Chris Robinson
fd37a4827c
Enforce a 15MB limit on the sound buffer cache
13 years ago
Chris Robinson
6c45d6668b
Cache OpenAL buffers for easy reuse
13 years ago
Chris Robinson
91821ccd8c
Add the sound stream to the thread after resetting the mIsFinished flag
13 years ago
Chris Robinson
db46bf39b3
Add a rewind method to the sound decoder
13 years ago
Chris Robinson
afa2cb6de7
Stop trying to read decoded audio once it's finished
13 years ago
Chris Robinson
4f69972a9c
Add a method to stream a sound in 3D
13 years ago
Chris Robinson
ae8218bf03
Allocate OpenAL sources when opening the device
...
This allows sources to be more efficiently retrieved and returned
13 years ago
Chris Robinson
8f9d4ff841
Use 6 125ms buffers for OpenAL streams
13 years ago
Chris Robinson
dc6354b2f9
Add functions to get string names for sample types and channel configs
13 years ago
Chris Robinson
4a0b5b7918
Increase the sound stream thread sleep time to 50ms
13 years ago
Chris Robinson
4698e8c0a2
Make the sound stream thread object per-device
13 years ago
Chris Robinson
2c27827e4f
Add some comment markers to the OpenAL sound classes
13 years ago
Chris Robinson
e234b90173
Use a loop to find the OpenAL format from the decoder format
13 years ago
Chris Robinson
6a256d3993
Make sure the OpenAL stream list is clear before shutting down
13 years ago
Chris Robinson
7194114669
Use a background thread to keep OpenAL streams fed
...
Maybe this could be moved to the SoundManager instead of in OpenAL, but it's
good enough for now.
13 years ago
Chris Robinson
b938fd7b36
Make the sound output init return void
13 years ago
Chris Robinson
1965b5bc79
Rename some Sound class member functions
13 years ago
Chris Robinson
403e51cef3
Move the sample type and channel config enums to MWSound and give use appropriate names for the values
13 years ago
Chris Robinson
efae7dfe83
Rename some sound decoder class member variables and functions
13 years ago
Chris Robinson
9656456d30
Make sure the sound decoders are closed when they're finished with
13 years ago
Chris Robinson
362e254720
Rename some more sound class member variables and functions
13 years ago
Chris Robinson
2f92559fc7
Use OpenAL's linear attenuation model
...
We should use the inverse distance clamped model (the default), but we first
need to handle muting sounds that are beyond their max distance. Linear
attenuation doesn't give a proper rolloff, but it makes the sounds silent at
max distance.
13 years ago
Chris Robinson
f7ac94d686
Pass the new position to the sound update method
13 years ago
Chris Robinson
44fc204864
Avoid passing a sound decoder to the play methods
13 years ago
Chris Robinson
7160d20db3
Be more consistent with the vector orientations given the sound handler
13 years ago
Chris Robinson
87adf6002a
Fix a copy-paste typo in the openal output
13 years ago
Chris Robinson
5563f583ff
Add and implement methods to update tracked sounds on an object
13 years ago
Chris Robinson
979ae89aab
Pass volume and pitch parameters to streamed sounds
13 years ago
Chris Robinson
cac07d0fbf
Remove some unnecessary methods
13 years ago
Chris Robinson
d57051375d
Implement non-streaming sounds with OpenAL
13 years ago
Chris Robinson
656863ec6e
Add functions to play sounds
13 years ago
Chris Robinson
a46f8ced05
Keep the sound output's listener updated with the camera position
13 years ago
Chris Robinson
2dabdcb9e5
Add a function to update the sound listener
13 years ago
Chris Robinson
2429755bf1
Make the sound's Play method return void
13 years ago
Chris Robinson
caf5d71d44
Make the sound decoder's Open method return void
...
Errors are thrown, not returned
13 years ago
Chris Robinson
1b41987e18
Move OpenAL_SoundStream function definitions out of the class
13 years ago
Chris Robinson
1ade01edc8
Add a function to stream sounds
13 years ago
Chris Robinson
1322b1e160
Move Sound_Output's definition to a separate header
13 years ago
Chris Robinson
45b612ab3b
Add a skeleton output classs using OpenAL
13 years ago