Andrei Kortunov
3032b177a1
Remove redundant includes
2019-02-23 08:02:12 +04:00
Bret Curtis
d6c674660a
Merge pull request #1633 from elsid/pathfinder_detour
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Use recastnavigation for pathfinding (#2229 )
2018-10-30 20:44:13 +01:00
Andrei Kortunov
61da6b6ecf
Print warning if the RootCollisionNode is attached to non-root node (bug #4311 )
2018-10-26 17:11:08 +04:00
Andrei Kortunov
6d91fe69b2
Revert "Handle RootCollisionNode, attached to non-root node (bug #4311 )"
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This reverts commit ec9a1b0d05
.
2018-10-26 12:51:04 +04:00
elsid
ed73d130f9
Cache navmesh tiles
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Use LRU modification to hold currently used items. Use RecastMesh binary
data for item key.
Store original pointer of btCollisionShape in user pointer to make available
it as an identifier within all duplicates. Use pointer to heights data array
for btHeightfieldTerrainShape.
2018-10-13 22:22:12 +03:00
elsid
f6a60790f8
Create collision shape for all avoided nodes
2018-10-13 22:16:31 +03:00
elsid
330e596c64
Remove useless parameter
2018-10-13 22:16:31 +03:00
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
Andrei Kortunov
1452684d9e
Use new logging system for components
2018-08-14 19:42:41 +04:00
elsid
2de38142e2
Replace raw pointers by unique_ptr
2018-08-11 18:00:52 +03:00
elsid
f2a63bcf35
Add unit tests for BulletNifLoader
2018-08-11 18:00:52 +03:00
Andrei Kortunov
ec9a1b0d05
Handle RootCollisionNode, attached to non-root node (bug #4311 )
2018-08-10 11:11:40 +04:00
elsid
3f21c49479
Put check for nif file name into separate function
2018-07-10 23:46:06 +03:00
elsid
2599aba196
Fix check whether file name starts with x or X
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If path doens't contains / or \, then slashpos will be 0.
Therefore slashpos + 1 = 1 doesn't point to first symbol.
xmesh.nif
^
slashpos + 1
2018-07-10 23:46:06 +03:00
uramer
5502790ed9
removed the unnecessary comment
2018-02-09 16:34:55 +01:00
uramer
86c25f5dba
Removed NIF flag handling to replicate vanilla engine behaviour
2018-02-09 01:53:52 +01:00
scrawl
03554b2f4b
Fix some style issues flagged by cppcheck
2017-10-15 17:06:58 +02:00
scrawl
54bb1b13cb
Change NCO/NCC flags to NC* ( Fixes #3915 )
2017-06-20 00:36:17 +02:00
Ewan Higgs
38a2de3c51
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
2017-06-09 16:49:25 +02:00
scrawl
aa8459b5c7
Revert "Remove redundant allocations for NIF meshes"
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This reverts commit a7c5beb7c5
.
Conflicts:
components/nif/data.cpp
components/nifbullet/bulletnifloader.cpp
components/nifosg/nifloader.cpp
2017-02-18 02:33:41 +01:00
scrawl
6a37909ee7
Revert "Fix race conditions caused by Array <-> GLBufferObject interactions (Bug #3580 )"
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This reverts commit 115e563a7a
.
2017-02-18 02:33:41 +01:00
scrawl
115e563a7a
Fix race conditions caused by Array <-> GLBufferObject interactions (Bug #3580 )
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The first part of the fix is to assign VBO/EBO's upon loading the array in the Nif reader. This avoids triggering the 'addVertexBufferObjectIfRequired' code path in osg::Geometry which has the race condition when two threads add the same Array at the same time. Essentially, we want the Arrays to be 'const' when they come out of the Nif reader.
The second part of the fix is to make sure not to create empty arrays in the Nif reader (importantly, not assigning a VBO to the empty array). This empty array would be deleted when the NIFFile is cleaned up, and the detachment of the VBO assigned to it (which is still in use by other arrays) would cause threading issues.
This rare crash bug was first introduced with commit a7c5beb7c5
. When using OSG dev version 3.5 the crashes were a little more prevalent, because 'addVertexBufferObjectIfRequired' in osg::Geometry is now used even when VBO's are disabled (as part of the VAO support changes).
2017-01-19 22:23:41 +01:00
scrawl
4e5462bc19
Don't attempt to create a collision shape for an empty TriShape
2016-02-19 14:23:55 +01:00
scrawl
eb92b853fe
BulletNifLoader: preallocate the btTriangleMesh's vertices/indices
2015-12-10 00:05:35 +01:00
Arthur Moore
4c0c20b1a0
Changed relative includes to library header format
2015-11-27 21:01:28 -05:00
scrawl
8cf57ef6ac
Move BulletShapeManager and BulletShape to resource/
2015-11-17 00:20:15 +01:00
scrawl
b3f5ac5dbb
Include cleanup
2015-07-25 02:11:49 +02:00
scrawl
a7c5beb7c5
Remove redundant allocations for NIF meshes
2015-06-18 01:26:45 +02:00
scrawl
cdc47fa874
Remove BulletNifLoader dependency on keyframe manager
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This will make threaded loading easier.
2015-06-11 17:59:49 +02:00
scrawl
fe439e53ff
Bullet include cleanup
2015-05-27 22:32:11 +02:00
scrawl
65f0195c71
Readded animated collision shape support
2015-05-12 16:26:11 +02:00
scrawl
47758c11cd
Readded collision objects and movement physics
2015-05-12 03:02:15 +02:00
scrawl
48ffeab191
Remove old BulletShapeManager
2015-05-09 01:06:55 +02:00
scrawl
604580d75d
Move toMatrix to Nif::Node
2015-05-07 21:17:15 +02:00
scrawl
d9d84bd7b2
Remove bullet raycasting shapes, to be replaced with OSG ray casts
2015-05-01 21:43:21 +02:00
scrawl
0ad514b29b
Fix collision for nodes with MRK extra data ( Fixes #2415 )
2015-03-02 01:03:03 +01:00
scrawl
d387c207d1
Fix initial scaling for btCompoundShape children ( Fixes #2234 )
2015-01-14 18:49:25 +01:00
scrawl
f11ec653d0
Add setting for showing MRK nodes to NIF loaders
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This makes marker objects show up in OpenCS.
2015-01-13 17:29:25 +01:00
scrawl
883f7ec7ce
Move workaround for hiding markers from NIF loader to Scene
2015-01-13 17:19:39 +01:00
scrawl
41b3a9dba9
Rewrite animated collision shape support ( Fixes #2123 )
2015-01-13 05:37:37 +01:00
scrawl
04d6cead3b
Autogenerated collision should only be disabled if RootCollisionNode is a child of the root node ( Fixes #2133 )
2015-01-12 23:29:57 +01:00
scrawl
5fa7536427
Fix incorrect box shape translation reset
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Fixes incorrect placement of collision box for "azura spirit_trib"
2014-11-29 16:50:42 +01:00
Rohit Nirmal
b5eb16b663
Silence some scan-build warnings.
2014-08-28 20:55:32 -05:00
scrawl
2b407a9995
Refactor NIF cache
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- Remove broken cache locking mechanism
This was supposed to unload NIFFiles after a cell transition completes, but it was never working due to a mistake on the line if (--sLockLevel), should have been if (--sLockLevel == 0). Repairing this would increase load times (NIF files would have to be reloaded more frequently), so just removed it for now.
- Decouple cache from NIFFile (now a new nifcache component)
- Add API for future background loading
- Provide a reliable way (SharedPtr) to hold on to loaded NIFFiles. This will be useful to avoid deep copies of keyframe and text key data, which is currently a performance bottleneck.
2014-08-24 02:37:50 +02:00
scrawl
1ab02d8072
Fix exception for box shapes ( Fixes #1580 )
2014-06-28 00:10:36 +02:00
scrawl
2bcbc6ab7d
Potential crash fix, either way should have a better error message now
2014-06-25 14:52:12 +02:00
scrawl
0b34d8d2fd
Add support for animated collision shapes ( Fixes #1549 )
2014-06-23 20:43:24 +02:00
scrawl
0bed6d9d56
Physics: Recognize BBoxCollision flag, but don't use it for raycasting ( Fixes #1349 )
2014-06-22 00:16:47 +02:00
scrawl
e002acdeae
Physics: Create actor shapes outside of BulletNifLoader
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This will allow to create a specialised shape instead, such as a capsule, which tends to work better for character controllers.
2014-06-21 23:37:16 +02:00
scrawl
0a8c61a7fe
Bug #1107 : Reverted previous fix, which caused problems with some actors not using a box shape as expected. Instead, do not create a bounding box collision shape for hidden nodes.
2014-01-15 14:53:29 +01:00