Commit Graph

41 Commits (new-script-api)

Author SHA1 Message Date
Allofich 3780d94214 Cast LAND_SIZE to integer to avoid linking error 8 years ago
scrawl fd215caa02 Add local LandCache to cut down on store searches 8 years ago
scrawl 0756fc4ae6 Optimize getBlendmaps for the general case that most points are within the given cell 8 years ago
scrawl 81c9853fe9 Fix handling in getBlendmaps when the chunk is >1 ESM::Cell 8 years ago
scrawl b384087e28 Fix handling in fillVertexBuffers when the chunk is >1 ESM::Cell 8 years ago
scrawl 819860081f Remove custom bounding box 8 years ago
scrawl b1d4bb5708 Add CompositeMapRenderer
Temporarily render all terrain using composite maps for testing purposes
8 years ago
scrawl 0fc465da59 Store the min/max height in LandData 8 years ago
scrawl 80a0398f9d Load LandData into the LandObject to avoid threading conflicts when the same data is being loaded by two threads 8 years ago
scrawl 35d53acc65 Factor out terrain chunk loading/caching into a new resource manager 8 years ago
scrawl 9a3a64f0c4 Add resource manager for ESM::Land to allow data to be unloaded when no longer required 8 years ago
scrawl 29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
Allofich 0f20312012 Fix MSVC warnings 8 years ago
scrawl 157c11398d Add terrain parallax mapping 9 years ago
scrawl 27577ce765 Add ESM::Land::DEFAULT_HEIGHT 9 years ago
scrawl 0db7163363 Add specular mapping for terrain 9 years ago
scrawl 5cf2441b10 ShaderVisitor: support automatic recognition of normal maps based on file pattern
Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
9 years ago
scrawl 98848c752a Make getLayerInfo thread safe 9 years ago
scrawl fbd4ad9b0c Flip terrain textures 9 years ago
scrawl 62fe47b144 Load default terrain if there is none defined 9 years ago
scrawl 30cc633f2c Missing include fix 9 years ago
scrawl 35fa1f5865 Not found Land Textures are no longer a fatal error (Bug #3037)
Log warning message and show the default texture when encountering invalid ESM::LandTexture references.
9 years ago
scrawl 7ca8e45d5d Terrain: remove debug code 9 years ago
scrawl ef18f4217f Terrain: create 4x4 terrain chunks per ESM::Cell to improve performance
Improves performance because the number of splatting layers per chunk is reduced, and finer grained frustum culling can be done.
9 years ago
Marc Zinnschlag 69b9eadb52 refactored loading of land data 9 years ago
Marc Zinnschlag febf611c82 made return type of ESMTerrain::Storage::getLand const 9 years ago
scrawl b3f5ac5dbb Include cleanup 10 years ago
scrawl 0afc03b6b7 Build fix 10 years ago
scrawl cdd0623009 Terrain rendering 10 years ago
scrawl 236d628884 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/model/doc/document.cpp
	apps/opencs/model/doc/documentmanager.cpp
	components/CMakeLists.txt
	components/bsa/resources.cpp
	components/nif/data.hpp
	components/nif/node.cpp
	components/nifogre/mesh.hpp
	components/nifogre/ogrenifloader.cpp
	components/nifogre/particles.cpp
10 years ago
scrawl 79c2138e53 Port ResourceHelpers to new VFS 10 years ago
dteviot e197f5318b fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
scrawl 17e3069896 Minor efficiency fix 10 years ago
scrawl f6509fe53e Another crash fix for land record without data 10 years ago
scrawl e712b0353b Terrain refactoring, reduce game startup time and memory usage 10 years ago
scrawl f7e32a24c9 Fix terrain assertion 10 years ago
scrawl 7b4665c623 Terrain: documentation update 10 years ago
Thoronador 4d62541b62 fix usage of numeric_limits static functions min() and max()
Functions min() and max() of std::numeric_limits<T> are static
and can therefore be accessed via class name and :: operator.
10 years ago
scrawl e9ed0211c9 Attempt to fix Clang warnings 10 years ago
scrawl e2ee3b2497 Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwrender/terrainstorage.cpp
11 years ago
scrawl 982453d4f6 Move ESM terrain data handler to esmterrain component so it can be used by the editor (Feature #1597) 11 years ago