Harald H
d3b623b5d3
http to https for supported urls ( #1625 )
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* http to https for supported urls
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http tp https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* some url fixes
* http to https
2018-03-08 21:23:24 +01:00
scrawl
bba9a8dd91
Don't update off-screen animations
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Make flying creatures animate in-place when out of processing range
2018-01-11 01:49:35 +00:00
scrawl
57257d057f
Remove unintended jump cooldown ( Fixes #4250 )
2017-12-31 23:48:51 +00:00
Andrei Kortunov
dea7d0beff
Do not interrupt swim and sneak idle animations during attack (bug #4122 )
2017-11-26 09:54:12 +04:00
scrawl
87c79d7102
Merge pull request #1536 from rexelion/knockoutfix
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Wait a few seconds before getting up (fixes #3884 )
2017-11-05 20:27:54 +00:00
Miloslav Číž
430d01a39a
additional animation refactor
2017-11-05 20:19:47 +01:00
rexelion
de7a7d842b
mTimeUntilWake is initialised in the constructor
2017-11-05 18:30:34 +00:00
rexelion
48ec680f23
use game time instead of real time
2017-11-04 19:37:20 +00:00
rexelion
ab66034ed1
use uniform_int_distribution instead of rand()
2017-11-04 02:15:56 +00:00
rexelion
ee2f3db9a8
fixed randomness
2017-11-04 01:31:15 +00:00
rexelion
de83ad0116
use real time; wait random number of seconds
2017-11-04 00:24:09 +00:00
rexelion
5b8610b34b
knocked out characters wait some time before getting up
2017-11-01 23:44:50 +00:00
Miloslav Číž
ff1265c0e7
refactor jump animation
2017-10-31 14:22:24 +01:00
Miloslav Číž
7bc512974f
use mcurrentjump instead of custom attrib
2017-10-30 15:26:38 +01:00
Miloslav Číž
5c8f491441
move animation disabling code to a better place
2017-10-28 18:46:52 +02:00
Miloslav Číž
f9c396e0ea
stop landing animation when turning
2017-10-28 15:48:07 +02:00
Andrei Kortunov
4d4d247565
Use SwimTurnLeft/Right animations correctly
2017-10-17 23:26:55 +04:00
Andrei Kortunov
9b04a7c1e6
Fix idle animations playing
2017-09-24 16:26:41 +04:00
Andrei Kortunov
a57f6ac2af
Fix a typo in attack animation name
2017-09-23 08:25:58 +04:00
Andrei Kortunov
bcad431cc5
Implement SwimTurnLeft/Right animations
2017-09-22 16:07:00 +04:00
Andrei Kortunov
1c6cfad3cc
Implement SwimHit animation
2017-09-22 15:49:42 +04:00
Andrei Kortunov
3eb1308c0d
Implement SwimKnockdown/out animations
2017-09-22 15:26:35 +04:00
Andrei Kortunov
6260bb1366
Implement SwimAttack1-3 and SwimDeathKnockDown/Out animations
2017-09-22 14:51:06 +04:00
scrawl
75c047a6e0
Merge pull request #1472 from akortunov/equipfix
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Do not play draw weapon animation when equip a new weapon
2017-09-21 13:05:14 +00:00
Andrei Kortunov
5da532a36c
Do not play draw weapon animation when equip a new weapon (bug #4056 )
2017-09-21 10:48:52 +04:00
Chris Robinson
b770c1493f
Don't spam about missing animations
2017-09-18 01:28:40 -07:00
scrawl
d294d7e284
Fix possible fall damage when switching from falling to flying
2017-09-17 23:16:49 +00:00
scrawl
fcb815f2c7
Move fall height reset into PhysicsSystem ( Fixes #4049 )
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To avoid using onGround before it's actually set.
2017-09-17 23:06:51 +00:00
scrawl
f594eda574
Reset attackStrength when starting a new attack ( Fixes #3935 )
2017-09-16 23:04:54 +00:00
Chris Robinson
780e82480d
Make the PlayMode and PlayType enums scoped
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Also shorten them by putting them in the MWSound namespace
2017-09-15 02:36:59 -07:00
Andrei Kortunov
a5b01fefec
Allow to interrupt an attack, if attack button is held
2017-09-01 14:28:21 +04:00
Andrei Kortunov
fb45995a41
Do not allow player to change weapon/spell during attack or spellcasting (bug #2445 )
2017-08-29 15:53:23 +04:00
Andrei Kortunov
bc7353f100
Check animation state for GetPCRunning and GetPCSneaking
2017-08-16 20:30:47 +04:00
Allofich
dae19412f2
Fix problem with animations not looping
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Fixes #3804
2017-07-29 20:54:11 +09:00
Andrei Kortunov
325ea10594
Fixed encumberance check (bug #3963 )
2017-07-25 10:28:33 +04:00
Andrei Kortunov
f484ef8ffb
Fixed jump fatigue loss formula ( fixes #3843 )
2017-04-26 18:28:59 +04:00
Allofich
ff3e307059
Pass parameters by const reference
2017-04-20 23:47:03 +09:00
Allofich
5020d03c78
Remove unnecessary line
2017-04-12 22:59:28 +09:00
Andrei Kortunov
14b59e0e4b
Vanilla-like tgm ( fixes #3798 )
2017-03-25 22:40:11 +04:00
scrawl
338592b99b
Don't clear the animation queue when turning (Bug #3581 )
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Otherwise, the turnAnimationThreshold would make it difficult to estimate when we can start playing the animation.
2017-03-23 20:05:06 +01:00
scrawl
a5d7b36c28
Don't clear idle animation when movement ends (Bug #3581 )
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This caused problems when AiWander tried to start an idle animation in the frame after movement stops.
2017-03-23 20:05:05 +01:00
Rafael Moura
7fa2703715
Porting more ContainerStoreIterator usage to const version #3
2017-02-28 14:31:51 +00:00
Rafael Moura
18a4b64f1a
Porting more ContainerStoreIterator usage to const version #2
2017-02-27 21:50:10 +00:00
scrawl
1eb3384043
Avoid rotating by zero in CharacterController
2017-02-05 02:26:28 +01:00
Allofich
c10585fb07
Match best attack selection to original MW
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(Fixes #3721 )
2017-01-11 22:22:46 +09:00
MiroslavR
76ee5845ac
Fix swish sound ID and play swish sound effects for all creatures ( Fixes #3653 )
2016-12-11 19:35:53 +01:00
scrawl
73b6c34a23
Merge pull request #1092 from Allofich/warnings
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Fix shadowing warnings
2016-10-06 17:50:26 +02:00
Allofich
53e94b7c3f
Fix shadowing warnings
2016-10-06 23:33:52 +09:00
Allofich
df03b32205
Coverity fixes
2016-10-05 23:32:26 +09:00
MiroslavR
a05649e1d5
Use loop fallback for movement animations ( Fixes #3578 )
2016-10-03 22:36:56 +02:00