scrawl
039398c8ae
Basic RefData and CellRef change tracking
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Wrapped item charge handling in getItemHealth function
2014-05-25 14:30:07 +02:00
Emanuel Guevel
1e4a854433
Remove static method MWWorld::Class::get(&Ptr)
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It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00
scrawl
ae66d28c87
Feature #32 : Implement respawn for containers, creatures and NPCs
2014-05-17 09:09:00 +02:00
scrawl
6de7e16550
Fix searchPtrViaActorId not skipping over deleted references
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Fixes an issue when an actor has moved cell: searchPtrViaActorId would randomly return the deleted Ptr from the old cell.
2014-05-15 09:57:09 +02:00
scrawl
a76e391ad0
Savegame: store door movement state ( Closes #747 )
2014-05-15 09:54:10 +02:00
scrawl
471bbd0021
Savegame: store levelled creature state and move to actorIds
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(Closes #1332 )
2014-05-15 09:54:04 +02:00
scrawl
3cdbcf3c28
Merge branch 'actorid' of https://github.com/OpenMW/openmw
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Conflicts:
apps/openmw/mwmechanics/creaturestats.cpp
2014-05-14 02:35:05 +02:00
scrawl
a4a9794417
Savegame: store fog of war ( Closes #1177 )
2014-05-11 02:07:58 +02:00
scrawl
136813a882
Bug #1319 : Fix references not coming from a content file incorrectly overwriting each other
2014-05-10 00:01:30 +02:00
Marc Zinnschlag
f6a876bc3d
added actor ID
2014-04-29 15:27:49 +02:00
Thoronador
1b8c975d5b
minor performance improvements in apps/openmw
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Checking for emptiness using size() might be inefficient, because
it can take linear time, while empty() is guaranteed to take only
constant time.
For non-primitive types, postfix ++ operators are inefficient
compared to prefix ++ operators, because post-increment usually
involves keeping a copy of the previous value around.
2014-04-27 19:10:23 +02:00
scrawl
cd1b4218e7
Fix dynamically placed objects being discarded when loading game
2014-04-26 05:01:26 +02:00
cc9cii
f59226265a
Remove redundant parameter from aStarSearch. Also update some comments.
2014-04-04 18:10:06 +11:00
cc9cii
040d4f8fc4
Move PathgridGraph into separate files.
2014-04-04 06:13:47 +11:00
cc9cii
98f77714ce
Per-cell pathgrid data and calculation moved off PathFinder. Now the edge cost calculations and strongly connected component searches are done only once per cell. Per-actor data and methods still remain with PathFinder.
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This version still has debugging statements and needs cleaning up.
2014-04-03 21:43:44 +11:00
Marc Zinnschlag
9b18e01507
keep track of which cells have state that needs to be saved
2014-02-24 10:03:04 +01:00
Marc Zinnschlag
bfcd768078
various bits of cleanup
2014-02-23 21:39:18 +01:00
Marc Zinnschlag
83ded18af0
encapsulated reference collections
2014-02-23 21:21:27 +01:00
Marc Zinnschlag
f220867144
make Ptr a bit more pointer-like
2014-02-23 18:17:41 +01:00
Marc Zinnschlag
b72c1c2c58
encapsulated water level
2014-02-23 17:34:18 +01:00
Marc Zinnschlag
79e723ad06
encapsulated mIds
2014-02-23 16:46:07 +01:00
Marc Zinnschlag
8ea686c6c8
encapsulated mState
2014-02-23 14:26:36 +01:00
Marc Zinnschlag
7693f712bc
started making CellStore into a proper class; encapsulated mCell member
2014-02-21 11:35:46 +01:00
Marc Zinnschlag
5b04c10e1d
added creature/NPC state to saved games (only container/inventory for now)
2014-02-01 17:36:23 +01:00
Marc Zinnschlag
dd674566a2
store content of containers in saved game files
2014-01-31 13:25:32 +01:00
Marc Zinnschlag
900532a6ca
store additional state of lights in saved game files
2014-01-30 12:37:33 +01:00
Marc Zinnschlag
29c3a288e3
load and save of reference in cells (without CustomData state)
2014-01-27 13:27:42 +01:00
Marc Zinnschlag
460089c0aa
ignore deleted references that did not came from a content file
2014-01-23 12:53:55 +01:00
Marc Zinnschlag
419e3a7d30
write references in cells to saved game file
2014-01-23 12:51:42 +01:00
Marc Zinnschlag
22cb4784b5
store cell state in saved game files (no references yet)
2014-01-23 11:29:40 +01:00
Marc Zinnschlag
9025210965
Merge branch 'refnum' into savedgame
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Conflicts:
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/manualref.hpp
components/esm/cellref.hpp
2014-01-12 16:58:06 +01:00
Marc Zinnschlag
43dd3b8ef2
removed redundant deletion flag from CellRef
2014-01-06 13:53:20 +01:00
Marc Zinnschlag
c22e38f825
removing 255 content file limitation
2013-12-17 21:19:05 +01:00
scrawl
3f8a69b4ad
Don't crash when trying to delete a reference that doesn't exist anymore
2013-08-26 00:14:02 +02:00
Marc Zinnschlag
e94fcce622
accessing references via their ID now also works for references in containers in active cells
2013-08-15 14:45:13 +02:00
scrawl
7dc30a01cd
Some changes suggested by cppcheck
2013-07-31 18:46:32 +02:00
Mark Siewert
eefbdde6de
- For pull request: remove all instances of maps used to track refnumbers.
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- new file: apps/openmw/mwworld/store.cpp, had to move reference merging method out of the header file to prevent three-way recursion/unresolved forward references in custom compare operators.
2013-02-09 13:00:57 +01:00
Mark Siewert
dca8dc4fdb
Merge remote-tracking branch 'upstream/master' into multiple_esm_esp
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Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.hpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/esmreader.hpp
- Quick hack: OMW::Engine::prepareEngine only loads translation data for the first master file.
2013-01-25 18:22:01 +01:00
Mark Siewert
a8e02779b2
- Add support for multiple plugins trying to modify the same reference
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- Fix a small signed/unsigned warning
2013-01-19 23:33:18 +01:00
eduard
2dc0064cc2
more string lowercase
2013-01-09 20:51:52 +01:00
Mark Siewert
d6377fb2e3
- Support deleting references from a plugin
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- Add preliminary support for loading some unique fields appearing only in savegames
- Add a few lines required for supporting respawning references. Incomplete.
2013-01-03 18:51:04 +01:00
Mark Siewert
049b0e66e0
- Restore ability to generate references in the same cell from multiple plugins
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- Disable some code related to deleting entries in the store so that it builds again
2012-12-25 20:27:30 +01:00
Mark Siewert
b103426cf0
- Partially reimplement deleting objects defined in a parent esX file.
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- Try to reimplement multiple esX files dropping references in the same file.
NOTE: None of these features works. Maybe the code itself does not build. Anyway, after 12 hours of hacking, I am just tired and want to get a snapshot of the code out.
2012-11-25 19:07:16 +01:00
Mark Siewert
896ab44d1e
- Add some updated files missing from last commit.
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- Move plugin dependency test from esmreader.cpp to esmstpre.cpp; fixes crash in omwlauncher.
2012-11-25 17:19:29 +01:00
Mark Siewert
8ea9f00e6f
Merge remote-tracking branch 'upstream/master' into multiple_esm_esp
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Conflicts:
apps/openmw/mwrender/terrain.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/cellstore.hpp
apps/openmw/mwworld/containerstore.cpp
apps/openmw/mwworld/localscripts.cpp
apps/openmw/mwworld/scene.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm_store/reclists.hpp
components/esm_store/store.cpp
extern/shiny
- Re-implement some patches that were broken by the removal of reclists.hpp and store.cpp/.hpp.
- NOTE: Not everything works as before, I'll have to test some more stuff before we are back to where we were.
2012-11-25 14:12:44 +01:00
Mark Siewert
31fb715bd7
- Add support for moving existing references by plugin files. No cell changing yet.
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- Change CellRefList::list from list<> to map<int,> so we can identify live references by their Refnumber.
- Introduce ContainerRefList, a clone of the original CellRefList. It is now used for containers, which do not track Refnumbers.
- Many small tweaks so that the new CellRefList does not conflict with existing code.
2012-11-17 21:50:25 +01:00
Mark Siewert
42eefaf36f
- Add support for loading references from multiple esm/esp files. Full reference ID mangling coming soon (currently, moved references are simply cloned).
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- Reference loader now (partially) supports MVRF tag.
2012-11-10 21:43:41 +01:00
Mark Siewert
7f77bf76c7
- Add support for multiple esm contexts in cell store. This will allow to generate references from multiple esX files. Currently, only the first context is used.
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- Add many TODOs to mark points where more work is required to fully implement this feature.
2012-11-06 22:13:19 +01:00
greye
0fd22ce4b0
CellRefList<X>::find(CellRef &, Y &list) -> ::load(CellRef &, ESMStore &)
2012-11-06 14:23:21 +04:00
greye
d205723a17
resolving m prefix/ESMStore movement
2012-11-05 18:02:47 +04:00
greye
2057f5619e
move ESMStore to MWWorld
2012-11-05 17:18:01 +04:00
greye
3c2ce25f5f
m prefix for mwworld/cellstore.hpp
2012-11-05 16:07:59 +04:00
greye
7606ebafd6
resolving conflicts, minor update
2012-09-17 11:37:50 +04:00
greye
e7666d3a7f
move responsibility for cell changing from CellStore::insertObject to Class::moveToCell
2012-07-25 20:31:39 +04:00
greye
71253c64ab
moving part 2, adding position parameter, stable
2012-07-25 20:31:39 +04:00
greye
61cb012ee7
moving Scene::insertObject to CellStore::insertObject, part 1
2012-07-25 20:31:39 +04:00
greye
b760225179
wrong branch
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This reverts commit d36d6aacf4
.
2012-07-24 00:00:10 +04:00
greye
d36d6aacf4
move Scene::insertObject to CellStore::insertObject, part 1
2012-07-23 23:56:20 +04:00
Marc Zinnschlag
7fcd41c69d
Issue #107 : Detemplateised CellStore; some include cleanup
2012-06-29 18:54:23 +02:00