scrawl
4fa303d7c4
Merge branch 'master' into HEAD
...
Conflicts:
CMakeLists.txt
apps/launcher/CMakeLists.txt
10 years ago
Arthur Moore
4583dc05db
Move NIFStream functions into a cpp file where they belong
10 years ago
Arthur Moore
38bcff2622
Moved base NIF classes into a separate file.
...
This resolves the dependency mess, and makes things more readable.
The dependency tree for nif records now looks like this:
Record.hpp
--base.hpp
----controlled.hpp
----controller.hpp
----data.hpp
----effect.hpp
----extra.hpp
----node.hpp
Node.hpp has many extra dependencies because nifogre only includes it instead of each of these files.
That should be fixed.
10 years ago
scrawl
0bc840aadd
Add NumericEditBox widget
10 years ago
scrawl
6b65502557
Add properties for new widget classes to MyGUI plugin
10 years ago
scrawl
1afcc7adb5
Add imported font colors from openmw.cfg to MyGUI plugin
10 years ago
eroen
0738e862cb
Make GLOBAL_CONFIG_PATH, GLOBAL_DATA_PATH configurable
10 years ago
Sebastian Wick
41094a8641
the global config path is not always $prefix/etc, so just define the whole path in the build system
10 years ago
Sebastian Wick
2ae8158ee9
SYSCONFDIR and LinuxPath should work with different install prefixs
10 years ago
Marc Zinnschlag
d1d861e1be
Merge branch 'run'
...
Conflicts:
apps/opencs/model/world/columns.cpp
apps/opencs/model/world/columns.hpp
apps/opencs/model/world/data.cpp
components/CMakeLists.txt
10 years ago
scrawl
c6bcd75058
Add various custom widgets used in OpenMW to the MyGUI plugin
10 years ago
scrawl
ee3b1e800c
Add FontLoader and transparent BG texture to the MyGUI plugin
10 years ago
scrawl
ecfc2ff5d0
Add a MyGUI plugin to register OpenMW resources, to use with MyGUI's standalone tools
10 years ago
Arthur Moore
8be6aefd95
Moved functions from niffile.cpp to where they belong.
...
Also cleaned up some #includes
Removed a few asserts. Vector already throws an out_of_range error.
11 years ago
scrawl
2b407a9995
Refactor NIF cache
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- Remove broken cache locking mechanism
This was supposed to unload NIFFiles after a cell transition completes, but it was never working due to a mistake on the line if (--sLockLevel), should have been if (--sLockLevel == 0). Repairing this would increase load times (NIF files would have to be reloaded more frequently), so just removed it for now.
- Decouple cache from NIFFile (now a new nifcache component)
- Add API for future background loading
- Provide a reliable way (SharedPtr) to hold on to loaded NIFFiles. This will be useful to avoid deep copies of keyframe and text key data, which is currently a performance bottleneck.
11 years ago
Marc Zinnschlag
232c6c9ad3
Merge branch 'scriptedit' into run
11 years ago
scrawl
360c7f863c
Store magic effect Base values in savegame ( Fixes #1489 )
11 years ago
scrawl
e2ee3b2497
Merge branch 'master' of https://github.com/OpenMW/openmw
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Conflicts:
apps/openmw/mwrender/terrainstorage.cpp
11 years ago
MiroslavR
4d403ed747
Rename and move functions for texture path correction
11 years ago
scrawl
8c26f802e6
Move terrain grid implementation to a component so the editor can use it (Feature #1597 )
11 years ago
scrawl
982453d4f6
Move ESM terrain data handler to esmterrain component so it can be used by the editor (Feature #1597 )
11 years ago
root
713787d92f
fix v7
11 years ago
root
d8772156a7
fixe all code v 2
11 years ago
Marc Zinnschlag
30f114873d
added debug profile record
11 years ago
Marc Zinnschlag
c9cd7fb6b7
Merge branch 'scripts'
11 years ago
Marc Zinnschlag
aa8c0bccb4
added new argument type: z (optional, any)
11 years ago
scrawl
2a510573b8
Remove unused implementation file
11 years ago
scrawl
e25fa6c157
Refactor non-distant land terrain path to a grid based implementation ( Fixes #1562 )
11 years ago
scrawl
a54ac579a5
Savegame: Store AiSequence
11 years ago
pvdk
38d825b004
Merge remote-tracking branch 'upstream/master' into wizard
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Conflicts:
CMakeLists.txt
apps/launcher/maindialog.cpp
11 years ago
scrawl
e266aff561
Savegame: store projectiles
11 years ago
scrawl
b3735981d6
Remove unused file_finder
11 years ago
scrawl
a76e391ad0
Savegame: store door movement state ( Closes #747 )
11 years ago
scrawl
471bbd0021
Savegame: store levelled creature state and move to actorIds
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(Closes #1332 )
11 years ago
scrawl
9052cc4a57
Savegame: store ActiveSpells
11 years ago
scrawl
6cc691115b
Savegame: store most of CreatureStats
11 years ago
scrawl
a4a9794417
Savegame: store fog of war ( Closes #1177 )
11 years ago
scrawl
8560b43464
Move to esm component
11 years ago
scrawl
262e959699
Remove unused slice_array
11 years ago
pvdk
ef38fae09d
Merge remote-tracking branch 'upstream/master' into wizard
11 years ago
Marc Zinnschlag
1b6b4e3442
Merge remote-tracking branch 'slothlife/weather_save'
11 years ago
slothlife
6eab9c5179
Move weather state save/load to a new class
11 years ago
pvdk
8fe837ae6e
Merge remote-tracking branch 'upstream/master' into wizard
11 years ago
Marc Zinnschlag
2de862126a
moved resources group creation from Engine to bsa component
11 years ago
scrawl
d0f98103e4
Terrain: re-added "distant land=off" path
...
Still a hack, but the overhead of building and traversing the quad tree appears negligible.
11 years ago
scrawl
97c3efb3ba
Terrain: decoupled Chunk from QuadTreeNode.
11 years ago
scrawl
64c9932597
Terrain: remove hard dependency on shiny - can now be compiled without it (fixed function)
11 years ago
pvdk
3792b301e9
Wizard now runs the ini-importer to import settings from Morrowind.ini
11 years ago
pvdk
c54217d008
Merge remote-tracking branch 'upstream/master' into HEAD
...
Conflicts:
CMakeLists.txt
components/CMakeLists.txt
components/config/gamesettings.cpp
11 years ago
Marc Zinnschlag
9788bbcab9
partially store creature state in saved game files (only attributes and dynamics for now)
11 years ago