1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-16 07:49:56 +00:00
Commit graph

81 commits

Author SHA1 Message Date
David Cernat
63c8a98083 [General] Stop using virtual functions in BasePlayer 2017-01-25 17:06:15 +02:00
David Cernat
35e453dec3 [General] Sketch out most of functionality for journal saving/loading 2017-01-24 19:32:25 +02:00
David Cernat
d308897f95 Rename PacketItems, PacketSpells into InventoryChanges, SpellbookChanges 2017-01-20 12:43:05 +02:00
David Cernat
e2c595fc5d Add preliminary structure for journal changes 2017-01-20 12:05:45 +02:00
David Cernat
a69f294ef0 Rename ID_GAME_CELL into ID_PLAYER_CELL_CHANGE 2017-01-20 10:30:50 +02:00
David Cernat
83277a1512 Send spellbook in LocalPlayer CharGen & change UPDATE action name to SET 2017-01-20 09:07:07 +02:00
David Cernat
0f7748d9d2 When clearing LocalPlayer's spells, keep race and birthsign abilities 2017-01-20 08:06:48 +02:00
David Cernat
33e85c54de Rename BasePlayer Inventory & Spellbook into PacketItems & PacketSpells
This avoids confusion when either of those is used to store and send a single item, and no longer requires coming up with confusing variable names like realSpellbook or realInventory for actual full spellbooks and inventories.
2017-01-19 18:06:59 +02:00
David Cernat
78c6ab2a99 Clean up client Networking by putting item & spell logic in LocalPlayer 2017-01-19 15:18:37 +02:00
Koncord
7595b33461 Implement spellbook 2016-12-29 21:19:57 +08:00
Koncord
536715cf46 Cleanup tes3mp headers 2016-12-16 16:59:15 +08:00
David Cernat
9e290ad799 Fix spacing irregularities 2016-11-21 23:40:50 +02:00
David Cernat
95efb77e53 Implement sending of ID_GAME_SPELLBOOK from client 2016-11-21 06:07:29 +02:00
David Cernat
7f25abb9c8 Implement UnequipItem() script function 2016-11-18 01:50:55 +02:00
David Cernat
c1bd4f1ce3 Use correct item count in LocalPlayer::setEquipment() for new items 2016-11-18 01:33:46 +02:00
David Cernat
fcd24ebb7e Rename methods to show they deal with Equipment instead of Inventory 2016-11-17 22:33:30 +02:00
David Cernat
3a733eb122 Make tes3mp includes consistent 2016-11-17 17:16:25 +02:00
David Cernat
faea5221d3 Use LocalPlayer's updateInventory() every cell change, not every frame 2016-11-17 15:32:04 +02:00
Koncord
e2522fa366 Simplify LOG macros 2016-11-17 12:39:35 +08:00
David Cernat
eedd40328a Add and use SendInventory() method in LocalPlayer, and clarify some code 2016-11-16 21:34:46 +02:00
David Cernat
c5c72a3b17 Use consistent names for booleans in LocalPlayer 2016-11-16 20:01:47 +02:00
David Cernat
6cd959fac8 Rename BasePlayer's GetCell() into getCell() 2016-11-16 17:43:58 +02:00
David Cernat
fa9d6e810e Use lowerCamelCase in tes3mp client function names like OpenMW does 2016-11-15 21:54:06 +02:00
David Cernat
f7b5e5e638 Ignore packets from server that try to move LocalPlayer to invalid cells 2016-11-12 22:21:02 +02:00
Koncord
c85e6a5f91 Fix sucess chance 2016-11-12 20:43:18 +08:00
Koncord
56959ebfda Implement magic 2016-11-12 19:39:16 +08:00
David Cernat
729da2c0ba Improve logic and clarity of LocalPlayer's charGenThread()
Until now, the fact that charGenThread() returned false whenever the player had a menu open was preventing Main::UpdateWorld() from running at all with a menu open.

The result was that no player packets from LocalPlayer::Update() were being sent by a player in a menu.
2016-11-11 23:46:17 +02:00
Koncord
37e9cafbf7 Add new API function: SetConsoleAllow
example:
tes3mp.SetConsoleAllow(pid, 0) -- disallow console to the player

The console is allowed by default
2016-11-04 03:01:26 +08:00
David Cernat
107dacac6d Add OnPlayerChangeInventory server script callback 2016-11-03 16:39:31 +02:00
David Cernat
9c12aa2141 Fix formatting 2016-10-30 12:58:58 +02:00
David Cernat
d85a1ee1a9 Fix errors remaining from merge with tes3mp-packetexpansion 2016-10-23 18:32:03 +03:00
David Cernat
c639337842 Merge with tes3mp-packetexpansion by fixing conflicts
# Conflicts:
#	apps/openmw-mp/Networking.cpp
#	apps/openmw/mwmp/Networking.cpp
#	components/CMakeLists.txt
#	components/openmw-mp/NetworkMessages.hpp
#	components/openmw-mp/PacketsController.cpp
2016-10-23 17:57:38 +03:00
David Cernat
0a44bea91d Send cell coordinates in tes3mp using mData instead of mCellId.mIndex 2016-10-23 16:55:30 +03:00
Koncord
c27351c19e Implement inventory functions
AddItem, RemoveItem, GetItemName, GetItemCount, GetItemHealth, GetInventorySize SendInventory
Example:
```lua
tes3mp.AddItem(pid, "glass dagger", 1, 50)
tes3mp.AddItem(pid, "glass dagger", 1, -1)
tes3mp.SendInventory(pid)
tes3mp.RemoveItem(pid, "glass dagger", 1)
tes3mp.SendInventory(pid)
local invSize = tes3mp.GetInventorySize(pid) - 1
for i = 0, invSize do
    print(("%s %d %d"):format(tes3mp.GetItemName(pid, i), tes3mp.GetItemCount(pid, i), tes3mp.GetItemHealth(pid, i)))
end
```
2016-10-23 02:57:49 +08:00
David Cernat
f218613231 Rename client Networking's GetPacket method into GetPlayerPacket 2016-10-19 22:49:35 +03:00
David Cernat
e0361835b0 Allow script-induced setting of equipment 2016-09-30 12:36:20 +03:00
David Cernat
728a09e423 Reorder functions in LocalPlayer and make their names more consistent 2016-09-30 08:59:58 +03:00
David Cernat
6650b74498 Add handling of skill increases 2016-09-30 07:15:59 +03:00
David Cernat
f4621d8529 Use setLevelProgress when setting LocalPlayer's skills 2016-09-30 06:27:26 +03:00
David Cernat
a0e9a672a5 Split updateClassStats in 3 and add handling of level progress 2016-09-30 04:52:21 +03:00
David Cernat
2ab619b0e3 Constantly update skill progress from LocalPlayer 2016-09-30 03:43:49 +03:00
David Cernat
afbd3274cc Clean up handling of stat packets on client 2016-09-29 13:10:32 +03:00
David Cernat
bc0aa86bcf Make variable names more consistent and easier to understand 2016-09-29 12:05:44 +03:00
David Cernat
694ce537b6 Allow script-induced dynamic stat changes, part 2 2016-09-29 11:02:57 +03:00
David Cernat
18cd964d21 Allow script-induced dynamic stat changes 2016-09-29 10:19:39 +03:00
David Cernat
16216b30f7 Fix formatting 2016-09-28 14:27:35 +03:00
David Cernat
b6086ab015 Rename ID_GAME_DYNAMICSTATS_CURRENT into ID_GAME_DYNAMICSTATS 2016-09-28 14:13:24 +03:00
David Cernat
57f07813b0 Rename ID_GAME_UPDATE_POS into ID_GAME_POS 2016-09-28 11:45:14 +03:00
David Cernat
26487598a6 Rename ID_GAME_UPDATE_EQUIPED into ID_GAME_EQUIPMENT 2016-09-28 11:36:29 +03:00
David Cernat
ce4b326b02 Rename ID_GAME_UPDATE_BASESTATS into ID_GAME_DYNAMICSTATS_CURRENT 2016-09-28 07:50:16 +03:00