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project(OpenMW)
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# We probably support older versions than this.
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cmake_minimum_required(VERSION 2.6)
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# Add path for CMake scripts
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set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)
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# source directory: apps
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set(GAME
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apps/openmw/main.cpp
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apps/openmw/engine.cpp)
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set(GAME_HEADER
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apps/openmw/mwinput/inputmanager.hpp
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apps/openmw/engine.hpp)
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source_group(game FILES ${GAME} ${GAME_HEADER})
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set(GAMEREND
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apps/openmw/mwrender/mwscene.cpp
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apps/openmw/mwrender/cell.cpp
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apps/openmw/mwrender/interior.cpp
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apps/openmw/mwrender/sky.cpp)
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set(GAMEREND_HEADER
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apps/openmw/mwrender/cell.hpp
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apps/openmw/mwrender/mwscene.hpp
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apps/openmw/mwrender/interior.hpp
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apps/openmw/mwrender/playerpos.hpp
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apps/openmw/mwrender/sky.hpp)
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source_group(game_renderer FILES ${GAMEREND} ${GAMEREND_HEADER})
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# set(GAMEINPUT)
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set(GAMEINPUT_HEADER
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apps/openmw/mwinput/inputmanager.hpp)
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source_group(game_input FILES ${GAMEINPUT} ${GAMEINPUT_HEADER})
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set(APPS ${GAME} ${GAMEREND} ${GAMEINPUT})
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set(APPS_HEADER ${GAME_HEADER} ${GAMEREND_HEADER} ${GAMEINPUT_HEADER})
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# source directory: components
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set(BSA
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components/bsa/bsa_archive.cpp
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components/bsa/bsa_file.cpp)
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set(BSA_HEADER
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components/bsa/bsa_archive.hpp
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components/bsa/bsa_file.hpp)
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source_group(bsa FILES ${BSA} ${BSA_HEADER})
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set(NIF
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components/nif/nif_file.cpp)
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set(NIF_HEADER
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components/nif/controlled.hpp
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components/nif/effect.hpp
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components/nif/nif_types.hpp
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components/nif/record.hpp
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components/nif/controller.hpp
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components/nif/extra.hpp
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components/nif/node.hpp
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components/nif/record_ptr.hpp
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components/nif/data.hpp
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components/nif/nif_file.hpp
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components/nif/property.hpp)
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source_group(nif FILES ${NIF} ${NIF_HEADER})
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set(NIFOGRE
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components/nifogre/ogre_nif_loader.cpp)
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set(NIFOGRE_HEADER
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components/nifogre/ogre_nif_loader.hpp)
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source_group(nifogre FILES ${NIFOGRE} ${NIFOGRE_HEADER})
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set(ESM_STORE
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components/esm_store/store.cpp
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components/esm_store/cell_store.cpp)
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set(ESM_STORE_HEADER
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components/esm_store/cell_store.hpp
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components/esm_store/reclists.hpp
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components/esm_store/store.hpp)
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source_group(esm_store FILES ${ESM_STORE} ${ESM_STORE_HEADER})
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file(GLOB ESM_HEADER components/esm/*.hpp)
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source_group(esm_header FILES ${ESM_HEADER})
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set(OGRE
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components/engine/ogre/renderer.cpp)
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set(OGRE_HEADER
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components/engine/ogre/renderer.hpp)
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source_group(ogre FILES ${OGRE} ${OGRE_HEADER})
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set(INPUT
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components/engine/input/oismanager.cpp)
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set(INPUT_HEADER
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components/engine/input/oismanager.hpp
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components/engine/input/listener.hpp
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components/engine/input/func_binder.hpp
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components/engine/input/dispatch_map.hpp
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components/engine/input/dispatcher.hpp
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components/engine/input/poller.hpp)
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source_group(input FILES ${INPUT} ${INPUT_HEADER})
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set(MISC
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components/misc/stringops.cpp
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components/misc/fileops.cpp)
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set(MISC_HEADER
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components/misc/fileops.hpp
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components/misc/slice_array.hpp
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components/misc/stringops.hpp)
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source_group(misc FILES ${MISC} ${MISC_HEADER})
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set(COMPONENTS ${BSA} ${NIF} ${NIFOGRE} ${ESM_STORE} ${OGRE} ${INPUT} ${MISC})
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set(COMPONENTS_HEADER ${BSA_HEADER} ${NIF_HEADER} ${NIFOGRE_HEADER} ${ESM_STORE_HEADER}
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${ESM_HEADER} ${OGRE_HEADER} ${INPUT_HEADER} ${MISC_HEADER})
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# source directory: libs
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set(MANGLE_VFS libs/mangle/vfs/servers/ogre_vfs.cpp)
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source_group(mangle_vfs FILES ${MANGLE_VFS})
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set(OPENMW_LIBS ${MANGLE_VFS})
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set(OPENMW_LIBS_HEADER)
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# Platform specific
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if (WIN32)
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set(PLATFORM_INCLUDE_DIR "platform")
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else (WIN32)
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set(PLATFORM_INCLUDE_DIR "")
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endif (WIN32)
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# Dependencies
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find_package(OGRE REQUIRED)
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find_package(Boost REQUIRED COMPONENTS system filesystem program_options)
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find_package(OIS REQUIRED)
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include_directories("."
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${OGRE_INCLUDE_DIR} ${OIS_INCLUDE_DIR} ${Boost_INCLUDE_DIR}
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${PLATFORM_INCLUDE_DIR}
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${CMAKE_HOME_DIRECTORY}/extern/caelum/include)
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link_directories(${Boost_LIBRARY_DIRS} ${OGRE_LIB_DIR})
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ADD_SUBDIRECTORY( extern/caelum )
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# Specify build paths
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${OpenMW_BINARY_DIR}")
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# Other files
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if (WIN32)
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configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.win32
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"${OpenMW_BINARY_DIR}/plugins.cfg" COPYONLY)
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else (WIN32)
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configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.linux
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"${OpenMW_BINARY_DIR}/plugins.cfg" COPYONLY)
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endif (WIN32)
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configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg
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"${OpenMW_BINARY_DIR}/openmw.cfg" COPYONLY)
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if (APPLE)
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set(APPLE_BUNDLE_RESOURCES
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${CMAKE_SOURCE_DIR}/files/openmw.cfg
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${CMAKE_SOURCE_DIR}/files/mac/plugins.cfg
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)
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endif (APPLE)
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# Compiler settings
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if (CMAKE_COMPILER_IS_GNUCC)
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add_definitions (-Wall)
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endif (CMAKE_COMPILER_IS_GNUCC)
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# Main executable
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add_executable(openmw
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MACOSX_BUNDLE
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${COMPONENTS} ${COMPONENTS_HEADER}
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${OPENMW_LIBS} ${OPENMW_LIBS_HEADER}
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${APPS} ${APPS_HEADER}
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${ESM_HEADER}
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${APPLE_BUNDLE_RESOURCES}
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)
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target_link_libraries(openmw
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${OGRE_LIBRARIES}
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${OIS_LIBRARIES}
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${Boost_LIBRARIES}
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caelum)
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if (APPLE)
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find_library(CARBON_FRAMEWORK Carbon)
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target_link_libraries(openmw ${CARBON_FRAMEWORK})
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endif (APPLE)
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# Apple bundling
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if (APPLE)
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set_source_files_properties(
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${CMAKE_SOURCE_DIR}/files/openmw.cfg
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${CMAKE_SOURCE_DIR}/files/mac/plugins.cfg
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PROPERTIES
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MACOSX_PACKAGE_LOCATION MacOS
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)
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set_target_properties(
|
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openmw
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PROPERTIES
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MACOSX_BUNDLE_BUNDLE_NAME "OpenMW"
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)
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endif (APPLE)
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