Commit Graph

11312 Commits (sceneinput)

Author SHA1 Message Date
Marc Zinnschlag b3b4fb3efb removed some left-over signal slot stuff that shouldn't have been there in the first place 9 years ago
Marc Zinnschlag 96880b4dfe Merge remote-tracking branch 'scrawl/tabs' 9 years ago
Marc Zinnschlag c35ce88ee7 Merge remote-tracking branch 'scrawl/aiming' 9 years ago
Marc Zinnschlag ed373aa320 Merge remote-tracking branch 'scrawl/animation' 9 years ago
scrawl a7f898057b Don't activate the initial death animation when skipAnim is set (Fixes #2513) 9 years ago
scrawl c4b5a41ac3 Improve combat AI vertical aiming (Fixes #1366, Fixes #1330) 9 years ago
Emmanuel Anne 29a84452ab durations in tooltips : use "show effect duration" setting 9 years ago
scrawl a47617c21f Fix tab indentations in apps/ and components/ 9 years ago
Emmanuel Anne b0d373f7e6 durations in tooltips : water walking effects is seen differently
so move the duration info out of this block...
9 years ago
Emmanuel Anne 1472711583 add duration to spell icons too
and use gmststrings instead of direct strings in tooltips
durations can display minutes and hours
I don't know any effect lasting an hour or more but you never know...
9 years ago
Emmanuel Anne 47e29480ce show duration of light sources in tooltip
I had forgotten light sources disappear after a while, this way at least
you know it's normal !
9 years ago
scrawl f8d4bc378f Move setAlpha from NpcAnimation to Animation (Fixes #2917) 9 years ago
scrawl 126960261f Keep playing IdleSneak on the lower body when casting spells / using weapons 9 years ago
scrawl 5692ef1eae Add convenience operator [] to AnimPriority 9 years ago
scrawl 84747fbdd7 Use the actual sneak state to determine visibility of indicator (Fixes #2915) 9 years ago
Marc Zinnschlag c693656307 Merge branch 'localvarfix' 9 years ago
Marc Zinnschlag 2a981a5272 make sure local variables are loaded when trying to access them from outside of a script (Fixes #2659) 9 years ago
Marc Zinnschlag 82cb16b83c Merge remote-tracking branch 'cc9cii/opencs-edit-creature' 9 years ago
dteviot 0feae19140 AiCombat use evadeObstacles() from AiPackage. 9 years ago
Marc Zinnschlag 2c37731494 Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3' 9 years ago
dteviot 8e2fe1985d Fixed errors pointed out by Zini.
1. Removed "Actor" from name of function  isActorNearInactiveCell().
2. Corrected case of CoordinateConverter member function names.
9 years ago
cc9cii 1365b8edd1 Fix typo. 9 years ago
cc9cii 45aee1b508 Remove AI flag from the UI and instead auto-detect whether to save AIDT records. Should resolve bug #2879. 9 years ago
cc9cii 5a5e1a3b22 Add missing fields for editing creatures.
- Should resolve resolve bugs #2878 (level), #2901 (gold) and #2889 (health).
- Moved Soul, Combat, Magic and Stealth editing to dialogue only (to be consistent with editing NPCs)
9 years ago
cc9cii c4a900ca2c Rationalise the use of ColumnIds 9 years ago
cc9cii 258b2ba29a Ensure ColumnId names are unique. Filter parser calls Columns::getId() which implies that these should be unique. 9 years ago
Marc Zinnschlag 0ff786bebd Merge remote-tracking branch 'origin/master' 9 years ago
Marc Zinnschlag a445683312 Merge branch 'mergetool'
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/model/tools/tools.cpp
9 years ago
Marc Zinnschlag 5be176ee85 disable on-demand loading of land data (for now, maybe) 9 years ago
Marc Zinnschlag 23fde87816 fixed an indexing error 9 years ago
dteviot 10eabc9d51 actorutil.hpp includes mwworld/ptr.hpp
As pointed out by Scrawl, fixes compiler error if getPlayer() is called before MWWorld::Ptr is defined, because getPlayer() returns a Ptr by value.
9 years ago
Marc Zinnschlag 584a7a66b9 various minor fixes 9 years ago
dteviot 6f97187bb6 Fix travis warning about no newline at end of file. 9 years ago
dteviot 573a14993a Moved isActorNearInactiveCell() logic to own function.
Also, triggers when actor is near edge of cell, not when less than 1/2 way to edge.
9 years ago
dteviot e9c796166a Added MWMechanics::isPlayerInCombat() 9 years ago
scrawl cd0f8e556b Merge pull request #753 from slothlife/thunderstorm-support
Improve thunderstorm support.
9 years ago
slothlife 29d74f0249 Improve thunderstorm support.
Reversed settings for thunderstorms. Added thunder support to all
weather types. Implemented a simple lightning flash effect similar to
MW.
9 years ago
Marc Zinnschlag 09ec60fe2a handle missing land texture records properly during merge 9 years ago
Marc Zinnschlag 73f6efddcc fixed a texture indexing bug (only affects the editor) 9 years ago
Marc Zinnschlag 353d6973e2 Merge remote-tracking branch 'origin/master' 9 years ago
scrawl b98a076055 Add documentation for ACTN ess-record (activation flags) 9 years ago
scrawl 0442bc98f3 Update sleep interruption formula according to wiki, thanks Hrnchamd 9 years ago
scrawl 5aa33fde43 Include cleanup 9 years ago
scrawl e5d54fb539 Check for actor being the player in various actions 9 years ago
scrawl fd48c1d6f4 Make the Equip script function "use" items (drink potion, use alchemy, etc) 9 years ago
scrawl 481f23d955 Implement framerate limit setting
The framerate limit can be used to reduce strain on the CPU and GPU, in a way similar to VSync, but without the increased input lag that is typical with VSync.
9 years ago
dteviot 96e3933ee9 Fixed bug in smoothTurn()
Now correctly handles changing direction from 178 to -178 degrees.
9 years ago
scrawl acbea2461b Fix a typo 9 years ago
scrawl d11952c48a Stop rendering when the window is minimized 9 years ago
Marc Zinnschlag a8dc1c1198 merge land tables 9 years ago
Marc Zinnschlag 85f6bb892b removed indirection in OpenMW-CS land record 9 years ago
Marc Zinnschlag 69b9eadb52 refactored loading of land data 9 years ago
Marc Zinnschlag b3fdf92d2b more const-ness fixes 9 years ago
Marc Zinnschlag febf611c82 made return type of ESMTerrain::Storage::getLand const 9 years ago
Marc Zinnschlag 69045d7ec9 additional safety check for land texture listing merge stage 9 years ago
Marc Zinnschlag 7a96a04b75 Merge remote-tracking branch 'origin/master' 9 years ago
Marc Zinnschlag a8bee25757 Merge remote-tracking branch 'dteviot/FixStuckDraft' 9 years ago
Marc Zinnschlag 4b7a034cf9 Merge remote-tracking branch 'slothlife/weather-transition-fix' 9 years ago
scrawl 8aaba0af6f Fix journal page navigation bug introduced by 7dd09dd637 (Fixes #2899) 9 years ago
Marc Zinnschlag 890bbb6b11 merge land texture tables 9 years ago
Marc Zinnschlag b7983d08ba fixed merge stage order; added proper initialisation 9 years ago
dteviot 1dfe438a5d reduce "reset if stuck" AiWander timeout.
Now is about 14 seconds, instead of 300.
9 years ago
dteviot 39c2ba8efe Pathfinding bugfix.
Observed at Ebonheart (coe 1, -13).  Especially at the western tower. Guards try to walk though tower door.
Cause: buildPath() adds destination (even when unreachable) when only using single node from pathgrid.
9 years ago
dteviot f2c9b9351f Try going right and left to "unstick" actor. 9 years ago
dteviot 31d82b6b0c Unifiy evadeObstacles() logic between AiWander and AiPackage
Can't use same code, but logic is now same.
9 years ago
dteviot f59e918a3b removed useless code.
zTurn ignores turns < 0.0087 radians.
9 years ago
dteviot 0677799839 movement logic in AiPackage uses ObstacleCheck. 9 years ago
slothlife 2b48a20b76 Fix weather transition bugs 9 years ago
slothlife d9a7986b3a Remove redundant fast forward check 9 years ago
Marc Zinnschlag 45e7522aa6 Merge remote-tracking branch 'dteviot/ExtractCommonCreatureDraft' 9 years ago
dteviot 300c48329d Creature::isFlagBitSet() changed to free function. 9 years ago
slothlife 4fd00a75d5 Merge advanceTime and advanceTimeByFrame 9 years ago
slothlife cd8ec5c11e Improve checking for older weather records 9 years ago
slothlife 7817c52cbb Discard old save game weather records 9 years ago
dteviot 95d2d82abf extracted isFlagBitSet() 9 years ago
slothlife c907ed517d Remove C++11 explicit on conversion operator 9 years ago
slothlife 54fa5273dc Refactor weather transitions to act more like MW
Fixed several issues:
* Waiting/jail time/training all now properly skip remaining transitions
* ChangeWeather no longer permanently sets the region's weather
* ChangeWeather being called during a transition now correctly queues up
another transition
* Corrected transition delta and factor calculations
* ModRegion settings are now saved
9 years ago
Marc Zinnschlag a97a632aa7 merge references tables 9 years ago
Marc Zinnschlag a9f9a8d58e Merge remote-tracking branch 'dteviot/ExtractCommonCreatureDraft' 9 years ago
Marc Zinnschlag 845cafd61c fixed record state issues after merge 9 years ago
Marc Zinnschlag f95950e8d8 merge referenceables table 9 years ago
Marc Zinnschlag 9cf793c0b5 silenced a warning 9 years ago
Marc Zinnschlag 40753aa9a3 simplifying merge stage 9 years ago
dteviot 541d7fb4fb Fixed assorted issues
* destructor is virtual
* renamed class to Actor
* corrected indentation of case statement
9 years ago
Marc Zinnschlag 8f7f29943a Merge remote-tracking branch 'jordan-ayers/topic/dead-code' 9 years ago
Jordan Ayers cd5bef958f Remove dead code from alchemywindow.
Also align some braces.
9 years ago
dteviot bb54bbd273 Pulled duplicated functions into common base class 9 years ago
scrawl b509a18065 Remove code setting PcRace (Fixes #2886)
This is already handled by the RaceCheck script.
9 years ago
Marc Zinnschlag 16dda281ce made merge operation more fluent 9 years ago
Marc Zinnschlag 103073150e added info tables and pathgrid table to merge operation 9 years ago
Marc Zinnschlag c92898a5bc flag newly merged documents as dirty (triggering an 'are you sure' dialogue when closing without saving first) 9 years ago
Marc Zinnschlag e76401d5ea Merge remote-tracking branch 'smbas/fix-opencs-bugs' 9 years ago
Marc Zinnschlag a52b947efe Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3' 9 years ago
Marc Zinnschlag 562f5cdec1 Merge remote-tracking branch 'scrawl/editor_saving' 9 years ago
scrawl 542c648e69 Fix incorrect assignment of PcRace, need to sort race IDs (Fixes #2884) 9 years ago
Stanislav Bas ba4b7df99d Add missing includes to columnimp.hpp 9 years ago
Stanislav Bas 720aca8f3d Inform about State change (not a whole row) when modifying a table value 9 years ago
Stanislav Bas 4d24eff859 Show race only when mesh type is Skin (in BodyParts table) 9 years ago
Stanislav Bas 6d81ca07b5 Convert AiWanderRepeat to bool in ActorAiRefIdAdapter::getNestedData() 9 years ago
scrawl 32ad8c86bf Fix the ESM::LandTexture NAME being discarded on loading 9 years ago