scrawl
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a9b56eedc3
|
Support NIF "glow maps", which are basically an emissive channel.
|
12 years ago |
scrawl
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5625d73d84
|
Bump texture support
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12 years ago |
scrawl
|
a39c129954
|
Clamp individual light attenuation at 1
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12 years ago |
scrawl
|
7beda509fe
|
Lighting should be done in view space instead of object space, so that attenuation also works correctly for scaled objects
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12 years ago |
scrawl
|
11aed7474e
|
Shadow cast on water
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12 years ago |
scrawl
|
83932ebfe8
|
HLSL shader fix
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12 years ago |
scrawl
|
7f8d659f3c
|
Fix transparency sorting
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12 years ago |
scrawl
|
ff30bef3b2
|
Mipmap fix
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12 years ago |
scrawl
|
2486ec6cb9
|
Material fixes (vertex colors, alpha)
|
12 years ago |
scrawl
|
f1d35b73b8
|
Cleanup
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12 years ago |
scrawl
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c9fefc7f5d
|
Simpler, more lightweight underwater effect, changed colors to match vanilla better
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12 years ago |
scrawl
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ac0a23a68d
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Fix initialization problem
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12 years ago |
scrawl
|
8966e88050
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Fix shadows
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12 years ago |
scrawl
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d4264353a3
|
Merge branch 'z-up' into graphics
Conflicts:
apps/openmw/mwrender/localmap.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/water.cpp
files/materials/water.shader
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12 years ago |
scrawl
|
284ba58e1e
|
Z-up conversion: global map, shader fix
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12 years ago |
scrawl
|
2e7bc1a368
|
Z-up conversion: local map, fix tcg
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12 years ago |
scrawl
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3ef952172d
|
Z-up conversion: water, sky
|
12 years ago |
scrawl
|
8aff033a0c
|
Atmosphere no longer does "real" alpha blending to blend with the horizon, this is in preparation for proper underwater viewport BG / fog
|
12 years ago |
scrawl
|
0d6a3367d3
|
Water shader no longer depends on object shaders being enabled
|
12 years ago |
scrawl
|
7046e7ae3d
|
Water fog fix
|
12 years ago |
scrawl
|
01102f9c73
|
Don't emit if there wasn't enough movement
|
12 years ago |
scrawl
|
6cceb04adf
|
When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections.
|
12 years ago |
scrawl
|
42883ec64b
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cleanup
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12 years ago |
scrawl
|
492e0f2ccf
|
Switched objects shaders to vertex lighting, to accomodate badly placed lights in morrowind.
Fixed a very obvious land <-> water seam.
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12 years ago |
scrawl
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499f3ac0d1
|
Slightly better ripple normal blending. Not physically accurate at all, but looks good.
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12 years ago |
scrawl
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3772cd9257
|
Refraction can be disabled separately now
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12 years ago |
scrawl
|
0f37c24d5f
|
Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
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12 years ago |
scrawl
|
e949765922
|
cloud blending now as before (0 -> 0.25 -> 1)
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12 years ago |
scrawl
|
bf037b7d29
|
Removed problematic ModVertexAlpha method, now done in shader
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12 years ago |
scrawl
|
15e51b76de
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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12 years ago |
scrawl
|
a461b282c1
|
water ripples (experimental)
|
12 years ago |
scrawl
|
55769aaf91
|
Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled
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12 years ago |
scrawl
|
bd8d793fec
|
Removing gamma correction due to caused inconsistencies.
|
12 years ago |
scrawl
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111e38ef25
|
Revert "fog now distance based instead of depth"
This reverts commit 7ee038fdd7 .
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12 years ago |
scrawl
|
a6c3e06e54
|
fixed fog in some cells
|
12 years ago |
scrawl
|
44010974fc
|
workaround for HLSL error X4579
|
12 years ago |
scrawl
|
9f821e5df2
|
fix shaders
|
12 years ago |
scrawl
|
f154031e54
|
last bits of the gui
|
12 years ago |
scrawl
|
7ee038fdd7
|
fog now distance based instead of depth
|
12 years ago |
scrawl
|
dbf59d14dc
|
water gamma correction
|
12 years ago |
scrawl
|
d9f6072f02
|
gamma correct rendering & adjustment setting
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12 years ago |
scrawl
|
6ac2a12296
|
item selection working on the preview
|
12 years ago |
scrawl
|
4ae0a5c02e
|
fix silhouettes around objects above the water
|
13 years ago |
scrawl
|
8ac2d11f56
|
changed shading to be more like MW (completely replace material ambient with vertex colors if present), fixes some too dark daedric ruins
|
13 years ago |
scrawl
|
993c7150dc
|
tweaked depth bias
|
13 years ago |
scrawl
|
15a16aeba1
|
Fixed DirectX HLSL shaders and re-enabled them in the gui
|
13 years ago |
scrawl
|
37c7becb07
|
some potential compability fixes
|
13 years ago |
scrawl
|
3feb4ce61b
|
terrain lod morph fix
|
13 years ago |
scrawl
|
8c8228a15c
|
fix terrain num lights setting
|
13 years ago |
scrawl
|
a70f93b024
|
fix "Crash when running openmw with --start="XYZ", remove HLSL for windows
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13 years ago |
scrawl
|
9f9183ff73
|
depth bias
|
13 years ago |
scrawl
|
bc7876e980
|
use alpha map for moons
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13 years ago |
scrawl
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f0b3142966
|
switch to glsl 1.2
|
13 years ago |
scrawl
|
6bfcf2bc1b
|
- exchanged the preprocessor again, no warnings now
- disable line directives for now, causing some trouble
|
13 years ago |
scrawl
|
acc5c3bbbf
|
some fixes
|
13 years ago |
scrawl
|
41791ccaa2
|
add file
|
13 years ago |
scrawl
|
014396e80c
|
remove the plugins.cfg files, do not enforce CG plugin
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13 years ago |
scrawl
|
21728020f6
|
fixed the water on local map
|
13 years ago |
scrawl
|
f5ffea4d4b
|
new button, water timescale
|
13 years ago |
scrawl
|
e077814a8c
|
water
|
13 years ago |
scrawl
|
9d7470e14c
|
temp commit
|
13 years ago |
scrawl
|
739455e6f8
|
new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc
|
13 years ago |
scrawl
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778e59ee37
|
terrain as it was before, with about 4x less code
|
13 years ago |
scrawl
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29f91753f7
|
correction
|
13 years ago |
scrawl
|
93c641efa7
|
terrain albedo
|
13 years ago |
scrawl
|
16c2ea3a75
|
terrain colourmap
|
13 years ago |
scrawl
|
7731e9a6fa
|
finished cleaning up sky
|
13 years ago |
scrawl
|
b8384162b6
|
merge
|
13 years ago |
scrawl
|
cd6e9986b6
|
forgot to add files
|
13 years ago |
scrawl
|
ad7383be43
|
sky
|
13 years ago |
scrawl
|
e0a99f104b
|
settings tab "shadows"
|
13 years ago |
scrawl
|
865bfc6f47
|
sync mrt_output setting
|
13 years ago |
scrawl
|
1a9f59d5d4
|
shadows
|
13 years ago |
scrawl
|
07fd9986ef
|
accidently removed the map.
|
13 years ago |
scrawl
|
b803d0e949
|
converted shadow caster shader
|
13 years ago |
scrawl
|
81d30ff63a
|
temp commit
|
13 years ago |
scrawl
|
e517e75d09
|
update
|
13 years ago |
scrawl
|
a095572205
|
fixed some textures, started with sky
|
13 years ago |
scrawl
|
71c865e2e9
|
let there be light
|
13 years ago |
scrawl
|
33c48b9481
|
update
|
13 years ago |
scrawl
|
8e683c2e05
|
vertex colors
|
13 years ago |
scrawl
|
9bd888d9a1
|
transparency
|
13 years ago |
scrawl
|
f8e3213996
|
fog, mrt depth
|
13 years ago |
scrawl
|
de9b7a51de
|
change glsl #version, remove CG from required libraries
|
13 years ago |
scrawl
|
4ea6530772
|
hello world.
|
13 years ago |