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openmw-tes3mp/components/CMakeLists.txt

240 lines
6.8 KiB
CMake

project (Components)
# Version file
set (VERSION_IN_FILE "${OpenMW_SOURCE_DIR}/files/version.in")
set (VERSION_FILE "${OpenMW_BINARY_DIR}/resources/version")
if (GIT_CHECKOUT)
add_custom_target (git-version
COMMAND ${CMAKE_COMMAND}
-DGIT_EXECUTABLE=${GIT_EXECUTABLE}
-DPROJECT_SOURCE_DIR=${PROJECT_SOURCE_DIR}
-DVERSION_IN_FILE=${VERSION_IN_FILE}
-DVERSION_FILE=${VERSION_FILE}
-DOPENMW_VERSION_MAJOR=${OPENMW_VERSION_MAJOR}
-DOPENMW_VERSION_MINOR=${OPENMW_VERSION_MINOR}
-DOPENMW_VERSION_RELEASE=${OPENMW_VERSION_RELEASE}
-DOPENMW_VERSION=${OPENMW_VERSION}
-P ${CMAKE_CURRENT_SOURCE_DIR}/../cmake/GitVersion.cmake
VERBATIM)
else (GIT_CHECKOUT)
configure_file(${VERSION_IN_FILE} ${VERSION_FILE})
endif (GIT_CHECKOUT)
if (NOT OPENGL_ES)
find_package(OpenGL REQUIRED)
endif()
# source files
add_component_dir (settings
settings
)
add_component_dir (bsa
bsa_file
)
add_component_dir (vfs
manager archive bsaarchive filesystemarchive registerarchives
)
add_component_dir (resource
scenemanager texturemanager resourcesystem bulletshapemanager bulletshape niffilemanager objectcache
)
add_component_dir (sceneutil
clone attach lightmanager visitor util statesetupdater controller skeleton riggeometry lightcontroller positionattitudetransform
# not used yet
#workqueue
)
add_component_dir (nif
controlled effect niftypes record controller extra node record_ptr data niffile property nifkey base nifstream
)
add_component_dir (nifosg
nifloader controller particle userdata
)
add_component_dir (nifbullet
bulletnifloader
)
add_component_dir (to_utf8
to_utf8
)
add_component_dir (esm
attr defs esmcommon esmreader esmwriter loadacti loadalch loadappa loadarmo loadbody loadbook loadbsgn loadcell
loadclas loadclot loadcont loadcrea loaddial loaddoor loadench loadfact loadglob loadgmst
loadinfo loadingr loadland loadlevlist loadligh loadlock loadprob loadrepa loadltex loadmgef loadmisc
loadnpc loadpgrd loadrace loadregn loadscpt loadskil loadsndg loadsoun loadspel loadsscr loadstat
loadweap records aipackage effectlist spelllist variant variantimp loadtes3 cellref filter
savedgame journalentry queststate locals globalscript player objectstate cellid cellstate globalmap inventorystate containerstate npcstate creaturestate dialoguestate statstate
npcstats creaturestats weatherstate quickkeys fogstate spellstate activespells creaturelevliststate doorstate projectilestate debugprofile
aisequence magiceffects util custommarkerstate stolenitems transport
)
add_component_dir (esmterrain
storage
)
add_component_dir (misc
utf8stream stringops resourcehelpers rng
)
IF(NOT WIN32 AND NOT APPLE)
add_definitions(-DGLOBAL_DATA_PATH="${GLOBAL_DATA_PATH}")
add_definitions(-DGLOBAL_CONFIG_PATH="${GLOBAL_CONFIG_PATH}")
ENDIF()
add_component_dir (files
11 years ago
linuxpath androidpath windowspath macospath fixedpath multidircollection collections configurationmanager
lowlevelfile constrainedfilestream memorystream
)
add_component_dir (compiler
context controlparser errorhandler exception exprparser extensions fileparser generator
lineparser literals locals output parser scanner scriptparser skipparser streamerrorhandler
stringparser tokenloc nullerrorhandler opcodes extensions0 declarationparser
quickfileparser discardparser junkparser
)
add_component_dir (interpreter
context controlopcodes genericopcodes installopcodes interpreter localopcodes mathopcodes
miscopcodes opcodes runtime scriptopcodes spatialopcodes types defines
)
add_component_dir (translation
translation
)
add_component_dir (terrain
10 years ago
storage world buffercache defs terraingrid material
)
add_component_dir (loadinglistener
loadinglistener
)
add_component_dir (myguiplatform
myguirendermanager myguidatamanager myguiplatform myguitexture myguiloglistener additivelayer scalinglayer
)
add_component_dir (widgets
box imagebutton tags list numericeditbox sharedstatebutton windowcaption widgets
)
add_component_dir (fontloader
fontloader
)
add_component_dir (sdlutil
sdlgraphicswindow imagetosurface sdlinputwrapper sdlvideowrapper OISCompat events sdlcursormanager
)
add_component_dir (version
version
)
set (ESM_UI ${CMAKE_SOURCE_DIR}/files/ui/contentselector.ui
)
if (USE_QT)
add_component_qt_dir (contentselector
model/modelitem model/esmfile
model/naturalsort model/contentmodel
model/loadordererror
view/combobox view/contentselector
)
add_component_qt_dir (config
gamesettings
launchersettings
settingsbase
)
add_component_qt_dir (process
processinvoker
)
if (DESIRED_QT_VERSION MATCHES 4)
include(${QT_USE_FILE})
QT4_WRAP_UI(ESM_UI_HDR ${ESM_UI})
QT4_WRAP_CPP(MOC_SRCS ${COMPONENT_MOC_FILES})
else()
QT5_WRAP_UI(ESM_UI_HDR ${ESM_UI})
QT5_WRAP_CPP(MOC_SRCS ${COMPONENT_MOC_FILES})
endif()
endif()
if (CMAKE_COMPILER_IS_GNUCXX OR CMAKE_CXX_COMPILER_ID MATCHES "Clang")
if("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "x86_64" AND NOT APPLE)
add_definitions(-fPIC)
endif()
endif ()
include_directories(${BULLET_INCLUDE_DIRS} ${CMAKE_CURRENT_BINARY_DIR})
add_library(components STATIC ${COMPONENT_FILES} ${MOC_SRCS} ${ESM_UI_HDR})
if (OPENGL_ES)
set(GL_LIB ${OPENGLES_gl_LIBRARY})
else()
set(GL_LIB ${OPENGL_gl_LIBRARY})
endif()
target_link_libraries(components
${Boost_SYSTEM_LIBRARY}
${Boost_FILESYSTEM_LIBRARY}
${Boost_THREAD_LIBRARY}
${Boost_PROGRAM_OPTIONS_LIBRARY}
${OSG_LIBRARIES}
${OPENTHREADS_LIBRARIES}
${OSGPARTICLE_LIBRARIES}
${OSGUTIL_LIBRARIES}
${OSGDB_LIBRARIES}
${OSGVIEWER_LIBRARIES}
${OSGGA_LIBRARIES}
${OSGFX_LIBRARIES}
${OSGANIMATION_LIBRARIES}
${BULLET_LIBRARIES}
${SDL2_LIBRARY}
# For MyGUI platform
${GL_LIB}
${MYGUI_LIBRARIES}
)
if (WIN32)
target_link_libraries(components
${Boost_LOCALE_LIBRARY})
endif()
if (USE_QT)
if (DESIRED_QT_VERSION MATCHES 4)
target_link_libraries(components
${QT_QTCORE_LIBRARY}
${QT_QTGUI_LIBRARY})
else()
qt5_use_modules(components Widgets Core)
endif()
endif()
if (GIT_CHECKOUT)
add_dependencies (components git-version)
endif (GIT_CHECKOUT)
if (WIN32)
target_link_libraries(components shlwapi)
if(MINGW)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DNOGDI")
endif(MINGW)
endif()
# Fix for not visible pthreads functions for linker with glibc 2.15
if (UNIX AND NOT APPLE)
target_link_libraries(components ${CMAKE_THREAD_LIBS_INIT})
endif()
# Make the variable accessible for other subdirectories
set(COMPONENT_FILES ${COMPONENT_FILES} PARENT_SCOPE)