Marc Zinnschlag
b3b4fb3efb
removed some left-over signal slot stuff that shouldn't have been there in the first place
9 years ago
Marc Zinnschlag
96880b4dfe
Merge remote-tracking branch 'scrawl/tabs'
9 years ago
Marc Zinnschlag
c35ce88ee7
Merge remote-tracking branch 'scrawl/aiming'
9 years ago
Marc Zinnschlag
ed373aa320
Merge remote-tracking branch 'scrawl/animation'
9 years ago
scrawl
a7f898057b
Don't activate the initial death animation when skipAnim is set ( Fixes #2513 )
9 years ago
scrawl
c4b5a41ac3
Improve combat AI vertical aiming ( Fixes #1366 , Fixes #1330 )
9 years ago
Emmanuel Anne
29a84452ab
durations in tooltips : use "show effect duration" setting
9 years ago
scrawl
a47617c21f
Fix tab indentations in apps/ and components/
9 years ago
Emmanuel Anne
b0d373f7e6
durations in tooltips : water walking effects is seen differently
...
so move the duration info out of this block...
9 years ago
Emmanuel Anne
1472711583
add duration to spell icons too
...
and use gmststrings instead of direct strings in tooltips
durations can display minutes and hours
I don't know any effect lasting an hour or more but you never know...
9 years ago
Emmanuel Anne
47e29480ce
show duration of light sources in tooltip
...
I had forgotten light sources disappear after a while, this way at least
you know it's normal !
9 years ago
scrawl
f8d4bc378f
Move setAlpha from NpcAnimation to Animation ( Fixes #2917 )
9 years ago
scrawl
126960261f
Keep playing IdleSneak on the lower body when casting spells / using weapons
9 years ago
scrawl
5692ef1eae
Add convenience operator [] to AnimPriority
9 years ago
scrawl
84747fbdd7
Use the actual sneak state to determine visibility of indicator ( Fixes #2915 )
9 years ago
Marc Zinnschlag
c693656307
Merge branch 'localvarfix'
9 years ago
Marc Zinnschlag
2a981a5272
make sure local variables are loaded when trying to access them from outside of a script ( Fixes #2659 )
9 years ago
Marc Zinnschlag
82cb16b83c
Merge remote-tracking branch 'cc9cii/opencs-edit-creature'
9 years ago
dteviot
0feae19140
AiCombat use evadeObstacles() from AiPackage.
9 years ago
Marc Zinnschlag
2c37731494
Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3'
9 years ago
dteviot
8e2fe1985d
Fixed errors pointed out by Zini.
...
1. Removed "Actor" from name of function isActorNearInactiveCell().
2. Corrected case of CoordinateConverter member function names.
9 years ago
cc9cii
1365b8edd1
Fix typo.
9 years ago
cc9cii
45aee1b508
Remove AI flag from the UI and instead auto-detect whether to save AIDT records. Should resolve bug #2879 .
9 years ago
cc9cii
5a5e1a3b22
Add missing fields for editing creatures.
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- Should resolve resolve bugs #2878 (level), #2901 (gold) and #2889 (health).
- Moved Soul, Combat, Magic and Stealth editing to dialogue only (to be consistent with editing NPCs)
9 years ago
cc9cii
c4a900ca2c
Rationalise the use of ColumnIds
9 years ago
cc9cii
258b2ba29a
Ensure ColumnId names are unique. Filter parser calls Columns::getId() which implies that these should be unique.
9 years ago
Marc Zinnschlag
0ff786bebd
Merge remote-tracking branch 'origin/master'
9 years ago
Marc Zinnschlag
a445683312
Merge branch 'mergetool'
...
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/model/tools/tools.cpp
9 years ago
Marc Zinnschlag
5be176ee85
disable on-demand loading of land data (for now, maybe)
9 years ago
Marc Zinnschlag
23fde87816
fixed an indexing error
9 years ago
dteviot
10eabc9d51
actorutil.hpp includes mwworld/ptr.hpp
...
As pointed out by Scrawl, fixes compiler error if getPlayer() is called before MWWorld::Ptr is defined, because getPlayer() returns a Ptr by value.
9 years ago
Marc Zinnschlag
584a7a66b9
various minor fixes
9 years ago
dteviot
6f97187bb6
Fix travis warning about no newline at end of file.
9 years ago
dteviot
573a14993a
Moved isActorNearInactiveCell() logic to own function.
...
Also, triggers when actor is near edge of cell, not when less than 1/2 way to edge.
9 years ago
dteviot
e9c796166a
Added MWMechanics::isPlayerInCombat()
9 years ago
scrawl
cd0f8e556b
Merge pull request #753 from slothlife/thunderstorm-support
...
Improve thunderstorm support.
9 years ago
slothlife
29d74f0249
Improve thunderstorm support.
...
Reversed settings for thunderstorms. Added thunder support to all
weather types. Implemented a simple lightning flash effect similar to
MW.
9 years ago
Marc Zinnschlag
09ec60fe2a
handle missing land texture records properly during merge
9 years ago
Marc Zinnschlag
73f6efddcc
fixed a texture indexing bug (only affects the editor)
9 years ago
Marc Zinnschlag
353d6973e2
Merge remote-tracking branch 'origin/master'
9 years ago
scrawl
b98a076055
Add documentation for ACTN ess-record (activation flags)
9 years ago
scrawl
0442bc98f3
Update sleep interruption formula according to wiki, thanks Hrnchamd
9 years ago
scrawl
5aa33fde43
Include cleanup
9 years ago
scrawl
e5d54fb539
Check for actor being the player in various actions
9 years ago
scrawl
fd48c1d6f4
Make the Equip script function "use" items (drink potion, use alchemy, etc)
9 years ago
scrawl
481f23d955
Implement framerate limit setting
...
The framerate limit can be used to reduce strain on the CPU and GPU, in a way similar to VSync, but without the increased input lag that is typical with VSync.
9 years ago
dteviot
96e3933ee9
Fixed bug in smoothTurn()
...
Now correctly handles changing direction from 178 to -178 degrees.
9 years ago
scrawl
acbea2461b
Fix a typo
9 years ago
scrawl
d11952c48a
Stop rendering when the window is minimized
9 years ago
Marc Zinnschlag
a8dc1c1198
merge land tables
9 years ago
Marc Zinnschlag
85f6bb892b
removed indirection in OpenMW-CS land record
9 years ago
Marc Zinnschlag
69b9eadb52
refactored loading of land data
9 years ago
Marc Zinnschlag
b3fdf92d2b
more const-ness fixes
9 years ago
Marc Zinnschlag
febf611c82
made return type of ESMTerrain::Storage::getLand const
9 years ago
Marc Zinnschlag
69045d7ec9
additional safety check for land texture listing merge stage
9 years ago
Marc Zinnschlag
7a96a04b75
Merge remote-tracking branch 'origin/master'
9 years ago
Marc Zinnschlag
a8bee25757
Merge remote-tracking branch 'dteviot/FixStuckDraft'
9 years ago
Marc Zinnschlag
4b7a034cf9
Merge remote-tracking branch 'slothlife/weather-transition-fix'
9 years ago
scrawl
8aaba0af6f
Fix journal page navigation bug introduced by 7dd09dd637
( Fixes #2899 )
9 years ago
Marc Zinnschlag
890bbb6b11
merge land texture tables
9 years ago
Marc Zinnschlag
b7983d08ba
fixed merge stage order; added proper initialisation
9 years ago
dteviot
1dfe438a5d
reduce "reset if stuck" AiWander timeout.
...
Now is about 14 seconds, instead of 300.
9 years ago
dteviot
39c2ba8efe
Pathfinding bugfix.
...
Observed at Ebonheart (coe 1, -13). Especially at the western tower. Guards try to walk though tower door.
Cause: buildPath() adds destination (even when unreachable) when only using single node from pathgrid.
9 years ago
dteviot
f2c9b9351f
Try going right and left to "unstick" actor.
9 years ago
dteviot
31d82b6b0c
Unifiy evadeObstacles() logic between AiWander and AiPackage
...
Can't use same code, but logic is now same.
9 years ago
dteviot
f59e918a3b
removed useless code.
...
zTurn ignores turns < 0.0087 radians.
9 years ago
dteviot
0677799839
movement logic in AiPackage uses ObstacleCheck.
9 years ago
slothlife
2b48a20b76
Fix weather transition bugs
9 years ago
slothlife
d9a7986b3a
Remove redundant fast forward check
9 years ago
Marc Zinnschlag
45e7522aa6
Merge remote-tracking branch 'dteviot/ExtractCommonCreatureDraft'
9 years ago
dteviot
300c48329d
Creature::isFlagBitSet() changed to free function.
9 years ago
slothlife
4fd00a75d5
Merge advanceTime and advanceTimeByFrame
9 years ago
slothlife
cd8ec5c11e
Improve checking for older weather records
9 years ago
slothlife
7817c52cbb
Discard old save game weather records
9 years ago
dteviot
95d2d82abf
extracted isFlagBitSet()
9 years ago
slothlife
c907ed517d
Remove C++11 explicit on conversion operator
9 years ago
slothlife
54fa5273dc
Refactor weather transitions to act more like MW
...
Fixed several issues:
* Waiting/jail time/training all now properly skip remaining transitions
* ChangeWeather no longer permanently sets the region's weather
* ChangeWeather being called during a transition now correctly queues up
another transition
* Corrected transition delta and factor calculations
* ModRegion settings are now saved
9 years ago
Marc Zinnschlag
a97a632aa7
merge references tables
9 years ago
Marc Zinnschlag
a9f9a8d58e
Merge remote-tracking branch 'dteviot/ExtractCommonCreatureDraft'
9 years ago
Marc Zinnschlag
845cafd61c
fixed record state issues after merge
9 years ago
Marc Zinnschlag
f95950e8d8
merge referenceables table
9 years ago
Marc Zinnschlag
9cf793c0b5
silenced a warning
9 years ago
Marc Zinnschlag
40753aa9a3
simplifying merge stage
9 years ago
dteviot
541d7fb4fb
Fixed assorted issues
...
* destructor is virtual
* renamed class to Actor
* corrected indentation of case statement
9 years ago
Marc Zinnschlag
8f7f29943a
Merge remote-tracking branch 'jordan-ayers/topic/dead-code'
9 years ago
Jordan Ayers
cd5bef958f
Remove dead code from alchemywindow.
...
Also align some braces.
9 years ago
dteviot
bb54bbd273
Pulled duplicated functions into common base class
9 years ago
scrawl
b509a18065
Remove code setting PcRace ( Fixes #2886 )
...
This is already handled by the RaceCheck script.
9 years ago
Marc Zinnschlag
16dda281ce
made merge operation more fluent
9 years ago
Marc Zinnschlag
103073150e
added info tables and pathgrid table to merge operation
9 years ago
Marc Zinnschlag
c92898a5bc
flag newly merged documents as dirty (triggering an 'are you sure' dialogue when closing without saving first)
9 years ago
Marc Zinnschlag
e76401d5ea
Merge remote-tracking branch 'smbas/fix-opencs-bugs'
9 years ago
Marc Zinnschlag
a52b947efe
Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3'
9 years ago
Marc Zinnschlag
562f5cdec1
Merge remote-tracking branch 'scrawl/editor_saving'
9 years ago
scrawl
542c648e69
Fix incorrect assignment of PcRace, need to sort race IDs ( Fixes #2884 )
9 years ago
Stanislav Bas
ba4b7df99d
Add missing includes to columnimp.hpp
9 years ago
Stanislav Bas
720aca8f3d
Inform about State change (not a whole row) when modifying a table value
9 years ago
Stanislav Bas
4d24eff859
Show race only when mesh type is Skin (in BodyParts table)
9 years ago
Stanislav Bas
6d81ca07b5
Convert AiWanderRepeat to bool in ActorAiRefIdAdapter::getNestedData()
9 years ago
scrawl
32ad8c86bf
Fix the ESM::LandTexture NAME being discarded on loading
9 years ago