David Cernat
995d20348f
[General] Always use correct ranged weapon & ammo for ranged attack sync
...
Previously, the player's currently selected weapon was being used in ranged attacks as in the original melee-oriented attack sync, which meant that shooting one type of projectile and then equipping another while the old projectile was still in the air turned the old projectile into the new projectile upon impact.
Additionally, avoid running most of the code in MechanicsHelper::assignAttackTarget() for non-hitting melee and ranged attacks.
6 years ago
David Cernat
b5f46ada73
[General] Synchronize projectile speed for ranged attacks
...
This is done by including the final attackStrength used for ranged attacks in packets and then applying it in WeaponAnimation::releaseArrow() on other clients.
6 years ago
David Cernat
a083439139
Merge pull request #469 from davidcernat/master while resolving conflicts
...
# Conflicts:
# apps/openmw/main.cpp
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwdialogue/dialoguemanagerimp.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
# apps/openmw/mwworld/worldimp.hpp
6 years ago
Andrei Kortunov
b7859b3fa9
Cap underwater view distance (bug #4565 )
6 years ago
Andrei Kortunov
12144de8ed
Initialize missing variables
7 years ago
Andrei Kortunov
770d86f9bd
Initialize cubeSize variable for 360 degrees screenshots correctly
7 years ago
David Cernat
0f0e8b7c08
[Client] Adjust log levels used for weather and global map
7 years ago
David Cernat
c23fc3446f
[Client] Avoid sending map tiles for Wilderness cells
7 years ago
David Cernat
a236ffc4be
Merge pull request #456 from OpenMW/master while resolving conflicts
...
# Conflicts:
# .travis.yml
# README.md
# apps/openmw/mwgui/quickkeysmenu.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/combat.cpp
7 years ago
Andrei Kortunov
3c7ab976c3
Ignore movement from scripted animations (bug #4475 )
7 years ago
David Cernat
7060ff59c5
[Client] Enforce the default global map cell size in multiplayer
7 years ago
David Cernat
deda6ec071
[Client] Don't send WorldMap packets for already explored map tiles
7 years ago
Capostrophic
ecafcefae9
Fall back to regular head when getVampireHead fails
7 years ago
Andrei Kortunov
c195144b17
Take transformation from first node with given name in file (bug #4469 )
7 years ago
Marc Zinnschlag
a8ad530db9
Merged pull request #1749
7 years ago
Miloslav Číž
477e1437d2
Resolve conflicts
7 years ago
Miloslav Číž
d629c30fdb
Merge branch 'master' into screenshot360
7 years ago
Miloslav Číž
c3d7ee5a9e
Resolve merge conflicts
7 years ago
Miloslav Číž
db8aaa74d6
Start cell border debug drawing
7 years ago
Andrei Kortunov
f299be8158
Play scripted animations even if SkipAnim is used
7 years ago
Andrei Kortunov
fea34bd73f
Added support for per-group animation files
7 years ago
David Cernat
2942bf6455
Merge pull request #445 from OpenMW/master
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Add OpenMW commits up to 6 Jun 2018
7 years ago
David Cernat
72862dc255
[General] Turn PlayerMap into WorldMap, now a Worldstate packet
7 years ago
David Cernat
04a2025340
Fix crash when adding items to certain disabled creatures (bug #4441 )
7 years ago
David Cernat
669d4d3d7e
Merge pull request #440 from OpenMW/master
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Add OpenMW commits up to 27 May 2018
7 years ago
scrawl
cfdf99f601
Revert "Merged pull request #1573"
...
This reverts commit 7324bd368f
, reversing
changes made to 810e4416f6
.
7 years ago
David Cernat
74c2a0b311
Merge pull request #438 from OpenMW/master
...
Add OpenMW commits up to 24 May 2018
7 years ago
Marc Zinnschlag
7324bd368f
Merged pull request #1573
7 years ago
David Cernat
dc9a3bf73f
Merge pull request #429 from OpenMW/master
...
Add OpenMW commits up to 16 May 2018
7 years ago
Andrei Kortunov
df459199dd
Avoid left shift of negative value
7 years ago
David Cernat
715012f087
[General] Implement sending of image data for map tiles in PlayerMap
7 years ago
Andrei Kortunov
22fb1f3403
Play spellcasting effects from objects
7 years ago
scrawl
b995584ad2
Merge pull request #1688
7 years ago
Capostrophic
6b47f72959
Set character preview scene ambient to 0, 0, 0
7 years ago
scrawl
bdf1070852
Merge pull request #1688
7 years ago
Capostrophic
bfcdf660f2
Utilize inventory character preview lighting rotation fallback settings
7 years ago
Capostrophic
b69e812a52
Utilize inventory character preview lighting color fallback settings
7 years ago
scrawl
0982d2175a
Merge pull request #1473
7 years ago
bret curtis
4890ecd357
remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb
7 years ago
Chris Robinson
01dbac7b15
Don't use a different setting for distant viewing distance
7 years ago
Chris Robinson
41669467ae
Make settings for distant fog parameters
7 years ago
Chris Robinson
154cc8c659
Use alternate fog parameters when distant land is enabled
...
This allows the distant land to actually be seen when the user enables it. The
values used are replicated from MGE XE's default settings and should probably
be exposed somewhere.
7 years ago
Chris Robinson
6d557fec8e
Increase the far clip plane when distant terrain is enabled
7 years ago
scrawl
839196e4fa
Force normal polygon mode for the map camera ( Fixes #4235 )
7 years ago
Miloslav Číž
db6107f12f
Merge branch 'master' into screenshot360
7 years ago
scrawl
123f7b83d5
Make the CompositeMapRenderer use available time and add related setting
7 years ago
scrawl
899d464b0d
Cap the rain emitter's frame time ( Fixes #4314 )
7 years ago
scrawl
dd5ebe225b
Merge pull request #1580
7 years ago
scrawl
bba9a8dd91
Don't update off-screen animations
...
Make flying creatures animate in-place when out of processing range
7 years ago
Miloslav Číž
3b741dc4b7
Revert "Add slider for refraction size in settings window"
...
This reverts commit ee40b41285
.
7 years ago