scrawl
0409e5a043
Use OSG_VERSION_GREATER_EQUAL / LESS_THAN rather than MIN_VERSION_REQUIRED (cosmetic change)
9 years ago
scrawl
f1ac408f35
Place Drawables directly in the scene graph when built with OSG 3.4
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OSG 3.4 adds the ability to place Drawables directly in the scene graph, without a Geode decorating them. Leveraging this should give a small performance boost, because the redundant Geodes increase culling overhead.
There is still an oustanding issue with the RemoveDrawableVisitor no longer working correctly, because Drawables can have multiple parents.
9 years ago
scrawl
35459f20d5
Refactor lighting mask
9 years ago
scrawl
bd8332d2b0
Remove default copyop argument for nodecallback copy constructors
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Works around a compiler warning with OSG 3.4:
warning: base class 'class osg::Callback' should be explicitly initialized in the copy constructor [-Wextra]
With no default argument for osg::CopyOp&, the compiler no longer sees the function as a real copy constructor and stops warning about the missing virtual initializations.
We don't care about this warning because there is nothing interesting to initialize in the osg::NodeCallback base anyway.
A proper fix for the warning would require to inserting OSG_VERSION conditional compiling all over the place, that is as long as we are still supporting OSG 3.2.
9 years ago
scrawl
1200ff9186
RigGeometry: fix incorrect bounding box in the first frame
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The default computeBound() was overriding the manually set bounding box.
9 years ago
scrawl
0210b87ffc
Revert "Fix LightSource crash"
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This reverts commit f336c6db87
.
Root cause should be fixed in next commit.
9 years ago
scrawl
c996702b56
Fix some uninitialised variables found by static analysis
9 years ago
scrawl
c23609e22b
Cache the light list in LightListCallback
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When multiple cameras are rendering, the later cameras can reuse the light lists from the first camera.
9 years ago
scrawl
fd1ccd21ff
Disable freezeOnCull for weather particles
9 years ago
scrawl
5ca0ae5232
Don't add the same AlphaFader to multiple nodes
9 years ago
scrawl
f336c6db87
Fix LightSource crash
9 years ago
scrawl
49df6b7450
LightManager: fix incorrect view matrix for RELATIVE_RF cameras
9 years ago
scrawl
6dff11f847
Duplicate code fix
9 years ago
scrawl
8552a9d82c
Add multiple camera support to LightManager
9 years ago
scrawl
8e69c80bf6
Add framenumber checks in various cull callbacks, so we don't update more than once per frame when multiple cameras are used
9 years ago
scrawl
f7e5a40143
Fix typo
9 years ago
scrawl
e9acd135a6
Update todo comment
9 years ago
scrawl
cda8a88f0d
Use DEEP_COPY_PRIMITIVES to work around problem in osg::Geometry copy constructor (Bug #2754 )
9 years ago
scrawl
b3f5ac5dbb
Include cleanup
10 years ago
scrawl
49c07de773
Merge pull request #643 from ace13/win-build-fix
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Fix build error and a pair of warnings
10 years ago
Alexander "Ace" Olofsson
aaaee74a4d
Fix the comments
10 years ago
scrawl
631cec7304
Take the radius of lights into account when sorting
10 years ago
scrawl
43f9c7f295
Skip the Update traversal for inactive skeletons
10 years ago
scrawl
aad8e7b6d0
Light culling fix
10 years ago
scrawl
18f4eaa8dc
Preliminary handling for overflowing light lists
10 years ago
scrawl
acf9fc2d37
Enable per-frame light list updates (Bug #2638 , Bug #2654 )
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The performance impact isn't so big anymore since the last commit.
10 years ago
scrawl
1d198a5592
Keep the light list StateSet cache for more than one frame
10 years ago
scrawl
b204396b57
Minor fix
10 years ago
scrawl
a1e74a35a2
Revert "Use the WorkQueue to update skinning"
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This reverts commit d52d0d9640
.
Moving to branch
10 years ago
scrawl
9c86d4f8bc
Race condition fix
10 years ago
scrawl
d52d0d9640
Use the WorkQueue to update skinning
10 years ago
scrawl
cc71e894e1
Add WorkQueue class
10 years ago
scrawl
9c9b83f8e2
Changes to compile with osg-svn 3.3.8
10 years ago
scrawl
5a7f2a4f1f
Restore light attenuation settings
10 years ago
scrawl
01944c33f5
Basic water rendering
10 years ago
scrawl
c85764b654
Wireframe mode
10 years ago
scrawl
fd50be0fb8
Restore various gameplay
10 years ago
scrawl
6231cd8557
RigGeometry clone fix
10 years ago
scrawl
a56d0e9cc3
ControllerVisitor fix
10 years ago
scrawl
668d365ef9
MorphGeometry copy fix
10 years ago
scrawl
5de24552a8
Leak fix
10 years ago
scrawl
3dcb167066
Map rendering
10 years ago
scrawl
da24e298ee
Fix -Wreorder warnings
10 years ago
scrawl
7882c3d7f0
Fix incorrect rotation for meshes with BoneOffset
10 years ago
scrawl
8d033f0558
Fix UpdateRigBounds not being copied properly
10 years ago
scrawl
8b768f4377
Minor fix for behaviour with non-existing LightManager
10 years ago
scrawl
b6cb73e6e8
Fix deep copying of controllers
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This fixes the cell loading crash.
10 years ago
scrawl
65f0195c71
Readded animated collision shape support
10 years ago
scrawl
15bdb7db01
transformBoundingSphere optimization
10 years ago
scrawl
a98dc78cc5
Bounds fix
10 years ago