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8274 commits

Author SHA1 Message Date
scrawl
982453d4f6 Move ESM terrain data handler to esmterrain component so it can be used by the editor (Feature #1597) 2014-08-08 15:46:33 +02:00
scrawl
accab47724 Don't knock down from fall damage in onHit (CharacterController is doing that already) 2014-08-08 15:46:32 +02:00
scrawl
a731ec3587 Remove summoned creature and its effect when it is killed (Fixes #1341) 2014-08-08 15:46:32 +02:00
scrawl
8a4e0a2ce8 Don't fade out screen if teleport target cell is not found 2014-08-08 15:46:32 +02:00
scrawl
143609be59 Set glyph width/height separately from texture coordinates (Bug #1096)
Requires MyGUI SVN
2014-08-08 15:46:13 +02:00
scrawl
22d7d8a466 Implement Command creature/humanoid magic effects (Fixes #1120) 2014-08-07 17:21:07 +02:00
scrawl
0f8a10f468 Savegame: Set equipment slot for lights (Fixes #1761) 2014-08-06 20:13:58 +02:00
scrawl
2bfcec53bf Don't show sMagicInvalidTarget for soultrap on NPCs (Fixes #1762)
Note the message was accurate, since NPCs can't be soultrapped. Maybe vanilla doesn't show it to not spam the screen with message boxes when attacking with a "soultrap on strike" weapon...
2014-08-06 20:13:58 +02:00
scrawl
a9a7a7ec73 Use Modified attribute values to derive magicka and fatigue (Fixes #1760) 2014-08-06 20:13:58 +02:00
scrawl
44b517f66d Implement hiding inventory windows by double click on caption (Fixes #1690) 2014-08-06 20:13:58 +02:00
scrawl
c6bf9dfbfb Add ManualResourceLoader for character previews (Fixes #1752) 2014-08-06 20:13:57 +02:00
scrawl
0b1e997bdd Make sure dialogue is ended properly when closing it by using a service (Fixes #1755) 2014-08-06 20:13:57 +02:00
scrawl
1fc424ce30 Make sure player doesn't get any AI packages (Bug #1749) 2014-08-06 20:13:57 +02:00
MiroslavR
42dceb641e Readd Azura's Star after recharging (Fixes #1765) 2014-08-06 19:50:10 +02:00
MiroslavR
8707f7b116 Fix spell creation magicka cost (Fixes #1763) 2014-08-06 13:19:40 +02:00
Marc Zinnschlag
f4ddf2a7b9 Merge remote-tracking branch 'sandstranger/android' 2014-08-06 08:04:11 +02:00
root
c15902487d fix indent in cmake 2014-08-06 07:59:39 +04:00
root
32ebc90ba4 fix v9 2014-08-06 07:52:36 +04:00
root
713787d92f fix v7 2014-08-06 07:48:16 +04:00
root
3cd98e5259 fix code v5 2014-09-06 02:02:39 +04:00
root
d8772156a7 fixe all code v 2 2014-08-06 00:46:21 +04:00
root
8a8b91dfe1 fixed all code for building on all platforms inlcudng ANDROID 2014-09-04 22:47:03 +04:00
root
57a8b9cdb5 abdroid-build 2014-08-04 19:52:01 +04:00
root
16aafc26bc fixed cmake for build on all plaforms include android 2014-08-04 19:49:54 +04:00
Marc Zinnschlag
33c36bf0df Merge remote-tracking branch 'scrawl/master' 2014-08-03 22:23:48 +02:00
scrawl
45f0f0e4c3 Use sky_night_02.nif if available (Fixes #1744) 2014-08-03 17:40:29 +02:00
scrawl
639ae7e06c Implement friendly hits on followers (Fixes #1139) 2014-08-03 16:24:16 +02:00
scrawl
2d74388a76 Don't report crime if we are in combat with the victim 2014-08-03 16:24:16 +02:00
scrawl
216ebac2e9 Implement weapon condition damage for ranged weapons (Fixes #1746) 2014-08-03 16:24:11 +02:00
Marc Zinnschlag
dbf5613d8c cleanup 2014-08-03 09:28:44 +02:00
Digmaster
a32ab842ae Added ForceJump/ForceMoveJump commands 2014-08-02 22:42:40 -07:00
scrawl
eb1888a540 Fix GetPcRank and PcExpelled not accepting Faction IDs properly (Fixes #1709) 2014-08-03 00:31:25 +02:00
scrawl
ef78ae22f6 Loosen mode restrictions on opening Journal window (Fixes #1570) 2014-08-03 00:31:18 +02:00
scrawl
cd8287da16 Make sure fog texture is loaded before trying to convertToImage 2014-08-01 18:42:51 +02:00
scrawl
6cb9382bf0 Adjust screen-sized widgets automatically using Stretch align 2014-08-01 17:15:28 +02:00
scrawl
715d357f24 Use a controller to move Drag&Drop widget with the mouse cursor 2014-08-01 17:14:35 +02:00
scrawl
a18cec7c8e Use a MyGUI widget to render the screen fader (Fixes #1741, Fixes #1719) 2014-08-01 16:25:41 +02:00
Marc Zinnschlag
3f6a7e36d0 removed the (partial broken) return/enter shortcut for custom push buttons, since there is already a space shortcut) 2014-08-01 09:50:49 +02:00
Marc Zinnschlag
1e6d557089 Merge branch 'visibility' 2014-07-31 14:34:25 +02:00
Marc Zinnschlag
f381451ae0 added control element selector toolbar button 2014-07-31 14:33:38 +02:00
Marc Zinnschlag
612202a7a5 fixed several bugs in the layout algorithm of the toggle scene tool 2014-07-31 14:33:12 +02:00
Marc Zinnschlag
507e5c4f6e explicitly flag scene as modified when changing visibility mask 2014-07-31 14:29:52 +02:00
Marc Zinnschlag
439ba57d46 added visual element selector toolbar button 2014-07-31 14:06:04 +02:00
Marc Zinnschlag
a25758c3b1 fixed visibility flags setting 2014-07-31 14:02:55 +02:00
Marc Zinnschlag
b0a9d17dc3 use name as a tooltip if no tooltip is given for scene tool bar toggle buttons 2014-07-31 13:26:23 +02:00
Marc Zinnschlag
92d322cbd1 added visibility flags 2014-07-31 13:25:30 +02:00
Marc Zinnschlag
71ce78f949 added scene toolbar toggle widget 2014-07-31 13:05:08 +02:00
scrawl
b58b8c6f8f Adjust player position to ground when using a door marker, even if the player is levitating (Fixes #1737) 2014-07-31 04:28:02 +02:00
scrawl
89af49f669 Make sure fog of war texture is loaded before accessing its buffer 2014-07-31 01:58:33 +02:00
scrawl
175cc98e64 Make magic effects with no corresponding resistance attribute unresistable (Fixes #1727) 2014-07-31 01:14:44 +02:00
scrawl
0f1451babd Add epsilon to armor class calculation 2014-07-30 20:26:47 +02:00
Marc Zinnschlag
7a5f73de9e added navigation mode icons to buttons 2014-07-30 17:02:23 +02:00
scrawl
261e755e73 Font hacking again (Fixes #1506) 2014-07-30 15:26:10 +02:00
scrawl
d1feb9ef02 Fix # in book text being interpreted as MyGUI color code 2014-07-30 15:26:10 +02:00
scrawl
78bd516ab4 Show sMagicInvalidTarget for an invalid soultrap target (Fixes #1728) 2014-07-30 15:26:10 +02:00
Michał Ściubidło
f754e06be9 Fix for bug 1685 2014-07-30 07:47:09 +01:00
scrawl
45af34d189 Merge branch 'master' of https://github.com/OpenMW/openmw 2014-07-29 19:35:44 +02:00
scrawl
543bb22e8f Implement collision script instructions (Fixes #1111) 2014-07-29 19:01:40 +02:00
scrawl
ccde462308 Fix typo (RefId -> RefNum) 2014-07-29 19:01:14 +02:00
scrawl
9e48d56244 Reset RefNum when copying an object (Fixes #1723) 2014-07-29 15:55:58 +02:00
scrawl
1a6db097ed Fix dangling MWWorld::Ptrs in enchanting dialog after loading save game (Fixes #1722) 2014-07-29 15:32:22 +02:00
scrawl
a59620f643 Cache loudness vector in the buffer cache 2014-07-29 14:32:44 +02:00
scrawl
0943ff0886 Fix normalizing sample values 2014-07-29 14:19:12 +02:00
scrawl
625f9a35e6 Implement NPC eye blinking (Fixes #1721) 2014-07-29 01:16:08 +02:00
scrawl
598c0c4ae7 Implement mouth animation for NPCs based on say sound (Fixes #642) 2014-07-29 01:15:22 +02:00
Michał Ściubidło
bd3729a6cb Add grace periods for player greeting.
Add delay for NPC greating. NPC ignores greeted player after some time.
Fixes bug 1503.
2014-07-28 23:45:26 +01:00
Michał Ściubidło
d47bfbe69c Implement AI greeting states.
Greeting consist of 3 phases:
- none - default one, greeting state can only change to "in progress"
  when near enough and some time passes
- in progress - NPC says his greating and rotates toward player,
  state can only change to "done" after some time
- done - rotation is stoped, after idling can go away from player,
  state can only change to "none" when player and NPC are faraway
2014-07-28 23:45:26 +01:00
Michał Ściubidło
20efeea5d9 AI tell their greatings even when player is moving (like morrowind).
Greating reset distance was greatly inflated comparing with morrowind.
2014-07-28 23:45:26 +01:00
scrawl
8455ed6279 Cancel upper body animations when knocked down 2014-07-28 19:51:29 +02:00
scrawl
5349699172 Only show "target resists magic" message for spells cast by player 2014-07-28 17:54:48 +02:00
bogglez
b56cb7e5ee Remove defunct option for building without FFmpeg
- Added REQUIRED to find_package(FFmpeg)
- Removed USE_FFMPEG option from CMakeLists.txt
- Always use FFmpeg for sound input
- Removed SOUND_DEFINE from CMakeLists.txt
- Removed #else branch from videoplayer.cpp with dummy VideoState code
  (FFmpeg is now guaranteed to exist and the code was incomplete)
- Remove #ifdef OPENMW_USE_FFMPEG in ffmpeg_decoder.cpp, it is guaranteed to be used
- Remove #ifdef OPENMW_USE_FFMPEG from soundmanagerimp.cpp, it is guaranteed to be used
2014-07-28 17:46:41 +02:00
scrawl
f67b7dae91 Sheath weapon in all Ai packages except for AiCombat 2014-07-28 17:32:14 +02:00
scrawl
d956df83e4 Don't make guards fight non-aggressive creatures that are in combat
Ex. summoned creature that is helping in a fight.
2014-07-28 17:19:20 +02:00
scrawl
d9a6515fe3 Adjust AiFollow running threshold to more closely match vanilla MW 2014-07-28 17:11:46 +02:00
scrawl
18b3e71be5 Reset player position when spawning in fallback cell 2014-07-28 16:59:46 +02:00
scrawl
4773d754c6 Remove redundant isHostile flag (Fixes #1652) 2014-07-28 16:41:12 +02:00
scrawl
0077296c91 Take actor's speed into account in stuck check
The Winged Twilight's walking animation was so slow that it incorrectly detects being stuck.
2014-07-28 15:57:16 +02:00
scrawl
d69ed78ccd Don't add combat AI to player 2014-07-28 15:40:52 +02:00
scrawl
3067082534 Make base_anim.nif take priority for biped creatures
Fixes the skeletal minion's WalkForward1h animation.
2014-07-28 14:53:53 +02:00
Marc Zinnschlag
4791098e11 Merge remote-tracking branch 'miroslavr/master' 2014-07-28 10:06:22 +02:00
Marc Zinnschlag
7991dfb907 Merge remote-tracking branch 'scrawl/master' 2014-07-28 09:03:17 +02:00
Marc Zinnschlag
c9cd7fb6b7 Merge branch 'scripts' 2014-07-28 09:02:24 +02:00
scrawl
c6d3b0b70b Moved merchant restock from trade start to dialogue start, since other services also interact with it. 2014-07-28 02:27:48 +02:00
scrawl
315b022d2d Add transfer gold from all services to NPC trade gold pool 2014-07-28 00:55:57 +02:00
scrawl
45206bc3f6 Savegame: write and read dynamic Store before Cells 2014-07-28 00:32:59 +02:00
MiroslavR
b4ba18afe7 Include revision number in the "version" command line option (Closes #1711) 2014-07-27 23:36:40 +02:00
scrawl
6262d6c964 Don't leave stale player CharacterController in Actors when loading game (Fixes #1713) 2014-07-27 23:10:58 +02:00
scrawl
d81e9cfefd Implement actors fighting for the actor they are following (Fixes #1141) 2014-07-27 20:33:45 +02:00
scrawl
47e42d4fda Destroy Engine after exception is logged
In cases where OpenMW throws an exception, then crashes in the Engine destructor (ideally should not happen, but keeps happening), we will at least see what the exception was about.
2014-07-27 20:33:45 +02:00
scrawl
8c81e22f3e Determine target for On Touch effects for non-player actors 2014-07-27 20:33:44 +02:00
scrawl
31d058b98c Add workaround for ScrollView messing up canvas size (Fixes #1700)
TODO: Create fixed ScrollView widget?
2014-07-27 20:33:44 +02:00
scrawl
16b089cdc8 Fix invisible enchanting price when self-enchanting was previously used. 2014-07-27 20:33:44 +02:00
scrawl
9c60e4d826 Change button caption from "Buy" to "Create" when self-enchanting 2014-07-27 20:33:44 +02:00
scrawl
09607f992e Enchanting: fix inverted self-enchant success chance (Fixes #1701) 2014-07-27 20:33:44 +02:00
scrawl
b370c0f7b5 Enchanting: Don't check price on self-enchanting (Bug #1701) 2014-07-27 20:33:43 +02:00
scrawl
4a1e561015 Properly assign effect attribute/skill in potion creation (Fixes #1704) 2014-07-27 20:33:02 +02:00
scrawl
90b2709d6c Allow absorption of non-harmful spells (Fixes #1693)
Also fix absorption being calculated for each effect rather than the whole spell.
2014-07-25 19:56:06 +02:00
scrawl
60499eff83 Hotfix for message boxes locking up the game 2014-07-25 19:48:37 +02:00
Marc Zinnschlag
af54bb9623 removed some redundancies; some more general cleanup 2014-07-25 12:23:18 +02:00
Marc Zinnschlag
d0654f3ade move starting of startup scripts from engine startup to new game start; also restart all startup scripts on saved game load 2014-07-25 12:17:15 +02:00