Frederic Chardon
caf382c19f
Merge branch 'barrier' into 'master'
...
Do not store callback inside Misc::Barrier
See merge request OpenMW/openmw!821
4 years ago
Andrei Kortunov
2e8873af51
Add new scene nodes to scene graph serializer blacklist
4 years ago
psi29a
08e1a8e0fb
Merge branch 'esm_opti' into 'master'
...
Teensy optimisation for esmtool
See merge request OpenMW/openmw!826
4 years ago
jvoisin
8a56ba6aaa
Fix compilation
4 years ago
elsid
fbeccc2908
Apply 1 suggestion(s) to 1 file(s)
4 years ago
Bret Curtis
e720a56030
Merge pull request #3080 from akortunov/fix_ci
...
Add missing include for std::inserter
4 years ago
Andrei Kortunov
8d4a374516
Add missing include for std::inserter
4 years ago
psi29a
6263ade01a
Merge branch 'esmcleanup' into 'master'
...
Minor ESM code cleanup
See merge request OpenMW/openmw!825
4 years ago
David Cernat
ea6d5c68ae
Add OpenMW commits up to 6 May 2021
...
# Conflicts:
# CMakeLists.txt
# components/CMakeLists.txt
4 years ago
jvoisin
e97e4d07dd
Teensy optimisation for esmtool
...
- Use an unordered_set instead of a list to
keep track of skipped records.
- Reduce the number of conditions when parsing 4-letters
records by using a switch-case instead of cascading conditions.
- Add a const
4 years ago
CedricMocquillon
a885134868
Do not search if it is not used
4 years ago
elsid
626e032931
Do not store callback inside Misc::Barrier
...
The only wait method can be provided with it so pass it as a template
parameter there.
4 years ago
CedricMocquillon
813b8ee0d1
Search only in the niffilemanager for nif files
4 years ago
CedricMocquillon
e378159ea8
Use O(log(n)) search instead of O(n)
4 years ago
Dobrohotov Alexei
57c372a50e
ESM code cleanup
4 years ago
elsid
7a51d0db18
Wait until navmesh is generated within given distance around player
...
Add a setting to change this distance.
To prevent situations when there is not enough navmesh generated and actors
can't find path correctly.
4 years ago
elsid
f169f8e6f0
Wait until navmesh is generated for interior cells
...
Add special loading progress bar.
It should be fast enough to not keep loading screen for noticably long but
will provide better pathfinding for actors inside interior cells.
4 years ago
psi29a
110001d47f
Merge branch 'nullroots' into 'master'
...
Improve null root handling
Closes #5963
See merge request OpenMW/openmw!818
4 years ago
Dobrohotov Alexei
19f0b80983
Improve null root handling
4 years ago
psi29a
6513c38875
Merge branch 'clean_navigator' into 'master'
...
Remove redundant and useless code from navigator
See merge request OpenMW/openmw!815
4 years ago
psi29a
e94181b2b2
Merge branch 'constexpr' into 'master'
...
Sprinkle a couple of constexpr found by VS
See merge request OpenMW/openmw!800
(cherry picked from commit 5e8ea624bc85acebf457592dd10b790124ecf6ef)
5704b2ac Sprinkle a couple of constexpr found by VS
4 years ago
psi29a
e6b097085b
Merge branch 'const_ref' into 'master'
...
Sprinkle some const-ref to avoid unnecessary copies
See merge request OpenMW/openmw!803
4 years ago
elsid
87ada56edd
Various fixes for niftest
4 years ago
elsid
865ef56a09
Replace include by RecastMesh forward declaration
...
To reduce dependency between navigator interface and implementation.
4 years ago
elsid
ec87b3f8f7
Remove redundant ChunkyTriMesh
...
This AABB tree required when need to filter out input mesh that has not
influence navmesh tile output. This filtering is already done before. Each
recast mesh corresponds to a single navmesh tile and has appropriate bounds.
4 years ago
elsid
bce06df254
Add missing array header
4 years ago
elsid
22aebcea74
Remove useless rcMarkWalkableTriangles call
...
It fills areas.data with walkable triangles but right after it's overwritten
and rcClearUnwalkableTriangles is called instead that fills areas.data with
unwalkable triangles.
4 years ago
Gleb Mazovetskiy
e3a6cb1695
Remove OsIdentity.cmake
...
Removes the OsIdentity.cmake file and uses a cross-compilation friendly
and OS-independent method of detecting system double-precision bullet
instead.
4 years ago
psi29a
7f7041656d
Merge branch 'enforce_double_bullet' into 'master'
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Remove support for single-precision Bullet, fail during configuration instead of during linking (#5980 )
See merge request OpenMW/openmw!806
4 years ago
David Cernat
a3f304107b
Add OpenMW commits up to 2 May 2021
...
# Conflicts:
# components/CMakeLists.txt
4 years ago
fredzio
6fd04cb8f6
Remove support for single-precision Bullet, fail during configuration instead of during linking.
4 years ago
jvoisin
d4d111a709
Don't use std::move on const
4 years ago
jvoisin
d45184a730
Sprinkle some const-ref to avoid unnecessary copies
4 years ago
jvoisin
813969a46e
Fix an off-by-one in windows_crashcatcher.cpp
4 years ago
Chris Djali
f0cef87cd8
Merge pull request #3069 from akortunov/msvc_warnings
...
Rework warnings settings
4 years ago
psi29a
0e50349192
Merge branch 'uvcontroller' into 'master'
...
Fix NiUVController UV offset calculations (bug #5995 )
Closes #5995
See merge request OpenMW/openmw!795
4 years ago
Dobrohotov Alexei
971ba81ed2
Use higher level transformations in UVController
4 years ago
Alexei Dobrohotov
e9ff90f3de
Merge branch 'pgrd_overflow' into 'master'
...
Fix a heap overflow in loadpgrd.cpp
See merge request OpenMW/openmw!784
4 years ago
jvoisin
5f65583a3a
Fix a heap overflow in loadpgrd.cpp
4 years ago
Dobrohotov Alexei
24f4bf9c28
Fix NiUVController UV offset calculations (bug #5995 )
4 years ago
Andrei Kortunov
18a4c81b5c
Merge branch 'fix_toggleborders' into 'master'
...
Fix ToggleBorders debug view with 'Shaders' lighting method
See merge request OpenMW/openmw!792
4 years ago
AnyOldName3
ceb6a280ff
Fix typo
...
Hopefully this will actually let us make better use of shadow bounds,
but I wouldn't count on it.
4 years ago
glassmancody.info
9f314d1d6f
Fix ToggleBorders
4 years ago
Roman Siromakha
68ddde84fe
Merge pull request #3074 from akortunov/warnfix
...
Declare separate constructors with const reference and rvalue arguments for OscillatingRecastMeshObject
4 years ago
psi29a
16bb3919d1
Merge branch 'navmesh_cache_simplification' into 'master'
...
Simplify navmesh cache
See merge request OpenMW/openmw!691
4 years ago
Andrei Kortunov
0bc0cfce5f
Declare separate constructors with const reference and rvalue arguments for OscillatingRecastMeshObject
4 years ago
Evil Eye
abb120b439
Don't log a warning for reading to the end of the subrecord
4 years ago
Alexei Dobrohotov
add04a4ea0
Merge branch 'fix_esm' into 'master'
...
Fix a read head-buffer-overflow in esm
See merge request OpenMW/openmw!751
4 years ago
Andrei Kortunov
6d351b2bdd
Fix MSVC 4706 warnings
4 years ago
Andrei Kortunov
2d869ca9ff
Fix node masks signed/unsigned mismatch
4 years ago
Bret Curtis
50d6cd2a34
Merge pull request #3070 from akortunov/coverity
...
Fix an another portion of Coverity warnings
4 years ago
Bret Curtis
c6c92b5712
Merge pull request #3071 from akortunov/master
...
Fix an another batch of MSVC complaints
4 years ago
David Cernat
bf0a42fdad
[General] Implement ActorSpellsActive packet, part 1
...
The packet can now set the active spells of DedicatedActors.
4 years ago
AnyOldName3
ff46eceabe
Merge branch 'maybe-reintroduce-5904' into 'master'
...
Fix crash on startup
See merge request OpenMW/openmw!709
4 years ago
Andrei Kortunov
d10399e083
Cast double constant to float explicitely
4 years ago
Andrei Kortunov
7d5c5f8a24
Do not assign negative values to unsigned variables
4 years ago
Andrei Kortunov
9647b670e4
Do not declare unused variables
4 years ago
Andrei Kortunov
2009916dd8
Fix dead code
4 years ago
Bret Curtis
befa3f587f
Merge pull request #3068 from akortunov/master
...
Clean up MSVC warnings
4 years ago
psi29a
b645c1f4c0
Merge branch 'navmesh_ignore' into 'master'
...
Do not trigger NavMesh update when RecastMesh update should not change NavMesh (#4917 )
See merge request OpenMW/openmw!762
4 years ago
elsid
3e67f5ffa5
Detect and ignore updates for oscillating objects
...
To avoid triggering NavMesh update when RecastMesh change should not change
NavMesh.
Based on the following assumption:
Given a set of transformations and a bounding shape for all these
tranformations, a new object transformation that does not change this
bounding shape also should not change navmesh if for all of this object
transformations resulting navmesh tiles are equivalent
The idea is to report back to RecastMeshManager all changes of NavMesh if there
are any assiciated with RecastMesh version. So we know the last time when
RecastMesh change resulted into the NavMesh change. When later report shows
that there was no NavMesh change for a new RecastMesh version we can assume
that any object transformation within the same bounding box should not change
NavMesh.
4 years ago
elsid
64fb700ae9
Remove unnecessary relation between updateCompoundObject and RecastMeshObject
4 years ago
elsid
629cedb6d0
Do not track last build revision in RecastMeshManger
...
mLastBuildRevision == mRevision with current use cases does not happen. But
even if this will happen when another use case will be added it does not save
much computation. The most expensive operation is not adding objects to the
MeshBuilder but to optimize resulting navmesh that will happen anyway in
MeshBuilder::create call.
4 years ago
psi29a
3423d3f882
Merge branch 'various_warn' into 'master'
...
Fix various warnings found by clang
See merge request OpenMW/openmw!758
4 years ago
elsid
62f32f4543
Do not replace equivalent navmesh tiles
4 years ago
jvoisin
032ba1e9a0
Fix the compilation
4 years ago
David Cernat
31a18561a2
[General] Update credits
...
CoreScripts contributions are no longer counted, as that is a separate repo.
4 years ago
Andrei Kortunov
987b231fdd
Fix an another portion of Coverity warnings
4 years ago
jvoisin
c0f7e0d585
Use isnan
4 years ago
jvoisin
38316cdaf8
Fix various warnings found by clang
...
- unused alias
- inefficient use of push_back
- exceptions not inheriting from std::exception
- weird use of a comma
- value compared against itself
4 years ago
psi29a
a69619a1e8
Merge branch 'where_is_my_log' into 'master'
...
Don't clobber game log file when we collect a stack trace.
See merge request OpenMW/openmw!755
4 years ago
jvoisin
a35eae3dd1
Fix a read head-buffer-overflow in esm
...
The check forgot to account for the terminal zero.
4 years ago
fredzio
4058e117ca
Don't clobber game log file when we collect a stack trace.
...
When the crash catcher catch a signal it forks to collect data about its
parent. In the process the child reinitialize the log file, which ends
up empty.
4 years ago
Andrei Kortunov
f308dde254
Clean up MSVC warnings
4 years ago
psi29a
d3c865d909
Merge branch 'fix_bsa' into 'master'
...
Add some validation for bsa parsing
Closes #5955
See merge request OpenMW/openmw!750
4 years ago
psi29a
d0883f9a0d
Merge branch 'light_settings_tweak' into 'master'
...
Lighting patch
Closes #5957 and #5959
See merge request OpenMW/openmw!752
4 years ago
glassmancody.info
16856d45c5
Lighting Patch
...
Fixes build errors with older OSG builds and some issues with 'shared' layout.
Bring back ambient in inventory through lightmodel instead of sun ambient, mirrors scene ambient/sunlight relationship.
Forces shaders when certain lighting methods are enabled and finalize settings.
Correctly override sun for localmap.
4 years ago
Evil Eye
80266d435c
Merge branch 'fix_crash' into 'master'
...
Fix an off-by-one in loadscpt
See merge request OpenMW/openmw!728
4 years ago
jvoisin
47ced7dec4
Add some validation for bsa parsing
...
This should fix #5955
4 years ago
David Cernat
4acf9e289b
[General] Move active spell structs from BasePlayer to BaseStructs
4 years ago
fredzio
16b288f53c
Re-add dropped struct keyword to fix build.
...
rtprio is both a struct and a function, so we need to be explicit.
../../../components/misc/thread.cpp:53:9: error: must use 'struct' tag
to refer to type 'rtprio' in this scope
rtprio prio;
^
struct
/usr/include/sys/rtprio.h:91:5: note: struct 'rtprio' is hidden by a
non-type declaration of 'rtprio' here
int rtprio(int, pid_t, struct rtprio *);
^
1 error generated.
4 years ago
psi29a
c686dd05d0
Merge branch 'thread_idle_priority' into 'master'
...
Set idle priority for navmesh generation thread
See merge request OpenMW/openmw!632
4 years ago
Andrei Kortunov
33b8233887
Validate GUI scaling and place it to the launcher
4 years ago
elsid
ab8d1c02d4
Set idle priority for navmesh generation thread
...
Support Linux, Windows, FreeBSD.
4 years ago
Andrei Kortunov
016a1d45df
Remove outdated field - remnant from earlier implementation
4 years ago
Andrei Kortunov
0c7ddd3938
Remove redundant qualifiers
4 years ago
Andrei Kortunov
ac347810ca
Fix uninitialized field in the mouse event
4 years ago
Andrei Kortunov
bce6effe95
Fix uninitialized variables in the LightManager
4 years ago
Andrei Kortunov
e309f75938
Join variables declaration and usage
4 years ago
Andrei Kortunov
5f6f2c15b1
An another attempt to suppress Coverity warning about mkstemp
4 years ago
Andrei Kortunov
696cf9ab05
Extend variables range to avoid integer overflow
4 years ago
David Cernat
cedf70f367
Add OpenMW commits up to 13 Apr 2021
...
# Conflicts:
# .travis.yml
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/summoning.cpp
# apps/openmw/mwphysics/mtphysics.hpp
4 years ago
glassmancody.info
531a6e1979
Code review fixes, remove implicit GLSL casts
4 years ago
glassmancody.info
582f7b52cf
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
4 years ago
glassmancody.info
92033bca64
Fixed error in calculating viewspace sun dir, minor cleanup
4 years ago
glassmancody.info
9e80091aff
clear up force shaders and make it less convoluted
4 years ago
glassmancody.info
8ce65232ff
fix race condition with sun uniform
4 years ago
glassmancody.info
d4e7d25d14
Make life not suck for whoever wants to edit lighting shaders
4 years ago
glassmancody.info
eecb9886a9
Shader cleanup, fix indicies
4 years ago
glassmancody.info
4ba473b684
Finalize settings, torch fix
4 years ago
glassmancody.info
71c30a31df
in-game settings, some require restart
4 years ago
glassmancody.info
3d713e8602
Fix incorrect minimum ambient
4 years ago
glassmancody.info
280fd2b162
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
4 years ago
glassmancody.info
d195602a9d
Switch to shared layout, some rewording
4 years ago
glassmancody.info
690995988b
More formatting, OpenCS cells are unbroken
4 years ago
glassmancody.info
328ec85757
Code review cleanup, add setting documentation
4 years ago
glassmancody.info
05a5cee132
Brighter point lights and light fade
4 years ago
glassmancody.info
7370acdf54
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
4 years ago
glassmancody.info
43ac32921c
Rewrite, support different lighting methods
4 years ago
glassmancody.info
9d9074c244
Add shared UBO
4 years ago
glassmancody.info
c5ea966f24
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
4 years ago
glassmancody.info
dda735c54a
initial commit
4 years ago
jvoisin
54adb9cbed
Fix an off-by-one in loadscpt
4 years ago
fredzio
fda639eb57
Remove unused forward declarations
4 years ago
psi29a
301411c5c5
Merge branch 'esm_variant' into 'master'
...
Use std::variant for ESM::Variant implementation
See merge request OpenMW/openmw!719
4 years ago
Andrei Kortunov
45b1c68af4
Remove annotation which does not work
4 years ago
Andrei Kortunov
903b89a0ff
Add bound for UI scale factor, as it specified in docs
4 years ago
Andrei Kortunov
124a33d8a3
Fix uninitialized variables
4 years ago
Andrei Kortunov
41c78a889a
Check for decompression error code
4 years ago
elsid
8e1c92d9af
Use std::variant for ESM::Variant implementation
4 years ago
CedricMocquillon
d617d66a87
Add file to BSA
4 years ago
elsid
03fc3ec803
Do not allow write variant of string as local variable
...
To be consitent with read where it's not allowed.
4 years ago
AnyOldName3
168f26fc80
Fix crash on startup
4 years ago
AnyOldName3
c6033b4de6
Fix #5904
4 years ago
Andrei Kortunov
b61337643e
Merge branch 'issue-5680' into 'master'
...
change aim calculation
See merge request OpenMW/openmw!685
4 years ago
Andrei Kortunov
bb9c4d5377
Merge branch 'fix_the_swimmer' into 'master'
...
Fix The Swimmer (#5914 )
See merge request OpenMW/openmw!686
4 years ago
elsid
0c6d72b2d1
Consider first set element as first acquired
4 years ago
elsid
f2ebad5115
Return cached element when set existing
4 years ago
elsid
05d6f6ac25
Use single map for navmesh cache
4 years ago
elsid
b9a40bc5fc
Add NavMeshTilesCache benchmarks
4 years ago
David Cernat
17ee3d54e4
[General] Lower priority of WorldRegionAuthority packets
...
Previously, sending a PlayerCellChange packet and a WorldRegionAuthority packet to the player at the same time made the latter arrive first even if the former was intended by a server script to arrive first.
4 years ago
Max
2cd96e56d5
create constant and use constant in other parts of the code base
4 years ago
Andrei Kortunov
cf52bee188
Fix build with OSG 3.4
4 years ago
elsid
39c0ce9ddf
Build limited path for far destinations
...
When distance between start and end point is greater than max radius of area
possibly covered by navmesh there is no way to find path via navmesh. Also if
distance is greater than cell size navmesh might not exists withing mentioned
area because cell is not loaded therefore navmesh is not generated. So minumum
of these values is used to limit max path distance. Assuming that path
actually exists it's possible to build path to the edge of a circle. When
actor reaches initial edge path is built further. However it will not be
optimal.
4 years ago
psi29a
a86b6ff6e2
Merge branch 'nifnifnifnifnif' into 'master'
...
Add in incomplete BSShader[PP/No]LightingProperty work before it rots away
See merge request OpenMW/openmw!681
4 years ago
psi29a
415591b7ed
Merge branch 'ai_reaction_deviation' into 'master'
...
Distribute AI reactions and engage combat calls over time
See merge request OpenMW/openmw!674
4 years ago
Alexei Dobrohotov
2fdbe9b3f6
Handle BSShader[PP/No]LightingProperty
4 years ago
wareya
63f01d8c5f
Prevent physics death spiral by falling back to true delta time when needed
4 years ago
David Cernat
4940687455
[General] Remove 'using namespace std' from multiplayer components
4 years ago
David Cernat
59cb31e0a7
Add OpenMW commits up to 20 Mar 2021
...
# Conflicts:
# apps/openmw/CMakeLists.txt
# apps/openmw/mwmechanics/aipursue.cpp
# components/CMakeLists.txt
4 years ago
elsid
675c0ab72f
Apply uniform random deviation to AI reaction timer
...
This allows to distribute AI reaction calls over time.
Before this change actors appearing at the same frame will react in the same
frame over and over because AI reaction period is constant. It creates a
non-uniform CPU usage over frames. If a single frame has too many AI reactions
it may cause stuttering when there are too many actors on a scene for current
system.
Another concern is a synchronization of actions between creatures and NPC.
They start to go or hit at the same frame that is unnatural.
4 years ago
Bret Curtis
68c1adec0f
Merge pull request #3055 from akortunov/keyinit
...
Init animation key struct before usage
4 years ago
Andrei Kortunov
a22f6b24d5
Init animation key struct before usage
4 years ago
Alexei Dobrohotov
7acebbd6e8
Merge branch 'no-using-namespace-std' into 'master'
...
Minor cleanup: Remove `using namespace std`
See merge request OpenMW/openmw!664
4 years ago
Gleb Mazovetskiy
b9c2f6ea1a
Minor cleanup: Remove `using namespace std`
...
I came across these while trying to figure why MSVC build triggers
https://developercommunity.visualstudio.com/t/error-c2872-byte-ambiguous-symbol/93889
In the end, the issue was not in openmw but in OSG, but it's good to
clean up here anyway.
4 years ago
AnyOldName3
ba74fbf30e
Fix MyGUI log
...
Also actually print an error to the regular log when the MyGUI log can't
be opened so we notice if we kill it again in under five years.
4 years ago
AnyOldName3
20852e82b2
Merge branch 'zbuffer' into 'master'
...
NiZBufferProperty: handle depth test flag (bug #5902 )
Closes #5902
See merge request OpenMW/openmw!658
4 years ago
Dobrohotov Alexei
952b31ac5c
NiZBufferProperty: handle depth test flag (bug #5902 )
4 years ago
Bret Curtis
90baf8ad60
Merge pull request #3053 from akortunov/master
...
Add move assignment operator for the ESM::Variant
4 years ago
AnyOldName3
9466d6a409
Hide macro usage from Macs where it isn't defined
4 years ago