scrawl
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62774fcc4a
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Merge branch 'master' into HEAD
Conflicts:
apps/openmw/mwbase/world.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/loadtes3.cpp
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11 years ago |
scrawl
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94cdc1efd2
|
Enable mipmap generator for 1.9+
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11 years ago |
scrawl
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04f9f7af56
|
Closes #990: Add option to unlock mouse cursor when in any menu
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11 years ago |
Marc Zinnschlag
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030c733e2d
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Merge branch 'master' into savedgame
Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
files/settings-default.cfg
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11 years ago |
scrawl
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f695deb29d
|
Remember window positions
|
11 years ago |
Marc Zinnschlag
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eea433f141
|
restore last played character selection across sessions
|
11 years ago |
scrawl
|
ebf9debb80
|
Enabled terrain self shadows, implemented getHeightAt, some optimizations
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12 years ago |
scrawl
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91e95e1404
|
Use the correct slash, chop or thrust animation
|
12 years ago |
Sebastian Wick
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acaba78a11
|
wrong number
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12 years ago |
Sebastian Wick
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357974a429
|
more minor stuff
|
12 years ago |
scrawl
|
cab5315a8e
|
Disable mipmaps generation
|
12 years ago |
scrawl
|
f1d35b73b8
|
Cleanup
|
12 years ago |
scrawl
|
c9fefc7f5d
|
Simpler, more lightweight underwater effect, changed colors to match vanilla better
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12 years ago |
scrawl
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3772cd9257
|
Refraction can be disabled separately now
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12 years ago |
scrawl
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30136eb449
|
Update settings UI
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12 years ago |
scrawl
|
35015ef110
|
Change default settings to use no object shaders and per vertex lighting, as some lights in MW look clearly broken with per pixel lighting enabled (e.g. fireplace in census office, ghostfence)
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12 years ago |
scrawl
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d9f6072f02
|
gamma correct rendering & adjustment setting
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12 years ago |
scrawl
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32de090079
|
Allow changing OpenGL RTT mode, useful for example if the driver reports incorrect capabilities
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12 years ago |
scrawl
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6ad08dfd33
|
added settings for crosshair & subtitles
|
13 years ago |
scrawl
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67577c6192
|
UI cursor & camera sensitivity sliders
|
13 years ago |
scrawl
|
c7b8787c32
|
"reset to defaults" button, invert y axis button
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13 years ago |
scrawl
|
e0a99f104b
|
settings tab "shadows"
|
13 years ago |
scrawl
|
485adc8bdc
|
shader mode button in settingswindow
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13 years ago |
scrawl
|
6014a90002
|
added tooltip delay option
|
13 years ago |
scrawl
|
9b94edd561
|
audio tab with volume sliders
|
13 years ago |
scrawl
|
656a8f1be9
|
working menu transparency slider
|
13 years ago |
scrawl
|
343bbaf0fd
|
integrated video settings in the settings file, the launcher is now useless
|
13 years ago |
scrawl
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13b67faf2f
|
adding more safety checks
|
13 years ago |
scrawl
|
fa5a1432c9
|
map lighting tweak, default settings tweak
|
13 years ago |
scrawl
|
2a4fcf42a3
|
basic shadows
|
13 years ago |
scrawl
|
1df7be7fee
|
- fixes to texture filtering setting
- add a sensible warning to settings-default.cfg, since there have been some confusions with it
|
13 years ago |
scrawl
|
a5c6207fe7
|
add setting to disable the underwater effect
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13 years ago |
scrawl
|
b1c84f28a9
|
Merge branch 'master' into water
Conflicts:
files/settings-default.cfg
|
13 years ago |
scrawl
|
fbfc6e0966
|
enabled new water by default
|
13 years ago |
scrawl
|
17eb68e4bc
|
disable "reflect statics" by default because it performs not so well right now
|
13 years ago |
Chris Robinson
|
59ccab0b2c
|
Add sound volume settings
|
13 years ago |
Chris Robinson
|
752e89a268
|
Add a setting to select the sound device name
|
13 years ago |
scrawl
|
030060e656
|
settings description
|
13 years ago |
scrawl
|
9169c0d7c9
|
slightly improved the quality of the default water setting
|
13 years ago |
scrawl
|
8bfc81f398
|
Merge branch 'master' into water
|
13 years ago |
scrawl
|
622fb568cf
|
removed MRT setting and figure it out automatically
|
13 years ago |
scrawl
|
f49131e1b8
|
renamed setting, automatically disable MRT when unsupported
|
13 years ago |
scrawl
|
328bdaafb6
|
fixed a problem with the underwater compositor
|
13 years ago |
scrawl
|
cc4076d42a
|
basic noise
|
13 years ago |
scrawl
|
fe63f2b2aa
|
first reflection test; removed the refraction render (we'll have it for free using MRT and deferred water rendering)
|
13 years ago |
scrawl
|
8aea311797
|
added visibility flags for everything
|
13 years ago |
scrawl
|
fd45208196
|
re-added code for reflection & refraction rendering
|
13 years ago |
scrawl
|
ff15f28787
|
options for texture filtering and mipmaps
|
13 years ago |
scrawl
|
39ee9e9ab8
|
setting for field of view
|
13 years ago |
scrawl
|
00cc45c537
|
FPS is now a setting instead of commandline option
|
13 years ago |
scrawl
|
fd662f937a
|
add settings for viewing distance and fog
|
13 years ago |
scrawl
|
e5cc9adbb0
|
added settings for rendering distance of small objects
|
13 years ago |
scrawl
|
1445ae992d
|
adding a setting to disable static geometry
|
13 years ago |
scrawl
|
7b3adb27a3
|
backend changes, terrain num lights setting
|
13 years ago |
scrawl
|
f4bbcb48a6
|
settings-default.cfg
|
13 years ago |