Andrei Kortunov
dd919b9f2c
Do not allow to loot fighting actors during death animation (bug #3528 )
8 years ago
scrawl
20606a2aff
Add 'prediction time' setting for cell/terrain pre-loading
8 years ago
Andrei Kortunov
f4a187a9c2
Move a setting to show enchanting success chance from GUI to Game section
8 years ago
Andrei Kortunov
9a1ba1e559
Show success chance when self-enchanting (Feature #3492 )
8 years ago
Andrei Kortunov
f17badb3cd
Makes cells cache size configurable
8 years ago
Andrei Kortunov
f0f1df3a96
Properly clear inventory
8 years ago
Andrei Kortunov
506cc47c9d
Add option to show reach and attack speed for melee weapons
8 years ago
Andrei Kortunov
95ce7637f3
Adds persisted pin (feature #2834 , bug #2489 )
8 years ago
Andrei Kortunov
1286754fb3
Add a new option to show arrow damage (feature #2923 )
8 years ago
scrawl
19d516cbda
Use the QuadTreeWorld based on distant terrain setting now that it sort of works.
8 years ago
Allofich
25c64dbb0f
Make combat engagement logic more like vanilla
...
(Fixes #2678 , Fixes #3705 )
8 years ago
scrawl
2db7292bcb
Add new setting for the number of preloading worker threads
...
If you have CPU cores to spare, consider setting 2 or 3. Up to about 3 threads, preloading performance seems to increase in a linear fashion, but with 4 or more threads I/O bottlenecks and synchronization overhead starts to show.
8 years ago
scrawl
1808b8567e
Add 'small feature culling pixel size' setting specifically for water RTTs, by default set higher than the one in [Camera]
8 years ago
scrawl
fcb4129aee
Add 'small feature culling pixel size' setting
8 years ago
Leon Krieg
739cd5ba45
Fixed more spelling mistakes
8 years ago
MiroslavR
76ddd9bebb
Add a setting for merchant auto-equipping prevention
8 years ago
scrawl
e1dda9675d
Add "preload instances" setting, disabling this may help if you are low on memory.
9 years ago
scrawl
157c11398d
Add terrain parallax mapping
9 years ago
scrawl
09684adeff
Update settings documentation
9 years ago
scrawl
0db7163363
Add specular mapping for terrain
9 years ago
scrawl
f01e8a6950
Add specular mapping for objects
9 years ago
scrawl
5cf2441b10
ShaderVisitor: support automatic recognition of normal maps based on file pattern
...
Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
9 years ago
scrawl
e2dc46c92e
Update settings
9 years ago
scrawl
a73512afb7
Add shader settings to settings.cfg
9 years ago
scrawl
3969675afa
Remove unused settings
9 years ago
scrawl
7f89bb273a
Add 'reflect actors' setting for the water shader, default off
9 years ago
scrawl
6fb0022b35
Update preloading settings
...
Disable 'preload fast travel' by default.
Add 'min cache size' and 'max cache size' settings.
Split the 'cache expiry delay' into 'preload cell expiry delay' and 'cache expiry delay'.
9 years ago
scrawl
6806741d9b
Add settings for disabling the individual preloading types
9 years ago
scrawl
a81b10b415
Make the cache expiryDelay configurable
9 years ago
scrawl
5efaa9817c
Add preloading settings
9 years ago
scrawl
7d647088ab
Make the local map cell distance configurable
9 years ago
scrawl
ffcb6ec381
Change the default near clip distance to 1 ( Fixes #3155 )
9 years ago
scrawl
ef20962fc5
Disable fog of war rendering on the HUD map by default
9 years ago
Chris Robinson
f1faeeae3a
Use separate config options for min and mag texture filters
9 years ago
Chris Robinson
b830a413d3
Rename the texture filter options
...
To avoid compatibility issues with upgrading from or downgrading to older
builds.
9 years ago
Chris Robinson
76bde5ee13
Separate and expand texture filtering options
9 years ago
scrawl
0f3660e268
Update comment in settings-default.cfg
...
There are antialiasing techniques that address texture/shading aliasing, but the one we use (MSAA) does not.
9 years ago
scrawl
3890afd6f5
Merge pull request #843 from kcat/master
...
Add HRTF options and fix an incorrect SoundID
9 years ago
scrawl
e520d37c87
Override the field of view for first person meshes ( Fixes #858 , Fixes #3051 )
9 years ago
scrawl
9621b66b78
Move field of view setting to Camera section
9 years ago
Chris Robinson
c75303b652
Add an option to select and enable HRTF
9 years ago
Chris Robinson
d4238a6d91
Add config options for the sound buffer cache size
...
The cache size is specified with a min/max range, intended to avoid constant
unloading once the limit is reached. This way, buffers can be unloaded down to
a reasonable mimimum, allowing some more buffers to be subsequently loaded
without causing more unloading.
9 years ago
cfcohen
fa610c447c
Fix typos. Add "e.g." in places where ranges are only
...
recommmendations. Add more factual limits where that's easy.
9 years ago
cfcohen
ac2eedcb7d
Change wording in warning to be clearer. Correct ranges on contrast
...
and gamma.
9 years ago
cfcohen
e0752ccdd0
Prioritize warning about user settings. Make recommendations for
...
screen number more generic. Remove resolution recommendation.
9 years ago
cfcohen
89100088f3
The latest version of the settings.cfg without any code changes.
9 years ago
cfcohen
d7e27fa9f4
New brief comments version of settings.cfg.
9 years ago
cfcohen
89329dfbaf
Merge remote-tracking branch 'upstream/master'
9 years ago
scrawl
3fe38e3556
Remove unused setting
9 years ago
cfcohen
7b64b35eb3
Added comments (and commentary) to the settings-default.cfg file.
9 years ago
scrawl
13c7235b6b
Remove old FPS setting code
9 years ago
scrawl
8cb2c7a9fb
Water: remove defunct "reflect <object type>" settings
...
Not really useful
9 years ago
Emmanuel Anne
29a84452ab
durations in tooltips : use "show effect duration" setting
9 years ago
scrawl
481f23d955
Implement framerate limit setting
...
The framerate limit can be used to reduce strain on the CPU and GPU, in a way similar to VSync, but without the increased input lag that is typical with VSync.
9 years ago
Jeffrey Haines
d91f197119
Time played display setting
10 years ago
Pawel Kubik
47922f6c35
Changed a settings variable responsible for number of loaded exterior cells.
10 years ago
Jiří Kuneš
a5b4e087c5
define owned colours in settings.cfg
10 years ago
Jiří Kuneš
75f5972898
show owned - better settings
10 years ago
Jiří Kuneš
15107ca5cf
crosshair owned - settings option
10 years ago
scrawl
c2131e7c31
Make near clip distance configurable
10 years ago
scrawl
c748ea7363
Fix view distance slider
10 years ago
scrawl
0fb59178b6
Settings file cleanup
10 years ago
scrawl
49df07ea7f
Implement UI scaling factor
10 years ago
scrawl
a73362f036
Settings file cleanup
10 years ago
scrawl
24bb2e152c
Apply texture filter setting changes
10 years ago
scrawl
5442bf23a6
Apply video mode & gamma setting changes
10 years ago
scrawl
3e86dd7df0
Apply runtime changes to field of view & view distance
10 years ago
scrawl
c1edc30ad7
Dead code removal
10 years ago
scrawl
8817f44d63
Remove advanced FPS counter (obsoleted by the OSG stats viewer)
10 years ago
scrawl
cac288d5be
Remove OgreInit
10 years ago
scrawl
c92592493e
OpenMW: create a window and render the starting cell(s)
10 years ago
Ivy Foster
ba7fc8609c
Add toggle sneak option; fix bug #2119
...
To enable toggle sneak mode, set "toggle sneak = true" in
the [Input] section of settings.cfg.
Outstanding issues:
- In toggle sneak mode, holding the Sneak button causes
rapid, repeated toggling.
- The button in the settings menu doesn't do anything.
10 years ago
Lazaroth
7aa5dbc27e
Default sound level tweak
...
These settings closer match vanilla relative sound levels.
10 years ago
scrawl
9bcc84ceec
Add option to stretch menu backgrounds/cutscenes to the whole screen
10 years ago
scrawl
d02e075bab
Add setting for exterior cell grid size ( Fixes #1537 )
10 years ago
scrawl
e6be979350
Fix default position for spell window
10 years ago
Marc Zinnschlag
ec1df719fe
Merge remote-tracking branch 'mrcheko/master'
10 years ago
mrcheko
a8621e6230
defaults are set to 1.0; remove contrast setting
...
(can be changed in config though); disable gamma control for not Windows
OSs
10 years ago
scrawl
363d1f9207
Merge remote-tracking branch 'upstream/master'
10 years ago
mrcheko
04d95810d1
gamma/contrast system reworked
10 years ago
scrawl
9b33eca368
Use scaling factor for HUD map to match original MW
10 years ago
scrawl
5d7dcafa53
Make local map widget size configurable
10 years ago
scrawl
a47de06492
Make local map resolution configurable and use lower default value
...
This seems to be the resolution the original engine is using. The change also significantly reduces cell loading time.
10 years ago
Sebastian Wick
e85df00158
change setting "borderless" to "window border"
...
set window border on setting changes
disable window border checkbox in the launcher if fullscreen is enabled
10 years ago
Sebastian Wick
ebd384455f
disable borderless window by default
...
fix positioning of the in-game graphics settings
10 years ago
Sebastian Wick
ec18a2cfa0
add support for borderless windows
10 years ago
scrawl
6960cac5eb
Disable third person zoom feature by default due to usability issues ( Fixes #2129 )
10 years ago
MiroslavR
de2cb8926a
Feature #1697 : Queue fade operations, implement hit fader & werewolf overlay
10 years ago
scrawl
7d36a202a8
Implement cell loading threshold ( Fixes #1874 )
...
The cell loading threshold (default: 1024 units) prevents exterior cell loading until the player has travelled part-way into the next cell. This gets rid of excessive cell loadings when walking along an exterior cell border.
Lower the maximum allowed view distance in options menu to accomodate. Change setting name so that old settings files are upgraded.
10 years ago
scrawl
4f0fc79ea4
Change global map cell size from 24 to 18 and make it configurable
10 years ago
scrawl
36a90198e2
Add option to change screenshot image format
10 years ago
scrawl
28a0899d2b
Implement difficulty scaling ( Fixes #1505 )
11 years ago
scrawl
5f5c0c5bff
Remove an unused setting
11 years ago
scrawl
468db7a9c4
Remove terrain limit warning text that no longer applies
11 years ago
scrawl
a3752da79f
Store Always Run control state in settings
11 years ago
scrawl
f01c3e0eac
Fixes #1037 : Change default footstep volume to match vanilla
11 years ago
scrawl
58d868d56a
Change default water setting (current fps is low enough as it is without this setting enabled)
11 years ago
Thomas
a598060071
Added autosave on rest, as well as an option in the settings menu
11 years ago
scrawl
0e78ffe8c0
Add option to disable SDL's "minimize on focus loss" in fullscreen
11 years ago
scrawl
0a17245633
Refactored settings window
11 years ago
scrawl
62774fcc4a
Merge branch 'master' into HEAD
...
Conflicts:
apps/openmw/mwbase/world.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/loadtes3.cpp
11 years ago
scrawl
94cdc1efd2
Enable mipmap generator for 1.9+
11 years ago
scrawl
04f9f7af56
Closes #990 : Add option to unlock mouse cursor when in any menu
11 years ago
Marc Zinnschlag
030c733e2d
Merge branch 'master' into savedgame
...
Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
files/settings-default.cfg
11 years ago
scrawl
f695deb29d
Remember window positions
11 years ago
Marc Zinnschlag
eea433f141
restore last played character selection across sessions
11 years ago
scrawl
ebf9debb80
Enabled terrain self shadows, implemented getHeightAt, some optimizations
12 years ago
scrawl
91e95e1404
Use the correct slash, chop or thrust animation
12 years ago
Sebastian Wick
acaba78a11
wrong number
12 years ago
Sebastian Wick
357974a429
more minor stuff
12 years ago
scrawl
cab5315a8e
Disable mipmaps generation
12 years ago
scrawl
f1d35b73b8
Cleanup
12 years ago
scrawl
c9fefc7f5d
Simpler, more lightweight underwater effect, changed colors to match vanilla better
12 years ago
scrawl
3772cd9257
Refraction can be disabled separately now
12 years ago
scrawl
30136eb449
Update settings UI
12 years ago
scrawl
35015ef110
Change default settings to use no object shaders and per vertex lighting, as some lights in MW look clearly broken with per pixel lighting enabled (e.g. fireplace in census office, ghostfence)
12 years ago
scrawl
d9f6072f02
gamma correct rendering & adjustment setting
12 years ago
scrawl
32de090079
Allow changing OpenGL RTT mode, useful for example if the driver reports incorrect capabilities
12 years ago
scrawl
6ad08dfd33
added settings for crosshair & subtitles
13 years ago
scrawl
67577c6192
UI cursor & camera sensitivity sliders
13 years ago
scrawl
c7b8787c32
"reset to defaults" button, invert y axis button
13 years ago
scrawl
e0a99f104b
settings tab "shadows"
13 years ago
scrawl
485adc8bdc
shader mode button in settingswindow
13 years ago
scrawl
6014a90002
added tooltip delay option
13 years ago
scrawl
9b94edd561
audio tab with volume sliders
13 years ago
scrawl
656a8f1be9
working menu transparency slider
13 years ago
scrawl
343bbaf0fd
integrated video settings in the settings file, the launcher is now useless
13 years ago
scrawl
13b67faf2f
adding more safety checks
13 years ago
scrawl
fa5a1432c9
map lighting tweak, default settings tweak
13 years ago
scrawl
2a4fcf42a3
basic shadows
13 years ago
scrawl
1df7be7fee
- fixes to texture filtering setting
...
- add a sensible warning to settings-default.cfg, since there have been some confusions with it
13 years ago
scrawl
a5c6207fe7
add setting to disable the underwater effect
13 years ago
scrawl
b1c84f28a9
Merge branch 'master' into water
...
Conflicts:
files/settings-default.cfg
13 years ago
scrawl
fbfc6e0966
enabled new water by default
13 years ago
scrawl
17eb68e4bc
disable "reflect statics" by default because it performs not so well right now
13 years ago
Chris Robinson
59ccab0b2c
Add sound volume settings
13 years ago
Chris Robinson
752e89a268
Add a setting to select the sound device name
13 years ago
scrawl
030060e656
settings description
13 years ago
scrawl
9169c0d7c9
slightly improved the quality of the default water setting
13 years ago
scrawl
8bfc81f398
Merge branch 'master' into water
13 years ago
scrawl
622fb568cf
removed MRT setting and figure it out automatically
13 years ago
scrawl
f49131e1b8
renamed setting, automatically disable MRT when unsupported
13 years ago
scrawl
328bdaafb6
fixed a problem with the underwater compositor
13 years ago
scrawl
cc4076d42a
basic noise
13 years ago
scrawl
fe63f2b2aa
first reflection test; removed the refraction render (we'll have it for free using MRT and deferred water rendering)
13 years ago
scrawl
8aea311797
added visibility flags for everything
13 years ago
scrawl
fd45208196
re-added code for reflection & refraction rendering
13 years ago
scrawl
ff15f28787
options for texture filtering and mipmaps
13 years ago
scrawl
39ee9e9ab8
setting for field of view
13 years ago
scrawl
00cc45c537
FPS is now a setting instead of commandline option
13 years ago