Koncord
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f510a5583f
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Move MasterClient to Networking class
Rename MOTD to hostname
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2017-01-10 19:21:31 +08:00 |
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Koncord
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b5c586d5b7
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Add and implement ID_MASTER_QUERY
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2017-01-10 18:33:02 +08:00 |
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Koncord
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97dd8704a3
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Ignore ping packets
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2017-01-07 23:05:22 +08:00 |
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Koncord
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7595b33461
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Implement spellbook
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2016-12-29 21:19:57 +08:00 |
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Koncord
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af7b232789
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Fix type mismatch
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2016-12-21 15:46:02 +08:00 |
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Koncord
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0d9a4f2b6f
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Fix "Unhandled PlayerPacket with identifier 135"
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2016-12-21 15:01:18 +08:00 |
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Koncord
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f74734cfba
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Fix server crash if player is not fully connected
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2016-12-16 17:53:56 +08:00 |
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David Cernat
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4e23fc0a5b
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Send action parameter to OnPlayerChangeSpellbook
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2016-11-22 02:32:02 +02:00 |
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David Cernat
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9e290ad799
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Fix spacing irregularities
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2016-11-21 23:40:50 +02:00 |
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David Cernat
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95efb77e53
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Implement sending of ID_GAME_SPELLBOOK from client
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2016-11-21 06:07:29 +02:00 |
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David Cernat
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6ea5f08e9c
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Create placeholder for ID_GAME_SPELLBOOK
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2016-11-21 02:28:05 +02:00 |
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David Cernat
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ae39daf76a
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Add and implement ID_MUSIC_PLAY
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2016-11-20 22:54:49 +02:00 |
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Koncord
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902e968fd9
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Use RakNetGUID instead uint64_t in TPlayers
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2016-11-17 13:12:06 +08:00 |
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Koncord
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e2359b01ea
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Use constant instead magic value
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2016-11-17 13:02:24 +08:00 |
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Koncord
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e2522fa366
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Simplify LOG macros
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2016-11-17 12:39:35 +08:00 |
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David Cernat
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ad43cb5473
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Revert "Use lowerCamelCase in tes3mp server script function names, part 2"
This reverts commit 80d16fe1fd .
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2016-11-16 19:27:46 +02:00 |
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David Cernat
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6cd959fac8
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Rename BasePlayer's GetCell() into getCell()
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2016-11-16 17:43:58 +02:00 |
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David Cernat
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80d16fe1fd
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Use lowerCamelCase in tes3mp server script function names, part 2
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2016-11-16 17:39:44 +02:00 |
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David Cernat
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25dc2b19e7
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Use lowerCamelCase in tes3mp server networking function names
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2016-11-16 02:05:14 +02:00 |
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David Cernat
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7be86388db
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Fix build for server
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2016-11-16 01:16:02 +02:00 |
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Koncord
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82f202c891
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Implement GetAvgPing(pid) function
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2016-11-04 20:15:14 +08:00 |
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David Cernat
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107dacac6d
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Add OnPlayerChangeInventory server script callback
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2016-11-03 16:39:31 +02:00 |
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David Cernat
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31d02e8bf1
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Move Networking code for ID_GAME_INVENTORY next to ID_GAME_EQUIPMENT
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2016-10-31 17:16:41 +02:00 |
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David Cernat
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373011f883
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Only send information to POSTLOADED player about other POSTLOADED ones
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2016-10-31 01:14:17 +02:00 |
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David Cernat
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05cfc918f5
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Temporarily use a whitelist for scripts instead of a blacklist
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2016-10-30 21:00:54 +02:00 |
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David Cernat
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621faf368e
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Fix server crash caused by invalid player GUIDs, 2nd attempt
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2016-10-30 18:07:23 +02:00 |
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David Cernat
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ffb7683a5f
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Use suicide as death reason when an attacker leaves the server
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2016-10-30 17:39:45 +02:00 |
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David Cernat
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eebe1f156a
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Change logic for death reasons so it makes sense
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2016-10-30 13:19:48 +02:00 |
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David Cernat
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3c88f6f0cd
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Fix server crash caused by invalid player GUIDs
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2016-10-29 16:41:29 +03:00 |
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David Cernat
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46397a7dac
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Add and implement ID_OBJECT_ANIM_PLAY
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2016-10-27 16:09:02 +03:00 |
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David Cernat
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c205e793cb
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Add and implement ID_SCRIPT_MEMBER_SHORT
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2016-10-27 00:41:14 +03:00 |
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David Cernat
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c91e240664
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Simplify the type of map that player objects are stored in
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2016-10-26 21:36:58 +03:00 |
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David Cernat
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2032bf9cad
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Fix typo in debug
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2016-10-26 17:22:53 +03:00 |
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David Cernat
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97468980af
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Add and implement 3 new WorldPackets for ingame script variable values
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2016-10-26 12:25:50 +03:00 |
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David Cernat
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385b5f39e3
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Add and implement ID_OBJECT_ROTATE
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2016-10-25 14:28:39 +03:00 |
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David Cernat
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0fb9b6eefb
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On second thought, rename ID_OBJECT_MOVE_WORLD into ID_OBJECT_MOVE
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2016-10-25 12:53:18 +03:00 |
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David Cernat
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947a677801
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Replace ID_ACTIVATOR_ACTIVATE with ID_OBJECT_MOVE_WORLD
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2016-10-25 12:42:29 +03:00 |
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David Cernat
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c25ebc34b3
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Shorten WorldPacket IDs by removing WORLD from them
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2016-10-25 12:15:27 +03:00 |
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David Cernat
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52d156e136
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Make server able to receive the 5 new WorldPackets
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2016-10-25 00:50:32 +03:00 |
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David Cernat
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24bfe40bf7
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Add debug about current server crash
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2016-10-24 21:17:53 +03:00 |
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David Cernat
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b6111d16cc
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Add and implement ID_WORLD_VIDEO_PLAY
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2016-10-24 17:52:19 +03:00 |
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David Cernat
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3fd93896f2
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Add and implement ID_WORLD_OBJECT_LOCK
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2016-10-24 13:20:04 +03:00 |
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David Cernat
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08ea5163c4
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Add and implement ID_WORLD_OBJECT_UNLOCK
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2016-10-24 11:26:31 +03:00 |
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David Cernat
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c639337842
|
Merge with tes3mp-packetexpansion by fixing conflicts
# Conflicts:
# apps/openmw-mp/Networking.cpp
# apps/openmw/mwmp/Networking.cpp
# components/CMakeLists.txt
# components/openmw-mp/NetworkMessages.hpp
# components/openmw-mp/PacketsController.cpp
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2016-10-23 17:57:38 +03:00 |
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David Cernat
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0a44bea91d
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Send cell coordinates in tes3mp using mData instead of mCellId.mIndex
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2016-10-23 16:55:30 +03:00 |
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David Cernat
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cbc132612a
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Use mRefNum.mIndex instead of just mRefNum and add extra debug
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2016-10-23 16:33:53 +03:00 |
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Koncord
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c27351c19e
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Implement inventory functions
AddItem, RemoveItem, GetItemName, GetItemCount, GetItemHealth, GetInventorySize SendInventory
Example:
```lua
tes3mp.AddItem(pid, "glass dagger", 1, 50)
tes3mp.AddItem(pid, "glass dagger", 1, -1)
tes3mp.SendInventory(pid)
tes3mp.RemoveItem(pid, "glass dagger", 1)
tes3mp.SendInventory(pid)
local invSize = tes3mp.GetInventorySize(pid) - 1
for i = 0, invSize do
print(("%s %d %d"):format(tes3mp.GetItemName(pid, i), tes3mp.GetItemCount(pid, i), tes3mp.GetItemHealth(pid, i)))
end
```
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2016-10-23 02:57:49 +08:00 |
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David Cernat
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3c49157ed7
|
Rename WorldPackets to ID_WORLD_OBJECT_DELETE and ID_WORLD_OBJECT_PLACE
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2016-10-22 18:05:32 +03:00 |
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David Cernat
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92463c4a03
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Fix Windows server crash caused by printing event->CellRef()->mRefID
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2016-10-22 14:13:16 +03:00 |
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David Cernat
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8080cceac6
|
Add some placeholder code so Stanislav can test it
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2016-10-22 12:45:19 +03:00 |
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