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openmw-tes3mp/apps/openmw/mwrender/npcanimation.hpp

102 lines
3.4 KiB
C++

#ifndef _GAME_RENDER_NPCANIMATION_H
#define _GAME_RENDER_NPCANIMATION_H
#include "animation.hpp"
#include <components/nif/data.hpp>
#include <components/nif/node.hpp>
#include <components/nif/property.hpp>
#include <components/nif/controller.hpp>
#include <components/nif/extra.hpp>
#include <utility>
#include "../mwworld/refdata.hpp"
#include "../mwworld/ptr.hpp"
#include "components/nifogre/ogre_nif_loader.hpp"
#include "../mwworld/inventorystore.hpp"
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#include "../mwclass/npc.hpp"
#include "../mwworld/containerstore.hpp"
#include "components/esm/loadarmo.hpp"
namespace MWRender{
class NpcAnimation: public Animation{
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private:
MWWorld::InventoryStore& inv;
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int mStateID;
//Free Parts
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> chest;
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> skirt;
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> lhand;
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> rhand;
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> tail;
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> lFreeFoot;
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> rFreeFoot;
int partslots[27]; //Each part slot is taken by clothing, armor, or is empty
int partpriorities[27];
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> zero;
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//Bounded Parts
Ogre::Entity* lclavicle;
Ogre::Entity* rclavicle;
Ogre::Entity* rupperArm;
Ogre::Entity* lupperArm;
Ogre::Entity* rUpperLeg;
Ogre::Entity* lUpperLeg;
Ogre::Entity* lForearm;
Ogre::Entity* rForearm;
Ogre::Entity* lWrist;
Ogre::Entity* rWrist;
Ogre::Entity* rKnee;
Ogre::Entity* lKnee;
Ogre::Entity* neck;
Ogre::Entity* rAnkle;
Ogre::Entity* lAnkle;
Ogre::Entity* groin;
Ogre::Entity* lfoot;
Ogre::Entity* rfoot;
Ogre::Entity* hair;
Ogre::Entity* head;
Ogre::SceneNode* insert;
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bool isBeast;
bool isFemale;
std::string headModel;
std::string hairModel;
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std::string npcName;
std::string bodyRaceID;
float timeToChange;
MWWorld::ContainerStoreIterator robe;
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MWWorld::ContainerStoreIterator helmet;
MWWorld::ContainerStoreIterator shirt;
MWWorld::ContainerStoreIterator cuirass;
MWWorld::ContainerStoreIterator greaves;
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MWWorld::ContainerStoreIterator leftpauldron;
MWWorld::ContainerStoreIterator rightpauldron;
MWWorld::ContainerStoreIterator boots;
MWWorld::ContainerStoreIterator pants;
MWWorld::ContainerStoreIterator leftglove;
MWWorld::ContainerStoreIterator rightglove;
MWWorld::ContainerStoreIterator skirtiter;
public:
NpcAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRenderer& _rend, MWWorld::InventoryStore& _inv);
virtual ~NpcAnimation();
Ogre::Entity* insertBoundedPart(const std::string &mesh, std::string bonename);
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> insertFreePart(const std::string &mesh, const std::string& suffix);
void insertFootPart(int type, const std::string &mesh);
virtual void runAnimation(float timepassed);
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void updateParts();
void removeIndividualPart(int type);
void reserveIndividualPart(int type, int group, int priority);
bool addOrReplaceIndividualPart(int type, int group, int priority, const std::string &mesh);
void removePartGroup(int group);
void addPartGroup(int group, int priority, std::vector<ESM::PartReference>& parts);
};
}
#endif