Commit Graph

135 Commits (report)

Author SHA1 Message Date
scrawl a9b56eedc3 Support NIF "glow maps", which are basically an emissive channel. 12 years ago
scrawl 5625d73d84 Bump texture support 12 years ago
scrawl a39c129954 Clamp individual light attenuation at 1 12 years ago
scrawl 7beda509fe Lighting should be done in view space instead of object space, so that attenuation also works correctly for scaled objects 12 years ago
scrawl 11aed7474e Shadow cast on water 12 years ago
scrawl 83932ebfe8 HLSL shader fix 12 years ago
scrawl 7f8d659f3c Fix transparency sorting 12 years ago
scrawl ff30bef3b2 Mipmap fix 12 years ago
scrawl 2486ec6cb9 Material fixes (vertex colors, alpha) 12 years ago
scrawl f1d35b73b8 Cleanup 12 years ago
scrawl c9fefc7f5d Simpler, more lightweight underwater effect, changed colors to match vanilla better 12 years ago
scrawl ac0a23a68d Fix initialization problem 12 years ago
scrawl 8966e88050 Fix shadows 12 years ago
scrawl d4264353a3 Merge branch 'z-up' into graphics
Conflicts:
	apps/openmw/mwrender/localmap.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/water.cpp
	files/materials/water.shader
12 years ago
scrawl 284ba58e1e Z-up conversion: global map, shader fix 12 years ago
scrawl 2e7bc1a368 Z-up conversion: local map, fix tcg 12 years ago
scrawl 3ef952172d Z-up conversion: water, sky 12 years ago
scrawl 8aff033a0c Atmosphere no longer does "real" alpha blending to blend with the horizon, this is in preparation for proper underwater viewport BG / fog 12 years ago
scrawl 0d6a3367d3 Water shader no longer depends on object shaders being enabled 12 years ago
scrawl 7046e7ae3d Water fog fix 12 years ago
scrawl 01102f9c73 Don't emit if there wasn't enough movement 12 years ago
scrawl 6cceb04adf When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections. 12 years ago
scrawl 42883ec64b cleanup 12 years ago
scrawl 492e0f2ccf Switched objects shaders to vertex lighting, to accomodate badly placed lights in morrowind.
Fixed a very obvious land <-> water seam.
12 years ago
scrawl 499f3ac0d1 Slightly better ripple normal blending. Not physically accurate at all, but looks good. 12 years ago
scrawl 3772cd9257 Refraction can be disabled separately now 12 years ago
scrawl 0f37c24d5f Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics 12 years ago
scrawl e949765922 cloud blending now as before (0 -> 0.25 -> 1) 12 years ago
scrawl bf037b7d29 Removed problematic ModVertexAlpha method, now done in shader 12 years ago
scrawl 15e51b76de Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 12 years ago
scrawl a461b282c1 water ripples (experimental) 12 years ago
scrawl 55769aaf91 Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled 12 years ago
scrawl bd8d793fec Removing gamma correction due to caused inconsistencies. 12 years ago
scrawl 111e38ef25 Revert "fog now distance based instead of depth"
This reverts commit 7ee038fdd7.
12 years ago
scrawl a6c3e06e54 fixed fog in some cells 12 years ago
scrawl 44010974fc workaround for HLSL error X4579 12 years ago
scrawl 9f821e5df2 fix shaders 12 years ago
scrawl f154031e54 last bits of the gui 12 years ago
scrawl 7ee038fdd7 fog now distance based instead of depth 12 years ago
scrawl dbf59d14dc water gamma correction 12 years ago
scrawl d9f6072f02 gamma correct rendering & adjustment setting 12 years ago
scrawl 6ac2a12296 item selection working on the preview 12 years ago
scrawl 4ae0a5c02e fix silhouettes around objects above the water 13 years ago
scrawl 8ac2d11f56 changed shading to be more like MW (completely replace material ambient with vertex colors if present), fixes some too dark daedric ruins 13 years ago
scrawl 993c7150dc tweaked depth bias 13 years ago
scrawl 15a16aeba1 Fixed DirectX HLSL shaders and re-enabled them in the gui 13 years ago
scrawl 37c7becb07 some potential compability fixes 13 years ago
scrawl 3feb4ce61b terrain lod morph fix 13 years ago
scrawl 8c8228a15c fix terrain num lights setting 13 years ago
scrawl a70f93b024 fix "Crash when running openmw with --start="XYZ", remove HLSL for windows 13 years ago
scrawl 9f9183ff73 depth bias 13 years ago
scrawl bc7876e980 use alpha map for moons 13 years ago
scrawl f0b3142966 switch to glsl 1.2 13 years ago
scrawl 6bfcf2bc1b - exchanged the preprocessor again, no warnings now
- disable line directives for now, causing some trouble
13 years ago
scrawl acc5c3bbbf some fixes 13 years ago
scrawl 41791ccaa2 add file 13 years ago
scrawl 014396e80c remove the plugins.cfg files, do not enforce CG plugin 13 years ago
scrawl 21728020f6 fixed the water on local map 13 years ago
scrawl f5ffea4d4b new button, water timescale 13 years ago
scrawl e077814a8c water 13 years ago
scrawl 9d7470e14c temp commit 13 years ago
scrawl 739455e6f8 new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc 13 years ago
scrawl 778e59ee37 terrain as it was before, with about 4x less code 13 years ago
scrawl 29f91753f7 correction 13 years ago
scrawl 93c641efa7 terrain albedo 13 years ago
scrawl 16c2ea3a75 terrain colourmap 13 years ago
scrawl 7731e9a6fa finished cleaning up sky 13 years ago
scrawl b8384162b6 merge 13 years ago
scrawl cd6e9986b6 forgot to add files 13 years ago
scrawl ad7383be43 sky 13 years ago
scrawl e0a99f104b settings tab "shadows" 13 years ago
scrawl 865bfc6f47 sync mrt_output setting 13 years ago
scrawl 1a9f59d5d4 shadows 13 years ago
scrawl 07fd9986ef accidently removed the map. 13 years ago
scrawl b803d0e949 converted shadow caster shader 13 years ago
scrawl 81d30ff63a temp commit 13 years ago
scrawl e517e75d09 update 13 years ago
scrawl a095572205 fixed some textures, started with sky 13 years ago
scrawl 71c865e2e9 let there be light 13 years ago
scrawl 33c48b9481 update 13 years ago
scrawl 8e683c2e05 vertex colors 13 years ago
scrawl 9bd888d9a1 transparency 13 years ago
scrawl f8e3213996 fog, mrt depth 13 years ago
scrawl de9b7a51de change glsl #version, remove CG from required libraries 13 years ago
scrawl 4ea6530772 hello world. 13 years ago