David Cernat
3222afc8b7
[General] Implement PlayerCooldowns packet
...
Although this packet may be used for other kinds of cooldowns in the future, it currently only handles cooldowns for magical powers.
4 years ago
David Cernat
a1142a8fb5
[General] Renamed unused PlayerActiveSkills into PlayerSpellsActive
5 years ago
David Cernat
980edac942
[General] Rename PlayerTeam into PlayerAlly
...
Considering that you can be allies with someone without being allied to their allies, changing the name makes the system more intuitive.
5 years ago
David Cernat
753e310dd4
[General] Implement PlayerTeam packet
5 years ago
David Cernat
20d1e7654c
[General] Create SystemPacket category and move Handshake packet to it
5 years ago
David Cernat
d163f1b6da
[General] Turn WorldKillCount into a Worldstate packet
...
Rename the old WorldKillCount that was a Player packet into PlayerPlaceholder. Rename the unused CellCreate that was a Worldstate packet into WorldKillCount. On the server, move kill count-related script functions from QuestFunctions to WorldstateFunctions.
5 years ago
David Cernat
9350e1d484
[General] Split up Attack packets into Attack and Cast ones
...
Create an entirely new PlayerCast packet for that purpose, but rename the already existing but unused ActorInteraction into ActorCast.
5 years ago
David Cernat
8df08c7d10
[General] Implement PlayerItemUse packet
...
Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it.
6 years ago
David Cernat
9823a77bf2
[General] Turn PlayerRegionAuthority into WorldRegionAuthority
...
WorldRegionAuthority is a Worldstate packet.
7 years ago
David Cernat
0b5cb15f71
[General] Turn GameWeather into WorldWeather, now a WorldstatePacket
7 years ago
David Cernat
3649cf553f
[General] Rename PlayerKillCount into WorldKillCount
...
This should clarify the real meaning of the packet and its associated event.
The event itself has been renamed from OnPlayerKillCount to OnWorldKillCount.
7 years ago
David Cernat
61da0d2475
[General] Turn PlayerInteraction into PlayerInput
7 years ago
David Cernat
a471f5e452
[General] Turn CellCreate into a Worldstate packet
7 years ago
David Cernat
72862dc255
[General] Turn PlayerMap into WorldMap, now a Worldstate packet
7 years ago
David Cernat
0be6de6607
[General] Turn RecordDynamic into a Worldstate packet
7 years ago
David Cernat
5af1150ab2
[General] Turn GameTime into a Worldstate packet
7 years ago
David Cernat
3d80e2db62
[General] Add placeholders for new packet types, part 2
7 years ago
David Cernat
02af7f6ba1
[General] Add placeholders for new packet types
7 years ago
David Cernat
50d5fffb7f
[General] Add and implement PlayerQuickKeys packet
7 years ago
David Cernat
43a3daf0aa
[General] Add & implement PlayerShapeshift packet for werewolf states
8 years ago
David Cernat
3529f9b090
[General] Add placeholders for PlayerJail, ObjectState & ConsoleCommand
8 years ago
Koncord
2b1b4ce2f1
[General] Update PacketControllers to C++11
8 years ago
David Cernat
ebf7740969
[General] Repurpose GameConsole packet as GameSettings & add difficulty to it
8 years ago
David Cernat
5b23da8e1c
[General] Rename unused PlayerRegionChange packet into PlayerKillCount
8 years ago
David Cernat
27148ce9eb
[General] Add placeholders for 12 new packets, to be implemented soon
...
Additionally, make it slightly clearer who created which previously existing packets.
8 years ago
Koncord
24d4e1c222
[General] Remove useless PacketSendMyID
8 years ago
David Cernat
08de349133
[General] Add placeholders for PlayerTopic & ObjectTrap packets
8 years ago
David Cernat
ad388c7e12
[General] Add placeholders for ActorEquipment & PlayerFaction packets
...
Also reorder packets and packet processors.
8 years ago
David Cernat
7b07d6651f
[General] Add and use PlayerBounty packet and matching script functions
8 years ago
David Cernat
870886192b
[General] Rename DYNAMICSTATS into STATS_DYNAMIC
8 years ago
David Cernat
e7960eee76
[General] Rename DrawState packets into AnimFlags ones for clarity
8 years ago
David Cernat
5c269a5f8d
[General] Rename ID_GAME_DIE and ID_GAME_RESURRECT
8 years ago
David Cernat
04d45b9dbb
[General] Rename packets to show they are for players only, not NPCs
8 years ago
David Cernat
6328ffb9aa
[General] In ID_GAME_ATTRIBUTE & ID_GAME_SKILL, rename GAME into PLAYER
8 years ago
David Cernat
244da19a51
[General] Turn ID_PLAYER_CELL_LOAD into ID_PLAYER_CELL_STATE for clarity
8 years ago
David Cernat
1d9c6ddd81
[General] Add placeholders for the new packet ID_PLAYER_CELL_LOAD
8 years ago
David Cernat
e9b22814b9
Create placeholder for ID_GAME_JOURNAL
8 years ago
David Cernat
a69f294ef0
Rename ID_GAME_CELL into ID_PLAYER_CELL_CHANGE
8 years ago
Koncord
7b3e487f91
Register packet ActiveSkills in packet controller
8 years ago
David Cernat
6ea5f08e9c
Create placeholder for ID_GAME_SPELLBOOK
8 years ago
Koncord
37e9cafbf7
Add new API function: SetConsoleAllow
...
example:
tes3mp.SetConsoleAllow(pid, 0) -- disallow console to the player
The console is allowed by default
8 years ago
David Cernat
c639337842
Merge with tes3mp-packetexpansion by fixing conflicts
...
# Conflicts:
# apps/openmw-mp/Networking.cpp
# apps/openmw/mwmp/Networking.cpp
# components/CMakeLists.txt
# components/openmw-mp/NetworkMessages.hpp
# components/openmw-mp/PacketsController.cpp
8 years ago
David Cernat
f0fa5e8771
Add ContainsPacket method to packet controllers
8 years ago
David Cernat
790d41e278
Move PlayerPackets into their own subfolder
8 years ago
David Cernat
d2212ef80b
Rename PacketsController into PlayerPacketController
8 years ago