greye
6f87c0c36d
preview mode, advanced vanity support
13 years ago
greye
fe1a9ac3c5
poor camera with some fixes
13 years ago
greye
c46eeaa100
initial 3d-person camera support
13 years ago
scrawl
f9efd543e4
use float for the mouse position tracking, should be more accurate for sensitivity multipliers != 1
13 years ago
scrawl
67577c6192
UI cursor & camera sensitivity sliders
13 years ago
scrawl
c7b8787c32
"reset to defaults" button, invert y axis button
13 years ago
scrawl
bc6e4feedc
hotkey window first version
13 years ago
scrawl
976ad7a301
key defaults specified in the code now, required in order to keep the configuration files valid across multiple versions of openmw
13 years ago
scrawl
90f1d9c2f2
OSX suggestion by corristo
13 years ago
scrawl
86d6f190bf
Input system rewrite
13 years ago
Marc Zinnschlag
88e70cb5bd
Merge branch 'decouple'
13 years ago
Marc Zinnschlag
6534c2a55a
Issue #107 : WindowManager is accessed only through the interface class from now on
13 years ago
Marc Zinnschlag
0231533d05
Issue #107 : InputManager is accessed only through the interface class from now on
13 years ago
scrawl
2ebf4721d1
small main menu fix
13 years ago
scrawl
44ff31b50a
removed world exit methods
13 years ago
scrawl
f72956b918
- added a simple main menu (with Return, Options and Exit buttons)
...
- removed OEngine::ExitListener (what a terrible abuse of framelisteners)
13 years ago
greye
6b996d8c34
fix disabled camera on start
13 years ago
greye
378fcc2460
fix DisablePlayerControl logic
13 years ago
greye
1511eb3549
implemented enable/disable player looking switch
13 years ago
greye
a2d87d5f5b
added camera flip control, fixed input rotation axis
13 years ago
greye
ec9cf4d3c6
rotateObject() added, input system rewritten
13 years ago
greye
16ad97610d
add support for some scripting player control switches
13 years ago
Marc Zinnschlag
fe86ce5a2c
DrawState workaround
13 years ago
Marc Zinnschlag
771863e73b
Issue #324 : Started turning NpcStats into a proper class; fixed a cmake script bug; fixed a namespace issue
13 years ago
scrawl
14f4f09f83
proper resolution switching (reposition GUI & adjust mouse clipping region)
13 years ago
scrawl
51b8a76a68
merged by branches together, starting with alchemy window
...
Merge branch 'guimode_stacking' into next
Conflicts:
apps/openmw/mwgui/mode.hpp
13 years ago
scrawl
6ea7bdb224
vsync & fps buttons, sound volume apply fix
13 years ago
scrawl
7ebbc099b3
allow stacking gui modes
13 years ago
scrawl
313294c522
settings window (hotkey F2) which does nothing. Yay!
13 years ago
scrawl
7fbee0d488
use MyGUI::InputManager instead of MWInputManager to detect ctrl/shift
13 years ago
scrawl
320cc7d020
implemented ctrl and shift-keys for item drag&drop (take all, take 1)
13 years ago
scrawl
d266b4fe87
hide the cursor during drag&drop and don't allow hotkeys that change guimode
13 years ago
scrawl
ad5753ba91
Merge branch 'master' of https://github.com/zinnschlag/openmw into gui
13 years ago
scrawl
dd8c66b479
notification when screenshot was taken
13 years ago
scrawl
4655ec94f0
Merge branch 'master' into physicsaedra2 & fix warnings
...
Conflicts:
apps/openmw/mwworld/scene.cpp
13 years ago
scrawl
4949576984
disable some player controls in gui mode
13 years ago
scrawl
75b336baea
Merge branch 'physicsaedra2' of https://github.com/jhooks1/openmw into physicsaedra2
...
Conflicts:
apps/openmw/mwinput/inputmanager.cpp
apps/openmw/mwworld/player.cpp
libs/openengine/bullet/physic.cpp
13 years ago
Jason Hooks
1ce759af06
Merging in master
13 years ago
scrawl
f2fae770d4
Merge branch 'master' into physicsaedra2
...
Conflicts:
apps/openmw/mwworld/player.cpp
13 years ago
scrawl
e3486931ae
F10 hotkey toggle FPS
13 years ago
scrawl
9e1a9e5758
Merge branch 'master' into physicsaedra2
...
Conflicts:
apps/openmw/mwinput/inputmanager.cpp
libs/openengine/bullet/physic.cpp
13 years ago
Aleksandar Jovanov
15526d6110
only fists support lacks
13 years ago
Aleksandar Jovanov
c1afd534fc
all stuff added
13 years ago
Aleksandar Jovanov
b4ee01e691
missing file
13 years ago
Marc Zinnschlag
8bf9b371c7
removed remains of input framelistener
13 years ago
scrawl
a3151fe525
fixed input handling priority in the main loop
13 years ago
Jason Hooks
18a139cd66
adding up and down move buttons
13 years ago
Marc Zinnschlag
bc71fb47e0
minor fix
13 years ago
Pieter van der Kloet
17b1546dc1
Changed the way screenshots are created (Bug #191 )
13 years ago
gugus
bc51ba5a38
Add the journal window (J key). It's still not in the right position.
13 years ago
Marc Zinnschlag
64d6ee26bd
changed OGRE framelistener function from frameStarted to frameRenderingQueued
14 years ago
Marc Zinnschlag
f773cf27cb
replaced old movement input system
14 years ago
Marc Zinnschlag
36cb10572a
fixed tab problem
14 years ago
Star-Demon
588e6e9995
Fixed a syntax error! Oops!
14 years ago
Star-Demon
09023bb853
Toggle now toggles, conventions...
14 years ago
Star-Demon
962b8c9781
Cleaned up inputmanager, tightened up player.exectueAutoMove()
14 years ago
Star-Demon
1bc9a46c6b
Cleaned up and changed executeAutoMove()
14 years ago
Star-Demon
90e6029bad
Fixed object reference error in player gets
14 years ago
Star-Demon
1a56ef9a67
More AutoMove, now including walking - ready for a look and then test
14 years ago
Star-Demon
5aec3815fd
The player should now be able to run AND walk...
14 years ago
Star-Demon
f96f53484c
More AutoMove stuff, Sneak bools, cleaning
14 years ago
Star-Demon
60c9c31c7a
Silly error Fixed in binding
14 years ago
Star-Demon
bfcfcecab6
Most of AutoMove finished - just needs some speed in Player class.
14 years ago
Star-Demon
3ab4a4487f
Sneak State, Bound Sneak and AutoMove, began outlining AutoMove
14 years ago
Star-Demon
43c33ee85f
Merge remote branch 'zinnschlag/master'
14 years ago
Star-Demon
e98eef8cd3
corrected grammar for merge
14 years ago
Marc Zinnschlag
f01a3d5e35
split Player class into a MWWorld and a MWRender component
14 years ago
Marc Zinnschlag
4a12be11bf
moved PlayerPos class from MWRender to MWWorld and renamed it to Player
14 years ago
Star-Demon
fec90122c3
Added enumerated States to inputmanager to handle future standard actions.
14 years ago
Jan Borsodi
16aa13721a
Updated all dialogs to use a garbage list for postponed cleanup, this list is cleared in update() which is called for each frame.
...
Fixed incorrect code in onCreateClassDialogBack, should use set class from pickClassDialog.
Add private method setGuiMode() which calls the input manager, updated all gui-mode changes in WindowManager to use that.
14 years ago
Jan Borsodi
1907aeb6c6
The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager.
...
At some point the gui mode code should be moved to a class that handles all game mode (engine?).
15 years ago
Marc Zinnschlag
2d695cc806
routed activate signal from input sub-system to engine-class
15 years ago
Armin Preiml
c000bfb43d
moved object focus code to mwscene
15 years ago
Armin Preiml
b50c7e0788
Some experimental implementation of a RaySceneQuery.
15 years ago
Nicolay Korslund
5ff9344a87
Finished console GUI window
15 years ago
Nicolay Korslund
c61212202b
Moved mwgui/ back to apps/openmw/. Fixed mouse position bug.
15 years ago
Nicolay Korslund
608ddd0a58
Splitt inputmanager into hpp/cpp
15 years ago
Nicolay Korslund
c84672a560
Added MyGUI to OpenMW, fully working (with events and script hooks)
15 years ago
Nicolay Korslund
13d3f9c87e
Integrated OpenEngine, replaces entire components/engine/ directory.
15 years ago
Nicolay Korslund
259908013e
Started integrating OE (NO-COMPILE)
15 years ago
Marc Zinnschlag
c7f76f51fb
added --debug option and finally cleaned up the merge mess
15 years ago
Marc Zinnschlag
e4f85cb3e6
directory structure reorganisation (still missing the mangle stuff)
15 years ago