Marc Zinnschlag
77604086e2
Merge branch 'autoequip'
13 years ago
Marc Zinnschlag
ab2a1297b0
exclude player from auto equip
13 years ago
Aleksandar Jovanov
c1afd534fc
all stuff added
13 years ago
Aleksandar Jovanov
b4ee01e691
missing file
13 years ago
Marc Zinnschlag
dcab6737e5
consider skills when auto equipping
13 years ago
Aleksandar Jovanov
b1259ca15c
added a 'backend' for NPC/Player draw state
13 years ago
Aleksandar Jovanov
d5b8d4ef49
Revert "test commit"
...
This reverts commit 8c607870c0
.
reverting the test commit in the test branch
13 years ago
Aleksandar Jovanov
8c607870c0
test commit
13 years ago
Marc Zinnschlag
8e6c445111
Merge remote branch 'chris/sound'
13 years ago
Jason Hooks
ebab98a8a0
Restructuring things
13 years ago
Chris Robinson
59ccab0b2c
Add sound volume settings
13 years ago
Chris Robinson
752e89a268
Add a setting to select the sound device name
13 years ago
Chris Robinson
b8be867e6e
Work around a bug in the Windows OpenAL router
13 years ago
Alexander "Ace" Olofsson
bf5a009299
Some improvements to the windows installer
13 years ago
scrawl
030060e656
settings description
13 years ago
scrawl
9169c0d7c9
slightly improved the quality of the default water setting
13 years ago
scrawl
c748252d33
weather fix again
13 years ago
scrawl
cdea19206c
Revert "more accurate fog, TODO: apply this to the terrain"
...
This reverts commit 96c37d3e7c
.
13 years ago
scrawl
96911ada95
restored render queue of transparent objects, they are now part of the mrt textures
...
this fixes some issues with transparent objects not visible in the refraction
13 years ago
Marc Zinnschlag
34a02fef45
consider item value when auto equipping
13 years ago
Marc Zinnschlag
d5a7d418dd
added getValue function to Class hierarchy
13 years ago
Marc Zinnschlag
f52b9cc162
Merge branch 'autoequip'
13 years ago
Marc Zinnschlag
c94d683014
fill in initial spell list from NPC record
13 years ago
Marc Zinnschlag
12f7bae526
added known spells and selected spell to NpcStats
13 years ago
scrawl
044d649edd
Merge branch 'master' into water
13 years ago
scrawl
96c37d3e7c
more accurate fog, TODO: apply this to the terrain
13 years ago
scrawl
dbf7547003
fixed first weather transition being instant
13 years ago
Roman Melnik
bdbb8a8d84
Merge remote-tracking branch 'upstream/master' into windowsPinning
...
Conflicts:
apps/openmw/mwgui/window_manager.cpp (keep both changes)
13 years ago
Roman Melnik
1bf79fd022
Windows pinning: support for MapWindow
...
Set correct skin for the Map Window.
13 years ago
Lukasz Gromanowski
e21e8c221d
Added explicit cast to char in ToUTF8::windows_XXXX tables.
...
Added explicit cast to char, without that gcc 4.7 (with default settings)
is showing a lot of:
narrowing conversion of ‘...’ from ‘int’ to ‘char’ inside { } is ill-formed in C++11 [-Wnarrowing]
warnings.
13 years ago
Roman Melnik
72b3f6121d
Windows Pinning: add files to CMakeLists.txt
...
Add new files (map_window and window_pinnable_base)
13 years ago
Marc Zinnschlag
b7614dd0ce
Merge remote branch 'chris/sound'
13 years ago
scrawl
dbde8405f7
Merge branch 'master' into water
13 years ago
scrawl
50702c5e84
Merge branch 'master' into water
13 years ago
Chris Robinson
87e8917c4d
Don't try to play sounds when no sound output is initialized
13 years ago
scrawl
bcee5d5943
fix areas with only water (no objects below)
13 years ago
scrawl
c49d5dd40b
another sky tweak
13 years ago
scrawl
f008ca166b
restored moons like they were
13 years ago
scrawl
c0f991ac0a
underwater depth effect
13 years ago
scrawl
456eb95209
reversed sun and moon paths (sunrise at east)
13 years ago
scrawl
8316a4c2ec
add mrt dummy output to sky shaders
13 years ago
scrawl
114e8ae2a0
much less underwater distortion
13 years ago
scrawl
c169f9e171
underwater tweaks
13 years ago
scrawl
2976625b00
better underwater
13 years ago
scrawl
ec3fe1ef00
no sun glare in the reflection
13 years ago
scrawl
393530e671
more or less fixed the sky for normal viewing angles, still disappears at a certain height though
13 years ago
scrawl
a41eee9a72
specular lighting
13 years ago
Marc Zinnschlag
8bf9b371c7
removed remains of input framelistener
13 years ago
Roman Melnik
ef0a185e11
Pinnable windows: hide hud elements
...
Hide elements of the HUD (health/magicka/stamina bars,
minimap) when the corresponding windows (stats/map) are pinned.
Rearrange the remaining hud elements in such cases (like in the
original Morrowind).
13 years ago
scrawl
e718d4b6f0
another sky fix
13 years ago