Thoronador
1b8c975d5b
minor performance improvements in apps/openmw
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Checking for emptiness using size() might be inefficient, because
it can take linear time, while empty() is guaranteed to take only
constant time.
For non-primitive types, postfix ++ operators are inefficient
compared to prefix ++ operators, because post-increment usually
involves keeping a copy of the previous value around.
2014-04-27 19:10:23 +02:00
scrawl
edb5a54092
Include some more required Ogre headers explicitely.
2014-03-05 21:46:37 +01:00
Marc Zinnschlag
367919200f
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
Marc Zinnschlag
7693f712bc
started making CellStore into a proper class; encapsulated mCell member
2014-02-21 11:35:46 +01:00
Marc Zinnschlag
e818d43bc3
removed an outdated typedef and some dead code
2013-12-05 13:21:26 +01:00
Chris Robinson
d17e1e83d5
Rename MWRender's Player to Camera
2013-04-29 05:50:40 -07:00
scrawl
cc9b72b9b1
Removing some leftovers of mwRoot node
2013-02-26 14:01:10 +01:00
Chris Robinson
923d0d6eb4
Fix up some header includes
2013-02-06 21:47:09 -08:00
greye
932a9dc6f9
applying new interface vol.8, inconsistent
2012-11-06 11:53:00 +04:00
greye
d205723a17
resolving m prefix/ESMStore movement
2012-11-05 18:02:47 +04:00
greye
2057f5619e
move ESMStore to MWWorld
2012-11-05 17:18:01 +04:00
greye
3c2ce25f5f
m prefix for mwworld/cellstore.hpp
2012-11-05 16:07:59 +04:00
greye
2fa4ac177a
initial resolving
2012-10-01 00:23:49 +04:00
scrawl
044ab3d2b6
fix error in framelistener with tcg enabled
2012-09-28 17:02:18 +02:00
greye
7606ebafd6
resolving conflicts, minor update
2012-09-17 11:37:50 +04:00
Marc Zinnschlag
c85aaafac2
more include cleanup (most removing Ogre.h)
2012-07-03 15:32:38 +02:00
Marc Zinnschlag
4c39fefd1e
Issue #107 : World is accessed only through the interface class from now on; some include cleanup
2012-07-03 12:30:50 +02:00
scrawl
c85c794c86
fixed some cppcheck issues
2012-06-06 20:29:30 +02:00
Marc Zinnschlag
35f478071e
Issue #255 : deleted the old environment class and using the new one instead
2012-04-23 15:27:03 +02:00
Marc Zinnschlag
6022d3ab13
Merge remote branch 'corristo/pgrd-rendering'
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reduced cout spam.
Conflicts:
apps/openmw/mwrender/debugging.cpp
apps/openmw/mwrender/renderingmanager.cpp
components/bsa/bsa_archive.cpp
libs/openengine/bullet/physic.hpp
2012-04-02 12:04:47 +02:00
Nikolay Kasyanov
30d6c880ff
Feature #37 (In Progress) Render Path Grid
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tuned sized a bit
2012-04-01 17:51:37 +04:00
Nikolay Kasyanov
cab412c225
Feature #37 (In Progress) Render Path Grid
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optimisation, now it takes only two batches per cell.
2012-04-01 17:27:18 +04:00
Nikolay Kasyanov
5e829362cb
Feature #37 (In Progress) Render Path Grid
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more similar to vanilla path grid rendering
2012-03-31 16:22:55 +04:00
Nikolay Kasyanov
006e1cde85
some updates after terrain merge
2012-03-31 14:56:54 +04:00
Nikolay Kasyanov
523648dbb1
Merge branch 'master' into pgrd-rendering
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Conflicts:
apps/openmw/mwrender/debugging.cpp
2012-03-31 14:56:18 +04:00
scrawl
a4576f043d
fixed the physics debug rendering now activates/deactivates properly
2012-03-30 16:02:41 +02:00
Nikolay Kasyanov
a8e25bc32c
Feature #37 (In Progress) Render Path Grid
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improved path grid point mesh (closer to vanilla MW)
2012-03-14 15:03:04 +04:00
Nikolay Kasyanov
3a705baa29
Feature #37 (In Progress) Render Path Grid
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added simple pathgrid edges
2012-03-14 03:06:56 +04:00
Nikolay Kasyanov
f292a5a7ca
Feature #37 (In Progress) Render Path Grid
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now using mwRoot instead of ogre's root, so no more messing with coordinates.
2012-03-12 02:37:07 +04:00
Nikolay Kasyanov
4659076129
Feature #37 (In Progress) Render Path Grid
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workaround for strange ESMStore bug
2012-03-10 20:45:55 +04:00
Nikolay Kasyanov
11f957a64d
Feature #37 (In Progress) Render Path Grid
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cubes for path grid points
strange crash when trying to get path grids from Debugging
2012-03-10 20:03:00 +04:00
Jason Hooks
c3a492bf74
Debugging file renamed
2011-10-25 14:06:44 -04:00