MiroslavR
11565b5966
Make actors with non-portable lights in inventory glow ( Closes #2042 , #3338 )
8 years ago
scrawl
882e359008
Move attackStrength to the CharacterController, where it should have been to begin with
...
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
10 years ago
scrawl
ed4863ad7d
Restore ranged weapon aiming
10 years ago
scrawl
a066b24303
Restore WeaponAnimation
10 years ago
scrawl
9c4b2ea61a
CreatureAnimation compiles
10 years ago
scrawl
41b3a9dba9
Rewrite animated collision shape support ( Fixes #2123 )
10 years ago
scrawl
0cd40294a2
Fixed ranged combat for creatures
11 years ago
scrawl
198bb0de60
Issue #777 : Add CreatureAnimation variant for creatures with weapons/shields
11 years ago
scrawl
c004fb778f
Get rid of underscore defines. They are reserved by the standard.
11 years ago
Chris Robinson
9123f4f2af
Return the movement vector from runAnimation
12 years ago
Chris Robinson
efca5ded47
Clean up some header includes to reduce nesting
12 years ago
scrawl
2793096b50
Merge branch 'externalrendering' of https://github.com/zinnschlag/openmw into characterpreview
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwbase/world.hpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/renderingmanager.hpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
12 years ago
Marc Zinnschlag
0d3a7d482e
Merge remote branch 'modred11/master'
13 years ago
guidoj
0549e949ba
Mostly removal of unnecessary #include's and a little clean up
13 years ago
Carl Maxwell
e4d046f69c
Prepending m to the name of every member variable.
...
I made a bunch of changes in apps/openmw/mwrender/animation.cpp
because the scope brackets didn't line up in a bunch of places
npcanimations.cpp & creatureanimations.cpp were the same kind of
thing
13 years ago
Marc Zinnschlag
35f478071e
Issue #255 : deleted the old environment class and using the new one instead
13 years ago
Alexander "Ace" Olofsson
e8eea03b4c
Fixed a few more non-virtual destructor warnings
13 years ago
Jason Hooks
a6b88b48ec
A different way
13 years ago
Jason Hooks
88c427543b
Deleting animations; Empty Functions/Planning
13 years ago
Jason Hooks
509009e5c1
Putting the actors in a list
13 years ago
Jason Hooks
0902a3db89
Filled out NpcAnimation and CreatureAnimation classes
13 years ago
Jason Hooks
16ff2a7a1b
Changing to Actors;NPCAnimation;CreatureAnimation
13 years ago