Commit Graph

582 Commits (master)

Author SHA1 Message Date
Marc Zinnschlag 64d6ee26bd changed OGRE framelistener function from frameStarted to frameRenderingQueued 14 years ago
Marc Zinnschlag f773cf27cb replaced old movement input system 14 years ago
Marc Zinnschlag 36cb10572a fixed tab problem 14 years ago
Star-Demon 588e6e9995 Fixed a syntax error! Oops! 14 years ago
Star-Demon 09023bb853 Toggle now toggles, conventions... 14 years ago
Star-Demon 962b8c9781 Cleaned up inputmanager, tightened up player.exectueAutoMove() 14 years ago
Star-Demon 1bc9a46c6b Cleaned up and changed executeAutoMove() 14 years ago
Star-Demon 90e6029bad Fixed object reference error in player gets 14 years ago
Star-Demon 1a56ef9a67 More AutoMove, now including walking - ready for a look and then test 14 years ago
Star-Demon 5aec3815fd The player should now be able to run AND walk... 14 years ago
Star-Demon f96f53484c More AutoMove stuff, Sneak bools, cleaning 14 years ago
Star-Demon 60c9c31c7a Silly error Fixed in binding 14 years ago
Star-Demon bfcfcecab6 Most of AutoMove finished - just needs some speed in Player class. 14 years ago
Star-Demon 3ab4a4487f Sneak State, Bound Sneak and AutoMove, began outlining AutoMove 14 years ago
Star-Demon 43c33ee85f Merge remote branch 'zinnschlag/master' 14 years ago
Star-Demon e98eef8cd3 corrected grammar for merge 14 years ago
Marc Zinnschlag f01a3d5e35 split Player class into a MWWorld and a MWRender component 14 years ago
Marc Zinnschlag 4a12be11bf moved PlayerPos class from MWRender to MWWorld and renamed it to Player 14 years ago
Star-Demon fec90122c3 Added enumerated States to inputmanager to handle future standard actions. 14 years ago
Jan Borsodi 16aa13721a Updated all dialogs to use a garbage list for postponed cleanup, this list is cleared in update() which is called for each frame.
Fixed incorrect code in onCreateClassDialogBack, should use set class from pickClassDialog.
Add private method setGuiMode() which calls the input manager, updated all gui-mode changes in WindowManager to use that.
14 years ago
Jan Borsodi 1907aeb6c6 The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager.
At some point the gui mode code should be moved to a class that handles all game mode (engine?).
15 years ago
Marc Zinnschlag 2d695cc806 routed activate signal from input sub-system to engine-class 15 years ago
Armin Preiml c000bfb43d moved object focus code to mwscene 15 years ago
Armin Preiml b50c7e0788 Some experimental implementation of a RaySceneQuery. 15 years ago
Nicolay Korslund 5ff9344a87 Finished console GUI window 15 years ago
Nicolay Korslund c61212202b Moved mwgui/ back to apps/openmw/. Fixed mouse position bug. 15 years ago
Nicolay Korslund 608ddd0a58 Splitt inputmanager into hpp/cpp 15 years ago
Nicolay Korslund c84672a560 Added MyGUI to OpenMW, fully working (with events and script hooks) 15 years ago
Nicolay Korslund 13d3f9c87e Integrated OpenEngine, replaces entire components/engine/ directory. 15 years ago
Nicolay Korslund 259908013e Started integrating OE (NO-COMPILE) 15 years ago
Marc Zinnschlag c7f76f51fb added --debug option and finally cleaned up the merge mess 15 years ago
Marc Zinnschlag e4f85cb3e6 directory structure reorganisation (still missing the mangle stuff) 15 years ago