scrawl
50e31877ab
Fix crash when northmarker has been disabled (Bug #2230 )
10 years ago
scrawl
2f0793390f
Fix cut off text for some widgets in the stats window
10 years ago
Marc Zinnschlag
2fa0764c89
Merge remote-tracking branch 'swick/master'
10 years ago
Marc Zinnschlag
5f8b8b127c
Merge remote-tracking branch 'psi29a/clang_lintian'
10 years ago
Marc Zinnschlag
da722a5cf1
Merge remote-tracking branch 'miroslavr/master'
10 years ago
Sebastian Wick
764cd9ca16
disable "window border" setting in the ingame settings UI if fullscreen is enabled
10 years ago
scrawl
6f72989cb1
SpellModel, SortFilterItemModel: case insensitive sorting
10 years ago
scrawl
2e5e7370ba
Adjust default angle, FOV and viewport of character preview ( Fixes #2220 )
10 years ago
scrawl
9a1bde684f
Sort class list in select class dialog
10 years ago
scrawl
768c4a5757
Update crime response to pickpocket attempts (thanks Hrnchamd)
10 years ago
scrawl
b8fa73dfa9
Preserve record ordering in Store
...
This fixes the default head/hair used for some races in the chargen UI.
10 years ago
scrawl
5d7dcafa53
Make local map widget size configurable
10 years ago
scrawl
a47de06492
Make local map resolution configurable and use lower default value
...
This seems to be the resolution the original engine is using. The change also significantly reduces cell loading time.
10 years ago
scrawl
7f0d71f8f4
Swap use of iDispAttackMod/fDispAttacking (thanks Hrnchamd)
10 years ago
scrawl
59f21c6105
Use "hair" as filter for PRT_Hair parts ( Fixes #2218 )
10 years ago
scrawl
d55fe43fc9
Support animation groups for Light and Door objects ( Fixes #2039 )
10 years ago
scrawl
019cd96719
Stop AiPursue when target has invisibility or chameleon>=75
10 years ago
scrawl
e5de253169
Use maximum step size of 62 units for stepping down ( Fixes #1809 )
10 years ago
scrawl
edc128572d
Add MWMechanics::Actor class for temporary actor state, move AiState there
10 years ago
scrawl
42d63a4eb2
Fix position flicker after an animation ends
10 years ago
scrawl
8bc7eb5530
PlayGroup: Don't loop animations with no loop keys ( Fixes #2223 )
10 years ago
scrawl
9e5dfb6e98
Update crime system according to research wiki for more accurate attack responses
10 years ago
scrawl
2410d79410
Fix iFightAttack and iFightAttacking being swapped
...
Looks like the research wiki page was incorrect, the higher value (iFightAttack) being for the victim makes more sense, is consistent with iDispAttackMod/fDispAttacking, and seems to be how the original game behaves as well.
10 years ago
scrawl
e73e975291
Fix player being able to activate objects when knocked out
10 years ago
scrawl
3912ee2b1d
Fix faction rank not being set on items in faction-owned containers
10 years ago
scrawl
0081a68376
Use fMagicStartIconBlink for spell effect indicator fading
10 years ago
scrawl
877e07823d
Fix incorrect sound for spell creation success
10 years ago
scrawl
fb542a64ec
Merchant items should be restocked instantly
10 years ago
scrawl
1bcc4430e0
Fix owner not getting set on restocked items
10 years ago
scrawl
9ed71765a9
Fix deleted containers showing in merchant inventories
10 years ago
scrawl
f3738e9a98
Say an "intruder" voice dialogue for trespassing crimes ( Fixes #1082 )
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Seems to be broken in the original engine, but according to the TES-CS help this is how the intruder voices should be used. There are legitimate entries for "intruder" in the game's files, so we might as well use them.
10 years ago
scrawl
37e11b7272
Adjust loading box size for large captions
10 years ago
scrawl
866fdfe8bd
Crime system improvements
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- If someone saw the crime, they will notify everyone else in range, even if the Alarm rating of the witness is 0.
- Pickpocket and selling stolen items now works properly, i.e. honors the victim's Alarm rating instead of always being reported.
10 years ago
scrawl
307b84e9f6
Add enemy health bar fading and use relevant GMSTs
10 years ago
scrawl
1910327469
Implement disposition changes due to crimes
10 years ago
scrawl
cc9af9562b
Function_CreatureTargetted should return '2' for werewolfs
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This makes NPCs say the correct attack voice files when fighting a werewolf.
10 years ago
scrawl
efa9ff3a76
Fix incorrect implementation of iWerewolfBounty
10 years ago
scrawl
35d2bfabca
Adjust NPC response to pickpocket attempts ( Fixes #2219 )
10 years ago
scrawl
4aed5158cc
Support region names in cell dialogue filter ( Fixes #2113 )
10 years ago
scrawl
105f0f8716
Head tracking: don't look at dead actors
10 years ago
scrawl
8a210c49e9
Improve AI prioritising health potions
10 years ago
scrawl
a29abb85f1
Fix ItemView sizing bug
10 years ago
scrawl
f931ba2efc
Fix some static analysis issues (coverity)
10 years ago
scrawl
1b9209df4a
Allow blocking of hand-to-hand attacks
10 years ago
Sebastian Wick
e85df00158
change setting "borderless" to "window border"
...
set window border on setting changes
disable window border checkbox in the launcher if fullscreen is enabled
10 years ago
MiroslavR
3cc32b641a
Fix some memory leaks
10 years ago
Bret Curtis
45299abe99
make it C98 compat
10 years ago
Bret Curtis
dcfadeb51a
fix typo and annoying gcc/clang unused return values in crash catcher
10 years ago
Sebastian Wick
639fbfad0b
make borderless setting available to the UI
10 years ago
MiroslavR
c796589420
Allow adding multiple Attribute/Skill effects in spell making ( Fixes #2224 )
10 years ago
Alexander "Ace" Olofsson
462b41a3a8
Missing files, aka; Why you shouldn't stresscommit
10 years ago
Alexander "Ace" Olofsson
0af5c7b379
Starting to clean up some heavy includes
10 years ago
Marc Zinnschlag
057d0913d6
Merge branch 'scriptfixes'
10 years ago
Marc Zinnschlag
a6d30bc2e3
consider --script-warn when running with --script-all-dialogue
10 years ago
Marc Zinnschlag
899ae763e6
fixing a travis build problem
10 years ago
scrawl
c2771bc8ab
Head tracking fix
10 years ago
scrawl
31d28e727f
Implement leveled list script functions ( Fixes #1546 )
10 years ago
scrawl
d642512f71
Error message fix
10 years ago
scrawl
88c5e1991c
Fix being able to stand on top of actors ( Fixes #1192 )
10 years ago
scrawl
d962f0918d
Implement NPC head tracking ( Fixes #1720 )
10 years ago
scrawl
b9e5aa9db6
Movement controller: Don't allow stepping up other actors
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This seems to fix issues with NPCs inadvertently being placed on top of a small creature while fighting it.
Note that jumping on top of actors is still possible (Bug #1192 )
10 years ago
scrawl
0dc9401269
Fix GUI crash due to outdated spells list
10 years ago
scrawl
ec00c830e5
Fix missing armor rating label update
10 years ago
scrawl
e4127aa491
Use space in ItemView more efficiently
10 years ago
scrawl
c7e1c0b595
Fix weapon cycle getting stuck for same item IDs
10 years ago
scrawl
935cccf974
Implement weapon/spell cycling hotkeys ( Fixes #1024 )
10 years ago
scrawl
4d5adfb5dd
Fix being able to use enchantments of items that failed to equip ( Fixes #2215 )
10 years ago
scrawl
4e0d16da8c
Take Scale field in creature record into account ( Fixes #2214 )
10 years ago
scrawl
79237d16a7
Refactor spell window to use model/view and remove duplicated code in QuickKeysMenu
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This should also improve window resizing performance, the widgets are now just resized instead of recreated.
10 years ago
scrawl
7abbca8be9
Merge branch 'master' of https://github.com/OpenMW/openmw
10 years ago
scrawl
2b78e9795d
Implement Calm effect removing combat packages ( Fixes #1985 )
10 years ago
scrawl
4f3995a4d8
Fix werewolf AI being able to use items
10 years ago
scrawl
4acc25f59c
Use SoundGen with no creature field as fallback
...
This fixes the adorable "thump" sounds in the Scrib's idle animation not playing.
10 years ago
scrawl
192626c6f5
SoundGen fix: use Original Creature field only if non-empty
10 years ago
MiroslavR
c5a604453e
Fix several book formatting issues ( Fixes #2204 )
10 years ago
scrawl
88a2e4c043
Graceful error handling for missing spells/factions ( Fixes #1825 , Bug #2176 , Bug #2203 )
10 years ago
Nik Dyonin
80c92789c2
Fix issue when killed NPC cannot be looted if it was in combat mode before killing.
10 years ago
Marc Zinnschlag
1f74d8cca5
Merge remote-tracking branch 'scrawl/scripttest'
10 years ago
scrawl
ba65c6cc7f
Add --script-all-dialogue switch to compile all dialogue scripts ( Fixes #1659 )
10 years ago
scrawl
2ebf328dec
Always print the failing dialogue script
...
These aren't usually very long, so printing them shouldn't spam the console by too much.
10 years ago
scrawl
ed6face4aa
Disable activation scripts for actors in combat
10 years ago
scrawl
60aa209144
Implement drowning when knocked out underwater ( Fixes #1228 )
10 years ago
scrawl
d034a079e6
Allow equipping twohanded weapon and shield at the same time ( Fixes #1785 )
...
The shield can be equipped, meaning armor rating and item enchantments apply, but can not be blocked with.
10 years ago
scrawl
bc85bb32c2
Fix vampirism magic effect not applying immediately ( Fixes #1984 )
10 years ago
scrawl
03da21f088
Remove redundant GUI element showing during loading screens
10 years ago
scrawl
e69cf11029
Hide tooltips during loading screens
10 years ago
scrawl
cf5fc60e86
Make ToggleMenus affect tooltips ( Fixes #1989 )
10 years ago
scrawl
f42420bc19
Use the Original Creature field for SoundGen lookups
10 years ago
scrawl
2601b26217
Merge branch 'master' of https://github.com/OpenMW/openmw
10 years ago
scrawl
7892ed35f3
PlaceItem, PlaceItemCell: Make sure references are placed above terrain (Bug #2078 )
10 years ago
scrawl
886903d70e
Implement HitAttemptOnMe function (Bug #2078 )
10 years ago
scrawl
5f00a3d5c3
Reset lastHitObject when it is retrieved rather than every frame
...
This seems to be how vanilla MW does it.
10 years ago
scrawl
a355550cab
Add support for NPCs with missing head/hair models ( Fixes #2078 )
10 years ago
scrawl
be16f1d0a5
Implement PcForce1stPerson, PcForce3rdPerson, PcGet3rdPerson (Bug #2078 )
10 years ago
scrawl
d955017079
Don't report script operation status via messageBox (Bug #1942 )
10 years ago
Marc Zinnschlag
912dcdc418
Merge remote-tracking branch 'scrawl/ptrupdate'
10 years ago
Marc Zinnschlag
7759f9f8f9
Merge remote-tracking branch 'scrawl/launcher'
10 years ago
Marc Zinnschlag
19bd07648b
Merge remote-tracking branch 'scrawl/pathgrid'
10 years ago
scrawl
ed2aa5a233
Fix crash caused by dangling baseNode pointer
10 years ago
scrawl
7e8ca3fff1
Fix object movement between cells producing a stale Ptr within the script execution (Bug #1942 )
10 years ago