scrawl
30081393a6
Add InventoryWindow::clear() as part of world cleanup
2017-04-19 18:28:49 +02:00
Andrei Kortunov
c3d49d5ca5
Fixed inventory crash and skipmenu launch
2017-04-12 22:57:32 +04:00
Andrei Kortunov
95ce7637f3
Adds persisted pin (feature #2834 , bug #2489 )
2017-04-10 10:18:00 +04:00
David Cernat
5eb183bacf
Merge pull request #186 from OpenMW/master
...
Add OpenMW commits up to 15 Mar 2017
2017-03-15 23:13:24 +02:00
Andrei Kortunov
eb81ab5b24
Disables weapon and spells cycling in GUI mode (bugs #2409 , #2483 , #2645 )
2017-03-15 17:07:25 +04:00
David Cernat
df051a777a
Merge pull request #181 from OpenMW/master
...
Add OpenMW commits up to 4 Mar 2017
2017-03-04 22:56:16 +02:00
scrawl
29556a1802
More consistent wording of errors/warnings
...
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
David Cernat
c32c004516
Merge pull request #151 from OpenMW/master
...
Add OpenMW commits up to 16 Feb 2017
2017-02-16 11:53:02 +02:00
scrawl
57b585570a
Preload magic effect visuals of the player's selected weapon/spell
2017-02-15 21:01:25 +01:00
David Cernat
2ed9ae5739
Merge pull request #149 from OpenMW/master
...
Add OpenMW commits up to 14 Feb 2017
2017-02-14 10:27:53 +02:00
scrawl
72c6b11cf8
Move global map render to the worker thread
2017-02-14 07:58:16 +01:00
Koncord
536715cf46
Cleanup tes3mp headers
2016-12-16 16:59:15 +08:00
David Cernat
c6eac31d94
Merge pull request #106 from OpenMW/master
...
Add OpenMW changes up to 20 Nov
2016-11-20 01:20:25 +02:00
MiroslavR
8f91732b09
Show starting abilities, powers and spells in stat-review window ( Fixes #2410 )
2016-11-19 21:51:19 +01:00
David Cernat
3a733eb122
Make tes3mp includes consistent
2016-11-17 17:16:25 +02:00
David Cernat
48ca4d29bc
Merge pull request #99 from OpenMW/master
...
Add OpenMW commits up to 7 Nov
2016-11-08 00:24:39 +02:00
MiroslavR
e80636f0ca
Improve performance of repairing/recharging ( Fixes #2493 )
2016-11-06 11:01:46 +01:00
Koncord
adb49b7c7d
Add New GUI dialog: ListBox
...
Example:
local GUI_LISTBOX = 42
function OnPlayerSendMessage(pid, message)
if message == "/lb" then
local items = "consectetur adipiscing elit\nsed do eiusmod tempor incididunt ut labore\net dolore magna aliqua." -- items can be separated through newline
local label = "Lorem ipsum dolor sit amet"
tes3mp.ListBox(pid, GUI_LISTBOX, label, items)
end
end
function OnGUIAction(pid, idGui, data)
if idGui == GUI_LISTBOX then
print("ID: " .. idGui .. " data: " .. tostring(data)) -- if value higher than last item id
end
end
2016-11-04 00:24:16 +08:00
Koncord
4c2415e9db
Fix focus for InputDialog
...
Created a special pipe for future GUI modes.
2016-08-27 13:40:11 +08:00
scrawl
dda5bfbc9f
CharacterPreview no longer depends on osgViewer
2016-08-16 22:47:45 +02:00
scrawl
8bfcf259a3
LocalMap no longer depends on osgViewer
2016-08-16 22:37:44 +02:00
scrawl
92c2a10de4
Fall back to 'warrior' for not found class images ( Fixes #3228 )
2016-03-24 16:52:16 +01:00
scrawl
60a12b3dee
Use MyGUI's castType function
2016-03-05 20:00:51 +01:00
scrawl
eaf3f5a829
Remove unused arguments
2016-02-13 04:14:05 +01:00
scrawl
9e53e12c70
More renaming of TextureManager -> ImageManager
2016-02-05 23:10:27 +01:00
scrawl
f99f403dda
Rename TextureManager to ImageManager
2016-02-05 23:03:53 +01:00
scrawl
6ef848b7c5
Remove TextureManager::getTexture2D
...
Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.
This is closer to what the OSG serializer does.
Streamlines the TextureManager and will make it easier to multithread.
2016-02-05 23:01:11 +01:00
scrawl
bd655c20fd
Refactor local map updates
...
We don't need the delay any more because the rendering itself is part of the normal rendering traversal - so it's delayed anyway.
Don't request maps that we're not actually using (i.e. with cell grid sizes higher than the default 3, we were rendering more maps than the map window could show).
2016-02-05 01:19:45 +01:00
scrawl
05f1fbf593
WindowManager: explicitely pass the ESMStore
...
Fixes potential crash when the loading screen layout tries to retrieve a GMST value via #{GMST} syntax before the World has been created.
Possibly related to Bug #2854 .
2015-12-09 01:09:09 +01:00
scrawl
152f415b9a
Change texture coordinates when falling back to player_hit_01
2015-12-07 18:32:58 +01:00
scrawl
9d4af59860
Don't attempt to create quest log buttons if textures are unavailable ( Fixes #3063 )
2015-12-07 15:33:04 +01:00
scrawl
5981e1cbb3
Don't create the werewolf overlay if its texture is not available
...
Avoiding a warning in the log when Bloodmoon is not installed
2015-12-07 14:41:33 +01:00
scrawl
9897400d97
Restore the previous key focus widget after playing video
2015-11-12 19:03:24 +01:00
scrawl
516f2765a1
Use the ScalingLayer for journal, books and scrolls
2015-11-08 18:30:22 +01:00
scrawl
6c12c9a467
Layer renaming fix
2015-11-07 19:45:30 +01:00
scrawl
d85d74e615
Use AdditiveLayer for the hit fader
2015-11-07 18:05:16 +01:00
scrawl
a90ef8afd0
layer renaming
2015-11-07 17:49:11 +01:00
scrawl
57b9eafa0f
osgMyGUI: implement AdditiveLayer
2015-11-07 17:45:22 +01:00
scrawl
51f3a8fec6
osgMyGUI: move Platform methods to the .cpp file
2015-11-07 17:39:31 +01:00
scrawl
13c7235b6b
Remove old FPS setting code
2015-11-07 00:13:13 +01:00
scrawl
6e69808129
Fix the frameNumber not being incremented in certain frames
2015-11-06 23:14:27 +01:00
scrawl
fd48c1d6f4
Make the Equip script function "use" items (drink potion, use alchemy, etc)
2015-09-07 22:09:08 +02:00
Marc Zinnschlag
a52b947efe
Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3'
2015-08-23 12:11:30 +02:00
scrawl
52d8bc555c
Add missing checks to see if spell still exists when loading a savegame (Bug #2883 )
2015-08-21 14:24:49 +02:00
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
2015-08-21 21:12:39 +12:00
scrawl
e8c9d3ea2a
Fix cell names on world map not always being translated ( Fixes #2832 )
2015-08-13 17:08:21 +02:00
Marc Zinnschlag
d2cd151f77
Merge remote-tracking branch 'kunesj/master'
2015-07-20 09:45:14 +02:00
Jiří Kuneš
a5b4e087c5
define owned colours in settings.cfg
2015-07-18 22:17:46 +02:00
scrawl
77f1387da8
Include cleanup
2015-07-18 20:36:28 +02:00
Jiří Kuneš
75f5972898
show owned - better settings
2015-07-18 17:13:20 +02:00
Marc Zinnschlag
b3ad983f1f
Merge remote-tracking branch 'scrawl/version'
...
Conflicts:
apps/openmw/mwgui/windowmanagerimp.cpp
2015-07-18 12:22:37 +02:00
Marc Zinnschlag
edde1fb727
Merge remote-tracking branch 'scrawl/master'
2015-07-18 11:40:36 +02:00
scrawl
f09e4620b6
Move OpenMW version information to a textfile instead of compiling it in
...
Now we don't need to recompile 3 .cpp files and re-link whenever the current git HEAD changes.
2015-07-18 03:09:04 +02:00
scrawl
41bed4c7d9
Use multimap to speed up custom map marker code
2015-07-17 20:49:10 +02:00
Jiří Kuneš
4a6d806127
fixed comment, save settings to member variable, removed usless include, changed variable to const
2015-07-17 20:30:00 +02:00
Jiří Kuneš
e68b388d16
removed setCrosshairOwned from windowmanager
2015-07-17 19:13:45 +02:00
Jiří Kuneš
66edae9b93
change collor of crosshair
2015-07-17 17:29:00 +02:00
scrawl
de6dc21552
Create hardware cursors in advance ( Fixes #2660 )
2015-07-13 23:36:25 +02:00
scrawl
24ae1d5ace
Fix some issues found by coverity
2015-07-11 03:34:08 +02:00
Alexander "Ace" Olofsson
3655ef16af
Explicitly instantiate ESM::StatState
2015-07-07 19:19:37 +02:00
scrawl
b90fc8ad92
Fix for various Viewer::frame calls resetting the simulationTime
2015-06-14 18:19:53 +02:00
scrawl
e23775e338
Fix -Woverloaded-virtual clang warnings
2015-06-04 20:31:28 +02:00
scrawl
7bacb9418d
Various math code ported to osg
2015-06-03 19:41:19 +02:00
scrawl
de8e5f0db1
Restore projectiles
2015-06-01 21:41:13 +02:00
scrawl
c811ac6afe
Port fog of war
...
Not optimized yet, need to work on fog texture's DataVariance.
2015-05-28 03:50:49 +02:00
scrawl
3dcb167066
Map rendering
2015-05-26 16:40:44 +02:00
scrawl
72c1f37527
Port CharacterPreview
2015-05-20 02:18:20 +02:00
scrawl
bec9abd319
Remove name extension for internal MyGUI textures
...
Since they're no longer loaded from disk, the extension makes no sense.
2015-05-15 23:21:29 +02:00
scrawl
49df07ea7f
Implement UI scaling factor
2015-05-15 00:41:21 +02:00
scrawl
a18663c8b3
Improve MyGUI texture updates
2015-05-14 01:26:10 +02:00
scrawl
9ea416b852
Readded HW cursor manager (no image rotation yet)
2015-05-13 18:56:14 +02:00
scrawl
cf0fc43004
GUI shutdown fix
2015-05-08 15:10:17 +02:00
scrawl
483dc9de45
Stop viewer threading before changing MyGUI textures
2015-05-07 23:17:47 +02:00
scrawl
e1f4a7f647
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwgui/mainmenu.cpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwrender/animation.cpp
apps/openmw/mwrender/debugging.cpp
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/sky.cpp
components/nif/nifkey.hpp
components/nif/nifstream.hpp
components/nifbullet/bulletnifloader.cpp
components/nifogre/ogrenifloader.hpp
libs/openengine/bullet/physic.cpp
libs/openengine/gui/manager.cpp
2015-05-04 02:41:50 +02:00
scrawl
5a759f8b0d
GUI cleanup fix
2015-05-03 18:35:29 +02:00
scrawl
37e3118d21
FontLoader cleanup fix
2015-05-03 17:52:50 +02:00
scrawl
283b252142
Stub InputManager
2015-05-03 17:24:35 +02:00
scrawl
351fd842fd
Port loading screen
2015-05-03 16:58:05 +02:00
scrawl
d772da3720
Main menu background videos
2015-05-02 18:15:00 +02:00
scrawl
dc9b27acfe
Create manual GUI textures
2015-05-02 18:06:54 +02:00
scrawl
8817f44d63
Remove advanced FPS counter (obsoleted by the OSG stats viewer)
2015-05-02 17:48:24 +02:00
scrawl
82c4d01b37
Add back resource handling workarounds to the gui code
2015-05-01 18:37:24 +02:00
scrawl
b0804734e5
Port VideoWidget
2015-05-01 03:03:44 +02:00
scrawl
223e3a53f5
Move OEngine::Gui::Layout to MWGui
2015-05-01 02:22:51 +02:00
scrawl
6afb0e43ef
Port FontLoader - requires MyGUI patch from https://github.com/MyGUI/mygui/pull/69
2015-05-01 01:44:21 +02:00
scrawl
a59940a2c7
Move MyGUI platform to components
2015-05-01 01:44:21 +02:00
Rohit Nirmal
997347b01e
Silence -Wreorder warnings.
2015-04-28 18:48:02 -05:00
scrawl
7809caf9dc
Dead code removal
2015-04-25 15:53:11 +02:00
scrawl
15164e20f7
Cleanup fix
2015-04-24 23:30:30 +02:00
scrawl
42d6c6140c
Add mygui backend by chris
2015-04-24 21:55:30 +02:00
scrawl
26766b8e0a
Dead code removal
2015-04-21 23:36:36 +02:00
scrawl
c92592493e
OpenMW: create a window and render the starting cell(s)
2015-04-12 15:38:30 +02:00
scrawl
4e69e7cc0f
OpenMW compiles and runs w/o render window
2015-04-01 17:02:15 +02:00
scrawl
48ea6286fd
Book/scroll window refactoring
2015-03-11 20:33:55 +01:00
scrawl
37a6d7da76
WindowManager refactoring
2015-03-11 20:04:25 +01:00
dteviot
e197f5318b
fixing MSVC 2013 warning C4244: & C4305
...
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 13:07:29 +13:00
dteviot
f2ac939e61
reverted mShouldRepeat back to unsigned char.
...
As recommended by Scrawl.
2015-03-07 11:04:54 +13:00
dteviot
45b6538820
fixed MSVC 2013 warning C4800
...
forcing value to bool 'true' or 'false'
2015-03-06 23:19:57 +13:00
Marc Zinnschlag
e9d6e4f6df
Merge remote-tracking branch 'ace/include-cleanup'
2015-02-09 18:03:28 +01:00
Alexander "Ace" Olofsson
d3128a12b6
Remove a large include form mwbase/windowmanager.hpp
2015-02-09 16:23:41 +01:00
MiroslavR
1d9e973573
Add training progress bar, implement jail screen, tweak wait dialog ( Fixes #1714 )
2015-02-07 04:05:28 +01:00
scrawl
955505c167
Remove unused function
2015-02-05 04:18:43 +01:00
scrawl
0c6e2170db
Include cleanup
2015-02-05 04:18:42 +01:00
scrawl
c093e284d9
Delegate cleanup
2015-01-31 22:40:41 +01:00
scrawl
d1b5956a98
Fix crash on exit
2015-01-31 22:40:40 +01:00
scrawl
9bcc84ceec
Add option to stretch menu backgrounds/cutscenes to the whole screen
2015-01-28 00:22:56 +01:00
scrawl
c883a73d30
Several warning fixes
2015-01-23 15:34:47 +01:00
scrawl
f9cf31fcd5
ESSImport: convert custom map markers, not working for interiors yet
2015-01-19 09:29:21 +01:00
scrawl
c3f3f8b3d0
Use only Cell records for saving progress bar ( Fixes #2259 )
2015-01-11 18:01:06 +01:00
scrawl
f9227beedd
Add warning when loading a savegame that depends on non-existing content files ( Fixes #2261 )
2015-01-11 00:06:52 +01:00
scrawl
579f5d232f
Move interactive messageBox to separate function
2015-01-10 23:23:48 +01:00
scrawl
5b9d10f851
Reduce includes in MWGui
2015-01-10 03:56:06 +01:00
scrawl
eecea4131f
Reduce MyGUI includes
2015-01-10 02:50:43 +01:00
scrawl
4b704f665f
Reduce includes, move DragAndDrop to separate file
2015-01-10 01:21:17 +01:00
scrawl
928b9ee41b
Fix missing GUI mode update when showing soulgem dialog
2015-01-08 16:27:13 +01:00
scrawl
f931ba2efc
Fix some static analysis issues (coverity)
2014-12-24 15:45:12 +01:00
scrawl
935cccf974
Implement weapon/spell cycling hotkeys ( Fixes #1024 )
2014-12-15 16:23:08 +01:00
scrawl
79237d16a7
Refactor spell window to use model/view and remove duplicated code in QuickKeysMenu
...
This should also improve window resizing performance, the widgets are now just resized instead of recreated.
2014-12-15 13:28:03 +01:00
scrawl
03da21f088
Remove redundant GUI element showing during loading screens
2014-12-12 02:13:50 +01:00
scrawl
e69cf11029
Hide tooltips during loading screens
2014-12-12 02:09:15 +01:00
scrawl
cf5fc60e86
Make ToggleMenus affect tooltips ( Fixes #1989 )
2014-12-12 01:42:13 +01:00
MiroslavR
6e1a11f322
Queue screen fade operations invoked by scripts
2014-12-01 19:13:04 +01:00
scrawl
e2bad395e5
Leak fix
2014-10-24 18:07:17 +02:00
scrawl
eb1c24ffe6
Refactor video player engine to get rid of MWSound dependencies
...
- Split video player to separate source files.
- Move video player engine sources to extern/ (repository will be set up on github soon).
- Audio is handled in a MovieAudioFactory, implemented by the user (here in MWSound subsystem).
- Handle conversion of unsupported channel layouts via ffmpeg's swresample.
2014-10-22 22:33:32 +02:00
MiroslavR
8456741eaa
Fix blindness and create a separate fader for it
2014-10-12 19:06:40 +02:00
MiroslavR
8dd95fd77e
Construct hit fader with correct texture right away to prevent mygui warning
2014-10-12 00:40:31 +02:00
MiroslavR
2162a9e1b9
Fall back to player_hit_01.dds if bm_player_hit_01.dds is not available
2014-10-11 23:09:20 +02:00
MiroslavR
0ae604990e
Implement continuous damage indication ( Fixes #1970 )
2014-10-11 22:21:48 +02:00
MiroslavR
d1dc9951d4
Do not display werewolf overlay in third person
2014-10-06 20:24:53 +02:00
MiroslavR
e1799cbcf4
Fix a typo in condition
2014-10-05 19:53:36 +02:00
MiroslavR
de2cb8926a
Feature #1697 : Queue fade operations, implement hit fader & werewolf overlay
2014-10-05 17:53:50 +02:00
scrawl
7d36a202a8
Implement cell loading threshold ( Fixes #1874 )
...
The cell loading threshold (default: 1024 units) prevents exterior cell loading until the player has travelled part-way into the next cell. This gets rid of excessive cell loadings when walking along an exterior cell border.
Lower the maximum allowed view distance in options menu to accomodate. Change setting name so that old settings files are upgraded.
2014-10-02 16:50:10 +02:00
scrawl
ff0b4e0583
Add debug window (F10), displays Bullet's profiler output
2014-09-28 18:02:49 +02:00
scrawl
7252cb63a6
Fix cppcheck issues
2014-09-26 17:48:14 +02:00
scrawl
0bc840aadd
Add NumericEditBox widget
2014-09-25 21:04:51 +02:00
scrawl
6b65502557
Add properties for new widget classes to MyGUI plugin
2014-09-25 16:25:08 +02:00
scrawl
1afcc7adb5
Add imported font colors from openmw.cfg to MyGUI plugin
2014-09-25 00:04:38 +02:00
scrawl
e42cb8020e
Change all skins to get font colors from fallback settings ( Fixes #704 )
2014-09-20 10:40:09 +02:00
scrawl
9c0649c11d
Add basic framework to retrieve font colors from fallback settings (Feature #704 )
2014-09-19 11:53:35 +02:00
Marc Zinnschlag
9b7f61b4ba
Merge remote-tracking branch 'scrawl/myguiplugin'
2014-09-14 10:45:26 +02:00
scrawl
bd96764229
Mark code that will be obsolete when upgrading to MyGUI 3.2.2
2014-09-14 03:54:50 +02:00
scrawl
f82224497a
Compatibility fix for MyGUI git
2014-09-13 08:00:24 +02:00
scrawl
2b5adb325b
Remove a useless method
2014-09-13 07:57:15 +02:00
Ragora
282e7abd16
Map Arrow Correction; now rotate global map arrow to whatever the local map arrow orientation is
2014-09-12 18:26:38 -04:00
scrawl
c6bcd75058
Add various custom widgets used in OpenMW to the MyGUI plugin
2014-09-12 05:14:21 +02:00
scrawl
ee3b1e800c
Add FontLoader and transparent BG texture to the MyGUI plugin
2014-09-12 04:27:23 +02:00
scrawl
7fa3100993
Refactor TradeWindow balance buttons to use ControllerRepeatClick
2014-09-11 00:25:09 +02:00
MiroslavR
57f7ef1db4
GUI: update/clear force-hidden window status
2014-09-06 03:13:35 +02:00
scrawl
4f92044d71
Allow user-created markers on local map ( Fixes #1571 )
2014-08-26 17:45:23 +02:00
scrawl
17dc01ec44
Require MyGUI version 3.2.1 and remove legacy code ( Fixes #1528 )
2014-08-26 17:01:35 +02:00