Koncord
0af5e1269a
Move browser xml files to files/tes3mp/ui
8 years ago
David Cernat
68727751ed
Fix arguments for OnPlayerChangeSpellbook in server Networking
8 years ago
David Cernat
869b32383e
Fix arguments for OnPlayerChangeJournal in server Networking
8 years ago
David Cernat
d308897f95
Rename PacketItems, PacketSpells into InventoryChanges, SpellbookChanges
8 years ago
David Cernat
e2c595fc5d
Add preliminary structure for journal changes
8 years ago
David Cernat
e9b22814b9
Create placeholder for ID_GAME_JOURNAL
8 years ago
David Cernat
a69f294ef0
Rename ID_GAME_CELL into ID_PLAYER_CELL_CHANGE
8 years ago
David Cernat
745ddd9a69
Merge pull request #130 from OpenMW/master
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Add OpenMW commits up to 19 Jan
8 years ago
David Cernat
83277a1512
Send spellbook in LocalPlayer CharGen & change UPDATE action name to SET
8 years ago
David Cernat
0f7748d9d2
When clearing LocalPlayer's spells, keep race and birthsign abilities
8 years ago
David Cernat
e7675d94d4
Make server script functions for spells consistent with those from items
8 years ago
scrawl
115e563a7a
Fix race conditions caused by Array <-> GLBufferObject interactions (Bug #3580 )
...
The first part of the fix is to assign VBO/EBO's upon loading the array in the Nif reader. This avoids triggering the 'addVertexBufferObjectIfRequired' code path in osg::Geometry which has the race condition when two threads add the same Array at the same time. Essentially, we want the Arrays to be 'const' when they come out of the Nif reader.
The second part of the fix is to make sure not to create empty arrays in the Nif reader (importantly, not assigning a VBO to the empty array). This empty array would be deleted when the NIFFile is cleaned up, and the detachment of the VBO assigned to it (which is still in use by other arrays) would cause threading issues.
This rare crash bug was first introduced with commit a7c5beb7c5
. When using OSG dev version 3.5 the crashes were a little more prevalent, because 'addVertexBufferObjectIfRequired' in osg::Geometry is now used even when VBO's are disabled (as part of the VAO support changes).
8 years ago
David Cernat
6b14ca0775
Finish renaming of script functions for sending items and spells
8 years ago
David Cernat
33e85c54de
Rename BasePlayer Inventory & Spellbook into PacketItems & PacketSpells
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This avoids confusion when either of those is used to store and send a single item, and no longer requires coming up with confusing variable names like realSpellbook or realInventory for actual full spellbooks and inventories.
8 years ago
David Cernat
be851f5e1a
Send packet with spells gained at character generation
8 years ago
David Cernat
78c6ab2a99
Clean up client Networking by putting item & spell logic in LocalPlayer
8 years ago
David Cernat
b8a6020af1
Check for update to inventory when closing a container
8 years ago
David Cernat
6eb7706390
Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp
8 years ago
David Cernat
0fe2d743a7
Rename tes3mp-netlauncher into tes3mp-browser
8 years ago
David Cernat
c77120df6d
Merge pull request #129 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwworld/actiontake.cpp
8 years ago
scrawl
ac61535d2c
optimize OSGVertexBuffer by double buffering the vertex array instead of recreating it on every modification
8 years ago
scrawl
cc19b4bd8a
Fix door rotation order in collision case (Bug #3707 )
8 years ago
scrawl
45fb4f04b1
Update reference of the interpreter context when an Activate results in a take action ( Fixes #3727 )
8 years ago
scrawl
70c5f64caa
Fix mLocals not being updated in InterpreterContext::updatePtr
8 years ago
David Cernat
cf8a507860
Set window title for netlauncher
8 years ago
David Cernat
b2577498a9
Use tes3mp icon for netlauncher
8 years ago
David Cernat
fa8650f99a
Merge pull request #128 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwmechanics/combat.cpp
8 years ago
scrawl
c6822b9eb6
Merge pull request #1192 from damiel/water_refactor
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Added refactoring of shader handling from visvalda's fog shader
8 years ago
scrawl
8f5418c12c
Merge pull request #1170 from NeveHanter/bugfix-3617
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Enchanted arrows don't explode when hitting the ground (Bug #3617 )
8 years ago
Martin-Kevin Neumann
5a8efa1649
added refactoring of shader handling from visvalda's fog shader
8 years ago
NeveHanter
e82d542d89
Merge remote-tracking branch 'upstream/master' into bugfix-3617
8 years ago
NeveHanter
811e9ad9f3
Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
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Also allowed projectiles to fly through the dead bodies as in vanilla.
8 years ago
David Cernat
f376b8416e
Merge pull request #127 from OpenMW/master
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Add OpenMW commits up to 15 Jan
8 years ago
scrawl
edf04667e0
Merge pull request #1191 from Allofich/ai
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Stop combat when adding an AI package to an actor
8 years ago
Allofich
f2240dde9c
Allow command spells to work when cast by AI on AI
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(Fixes #3723 )
8 years ago
Allofich
e825010107
Apply command spell effects on impact
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Command spells should apply their effects, including taking an actor out
of combat, every time a spell successfully hits, even if a previous
command effect is still active.
8 years ago
Allofich
a46c4de918
Stop combat when adding an AI package to an actor
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(Fixes #3722 )
8 years ago
David Cernat
afebc9c60f
Don't require C++14 for netlauncher
8 years ago
David Cernat
ba493435f3
Prevent crash when trying to remove -1 rows in netlauncher
8 years ago
David Cernat
b1bcba3055
Use Qt 5 by default
8 years ago
David Cernat
76162fbfde
Fix netlauncher target properties in CMake for Visual Studio
8 years ago
scrawl
b87abb0456
Reset activation flags when an object is copied ( Fixes #3671 , Fixes #3719 )
8 years ago
David Cernat
70b43ecef6
Merge pull request #126 from OpenMW/master
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Add OpenMW commits up to 14 Jan
8 years ago
Koncord
0ab02006de
Detect ARM CPUs
8 years ago
scrawl
69ce9f32bc
Activate/OnActivate fix (Bug #3712 )
8 years ago
David Cernat
2e3f508a56
Fix broken default keys and enable master server in configs
8 years ago
David Cernat
253ded1ee3
Use new getFilenameStamp() method to generate timestamps for filenames
8 years ago
David Cernat
3932654d5d
Use log filenames w/ timestamps instead of adding numbers to their ends
8 years ago
David Cernat
213bc1e733
Print correct variable for Terra's library
8 years ago
David Cernat
10a0f165dd
Print paths used for server dependencies in CMake, change tabs to spaces
8 years ago