Leon Krieg
739cd5ba45
Fixed more spelling mistakes
8 years ago
Allofich
125e94ef0e
Fix shadowing warnings
8 years ago
Allofich
506d0e8e54
Correction to display of 0-weight tooltips
8 years ago
Allofich
160da0b149
Treat 0-weight armor as light armor in some respects
8 years ago
MiroslavR
52e00f5fef
Do not show uncarriable lights in item views
8 years ago
MiroslavR
f323f231db
Allow activating actors without a name ( Fixes #3551 )
8 years ago
Allofich
34851349de
Pass hitPosition by const reference
8 years ago
Allofich
bce0166931
Don't play blood effects for resisted hits
8 years ago
Allofich
7db31ab58a
Correct telekinesis glow length
8 years ago
scrawl
8c44334409
Merge pull request #1021 from Allofich/weight
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Corrections to tooltip displays of zero-weight items
9 years ago
Allofich
7bf04b5014
Allow showing value of zero-weight lights
9 years ago
Allofich
502a26a7ff
Use getWeightString() to avoid casting to int
9 years ago
Allofich
4f5d676b4e
Allow weight tooltips for gold and keys if not 0
9 years ago
Allofich
caf025f93d
Don't show 0 weight tooltips except for potions
9 years ago
Allofich
cf7278f8ae
Don't show weight tooltip for 0-weight equipment
9 years ago
Allofich
ee2702087c
Make zero-weight boots play light boot footsteps
9 years ago
Allofich
cb9bb92b26
Play locked sounds on locked objects instead of actors
9 years ago
Allofich
cad41599cf
Fix travis build error and warnings
9 years ago
Allofich
35c14bb9bb
Minor rewrite, make "open" spells play glow effect
9 years ago
Allofich
e132b52a69
Handle spell glows within updatecallback
9 years ago
Allofich
123c626f2d
Add glow when using telekinesis on doors
9 years ago
Allofich
599e6708ec
Allow using keys to open trapped objects of lock level 0
9 years ago
Allofich
249918612d
Play trap disarm sound when key used on trapped object
9 years ago
Allofich
d4e656ceaf
Play trap activation sound on trapped object, not actor
9 years ago
Allofich
53ceefa46a
Allow some telekinesis on teleport doors
9 years ago
Allofich
35a23c3b49
Implement and use new method allowTelekinesis()
9 years ago
scrawl
a825882c6b
Process death events at the end of the death animation ( Fixes #1873 )
9 years ago
scrawl
8fcc1911d9
Use fCombatDistance as the creature attack range
9 years ago
scrawl
11f00e3aa9
Rename safePlaceObject to placeObject
9 years ago
scrawl
c3ef387208
Vanilla-compatible creature/NPC respawning ( Fixes #2369 , Fixes #2467 )
9 years ago
scrawl
d05603c7fe
Directly apply On Target 'When Strikes' enchantments instead of launching a projectile ( Fixes #3212 )
9 years ago
scrawl
c5d3e6c993
Disable preloading of levelled lists
9 years ago
scrawl
fb219fea17
Fix respawning of NPCs/creatures when they were moved to a different cell
9 years ago
scrawl
f6f9eff9a6
Preload levelled creatures
9 years ago
scrawl
1b8e82e929
Preload NPC body parts
9 years ago
scrawl
84dcf59c50
Fix preloading of equipment parts that don't separate gender
9 years ago
scrawl
effe022bb2
Move preload model list to MWClass, preload NPC head/hair
9 years ago
scrawl
b9d1d6144a
Don't reveal unknown potion effects in alchemy window ( Fixes #3146 )
9 years ago
scrawl
1905f0bf2d
Add support for placing BodyParts in a cell (Bug #3118 )
9 years ago
scrawl
e5d9ee30f4
Add count argument to copyObjectToCell
...
Fixes the gold bug introduced in c9ca5bc946
9 years ago
scrawl
32d5dece58
Add count argument to getToolTipInfo
9 years ago
scrawl
0d4729dcd5
Use the const version of CustomData::as*
9 years ago
scrawl
b0894ea20d
Accept a ConstPtr in hasToolTip
9 years ago
scrawl
51c77c5045
Accept a ConstPtr in getDoorState
9 years ago
scrawl
7a2ca5580a
Accept a ConstPtr in RippleSimulation
9 years ago
scrawl
2c51e7345f
Use a separate collision type for doors ( Fixes #1962 )
9 years ago
scrawl
04f7a8f8eb
Remove redundant getId function
9 years ago
scrawl
266fbbef48
Accept a ConstPtr in canLock
9 years ago
scrawl
c43f80633a
Accept a ConstPtr in getEnchantmentPoints
9 years ago
scrawl
303521002d
Accept a ConstPtr in adjustScale
9 years ago
scrawl
09bdb0ad4b
Accept a ConstPtr in getServices
9 years ago
scrawl
648ee6e7fb
Accept a ConstPtr in applyEnchantment
9 years ago
scrawl
3c98f8dde3
Accept a ConstPtr in isPersistent
9 years ago
scrawl
3fe3091275
Accept a ConstPtr in isEssential
9 years ago
scrawl
4a47fc32fa
Accept a ConstPtr in getBloodTexture
9 years ago
scrawl
2bd8d60e9f
Accept a ConstPtr in getPrimaryFaction, getPrimaryFactionRank
9 years ago
scrawl
2ac92012e8
Accept a ConstPtr in isClass
9 years ago
scrawl
5b082be79f
Accept a ConstPtr in getBaseGold
9 years ago
scrawl
da7ebfde99
Accept a ConstPtr in copyToCell
9 years ago
scrawl
954186fe1e
Accept a ConstPtr in canFly, canSwim & canWalk
9 years ago
scrawl
b09bdd6af5
Accept a ConstPtr in isBipedal
9 years ago
scrawl
92a3acfa56
Accept a ConstPtr in getBaseFightRating
9 years ago
scrawl
d120f76031
Accept a ConstPtr in getSound
9 years ago
scrawl
d77f785cbc
Accept a ConstPtr in get*SoundId
9 years ago
scrawl
dc92fefd2b
Accept a ConstPtr in canBeEquipped, getEquipmentSlots & hasItemHealth
9 years ago
scrawl
e0bb284804
Accept a ConstPtr in getWeight
9 years ago
scrawl
0047a2d330
Accept a ConstPtr in canSell
9 years ago
scrawl
2bc851c7d3
Accept a ConstPtr in getEnchantment
9 years ago
scrawl
beb8805a12
Accept a ConstPtr in getInventoryIcon
9 years ago
scrawl
f258c5c508
Accept a ConstPtr in getModel
9 years ago
scrawl
d9bbd83b09
Accept a ConstPtr in getToolTipInfo
...
Accept a ConstPtr in functions used by getToolTipInfo
9 years ago
scrawl
ed3486e816
Improve const-correctness in writeAdditionalState
9 years ago
scrawl
b48445dea7
Accept a ConstPtr in getScript
9 years ago
scrawl
eb51e2838f
Utilize the mHasCustomData flag in writeAdditionalState
9 years ago
scrawl
271fcb80c6
Remove container scripts before deleting container
9 years ago
scrawl
bdae572264
Merge pull request #840 from scrawl/movedrefs
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Object movement between cells
9 years ago
scrawl
3890afd6f5
Merge pull request #843 from kcat/master
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Add HRTF options and fix an incorrect SoundID
9 years ago
scrawl
07b064f616
Rename to lowerCaseInPlace
9 years ago
Chris Robinson
91cd6be11b
Use the correct SoundId for NPC "land" sounds
9 years ago
scrawl
fc449233be
Restore support for inserting objects into a cell
9 years ago
scrawl
0975f60d59
Stub out CellStore::get<T> accessors in preparation of reference movement between cells
9 years ago
scrawl
cd4a1ffd16
Fast version of dynamic_cast for MWClass
9 years ago
Chris Robinson
82f3651f81
Treat the sound offset as the offset in seconds
9 years ago
scrawl
6405049add
Rotations: move doors via Rotation rather than LocalRotation
...
Now LocalRotation is unneeded, will remove in next commit.
9 years ago
scrawl
bd9dc58560
Use the correct scale for actor swim height ( Fixes #2833 )
9 years ago
Emmanuel Anne
944dfa5372
a light without the carry flag can't be equipped !
...
it fixes Antares big mod teaching disciplines, it adds a light which should
not be equipped to npcs which have learnt something.
9 years ago
Emmanuel Anne
29a84452ab
durations in tooltips : use "show effect duration" setting
9 years ago
Emmanuel Anne
1472711583
add duration to spell icons too
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and use gmststrings instead of direct strings in tooltips
durations can display minutes and hours
I don't know any effect lasting an hour or more but you never know...
9 years ago
Emmanuel Anne
47e29480ce
show duration of light sources in tooltip
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I had forgotten light sources disappear after a while, this way at least
you know it's normal !
9 years ago
dteviot
300c48329d
Creature::isFlagBitSet() changed to free function.
9 years ago
dteviot
95d2d82abf
extracted isFlagBitSet()
9 years ago
dteviot
541d7fb4fb
Fixed assorted issues
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* destructor is virtual
* renamed class to Actor
* corrected indentation of case statement
10 years ago
dteviot
bb54bbd273
Pulled duplicated functions into common base class
10 years ago
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
10 years ago
dteviot
0ee7407101
extracted common sub-expressions.
10 years ago
scrawl
67bd6cd708
Remove empty line at the beginning of files
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git ls-files -z | xargs -0 sed -i '1{/^$/d}'
10 years ago
scrawl
211deeb63e
Don't attempt to lock or unlock unsuitable objects ( Fixes #2826 )
10 years ago
scrawl
7f66339790
Remove a redundant function
10 years ago
Koncord
75e5023590
fix code duplication
10 years ago
scrawl
278a078e9d
Unify magic effect tick functions
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- Removes duplicated code
- Handle some zero-duration instant effects that were not handled before (disintegrate, sun damage, elemental damage)
10 years ago