat;
|
|
|
|
mat.makeTransform(data->bones[b].trafo.trans, Ogre::Vector3(data->bones[b].trafo.scale),
|
|
|
|
Ogre::Quaternion(data->bones[b].trafo.rotation));
|
|
|
|
mat = bone->_getFullTransform() * mat;
|
|
|
|
|
|
|
|
const std::vector<Nif::NiSkinData::VertWeight> &weights = data->bones[b].weights;
|
|
|
|
for(size_t i = 0;i < weights.size();i++)
|
|
|
|
{
|
|
|
|
size_t index = weights[i].vertex;
|
|
|
|
float weight = weights[i].weight;
|
|
|
|
|
|
|
|
newVerts.at(index) += (mat*srcVerts[index]) * weight;
|
|
|
|
if(newNorms.size() > index)
|
|
|
|
{
|
|
|
|
Ogre::Vector4 vec4(srcNorms[index][0], srcNorms[index][1], srcNorms[index][2], 0.0f);
|
|
|
|
vec4 = mat*vec4 * weight;
|
|
|
|
newNorms[index] += Ogre::Vector3(&vec4[0]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
srcVerts = newVerts;
|
|
|
|
srcNorms = newNorms;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Ogre::SkeletonManager *skelMgr = Ogre::SkeletonManager::getSingletonPtr();
|
|
|
|
if(skelMgr->getByName(mName).isNull())
|
|
|
|
{
|
|
|
|
// No skinning and no skeleton, so just transform the vertices and
|
|
|
|
// normals into position.
|
|
|
|
Ogre::Matrix4 mat4 = shape->getWorldTransform();
|
|
|
|
for(size_t i = 0;i < srcVerts.size();i++)
|
|
|
|
{
|
|
|
|
Ogre::Vector4 vec4(srcVerts[i].x, srcVerts[i].y, srcVerts[i].z, 1.0f);
|
|
|
|
vec4 = mat4*vec4;
|
|
|
|
srcVerts[i] = Ogre::Vector3(&vec4[0]);
|
|
|
|
}
|
|
|
|
for(size_t i = 0;i < srcNorms.size();i++)
|
|
|
|
{
|
|
|
|
Ogre::Vector4 vec4(srcNorms[i].x, srcNorms[i].y, srcNorms[i].z, 0.0f);
|
|
|
|
vec4 = mat4*vec4;
|
|
|
|
srcNorms[i] = Ogre::Vector3(&vec4[0]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Set the bounding box first
|
|
|
|
BoundsFinder bounds;
|
|
|
|
bounds.add(&srcVerts[0][0], srcVerts.size());
|
|
|
|
if(!bounds.isValid())
|
|
|
|
{
|
|
|
|
float v[3] = { 0.0f, 0.0f, 0.0f };
|
|
|
|
bounds.add(&v[0], 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
mesh->_setBounds(Ogre::AxisAlignedBox(bounds.minX()-0.5f, bounds.minY()-0.5f, bounds.minZ()-0.5f,
|
|
|
|
bounds.maxX()+0.5f, bounds.maxY()+0.5f, bounds.maxZ()+0.5f));
|
|
|
|
mesh->_setBoundingSphereRadius(bounds.getRadius());
|
|
|
|
|
|
|
|
// This function is just one long stream of Ogre-barf, but it works
|
|
|
|
// great.
|
|
|
|
Ogre::HardwareBufferManager *hwBufMgr = Ogre::HardwareBufferManager::getSingletonPtr();
|
|
|
|
Ogre::HardwareVertexBufferSharedPtr vbuf;
|
|
|
|
Ogre::HardwareIndexBufferSharedPtr ibuf;
|
|
|
|
Ogre::VertexBufferBinding *bind;
|
|
|
|
Ogre::VertexDeclaration *decl;
|
|
|
|
int nextBuf = 0;
|
|
|
|
|
|
|
|
Ogre::SubMesh *sub = mesh->createSubMesh();
|
|
|
|
|
|
|
|
// Add vertices
|
|
|
|
sub->useSharedVertices = false;
|
|
|
|
sub->vertexData = new Ogre::VertexData();
|
|
|
|
sub->vertexData->vertexStart = 0;
|
|
|
|
sub->vertexData->vertexCount = srcVerts.size();
|
|
|
|
|
|
|
|
decl = sub->vertexData->vertexDeclaration;
|
|
|
|
bind = sub->vertexData->vertexBufferBinding;
|
|
|
|
if(srcVerts.size())
|
|
|
|
{
|
|
|
|
vbuf = hwBufMgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3),
|
|
|
|
srcVerts.size(), vertUsage, vertShadowBuffer);
|
|
|
|
vbuf->writeData(0, vbuf->getSizeInBytes(), &srcVerts[0][0], true);
|
|
|
|
|
|
|
|
decl->addElement(nextBuf, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION);
|
|
|
|
bind->setBinding(nextBuf++, vbuf);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Vertex normals
|
|
|
|
if(srcNorms.size())
|
|
|
|
{
|
|
|
|
vbuf = hwBufMgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3),
|
|
|
|
srcNorms.size(), vertUsage, vertShadowBuffer);
|
|
|
|
vbuf->writeData(0, vbuf->getSizeInBytes(), &srcNorms[0][0], true);
|
|
|
|
|
|
|
|
decl->addElement(nextBuf, 0, Ogre::VET_FLOAT3, Ogre::VES_NORMAL);
|
|
|
|
bind->setBinding(nextBuf++, vbuf);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Vertex colors
|
|
|
|
const std::vector<Ogre::Vector4> &colors = data->colors;
|
|
|
|
if(colors.size())
|
|
|
|
{
|
|
|
|
Ogre::RenderSystem* rs = Ogre::Root::getSingleton().getRenderSystem();
|
|
|
|
std::vector<Ogre::RGBA> colorsRGB(colors.size());
|
|
|
|
for(size_t i = 0;i < colorsRGB.size();i++)
|
|
|
|
{
|
|
|
|
Ogre::ColourValue clr(colors[i][0], colors[i][1], colors[i][2], colors[i][3]);
|
|
|
|
rs->convertColourValue(clr, &colorsRGB[i]);
|
|
|
|
}
|
|
|
|
vbuf = hwBufMgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_COLOUR),
|
|
|
|
colorsRGB.size(), Ogre::HardwareBuffer::HBU_STATIC);
|
|
|
|
vbuf->writeData(0, vbuf->getSizeInBytes(), &colorsRGB[0], true);
|
|
|
|
decl->addElement(nextBuf, 0, Ogre::VET_COLOUR, Ogre::VES_DIFFUSE);
|
|
|
|
bind->setBinding(nextBuf++, vbuf);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Texture UV coordinates
|
|
|
|
size_t numUVs = data->uvlist.size();
|
|
|
|
if(numUVs)
|
|
|
|
{
|
|
|
|
size_t elemSize = Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT2);
|
|
|
|
vbuf = hwBufMgr->createVertexBuffer(elemSize, srcVerts.size()*numUVs,
|
|
|
|
Ogre::HardwareBuffer::HBU_STATIC);
|
|
|
|
for(size_t i = 0;i < numUVs;i++)
|
|
|
|
{
|
|
|
|
const std::vector<Ogre::Vector2> &uvlist = data->uvlist[i];
|
|
|
|
vbuf->writeData(i*srcVerts.size()*elemSize, elemSize*srcVerts.size(), &uvlist[0], true);
|
|
|
|
decl->addElement(nextBuf, i*srcVerts.size()*elemSize, Ogre::VET_FLOAT2,
|
|
|
|
Ogre::VES_TEXTURE_COORDINATES, i);
|
|
|
|
}
|
|
|
|
bind->setBinding(nextBuf++, vbuf);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Triangle faces
|
|
|
|
const std::vector<short> &srcIdx = data->triangles;
|
|
|
|
if(srcIdx.size())
|
|
|
|
{
|
|
|
|
ibuf = hwBufMgr->createIndexBuffer(Ogre::HardwareIndexBuffer::IT_16BIT, srcIdx.size(),
|
|
|
|
Ogre::HardwareBuffer::HBU_STATIC);
|
|
|
|
ibuf->writeData(0, ibuf->getSizeInBytes(), &srcIdx[0], true);
|
|
|
|
sub->indexData->indexBuffer = ibuf;
|
|
|
|
sub->indexData->indexCount = srcIdx.size();
|
|
|
|
sub->indexData->indexStart = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Assign bone weights for this TriShape
|
|
|
|
if(skin != NULL)
|
|
|
|
{
|
|
|
|
const Nif::NiSkinData *data = skin->data.getPtr();
|
|
|
|
const Nif::NodeList &bones = skin->bones;
|
|
|
|
for(size_t i = 0;i < bones.length();i++)
|
|
|
|
{
|
|
|
|
Ogre::VertexBoneAssignment boneInf;
|
|
|
|
boneInf.boneIndex = skel->getBone(bones[i]->name)->getHandle();
|
|
|
|
|
|
|
|
const std::vector<Nif::NiSkinData::VertWeight> &weights = data->bones[i].weights;
|
|
|
|
for(size_t j = 0;j < weights.size();j++)
|
|
|
|
{
|
|
|
|
boneInf.vertexIndex = weights[j].vertex;
|
|
|
|
boneInf.weight = weights[j].weight;
|
|
|
|
sub->addBoneAssignment(boneInf);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool needTangents=false;
|
|
|
|
std::string matname = NIFMaterialLoader::getMaterial(shape, mesh->getName(), mGroup,
|
|
|
|
texprop, matprop, alphaprop,
|
|
|
|
vertprop, zprop, specprop, needTangents);
|
|
|
|
if(matname.length() > 0)
|
|
|
|
sub->setMaterialName(matname);
|
|
|
|
|
|
|
|
// build tangents if the material needs them
|
|
|
|
if (needTangents)
|
|
|
|
{
|
|
|
|
unsigned short src,dest;
|
|
|
|
if (!mesh->suggestTangentVectorBuildParams(Ogre::VES_TANGENT, src,dest))
|
|
|
|
mesh->buildTangentVectors(Ogre::VES_TANGENT, src,dest);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool findTriShape(Ogre::Mesh *mesh, const Nif::Node *node,
|
|
|
|
const Nif::NiTexturingProperty *texprop,
|
|
|
|
const Nif::NiMaterialProperty *matprop,
|
|
|
|
const Nif::NiAlphaProperty *alphaprop,
|
|
|
|
const Nif::NiVertexColorProperty *vertprop,
|
|
|
|
const Nif::NiZBufferProperty *zprop,
|
|
|
|
const Nif::NiSpecularProperty *specprop)
|
|
|
|
{
|
|
|
|
// Scan the property list for material information
|
|
|
|
const Nif::PropertyList &proplist = node->props;
|
|
|
|
for(size_t i = 0;i < proplist.length();i++)
|
|
|
|
{
|
|
|
|
// Entries may be empty
|
|
|
|
if(proplist[i].empty())
|
|
|
|
continue;
|
|
|
|
|
|
|
|
const Nif::Property *pr = proplist[i].getPtr();
|
|
|
|
if(pr->recType == Nif::RC_NiTexturingProperty)
|
|
|
|
texprop = static_cast<const Nif::NiTexturingProperty*>(pr);
|
|
|
|
else if(pr->recType == Nif::RC_NiMaterialProperty)
|
|
|
|
matprop = static_cast<const Nif::NiMaterialProperty*>(pr);
|
|
|
|
else if(pr->recType == Nif::RC_NiAlphaProperty)
|
|
|
|
alphaprop = static_cast<const Nif::NiAlphaProperty*>(pr);
|
|
|
|
else if(pr->recType == Nif::RC_NiVertexColorProperty)
|
|
|
|
vertprop = static_cast<const Nif::NiVertexColorProperty*>(pr);
|
|
|
|
else if(pr->recType == Nif::RC_NiZBufferProperty)
|
|
|
|
zprop = static_cast<const Nif::NiZBufferProperty*>(pr);
|
|
|
|
else if(pr->recType == Nif::RC_NiSpecularProperty)
|
|
|
|
specprop = static_cast<const Nif::NiSpecularProperty*>(pr);
|
|
|
|
else
|
|
|
|
warn("Unhandled property type: "+pr->recName);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(node->recType == Nif::RC_NiTriShape && mShapeIndex == node->recIndex)
|
|
|
|
{
|
|
|
|
handleNiTriShape(mesh, dynamic_cast<const Nif::NiTriShape*>(node), texprop, matprop, alphaprop, vertprop, zprop, specprop);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(node);
|
|
|
|
if(ninode)
|
|
|
|
{
|
|
|
|
const Nif::NodeList &children = ninode->children;
|
|
|
|
for(size_t i = 0;i < children.length();i++)
|
|
|
|
{
|
|
|
|
if(!children[i].empty())
|
|
|
|
{
|
|
|
|
if(findTriShape(mesh, children[i].getPtr(), texprop, matprop, alphaprop, vertprop, zprop, specprop))
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
typedef std::map<std::string,NIFMeshLoader> LoaderMap;
|
|
|
|
static LoaderMap sLoaders;
|
|
|
|
|
|
|
|
|
|
|
|
NIFMeshLoader(const std::string &name, const std::string &group)
|
|
|
|
: mName(name), mGroup(group), mShapeIndex(~(size_t)0)
|
|
|
|
{ }
|
|
|
|
|
|
|
|
virtual void loadResource(Ogre::Resource *resource)
|
|
|
|
{
|
|
|
|
Ogre::Mesh *mesh = dynamic_cast<Ogre::Mesh*>(resource);
|
|
|
|
OgreAssert(mesh, "Attempting to load a mesh into a non-mesh resource!");
|
|
|
|
|
|
|
|
Nif::NIFFile::ptr nif = Nif::NIFFile::create(mName);
|
|
|
|
if(mShapeIndex >= nif->numRecords())
|
|
|
|
{
|
|
|
|
Ogre::SkeletonManager *skelMgr = Ogre::SkeletonManager::getSingletonPtr();
|
|
|
|
if(!skelMgr->getByName(mName).isNull())
|
|
|
|
mesh->setSkeletonName(mName);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const Nif::Node *node = dynamic_cast<const Nif::Node*>(nif->getRecord(0));
|
|
|
|
findTriShape(mesh, node, NULL, NULL, NULL, NULL, NULL, NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
void createEntities(Ogre::SceneManager *sceneMgr, const Nif::Node *node, EntityList &entities, int flags=0)
|
|
|
|
{
|
|
|
|
// Do not create meshes for the collision shape (includes all children)
|
|
|
|
if(node->recType == Nif::RC_RootCollisionNode)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// Marker objects: just skip the entire node
|
|
|
|
/// \todo don't do this in the editor
|
|
|
|
if (node->name.find("marker") != std::string::npos)
|
|
|
|
return;
|
|
|
|
|
|
|
|
flags |= node->flags;
|
|
|
|
|
|
|
|
Nif::ExtraPtr e = node->extra;
|
|
|
|
while(!e.empty())
|
|
|
|
{
|
|
|
|
if(e->recType == Nif::RC_NiStringExtraData)
|
|
|
|
{
|
|
|
|
const Nif::NiStringExtraData *sd = static_cast<const Nif::NiStringExtraData*>(e.getPtr());
|
|
|
|
// String markers may contain important information
|
|
|
|
// affecting the entire subtree of this obj
|
|
|
|
if(sd->string == "MRK")
|
|
|
|
{
|
|
|
|
// Marker objects. These are only visible in the
|
|
|
|
// editor.
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
e = e->extra;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(node->recType == Nif::RC_NiTriShape && !(flags&0x01)) // Not hidden
|
|
|
|
{
|
|
|
|
const Nif::NiTriShape *shape = static_cast<const Nif::NiTriShape*>(node);
|
|
|
|
|
|
|
|
Ogre::MeshManager &meshMgr = Ogre::MeshManager::getSingleton();
|
|
|
|
std::string fullname = mName+"@index="+Ogre::StringConverter::toString(shape->recIndex);
|
|
|
|
if(shape->name.length() > 0)
|
|
|
|
fullname += "@shape="+shape->name;
|
|
|
|
|
|
|
|
Misc::StringUtils::toLower(fullname);
|
|
|
|
Ogre::MeshPtr mesh = meshMgr.getByName(fullname);
|
|
|
|
if(mesh.isNull())
|
|
|
|
{
|
|
|
|
NIFMeshLoader *loader = &sLoaders[fullname];
|
|
|
|
*loader = *this;
|
|
|
|
loader->mShapeIndex = shape->recIndex;
|
|
|
|
|
|
|
|
mesh = meshMgr.createManual(fullname, mGroup, loader);
|
|
|
|
mesh->setAutoBuildEdgeLists(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
entities.mEntities.push_back(sceneMgr->createEntity(mesh));
|
|
|
|
if(entities.mSkelBase)
|
|
|
|
{
|
|
|
|
Ogre::Entity *entity = entities.mEntities.back();
|
|
|
|
if(entity->hasSkeleton())
|
|
|
|
entity->shareSkeletonInstanceWith(entities.mSkelBase);
|
|
|
|
else
|
|
|
|
entities.mSkelBase->attachObjectToBone(shape->name, entity);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(node);
|
|
|
|
if(ninode)
|
|
|
|
{
|
|
|
|
const Nif::NodeList &children = ninode->children;
|
|
|
|
for(size_t i = 0;i < children.length();i++)
|
|
|
|
{
|
|
|
|
if(!children[i].empty())
|
|
|
|
createEntities(sceneMgr, children[i].getPtr(), entities, flags);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void createSkelBase(Ogre::SceneManager *sceneMgr, const Nif::Node *node, EntityList &entities)
|
|
|
|
{
|
|
|
|
/* This creates an empty mesh to which a skeleton gets attached. This
|
|
|
|
* is to ensure we have an entity with a skeleton instance, even if all
|
|
|
|
* other meshes are hidden or entities attached to a specific node
|
|
|
|
* instead of skinned. */
|
|
|
|
std::string fullname = mName;
|
|
|
|
Misc::StringUtils::toLower(fullname);
|
|
|
|
|
|
|
|
Ogre::MeshManager &meshMgr = Ogre::MeshManager::getSingleton();
|
|
|
|
Ogre::MeshPtr mesh = meshMgr.getByName(fullname);
|
|
|
|
if(mesh.isNull())
|
|
|
|
{
|
|
|
|
NIFMeshLoader *loader = &sLoaders[fullname];
|
|
|
|
*loader = *this;
|
|
|
|
|
|
|
|
mesh = meshMgr.createManual(fullname, mGroup, loader);
|
|
|
|
mesh->setAutoBuildEdgeLists(false);
|
|
|
|
}
|
|
|
|
entities.mSkelBase = sceneMgr->createEntity(mesh);
|
|
|
|
entities.mEntities.push_back(entities.mSkelBase);
|
|
|
|
}
|
|
|
|
|
|
|
|
public:
|
|
|
|
NIFMeshLoader() : mShapeIndex(~(size_t)0)
|
|
|
|
{ }
|
|
|
|
|
|
|
|
static void load(Ogre::SceneManager *sceneMgr, EntityList &entities, const std::string &name, const std::string &group)
|
|
|
|
{
|
|
|
|
Nif::NIFFile::ptr pnif = Nif::NIFFile::create(name);
|
|
|
|
Nif::NIFFile &nif = *pnif.get();
|
|
|
|
if(nif.numRecords() < 1)
|
|
|
|
{
|
|
|
|
nif.warn("Found no NIF records in "+name+".");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// The first record is assumed to be the root node
|
|
|
|
const Nif::Record *r = nif.getRecord(0);
|
|
|
|
assert(r != NULL);
|
|
|
|
|
|
|
|
const Nif::Node *node = dynamic_cast<Nif::Node const *>(r);
|
|
|
|
if(node == NULL)
|
|
|
|
{
|
|
|
|
nif.warn("First record in "+name+" was not a node, but a "+
|
|
|
|
r->recName+".");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool hasSkel = Ogre::SkeletonManager::getSingleton().resourceExists(name);
|
|
|
|
if(!hasSkel)
|
|
|
|
hasSkel = !NIFSkeletonLoader::createSkeleton(name, group, node).isNull();
|
|
|
|
|
|
|
|
NIFMeshLoader meshldr(name, group);
|
|
|
|
if(hasSkel)
|
|
|
|
meshldr.createSkelBase(sceneMgr, node, entities);
|
|
|
|
meshldr.createEntities(sceneMgr, node, entities);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
NIFMeshLoader::LoaderMap NIFMeshLoader::sLoaders;
|
|
|
|
|
|
|
|
|
|
|
|
EntityList Loader::createEntities(Ogre::SceneNode *parentNode, std::string name, const std::string &group)
|
|
|
|
{
|
|
|
|
EntityList entitylist;
|
|
|
|
|
|
|
|
Misc::StringUtils::toLower(name);
|
|
|
|
NIFMeshLoader::load(parentNode->getCreator(), entitylist, name, group);
|
|
|
|
|
|
|
|
for(size_t i = 0;i < entitylist.mEntities.size();i++)
|
|
|
|
{
|
|
|
|
Ogre::Entity *entity = entitylist.mEntities[i];
|
|
|
|
if(!entity->isAttached())
|
|
|
|
parentNode->attachObject(entity);
|
|
|
|
}
|
|
|
|
|
|
|
|
return entitylist;
|
|
|
|
}
|
|
|
|
|
|
|
|
EntityList Loader::createEntities(Ogre::Entity *parent, const std::string &bonename,
|
|
|
|
Ogre::SceneNode *parentNode,
|
|
|
|
std::string name, const std::string &group)
|
|
|
|
{
|
|
|
|
EntityList entitylist;
|
|
|
|
|
|
|
|
Misc::StringUtils::toLower(name);
|
|
|
|
NIFMeshLoader::load(parentNode->getCreator(), entitylist, name, group);
|
|
|
|
|
|
|
|
bool isskinned = false;
|
|
|
|
for(size_t i = 0;i < entitylist.mEntities.size();i++)
|
|
|
|
{
|
|
|
|
Ogre::Entity *ent = entitylist.mEntities[i];
|
|
|
|
if(entitylist.mSkelBase != ent && ent->hasSkeleton())
|
|
|
|
{
|
|
|
|
isskinned = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Ogre::Vector3 scale(1.0f);
|
|
|
|
if(bonename.find("Left") != std::string::npos)
|
|
|
|
scale.x *= -1.0f;
|
|
|
|
|
|
|
|
if(isskinned)
|
|
|
|
{
|
|
|
|
std::string filter = "@shape=tri "+bonename;
|
|
|
|
Misc::StringUtils::toLower(filter);
|
|
|
|
for(size_t i = 0;i < entitylist.mEntities.size();i++)
|
|
|
|
{
|
|
|
|
Ogre::Entity *entity = entitylist.mEntities[i];
|
|
|
|
if(entity->hasSkeleton())
|
|
|
|
{
|
|
|
|
if(entity == entitylist.mSkelBase ||
|
|
|
|
entity->getMesh()->getName().find(filter) != std::string::npos)
|
|
|
|
parentNode->attachObject(entity);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if(entity->getMesh()->getName().find(filter) == std::string::npos)
|
|
|
|
entity->detachFromParent();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for(size_t i = 0;i < entitylist.mEntities.size();i++)
|
|
|
|
{
|
|
|
|
Ogre::Entity *entity = entitylist.mEntities[i];
|
|
|
|
if(!entity->isAttached())
|
|
|
|
{
|
|
|
|
Ogre::TagPoint *tag = parent->attachObjectToBone(bonename, entity);
|
|
|
|
tag->setScale(scale);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return entitylist;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Ogre::SkeletonPtr Loader::getSkeleton(std::string name, const std::string &group)
|
|
|
|
{
|
|
|
|
Ogre::SkeletonPtr skel;
|
|
|
|
|
|
|
|
Misc::StringUtils::toLower(name);
|
|
|
|
skel = Ogre::SkeletonManager::getSingleton().getByName(name);
|
|
|
|
if(!skel.isNull())
|
|
|
|
return skel;
|
|
|
|
|
|
|
|
Nif::NIFFile::ptr nif = Nif::NIFFile::create(name);
|
|
|
|
if(nif->numRecords() < 1)
|
|
|
|
{
|
|
|
|
nif->warn("Found no NIF records in "+name+".");
|
|
|
|
return skel;
|
|
|
|
}
|
|
|
|
|
|
|
|
// The first record is assumed to be the root node
|
|
|
|
const Nif::Record *r = nif->getRecord(0);
|
|
|
|
assert(r != NULL);
|
|
|
|
|
|
|
|
const Nif::Node *node = dynamic_cast<const Nif::Node*>(r);
|
|
|
|
if(node == NULL)
|
|
|
|
{
|
|
|
|
nif->warn("First record in "+name+" was not a node, but a "+
|
|
|
|
r->recName+".");
|
|
|
|
return skel;
|
|
|
|
}
|
|
|
|
|
|
|
|
return NIFSkeletonLoader::createSkeleton(name, group, node);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* More code currently not in use, from the old D source. This was
|
|
|
|
used in the first attempt at loading NIF meshes, where each submesh
|
|
|
|
in the file was given a separate bone in a skeleton. Unfortunately
|
|
|
|
the OGRE skeletons can't hold more than 256 bones, and some NIFs go
|
|
|
|
way beyond that. The code might be of use if we implement animated
|
|
|
|
submeshes like this (the part of the NIF that is animated is
|
|
|
|
usually much less than the entire file, but the method might still
|
|
|
|
not be water tight.)
|
|
|
|
|
|
|
|
// Insert a raw RGBA image into the texture system.
|
|
|
|
extern "C" void ogre_insertTexture(char* name, uint32_t width, uint32_t height, void *data)
|
|
|
|
{
|
|
|
|
TexturePtr texture = TextureManager::getSingleton().createManual(
|
|
|
|
name, // name
|
|
|
|
"General", // group
|
|
|
|
TEX_TYPE_2D, // type
|
|
|
|
width, height, // width & height
|
|
|
|
0, // number of mipmaps
|
|
|
|
PF_BYTE_RGBA, // pixel format
|
|
|
|
TU_DEFAULT); // usage; should be TU_DYNAMIC_WRITE_ONLY_DISCARDABLE for
|
|
|
|
// textures updated very often (e.g. each frame)
|
|
|
|
|
|
|
|
// Get the pixel buffer
|
|
|
|
HardwarePixelBufferSharedPtr pixelBuffer = texture->getBuffer();
|
|
|
|
|
|
|
|
// Lock the pixel buffer and get a pixel box
|
|
|
|
pixelBuffer->lock(HardwareBuffer::HBL_NORMAL); // for best performance use HBL_DISCARD!
|
|
|
|
const PixelBox& pixelBox = pixelBuffer->getCurrentLock();
|
|
|
|
|
|
|
|
void *dest = pixelBox.data;
|
|
|
|
|
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// Copy the data
|
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|
memcpy(dest, data, width*height*4);
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|
|
// Unlock the pixel buffer
|
|
|
|
pixelBuffer->unlock();
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|
}
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*/
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} // nsmaepace NifOgre
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