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487 commits

Author SHA1 Message Date
scrawl
30081393a6 Add InventoryWindow::clear() as part of world cleanup 2017-04-19 18:28:49 +02:00
Andrei Kortunov
c3d49d5ca5 Fixed inventory crash and skipmenu launch 2017-04-12 22:57:32 +04:00
Andrei Kortunov
95ce7637f3 Adds persisted pin (feature #2834, bug #2489) 2017-04-10 10:18:00 +04:00
David Cernat
5eb183bacf Merge pull request #186 from OpenMW/master
Add OpenMW commits up to 15 Mar 2017
2017-03-15 23:13:24 +02:00
Andrei Kortunov
eb81ab5b24 Disables weapon and spells cycling in GUI mode (bugs #2409, #2483, #2645) 2017-03-15 17:07:25 +04:00
David Cernat
df051a777a Merge pull request #181 from OpenMW/master
Add OpenMW commits up to 4 Mar 2017
2017-03-04 22:56:16 +02:00
scrawl
29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
David Cernat
c32c004516 Merge pull request #151 from OpenMW/master
Add OpenMW commits up to 16 Feb 2017
2017-02-16 11:53:02 +02:00
scrawl
57b585570a Preload magic effect visuals of the player's selected weapon/spell 2017-02-15 21:01:25 +01:00
David Cernat
2ed9ae5739 Merge pull request #149 from OpenMW/master
Add OpenMW commits up to 14 Feb 2017
2017-02-14 10:27:53 +02:00
scrawl
72c6b11cf8 Move global map render to the worker thread 2017-02-14 07:58:16 +01:00
Koncord
536715cf46 Cleanup tes3mp headers 2016-12-16 16:59:15 +08:00
David Cernat
c6eac31d94 Merge pull request #106 from OpenMW/master
Add OpenMW changes up to 20 Nov
2016-11-20 01:20:25 +02:00
MiroslavR
8f91732b09 Show starting abilities, powers and spells in stat-review window (Fixes #2410) 2016-11-19 21:51:19 +01:00
David Cernat
3a733eb122 Make tes3mp includes consistent 2016-11-17 17:16:25 +02:00
David Cernat
48ca4d29bc Merge pull request #99 from OpenMW/master
Add OpenMW commits up to 7 Nov
2016-11-08 00:24:39 +02:00
MiroslavR
e80636f0ca Improve performance of repairing/recharging (Fixes #2493) 2016-11-06 11:01:46 +01:00
Koncord
adb49b7c7d Add New GUI dialog: ListBox
Example:

local GUI_LISTBOX = 42

function OnPlayerSendMessage(pid, message)
    if message == "/lb" then
        local items = "consectetur adipiscing elit\nsed do eiusmod tempor incididunt ut labore\net dolore magna aliqua." -- items can be separated through newline
        local label = "Lorem ipsum dolor sit amet"
        tes3mp.ListBox(pid, GUI_LISTBOX, label, items)
    end
end

function OnGUIAction(pid, idGui, data)
    if idGui == GUI_LISTBOX then
        print("ID: " .. idGui .. " data: " .. tostring(data)) -- if value higher than last item id
    end
end
2016-11-04 00:24:16 +08:00
Koncord
4c2415e9db Fix focus for InputDialog
Created a special pipe for future GUI modes.
2016-08-27 13:40:11 +08:00
scrawl
dda5bfbc9f CharacterPreview no longer depends on osgViewer 2016-08-16 22:47:45 +02:00
scrawl
8bfcf259a3 LocalMap no longer depends on osgViewer 2016-08-16 22:37:44 +02:00
scrawl
92c2a10de4 Fall back to 'warrior' for not found class images (Fixes #3228) 2016-03-24 16:52:16 +01:00
scrawl
60a12b3dee Use MyGUI's castType function 2016-03-05 20:00:51 +01:00
scrawl
eaf3f5a829 Remove unused arguments 2016-02-13 04:14:05 +01:00
scrawl
9e53e12c70 More renaming of TextureManager -> ImageManager 2016-02-05 23:10:27 +01:00
scrawl
f99f403dda Rename TextureManager to ImageManager 2016-02-05 23:03:53 +01:00
scrawl
6ef848b7c5 Remove TextureManager::getTexture2D
Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.

This is closer to what the OSG serializer does.

Streamlines the TextureManager and will make it easier to multithread.
2016-02-05 23:01:11 +01:00
scrawl
bd655c20fd Refactor local map updates
We don't need the delay any more because the rendering itself is part of the normal rendering traversal - so it's delayed anyway.

Don't request maps that we're not actually using (i.e. with cell grid sizes higher than the default 3, we were rendering more maps than the map window could show).
2016-02-05 01:19:45 +01:00
scrawl
05f1fbf593 WindowManager: explicitely pass the ESMStore
Fixes potential crash when the loading screen layout tries to retrieve a GMST value via #{GMST} syntax before the World has been created.

Possibly related to Bug #2854.
2015-12-09 01:09:09 +01:00
scrawl
152f415b9a Change texture coordinates when falling back to player_hit_01 2015-12-07 18:32:58 +01:00
scrawl
9d4af59860 Don't attempt to create quest log buttons if textures are unavailable (Fixes #3063) 2015-12-07 15:33:04 +01:00
scrawl
5981e1cbb3 Don't create the werewolf overlay if its texture is not available
Avoiding a warning in the log when Bloodmoon is not installed
2015-12-07 14:41:33 +01:00
scrawl
9897400d97 Restore the previous key focus widget after playing video 2015-11-12 19:03:24 +01:00
scrawl
516f2765a1 Use the ScalingLayer for journal, books and scrolls 2015-11-08 18:30:22 +01:00
scrawl
6c12c9a467 Layer renaming fix 2015-11-07 19:45:30 +01:00
scrawl
d85d74e615 Use AdditiveLayer for the hit fader 2015-11-07 18:05:16 +01:00
scrawl
a90ef8afd0 layer renaming 2015-11-07 17:49:11 +01:00
scrawl
57b9eafa0f osgMyGUI: implement AdditiveLayer 2015-11-07 17:45:22 +01:00
scrawl
51f3a8fec6 osgMyGUI: move Platform methods to the .cpp file 2015-11-07 17:39:31 +01:00
scrawl
13c7235b6b Remove old FPS setting code 2015-11-07 00:13:13 +01:00
scrawl
6e69808129 Fix the frameNumber not being incremented in certain frames 2015-11-06 23:14:27 +01:00
scrawl
fd48c1d6f4 Make the Equip script function "use" items (drink potion, use alchemy, etc) 2015-09-07 22:09:08 +02:00
Marc Zinnschlag
a52b947efe Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3' 2015-08-23 12:11:30 +02:00
scrawl
52d8bc555c Add missing checks to see if spell still exists when loading a savegame (Bug #2883) 2015-08-21 14:24:49 +02:00
dteviot
77a1d947cc extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
scrawl
e8c9d3ea2a Fix cell names on world map not always being translated (Fixes #2832) 2015-08-13 17:08:21 +02:00
Marc Zinnschlag
d2cd151f77 Merge remote-tracking branch 'kunesj/master' 2015-07-20 09:45:14 +02:00
Jiří Kuneš
a5b4e087c5 define owned colours in settings.cfg 2015-07-18 22:17:46 +02:00
scrawl
77f1387da8 Include cleanup 2015-07-18 20:36:28 +02:00
Jiří Kuneš
75f5972898 show owned - better settings 2015-07-18 17:13:20 +02:00
Marc Zinnschlag
b3ad983f1f Merge remote-tracking branch 'scrawl/version'
Conflicts:
	apps/openmw/mwgui/windowmanagerimp.cpp
2015-07-18 12:22:37 +02:00
Marc Zinnschlag
edde1fb727 Merge remote-tracking branch 'scrawl/master' 2015-07-18 11:40:36 +02:00
scrawl
f09e4620b6 Move OpenMW version information to a textfile instead of compiling it in
Now we don't need to recompile 3 .cpp files and re-link whenever the current git HEAD changes.
2015-07-18 03:09:04 +02:00
scrawl
41bed4c7d9 Use multimap to speed up custom map marker code 2015-07-17 20:49:10 +02:00
Jiří Kuneš
4a6d806127 fixed comment, save settings to member variable, removed usless include, changed variable to const 2015-07-17 20:30:00 +02:00
Jiří Kuneš
e68b388d16 removed setCrosshairOwned from windowmanager 2015-07-17 19:13:45 +02:00
Jiří Kuneš
66edae9b93 change collor of crosshair 2015-07-17 17:29:00 +02:00
scrawl
de6dc21552 Create hardware cursors in advance (Fixes #2660) 2015-07-13 23:36:25 +02:00
scrawl
24ae1d5ace Fix some issues found by coverity 2015-07-11 03:34:08 +02:00
Alexander "Ace" Olofsson
3655ef16af Explicitly instantiate ESM::StatState 2015-07-07 19:19:37 +02:00
scrawl
b90fc8ad92 Fix for various Viewer::frame calls resetting the simulationTime 2015-06-14 18:19:53 +02:00
scrawl
e23775e338 Fix -Woverloaded-virtual clang warnings 2015-06-04 20:31:28 +02:00
scrawl
7bacb9418d Various math code ported to osg 2015-06-03 19:41:19 +02:00
scrawl
de8e5f0db1 Restore projectiles 2015-06-01 21:41:13 +02:00
scrawl
c811ac6afe Port fog of war
Not optimized yet, need to work on fog texture's DataVariance.
2015-05-28 03:50:49 +02:00
scrawl
3dcb167066 Map rendering 2015-05-26 16:40:44 +02:00
scrawl
72c1f37527 Port CharacterPreview 2015-05-20 02:18:20 +02:00
scrawl
bec9abd319 Remove name extension for internal MyGUI textures
Since they're no longer loaded from disk, the extension makes no sense.
2015-05-15 23:21:29 +02:00
scrawl
49df07ea7f Implement UI scaling factor 2015-05-15 00:41:21 +02:00
scrawl
a18663c8b3 Improve MyGUI texture updates 2015-05-14 01:26:10 +02:00
scrawl
9ea416b852 Readded HW cursor manager (no image rotation yet) 2015-05-13 18:56:14 +02:00
scrawl
cf0fc43004 GUI shutdown fix 2015-05-08 15:10:17 +02:00
scrawl
483dc9de45 Stop viewer threading before changing MyGUI textures 2015-05-07 23:17:47 +02:00
scrawl
e1f4a7f647 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/openmw/engine.cpp
	apps/openmw/mwgui/mainmenu.cpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwrender/animation.cpp
	apps/openmw/mwrender/debugging.cpp
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/sky.cpp
	components/nif/nifkey.hpp
	components/nif/nifstream.hpp
	components/nifbullet/bulletnifloader.cpp
	components/nifogre/ogrenifloader.hpp
	libs/openengine/bullet/physic.cpp
	libs/openengine/gui/manager.cpp
2015-05-04 02:41:50 +02:00
scrawl
5a759f8b0d GUI cleanup fix 2015-05-03 18:35:29 +02:00
scrawl
37e3118d21 FontLoader cleanup fix 2015-05-03 17:52:50 +02:00
scrawl
283b252142 Stub InputManager 2015-05-03 17:24:35 +02:00
scrawl
351fd842fd Port loading screen 2015-05-03 16:58:05 +02:00
scrawl
d772da3720 Main menu background videos 2015-05-02 18:15:00 +02:00
scrawl
dc9b27acfe Create manual GUI textures 2015-05-02 18:06:54 +02:00
scrawl
8817f44d63 Remove advanced FPS counter (obsoleted by the OSG stats viewer) 2015-05-02 17:48:24 +02:00
scrawl
82c4d01b37 Add back resource handling workarounds to the gui code 2015-05-01 18:37:24 +02:00
scrawl
b0804734e5 Port VideoWidget 2015-05-01 03:03:44 +02:00
scrawl
223e3a53f5 Move OEngine::Gui::Layout to MWGui 2015-05-01 02:22:51 +02:00
scrawl
6afb0e43ef Port FontLoader - requires MyGUI patch from https://github.com/MyGUI/mygui/pull/69 2015-05-01 01:44:21 +02:00
scrawl
a59940a2c7 Move MyGUI platform to components 2015-05-01 01:44:21 +02:00
Rohit Nirmal
997347b01e Silence -Wreorder warnings. 2015-04-28 18:48:02 -05:00
scrawl
7809caf9dc Dead code removal 2015-04-25 15:53:11 +02:00
scrawl
15164e20f7 Cleanup fix 2015-04-24 23:30:30 +02:00
scrawl
42d6c6140c Add mygui backend by chris 2015-04-24 21:55:30 +02:00
scrawl
26766b8e0a Dead code removal 2015-04-21 23:36:36 +02:00
scrawl
c92592493e OpenMW: create a window and render the starting cell(s) 2015-04-12 15:38:30 +02:00
scrawl
4e69e7cc0f OpenMW compiles and runs w/o render window 2015-04-01 17:02:15 +02:00
scrawl
48ea6286fd Book/scroll window refactoring 2015-03-11 20:33:55 +01:00
scrawl
37a6d7da76 WindowManager refactoring 2015-03-11 20:04:25 +01:00
dteviot
e197f5318b fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 13:07:29 +13:00
dteviot
f2ac939e61 reverted mShouldRepeat back to unsigned char.
As recommended by Scrawl.
2015-03-07 11:04:54 +13:00
dteviot
45b6538820 fixed MSVC 2013 warning C4800
forcing value to bool 'true' or 'false'
2015-03-06 23:19:57 +13:00
Marc Zinnschlag
e9d6e4f6df Merge remote-tracking branch 'ace/include-cleanup' 2015-02-09 18:03:28 +01:00
Alexander "Ace" Olofsson
d3128a12b6 Remove a large include form mwbase/windowmanager.hpp 2015-02-09 16:23:41 +01:00
MiroslavR
1d9e973573 Add training progress bar, implement jail screen, tweak wait dialog (Fixes #1714) 2015-02-07 04:05:28 +01:00
scrawl
955505c167 Remove unused function 2015-02-05 04:18:43 +01:00
scrawl
0c6e2170db Include cleanup 2015-02-05 04:18:42 +01:00
scrawl
c093e284d9 Delegate cleanup 2015-01-31 22:40:41 +01:00
scrawl
d1b5956a98 Fix crash on exit 2015-01-31 22:40:40 +01:00
scrawl
9bcc84ceec Add option to stretch menu backgrounds/cutscenes to the whole screen 2015-01-28 00:22:56 +01:00
scrawl
c883a73d30 Several warning fixes 2015-01-23 15:34:47 +01:00
scrawl
f9cf31fcd5 ESSImport: convert custom map markers, not working for interiors yet 2015-01-19 09:29:21 +01:00
scrawl
c3f3f8b3d0 Use only Cell records for saving progress bar (Fixes #2259) 2015-01-11 18:01:06 +01:00
scrawl
f9227beedd Add warning when loading a savegame that depends on non-existing content files (Fixes #2261) 2015-01-11 00:06:52 +01:00
scrawl
579f5d232f Move interactive messageBox to separate function 2015-01-10 23:23:48 +01:00
scrawl
5b9d10f851 Reduce includes in MWGui 2015-01-10 03:56:06 +01:00
scrawl
eecea4131f Reduce MyGUI includes 2015-01-10 02:50:43 +01:00
scrawl
4b704f665f Reduce includes, move DragAndDrop to separate file 2015-01-10 01:21:17 +01:00
scrawl
928b9ee41b Fix missing GUI mode update when showing soulgem dialog 2015-01-08 16:27:13 +01:00
scrawl
f931ba2efc Fix some static analysis issues (coverity) 2014-12-24 15:45:12 +01:00
scrawl
935cccf974 Implement weapon/spell cycling hotkeys (Fixes #1024) 2014-12-15 16:23:08 +01:00
scrawl
79237d16a7 Refactor spell window to use model/view and remove duplicated code in QuickKeysMenu
This should also improve window resizing performance, the widgets are now just resized instead of recreated.
2014-12-15 13:28:03 +01:00
scrawl
03da21f088 Remove redundant GUI element showing during loading screens 2014-12-12 02:13:50 +01:00
scrawl
e69cf11029 Hide tooltips during loading screens 2014-12-12 02:09:15 +01:00
scrawl
cf5fc60e86 Make ToggleMenus affect tooltips (Fixes #1989) 2014-12-12 01:42:13 +01:00
MiroslavR
6e1a11f322 Queue screen fade operations invoked by scripts 2014-12-01 19:13:04 +01:00
scrawl
e2bad395e5 Leak fix 2014-10-24 18:07:17 +02:00
scrawl
eb1c24ffe6 Refactor video player engine to get rid of MWSound dependencies
- Split video player to separate source files.
 - Move video player engine sources to extern/ (repository will be set up on github soon).
 - Audio is handled in a MovieAudioFactory, implemented by the user (here in MWSound subsystem).
 - Handle conversion of unsupported channel layouts via ffmpeg's swresample.
2014-10-22 22:33:32 +02:00
MiroslavR
8456741eaa Fix blindness and create a separate fader for it 2014-10-12 19:06:40 +02:00
MiroslavR
8dd95fd77e Construct hit fader with correct texture right away to prevent mygui warning 2014-10-12 00:40:31 +02:00
MiroslavR
2162a9e1b9 Fall back to player_hit_01.dds if bm_player_hit_01.dds is not available 2014-10-11 23:09:20 +02:00
MiroslavR
0ae604990e Implement continuous damage indication (Fixes #1970) 2014-10-11 22:21:48 +02:00
MiroslavR
d1dc9951d4 Do not display werewolf overlay in third person 2014-10-06 20:24:53 +02:00
MiroslavR
e1799cbcf4 Fix a typo in condition 2014-10-05 19:53:36 +02:00
MiroslavR
de2cb8926a Feature #1697: Queue fade operations, implement hit fader & werewolf overlay 2014-10-05 17:53:50 +02:00
scrawl
7d36a202a8 Implement cell loading threshold (Fixes #1874)
The cell loading threshold (default: 1024 units) prevents exterior cell loading until the player has travelled part-way into the next cell. This gets rid of excessive cell loadings when walking along an exterior cell border.

Lower the maximum allowed view distance in options menu to accomodate. Change setting name so that old settings files are upgraded.
2014-10-02 16:50:10 +02:00
scrawl
ff0b4e0583 Add debug window (F10), displays Bullet's profiler output 2014-09-28 18:02:49 +02:00
scrawl
7252cb63a6 Fix cppcheck issues 2014-09-26 17:48:14 +02:00
scrawl
0bc840aadd Add NumericEditBox widget 2014-09-25 21:04:51 +02:00
scrawl
6b65502557 Add properties for new widget classes to MyGUI plugin 2014-09-25 16:25:08 +02:00
scrawl
1afcc7adb5 Add imported font colors from openmw.cfg to MyGUI plugin 2014-09-25 00:04:38 +02:00
scrawl
e42cb8020e Change all skins to get font colors from fallback settings (Fixes #704) 2014-09-20 10:40:09 +02:00
scrawl
9c0649c11d Add basic framework to retrieve font colors from fallback settings (Feature #704) 2014-09-19 11:53:35 +02:00
Marc Zinnschlag
9b7f61b4ba Merge remote-tracking branch 'scrawl/myguiplugin' 2014-09-14 10:45:26 +02:00
scrawl
bd96764229 Mark code that will be obsolete when upgrading to MyGUI 3.2.2 2014-09-14 03:54:50 +02:00
scrawl
f82224497a Compatibility fix for MyGUI git 2014-09-13 08:00:24 +02:00
scrawl
2b5adb325b Remove a useless method 2014-09-13 07:57:15 +02:00
Ragora
282e7abd16 Map Arrow Correction; now rotate global map arrow to whatever the local map arrow orientation is 2014-09-12 18:26:38 -04:00
scrawl
c6bcd75058 Add various custom widgets used in OpenMW to the MyGUI plugin 2014-09-12 05:14:21 +02:00
scrawl
ee3b1e800c Add FontLoader and transparent BG texture to the MyGUI plugin 2014-09-12 04:27:23 +02:00
scrawl
7fa3100993 Refactor TradeWindow balance buttons to use ControllerRepeatClick 2014-09-11 00:25:09 +02:00
MiroslavR
57f7ef1db4 GUI: update/clear force-hidden window status 2014-09-06 03:13:35 +02:00
scrawl
4f92044d71 Allow user-created markers on local map (Fixes #1571) 2014-08-26 17:45:23 +02:00
scrawl
17dc01ec44 Require MyGUI version 3.2.1 and remove legacy code (Fixes #1528) 2014-08-26 17:01:35 +02:00