Marc Zinnschlag
659b87b25f
more cleanup
9 years ago
Marc Zinnschlag
b3b4fb3efb
removed some left-over signal slot stuff that shouldn't have been there in the first place
9 years ago
Marc Zinnschlag
56163dcb2a
updated credits file
9 years ago
Marc Zinnschlag
96880b4dfe
Merge remote-tracking branch 'scrawl/tabs'
9 years ago
Marc Zinnschlag
c35ce88ee7
Merge remote-tracking branch 'scrawl/aiming'
9 years ago
Marc Zinnschlag
ed373aa320
Merge remote-tracking branch 'scrawl/animation'
9 years ago
scrawl
a7f898057b
Don't activate the initial death animation when skipAnim is set ( Fixes #2513 )
9 years ago
scrawl
c4b5a41ac3
Improve combat AI vertical aiming ( Fixes #1366 , Fixes #1330 )
9 years ago
scrawl
ab97a90c76
Add travis-ci script to detect tab characters in the code
9 years ago
Emmanuel Anne
29a84452ab
durations in tooltips : use "show effect duration" setting
9 years ago
scrawl
a47617c21f
Fix tab indentations in apps/ and components/
9 years ago
Emmanuel Anne
b0d373f7e6
durations in tooltips : water walking effects is seen differently
...
so move the duration info out of this block...
9 years ago
Emmanuel Anne
1472711583
add duration to spell icons too
...
and use gmststrings instead of direct strings in tooltips
durations can display minutes and hours
I don't know any effect lasting an hour or more but you never know...
9 years ago
Emmanuel Anne
47e29480ce
show duration of light sources in tooltip
...
I had forgotten light sources disappear after a while, this way at least
you know it's normal !
9 years ago
scrawl
f8d4bc378f
Move setAlpha from NpcAnimation to Animation ( Fixes #2917 )
9 years ago
scrawl
126960261f
Keep playing IdleSneak on the lower body when casting spells / using weapons
9 years ago
scrawl
5692ef1eae
Add convenience operator [] to AnimPriority
9 years ago
scrawl
84747fbdd7
Use the actual sneak state to determine visibility of indicator ( Fixes #2915 )
9 years ago
Marc Zinnschlag
4d94f38f4b
replaced context-sensitive implementation of allowing digits at the beginning of names with a more general implementation ( Fixes #1730 )
9 years ago
Marc Zinnschlag
c693656307
Merge branch 'localvarfix'
9 years ago
Marc Zinnschlag
2a981a5272
make sure local variables are loaded when trying to access them from outside of a script ( Fixes #2659 )
9 years ago
Marc Zinnschlag
82cb16b83c
Merge remote-tracking branch 'cc9cii/opencs-edit-creature'
9 years ago
Marc Zinnschlag
315d4d79cd
Merge remote-tracking branch 'dteviot/FixStuckDraft'
9 years ago
scrawl
5fde914959
CONTRIBUTING.md: clarify "if applicable"
9 years ago
scrawl
6c6fc662ef
Add CONTRIBUTING.md
9 years ago
dteviot
0feae19140
AiCombat use evadeObstacles() from AiPackage.
9 years ago
Marc Zinnschlag
ceada145ab
Merge remote-tracking branch 'origin/master'
9 years ago
Marc Zinnschlag
2c37731494
Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3'
9 years ago
dteviot
8e2fe1985d
Fixed errors pointed out by Zini.
...
1. Removed "Actor" from name of function isActorNearInactiveCell().
2. Corrected case of CoordinateConverter member function names.
9 years ago
cc9cii
1365b8edd1
Fix typo.
9 years ago
cc9cii
192f01e3ac
Set default creature scale to 1. Partially resolves bug #2880 . (no creature verifier yet)
9 years ago
cc9cii
45aee1b508
Remove AI flag from the UI and instead auto-detect whether to save AIDT records. Should resolve bug #2879 .
9 years ago
cc9cii
5a5e1a3b22
Add missing fields for editing creatures.
...
- Should resolve resolve bugs #2878 (level), #2901 (gold) and #2889 (health).
- Moved Soul, Combat, Magic and Stealth editing to dialogue only (to be consistent with editing NPCs)
9 years ago
cc9cii
c4a900ca2c
Rationalise the use of ColumnIds
9 years ago
cc9cii
258b2ba29a
Ensure ColumnId names are unique. Filter parser calls Columns::getId() which implies that these should be unique.
9 years ago
scrawl
5252dbcf1f
Add some comments to ESM::Land
9 years ago
Marc Zinnschlag
0ff786bebd
Merge remote-tracking branch 'origin/master'
9 years ago
Marc Zinnschlag
a445683312
Merge branch 'mergetool'
...
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/model/tools/tools.cpp
9 years ago
Marc Zinnschlag
5be176ee85
disable on-demand loading of land data (for now, maybe)
9 years ago
Marc Zinnschlag
23fde87816
fixed an indexing error
9 years ago
dteviot
10eabc9d51
actorutil.hpp includes mwworld/ptr.hpp
...
As pointed out by Scrawl, fixes compiler error if getPlayer() is called before MWWorld::Ptr is defined, because getPlayer() returns a Ptr by value.
9 years ago
Marc Zinnschlag
584a7a66b9
various minor fixes
9 years ago
dteviot
6f97187bb6
Fix travis warning about no newline at end of file.
9 years ago
dteviot
573a14993a
Moved isActorNearInactiveCell() logic to own function.
...
Also, triggers when actor is near edge of cell, not when less than 1/2 way to edge.
9 years ago
dteviot
e9c796166a
Added MWMechanics::isPlayerInCombat()
9 years ago
scrawl
84e1801bbc
Merge pull request #751 from swick/master
...
adjust FindMyGUI.cmake to correctly handle REQUIRED and QUIETLY
9 years ago
scrawl
cd0f8e556b
Merge pull request #753 from slothlife/thunderstorm-support
...
Improve thunderstorm support.
9 years ago
slothlife
29d74f0249
Improve thunderstorm support.
...
Reversed settings for thunderstorms. Added thunder support to all
weather types. Implemented a simple lightning flash effect similar to
MW.
9 years ago
Marc Zinnschlag
09ec60fe2a
handle missing land texture records properly during merge
9 years ago
Marc Zinnschlag
73f6efddcc
fixed a texture indexing bug (only affects the editor)
9 years ago