scrawl
123157b216
Implement elemental shield damage to attacker (Feature #1121 )
2014-07-16 10:58:28 +02:00
scrawl
f43a10b7b9
Adjust disease contraction according to Hrnchamd's research
2014-07-16 10:58:21 +02:00
Marc Zinnschlag
75ab8de3d2
added opcode for running scripts with explicit references (targeted scripts)
2014-07-15 13:26:04 +02:00
Marc Zinnschlag
e9377ad5c4
include targeted script data in saved games
2014-07-15 13:05:38 +02:00
Marc Zinnschlag
8241ee59c3
modified GlobalScripts data structures to accommodate targeted script data
2014-07-15 12:59:02 +02:00
Marc Zinnschlag
1a1f5dfc4a
added tooltips to dialgoue subview buttons
2014-07-15 12:46:52 +02:00
scrawl
5839691530
Check for container organic flag before checking weight ( Fixes #1654 )
2014-07-14 17:27:36 +02:00
scrawl
6cd739678a
Fix dangling model pointer after reference cleanup ( Fixes #1653 )
2014-07-14 16:53:58 +02:00
Marc Zinnschlag
517b27e29a
Merge branch 'toolbar'
2014-07-14 14:18:08 +02:00
Marc Zinnschlag
0430558c3c
fixed focussed button in mode tool panel when panel is opened
2014-07-14 14:17:27 +02:00
Marc Zinnschlag
17fc570e38
new keyboard shortcut (T): move focus from toolbar to scene widget
2014-07-14 13:49:55 +02:00
Marc Zinnschlag
92af093856
new keyboard shortcut (T): move focus from scene widget to toolbar
2014-07-14 11:19:59 +02:00
Marc Zinnschlag
688d413b8c
when scene toolbar gains focus, focus first button
2014-07-14 11:06:12 +02:00
scrawl
7c7c71428a
Don't crash if certain class doesn't exist
2014-07-13 14:26:59 +02:00
Marc Zinnschlag
c2ea8f3f0a
added self-adjusting tooltips to the top-level toolbar buttons
2014-07-13 14:21:50 +02:00
Marc Zinnschlag
26f87f5d23
added navigation mode button tooltips
2014-07-13 12:15:05 +02:00
Marc Zinnschlag
e855e55318
added tooltip to user settings button on startup window
2014-07-13 10:52:33 +02:00
scrawl
c9150c9680
Initialize character skeleton to a suitable pose ( Fixes #1473 )
2014-07-13 10:40:48 +02:00
slothlife
d0e1210dd7
Fix for Bullet debug assert
...
After changing the vector comparison to squaredDistance, the threshold
for rejecting similar vectors needed to be readjusted.
2014-07-13 01:39:42 -05:00
scrawl
8b404ee255
Fix not being able to exit dialogue using Escape when a Goodbye link appears
2014-07-13 06:42:24 +02:00
Marc Zinnschlag
cae0c4a044
Merge remote-tracking branch 'scrawl/master'
2014-07-12 21:19:15 +02:00
scrawl
f2799ea1d9
Reset item model when reference is reset ( Fixes #1628 )
...
This caused crashes when the window was resized after the reference no longer exists (e.g. when a savegame is loaded)
2014-07-12 18:53:22 +02:00
scrawl
40c3fa0dc1
Fix travis
2014-07-12 18:53:22 +02:00
scrawl
d63dd88113
Apply autocalc corrections to player starting spells
2014-07-12 18:53:16 +02:00
scrawl
fd3f109362
Fix underflow for NPCs with level 0
2014-07-12 18:53:16 +02:00
scrawl
a1639371d3
Fix rounding for skill/attribute autocalc
2014-07-12 18:53:16 +02:00
scrawl
83819b2894
Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
2014-07-12 18:53:15 +02:00
scrawl
479f248c1d
Use spell effect range type, not base effect (applied to spellcasting code)
2014-07-12 18:53:15 +02:00
scrawl
b4f8edc186
Use spell effect range type, not base effect
2014-07-12 18:53:15 +02:00
scrawl
1c41ce9b9d
Implement Hrnchamd's player and NPC autocalc spells (Some unclarities remaining, XXX)
2014-07-12 18:53:15 +02:00
scrawl
d91d599269
Disable quickload when in modal dialog ( Fixes #1641 )
2014-07-12 06:43:04 +02:00
scrawl
048d07b299
Show owner of doors in tooltip
2014-07-11 11:57:21 +02:00
scrawl
5fbce67b9d
Don't redraw ItemView if the size did not change
2014-07-11 04:30:44 +02:00
scrawl
53c70dbdaa
Exit dialogue when going to jail ( Fixes #1635 )
2014-07-11 04:25:56 +02:00
Marc Zinnschlag
490442cf62
added lighting mode tooltips
2014-07-10 13:18:24 +02:00
Marc Zinnschlag
61a02d8a40
replaced custom toolbutton push flag with type enum
2014-07-10 13:04:30 +02:00
Marc Zinnschlag
32e48edb83
toolbar tooltip system
2014-07-10 12:53:57 +02:00
Marc Zinnschlag
67ad7d5b0e
fixed scene subview focus problem
2014-07-10 12:20:48 +02:00
Marc Zinnschlag
57b9b8d884
set focus when opening a toolbar panel
2014-07-10 12:13:27 +02:00
Marc Zinnschlag
d6c0b8d0ac
use custom button on toolbar (top level)
2014-07-10 11:45:45 +02:00
Marc Zinnschlag
44b95bbd7b
added push mode and icon-less push button constructor
2014-07-10 11:45:20 +02:00
Marc Zinnschlag
8b239df1b1
removed text argument from button constructor, because toolbar buttons will always be icon only
2014-07-10 11:34:09 +02:00
Marc Zinnschlag
365b721878
return/enter activate the selected button
2014-07-10 11:32:20 +02:00
Marc Zinnschlag
50ee815dd8
make buttons in mode panel act like radiobuttons
2014-07-10 11:23:48 +02:00
Marc Zinnschlag
dd0aa20390
custom push button
2014-07-10 11:03:55 +02:00
Marc Zinnschlag
930f782bc5
SceneWidget::setLighting was missing an update call
2014-07-10 10:09:21 +02:00
scrawl
0704fa2b3d
Reset local rotation axis in SetAngle ( Fixes #1630 )
2014-07-09 10:23:01 +02:00
Marc Zinnschlag
3333f67830
removed a left-over marker
2014-07-08 12:53:25 +02:00
Marc Zinnschlag
03f67cd6bd
moved low level widgets from CSVWorld into a separate namespace/directory
2014-07-08 12:39:12 +02:00
scrawl
df80c436fb
Fix compile error for OPENMW_USE_FFMPEG=0
2014-07-08 10:30:46 +02:00
scrawl
742d008765
Fix initializing CharacterController with fists or spell equipped
2014-07-08 10:30:46 +02:00
scrawl
a3a8f4da70
More font hackery. Will it ever end?
...
Fixes #1606
2014-07-08 10:30:45 +02:00
scrawl
0a2d5d34bc
Cancel queued view mode switch when switching view mode ( Fixes #1618 )
2014-07-08 10:30:45 +02:00
scrawl
ee81698089
Always control movement by animation except for first person or in-air
2014-07-08 10:30:45 +02:00
Marc Zinnschlag
1548f4670a
drop part of resources drag and drop
2014-07-08 09:51:17 +02:00
Marc Zinnschlag
b6c5ee125d
more refactoring
2014-07-08 09:24:05 +02:00
Marc Zinnschlag
9d5956585c
added separate display type for colours
2014-07-08 09:08:01 +02:00
Marc Zinnschlag
b2ce94f28a
fixed exceptions
2014-07-08 08:56:28 +02:00
Marc Zinnschlag
b2c2342988
some refactoring (removing redundant code)
2014-07-08 08:53:39 +02:00
Marc Zinnschlag
c1bbefb840
enable dragging from resources tables
2014-07-07 15:20:05 +02:00
Marc Zinnschlag
df6996d4ae
filter resources files based on extension
2014-07-07 11:34:24 +02:00
Marc Zinnschlag
19828df799
added subviews for resources tables
2014-07-05 15:51:17 +02:00
Marc Zinnschlag
b2c957a56f
added resources tables
2014-07-05 15:50:47 +02:00
Marc Zinnschlag
42db9a5091
make modification column optional in table views
2014-07-05 15:50:17 +02:00
Marc Zinnschlag
4f6c7b0e84
resolved UniversalId naming ambiguity
2014-07-05 15:07:17 +02:00
Marc Zinnschlag
e171babd2f
added Feature_Constant to IdTable
2014-07-05 12:44:11 +02:00
Marc Zinnschlag
1b1f1bade3
injected new class IdTableBase between QAbstractItemModel and IdTable
2014-07-04 13:25:56 +02:00
Marc Zinnschlag
63d0fdee7f
removed leftover data member
2014-07-04 12:48:18 +02:00
Marc Zinnschlag
879ab49e9c
added resources manager
2014-07-04 12:46:57 +02:00
Marc Zinnschlag
1ce60fa13b
Merge branch 'tables'
2014-07-03 12:03:21 +02:00
Marc Zinnschlag
1745335982
body part table fix: forgot to include body parts in ID listings
2014-07-03 12:03:01 +02:00
Marc Zinnschlag
607445d40c
Merge branch 'editorfixes'
2014-07-03 10:34:23 +02:00
Marc Zinnschlag
9ce92302d7
interpret empty filter strings as no filter instead of a broken filter ( Fixes #1311 )
2014-07-03 10:22:39 +02:00
scrawl
6cd6578a88
Handle Deleted moved references (Bug #1613 )
2014-07-01 21:47:27 +02:00
scrawl
e666ddfe18
Fix list of moved references being discarded ( Fixes #1613 )
2014-07-01 21:42:11 +02:00
scrawl
df62c06acf
Print exterior grid position in betaComment
2014-07-01 21:41:23 +02:00
Marc Zinnschlag
37a2b48fa2
added missing type columns to body part table
2014-07-01 14:28:12 +02:00
Marc Zinnschlag
d96ed38d49
added body part table
2014-07-01 12:37:22 +02:00
Marc Zinnschlag
5649552f18
added other missing columns for enchantment table; fixed dialogue subviews for enchantment records
2014-07-01 09:50:43 +02:00
Marc Zinnschlag
ab8bee4d1a
added enchantment type column to enchantment table
2014-07-01 09:42:56 +02:00
Marc Zinnschlag
395c45c88b
Merge branch 'editorfixes' into tables
2014-06-30 20:49:41 +02:00
Marc Zinnschlag
e97fd35ae6
added enchantments table
2014-06-30 20:40:34 +02:00
Marc Zinnschlag
4f08efc4d7
added missing combat, magic and stealth columns for creatures (Feature #1312 )
2014-06-30 19:51:59 +02:00
scrawl
205e039a39
Allow modCurrent instructions to decrease below zero (Bug #1589 )
2014-06-30 17:58:08 +02:00
Marc Zinnschlag
a25321f07e
update paged scene view according to changes made to cell records
2014-06-30 17:57:38 +02:00
scrawl
2506c16bf5
Add a dummy GetStat function returning 0 ( Fixes #1589 )
2014-06-30 17:49:01 +02:00
Marc Zinnschlag
5fb2e1a877
do not render deleted exterior cells in scene view
2014-06-30 17:33:03 +02:00
Marc Zinnschlag
af59106533
for regular IdCollections when loading a record make the record a copy of the existing record first (adresses some incomplete records in some content files)
2014-06-30 12:35:34 +02:00
scrawl
85a1f9d37b
Fall back to resolution selected from list when switching to fullscreen ( Fixes #1599 )
2014-06-30 00:08:39 +02:00
scrawl
082b6125a9
Fix crash during spell creation when an effect targeting a skill/attribute doesn't have one assigned yet ( Fixes #1598 )
2014-06-29 17:02:29 +02:00
scrawl
5ec96c5394
Add missing visibility flags
2014-06-29 16:02:43 +02:00
scrawl
1de406cb6d
Catch exception from invalid scripts during save&load ( Fixes #1590 )
2014-06-29 16:02:43 +02:00
Marc Zinnschlag
b5650f5d4f
Merge branch 'cells'
2014-06-29 16:00:26 +02:00
Marc Zinnschlag
2fe2def64c
added cell rendering in paged worldspaces
2014-06-29 16:00:06 +02:00
Marc Zinnschlag
a6626b94c8
added cell rendering in unpaged worldspaces
2014-06-29 14:19:10 +02:00
Marc Zinnschlag
74ed9cbb2d
added cell rendering class
2014-06-29 14:18:46 +02:00
Marc Zinnschlag
604509ac7e
Merge remote-tracking branch 'scrawl/master'
2014-06-29 10:34:48 +02:00
scrawl
e25fa6c157
Refactor non-distant land terrain path to a grid based implementation ( Fixes #1562 )
2014-06-29 02:42:36 +02:00
scrawl
4949aa1fbb
Add hack required for unnamed animated collision shapes (in_dagoth_bridge00.nif)
2014-06-28 18:21:56 +02:00
scrawl
10ef0a34d9
Update effects even when main animation is paused ( Fixes #1585 )
2014-06-28 17:54:14 +02:00
scrawl
f929004635
Search exterior cells in reverse (workaround for duplicate chargen_plank reference in Morrowind.esm and Bloodmoon.esm)
2014-06-28 17:44:52 +02:00
scrawl
65e36793fc
Fix messagebox on crash showing wrong path
2014-06-28 15:31:55 +02:00
scrawl
3b2358888b
Attempt to fix player position after using coc/coe
2014-06-28 15:19:32 +02:00
scrawl
8e361bb879
Make targeted spells collide with water ( Fixes #1500 )
2014-06-28 14:49:07 +02:00
scrawl
92f5898b32
AiWander: Make sure we have 8 idle values ( Fixes #1583 )
...
The AiWander instruction may specify more (or less) than 8.
2014-06-28 14:22:27 +02:00
Marc Zinnschlag
c35b87de95
various Object class fixes
2014-06-28 11:25:28 +02:00
scrawl
523c2715e3
AiCombat: Handle Start to Min and Min to Max durations of 0 (found in Riekling animation)
2014-06-28 01:31:34 +02:00
scrawl
516014c071
Trigger hit on start key if there's no hit key ( Fixes #1574 )
2014-06-28 01:06:53 +02:00
scrawl
911bd0e340
Use walk animation as fallback if there's no run animation ( Fixes #1578 )
2014-06-28 00:07:13 +02:00
scrawl
78d02d97da
Find text keys in reverse (Bug #1578 )
2014-06-28 00:06:08 +02:00
scrawl
2451eead8a
Some additional wrapping for faction rank instructions
2014-06-27 20:07:19 +02:00
scrawl
7f26843dc3
Reset key focus when the key focus widget is hidden ( Fixes #1568 )
2014-06-27 19:35:41 +02:00
scrawl
37c85f0af4
Don't update object root controllers with no time source ( Fixes #1564 )
2014-06-27 19:35:41 +02:00
scrawl
6a900e0aad
Update weapon and shield controllers for creatures
2014-06-27 19:35:41 +02:00
Marc Zinnschlag
3541d03809
fixed deleting of referenceables (modification state column was incorrectly flagged as non-editable)
2014-06-27 12:29:23 +02:00
Marc Zinnschlag
099c406226
Merge branch 'objects'
2014-06-27 11:55:28 +02:00
Marc Zinnschlag
6020edf60f
make preview watch for changes in modification state of relevant records
2014-06-27 11:55:02 +02:00
Marc Zinnschlag
a2f514f024
disabled preview function for deleted records
2014-06-27 11:38:34 +02:00
Marc Zinnschlag
36c1170d09
fixed some function names
2014-06-27 10:35:00 +02:00
Marc Zinnschlag
0c1ad54e68
refactored object rendering into a separate class
2014-06-27 09:12:26 +02:00
Marc Zinnschlag
3100206b28
replaced an assert with an exception
2014-06-27 08:37:41 +02:00
scrawl
8b340ddd5e
Implement slower movement against storms ( Closes #41 )
2014-06-27 03:22:00 +02:00
scrawl
07d0f4458d
Rotate clouds/particles to come from red mountain ( Fixes #245 )
2014-06-27 03:22:00 +02:00
scrawl
9eb8addc70
Make flying creatures fall when paralyzed ( Fixes #1494 )
2014-06-27 03:21:50 +02:00
scrawl
e19bbfd1b5
Fix OpenCS crash when drag and drop is used with unexpected data, e.g. plain text ( Fixes #1543 )
2014-06-26 20:49:22 +02:00
scrawl
865f4648b0
Fix flying creatures not falling on death
2014-06-26 17:15:07 +02:00
scrawl
44fd526c98
Don't show disposition bar for creatures
2014-06-26 15:36:19 +02:00
scrawl
4aab4e1c26
Ignore item condition when determining value, except in trade ( Fixes #1557 )
2014-06-26 14:59:33 +02:00
scrawl
869fa08a32
Fix disarming a trap when key is used ( Fixes #1556 )
2014-06-26 14:30:19 +02:00
scrawl
e5254ff8ef
Set render queue for rain
2014-06-26 14:26:53 +02:00
Marc Zinnschlag
06e89d8bd3
reduced loading batch size (making the the loading progress bars a bit more responsive
2014-06-26 11:43:21 +02:00
Marc Zinnschlag
bd252d0aec
display record count in loading window
2014-06-26 11:41:21 +02:00
scrawl
7b1e1d03d8
Merge branch 'master' of https://github.com/OpenMW/openmw
...
Conflicts:
apps/openmw/mwrender/sky.hpp
2014-06-26 04:29:03 +02:00
scrawl
697329f128
Fix crash for in_dagoth_bridge00.nif ( Fixes #1561 )
...
This one is causing trouble by using an unnamed node, will need some more work.
2014-06-26 03:33:09 +02:00
scrawl
15b486e149
Don't trigger changed flag if a script with no locals is configured
2014-06-26 01:21:15 +02:00
scrawl
2d17d8f61a
Savegame: start in (0,0) cell if player's cell no longer exists
...
This happens frequently when saves are loaded that were created in a different MW language.
2014-06-26 01:19:03 +02:00
scrawl
5bd2f30a99
CellRef uninitialized fixes
2014-06-25 19:52:14 +02:00
scrawl
f6a568c995
Implement rain (Feature #41 )
2014-06-25 18:20:21 +02:00
scrawl
09926a86cb
Fix comparing outdated listener position with up-to-date cell ( Fixes #1499 )
2014-06-25 18:10:26 +02:00
scrawl
2bcbc6ab7d
Potential crash fix, either way should have a better error message now
2014-06-25 14:52:12 +02:00
Marc Zinnschlag
85965bfd47
Merge remote-tracking branch 'scrawl/master'
2014-06-25 09:58:00 +02:00
scrawl
ec64f1a53a
Reset accumulation root when its animation finishes
...
Fixes a position flicker after standing up from knockdown.
2014-06-25 02:46:39 +02:00
scrawl
ee098de0a6
Don't ignore lighting values of particles not attached to a character
2014-06-25 01:14:21 +02:00
scrawl
b259c5def2
Make GetFactionReaction garbage argument optional
2014-06-25 01:12:57 +02:00
scrawl
3d9bdad8ba
Correct run speed for creatures (by Hrnchamd - Fixes #1136 )
2014-06-25 00:51:02 +02:00
scrawl
7f1d0fc2a2
Fix disposition for npcs in same faction, by Hrnchamd
2014-06-25 00:12:51 +02:00
scrawl
8a8ecce1e5
Fix some uninitialized data written to savegames
2014-06-25 00:11:25 +02:00
scrawl
693a097b21
Implement idlestorm animation (Feature #41 )
2014-06-24 18:37:38 +02:00
scrawl
36135293e8
Fix moving object from an inactive to another inactive cell
2014-06-24 15:29:36 +02:00
scrawl
b52977e44c
Add dummy Face implementation for now (Bug #1541 )
2014-06-24 15:09:13 +02:00
scrawl
36132e054a
Implement ashstorm, blightstorm, snow and blizzard effects (Feature #41 )
2014-06-24 15:00:15 +02:00
scrawl
1d46ac19ff
Fix being able to activate through terrain
2014-06-24 02:24:32 +02:00
scrawl
320ab1b2c1
Don't say voice when using startcombat for a dead actor ( Fixes #1542 )
2014-06-23 22:00:17 +02:00
scrawl
0b34d8d2fd
Add support for animated collision shapes ( Fixes #1549 )
2014-06-23 20:43:24 +02:00
slothlife
9ea22324f7
Fix some MSVC warnings.
...
Several fixes are warnings about truncations on 64-bit, while others are
complaints about mixed signed / unsigned integer operations.
2014-06-23 01:13:30 -05:00
scrawl
64a4c2785e
Fix water walking
2014-06-22 22:30:30 +02:00
scrawl
d296c6e9b7
Handle fog density values of 0 (Bug #1549 )
2014-06-22 22:30:29 +02:00
scrawl
cbec0ffaee
Exception fix
2014-06-22 22:30:29 +02:00
slothlife
ead801f2d0
Fix for compiling Win32 debug.
2014-06-21 21:15:41 -05:00
scrawl
e23a7694f3
Don't throw exception when using ModDisposition on creatures ( Fixes #1548 )
2014-06-22 00:34:32 +02:00
scrawl
e002acdeae
Physics: Create actor shapes outside of BulletNifLoader
...
This will allow to create a specialised shape instead, such as a capsule, which tends to work better for character controllers.
2014-06-21 23:37:16 +02:00
scrawl
98329a94b4
Add case sensitivity workaround for spine bones ( Fixes #1547 )
2014-06-21 19:54:12 +02:00
scrawl
a4ce9d6a7f
Always show the script name when a script fails to compile
2014-06-20 23:56:21 +02:00
scrawl
9a26cf22e6
Implement toggleMenus
2014-06-20 18:51:00 +02:00
scrawl
ad0a182b7e
Improve error message for unknown cells
2014-06-19 20:08:53 +02:00
scrawl
091f9a8fdc
Optimize global map render slightly
2014-06-19 19:14:59 +02:00
scrawl
8eab3abb15
Fix initial view offset for large world maps ( Fixes #1523 )
2014-06-19 19:03:12 +02:00
scrawl
11b05c352f
Fix exception when casting Bound Gloves spell
2014-06-19 16:00:27 +02:00
Marc Zinnschlag
30f8e279ed
Merge remote-tracking branch 'scrawl/master'
2014-06-19 10:35:28 +02:00
scrawl
4648524df4
Improve getLOS (use eye level). Also, don't crash when used with non-actors.
2014-06-19 04:53:25 +02:00
scrawl
185ff279a3
Add missing sound effect for mages guild transport
2014-06-19 03:29:36 +02:00
scrawl
cc3c6ae7b8
Fix very slow movement on some creatures, e.g. rats (Bug #1136 )
...
Neither fAthleticsRunBonus, fBaseRunMultiplier or the creature's athletics skill (i.e. Combat stat) have any effect on the run speed (tested by setting those to absurd values). The new formula is just a guess and doesn't seem to be completely accurate.
2014-06-19 02:36:10 +02:00
scrawl
6760f4c897
Make cached GMSTs in MWClass::Npc/Creature safer
2014-06-19 02:09:46 +02:00
scrawl
4234c70232
Savegame: Disable CustomData load optimization for npcs and creatures for now to preserve compatibility (still enabled for containers)
2014-06-19 02:00:40 +02:00
scrawl
d878456d0f
Don't add an extra path separator
2014-06-19 01:10:33 +02:00
scrawl
c3e4160a0a
Don't crash in StatsWindow for invalid faction rank values
...
PcRaiseRank: don't allow to raise rank beyond max rank
2014-06-18 23:50:55 +02:00
scrawl
2193977eec
Savegame: Don't fill CustomData from ESM records if the savegame overwrites it anyway
...
This gets rid of some junk in ContainerStores (since clear() only sets count to 0 and doesn't really delete references), and significantly speeds up loading savegames (by about 80% in my test)
2014-06-18 22:59:18 +02:00
scrawl
4e71db7081
Savegame: Don't load/save deleted container items. This is currently pointless, and also causes new garbage being added on each load/save cycle: Container stores are first filled from ESM records, then cleared and filled from the savegame. The items from ESM records remain as deleted refs.
2014-06-18 21:39:17 +02:00
scrawl
8a4227ec38
Heal player while in jail
2014-06-18 16:57:54 +02:00
scrawl
9a6737073f
Fix broken swimdeath in first person
2014-06-18 16:57:54 +02:00
scrawl
e95483c40f
Fix crash for on target spells cast by non-actors ( Fixes #1529 )
2014-06-18 16:57:53 +02:00
scrawl
fe1e6a2719
Make Weakness effects apply to all subsequent effects within the same spell ( Fixes #1150 )
2014-06-18 16:57:53 +02:00
scrawl
56bc5a9d39
Fix being able to steal undetected just after invisibility breaks
2014-06-18 16:57:53 +02:00
scrawl
80f66e2157
Fix crash when avformat_open_input fails ( Fixes #1522 )
2014-06-18 16:57:53 +02:00
scrawl
d4678a8d55
Fix level up dialogue layout ( Fixes #1393 )
2014-06-18 16:57:53 +02:00
scrawl
666dbc6ddc
Disable QuickKeysMenu in werewolf form
2014-06-18 16:57:53 +02:00
scrawl
a3ea7cb956
Ignore distance when considering aggression due to crime (seems to work better, all balmora mages guild members now come to help when one is attacked)
2014-06-18 16:57:53 +02:00
scrawl
1dc9e151cb
Count werewolf kills ( Fixes #1525 )
2014-06-18 16:56:36 +02:00
scrawl
1244da85df
Make Detect Life spell detect NPCs when in werewolf form ( Fixes #1527 )
2014-06-17 16:27:33 +02:00
scrawl
4f9ebd148c
Fix broken AI movement on Z axis
2014-06-17 15:25:54 +02:00
Marc Zinnschlag
2683aa9503
Merge remote-tracking branch 'filkry/bug640_luminescent_water'
2014-06-17 13:08:06 +02:00
Marc Zinnschlag
073cc3f02c
fixed base flag in content file loader code
2014-06-17 11:01:17 +02:00
scrawl
2477456f99
Implement Murder crimes and OnMurder instruction ( Fixes #1315 )
2014-06-17 04:05:27 +02:00
scrawl
3801dfb4ba
Add delay to sneak icon update and skill progress ( Fixes #1321 )
2014-06-17 04:05:27 +02:00
scrawl
ffb6f5d555
Use fFight<Crime> GMSTs to control attacks in response to crimes
2014-06-17 04:05:27 +02:00
scrawl
8ac019611d
Fix Potion use action removing the potion even when the action is not executed ( Fixes #1521 )
2014-06-17 04:05:20 +02:00
Fil Krynicki
c36fc48c47
Fixed underwater issue
...
I had accidentally deleted some interpolation parameters.
2014-06-16 17:15:49 -04:00
Fil Krynicki
cfea7736d9
WIP fix
...
Bug is fixed, but appears to have broken vision underwater. Notes:
+ basically fixed by darkening the colour of water such that it is
darker than refracted terrain
+ also disabled sunlight scattering at night. This may actually be
desirable, but given there is no visible moon it seems unlikely to make
much sense, and blends a lot of green into the water colour appearing
luminescent at night
2014-06-16 17:08:02 -04:00
scrawl
28feb260eb
Implement disposition/distance based aggression ( Fixes #1520 )
2014-06-16 20:05:53 +02:00
scrawl
d11a5e19f7
Fix positionCell not properly teleporting actors from inactive to active cells ( Fixes #1516 )
2014-06-16 20:05:53 +02:00
scrawl
2ce8323a42
Fix getDistance not detecting references in inactive cells properly
2014-06-16 20:05:47 +02:00
scrawl
47bd170d7e
Crashcatcher: create temp file in /tmp, not working directory (which may not have write access)
2014-06-16 04:13:36 +02:00
scrawl
f935cfc6c9
Fix crash when stealing items with the owner not around ( Fixes #1512 )
2014-06-16 04:03:53 +02:00
scrawl
1b610cdbd0
Allow following NPCs to fast-travel ( Fixes #1501 )
2014-06-16 03:17:31 +02:00
scrawl
78f30e2970
Fix a journal layout bug
2014-06-16 02:52:25 +02:00
scrawl
345ba99c17
Fix WeaponAnimationTime not working after restoring draw state (when loading save or re-entering a cell - Fixes #1497 )
2014-06-16 02:52:25 +02:00
scrawl
9ea071c1e8
Fix weapon incorrectly showing when saving and loading with spell equipped
2014-06-16 02:52:25 +02:00
scrawl
edccb62c1f
Clear MyGUI's clipboard, since we don't want to use it ( Fixes #1277 )
...
This would cause pasted text to appear twice, but only when using an SVN version of MyGUI, since 3.2 had a bug where it wouldn't recognize the Ctrl C/V/X keys when using separated key/textinput events.
2014-06-16 02:52:25 +02:00
scrawl
4f73e8bb71
Add items to player inventory upon drag start ( Fixes #1507 )
2014-06-16 02:52:25 +02:00
scrawl
0aba1088a1
Attempt to open companion window if no greetings are found (Bug #1507 )
2014-06-16 02:52:25 +02:00
scrawl
3b7119ba0d
Make Bipedal creatures always able to walk and swim ( Fixes #1509 )
...
This is necessary since the vanilla CS greys out the walk/swim checkboxes when Bipedal is checked.
2014-06-16 02:52:24 +02:00
scrawl
d5b97005ab
Make ESM::Faction skills optional ( Fixes #1508 )
...
Also increased size of mSkills array to 7. Some factions with 7 skills can be found in the vanilla CS. The previously "mUnknown" int appears to be the 7th element of the skills array.
2014-06-16 02:52:16 +02:00
scrawl
ee2b81763e
Savegame: Store AiSettings and summoned creatures
...
CreatureStats state is now completely stored (Closes #1174 )
Also play VFX_Summon_Start and VFX_Summon_End visual effects.
2014-06-15 21:19:37 +02:00
scrawl
a0f9a6718f
Disable fProjectileThrownStoreChance when shooting at player ( Fixes #1490 )
2014-06-15 16:11:22 +02:00
scrawl
fd59a4a79e
Fix some doxygen typos
2014-06-15 16:11:22 +02:00
scrawl
77388fe2ce
Implement BetaComment instruction (dumps reference info)
2014-06-15 16:11:16 +02:00
scrawl
326c747508
Don't run scripts when in pause menu ( Fixes #1495 )
2014-06-15 14:18:16 +02:00
scrawl
9e6d21d95b
Clear message boxes in windowmanager cleanup ( Fixes #1496 )
2014-06-15 14:18:16 +02:00
scrawl
e288437885
Disable all other animations on death ( Fixes #1483 )
2014-06-15 14:18:16 +02:00
scrawl
1adb81abd0
Sort using ciLess, not ciEqual
2014-06-15 14:18:16 +02:00
scrawl
88f8f25ffa
Don't allow scripted dialogue with dead actors ( Fixes #1493 )
2014-06-15 14:18:16 +02:00
scrawl
8d8015ce18
Remove a squareroot in pathfinding
2014-06-15 14:18:16 +02:00
scrawl
afbd5162ee
Move AiWander arrival check to time-critical section
2014-06-15 14:18:16 +02:00
scrawl
7afd2ca614
Consider moved references in CellStore::listRefs
2014-06-15 14:18:16 +02:00
scrawl
31a4e10c6f
Fix incorrect trigger of change flag for static doors
2014-06-15 14:18:16 +02:00
scrawl
395f98e476
Fix triggering changed flag for all references when cell is visited
...
The InsertFunctor for cells was calling localRotateObject() for all references which set the mChanged flag in RefData to true.
Also clean up RefData interface slightly.
2014-06-15 14:18:16 +02:00
scrawl
b20f8cc04f
Don't clear AiSequence if there are no saved packages (eg for old savegames)
2014-06-15 14:18:16 +02:00
Marc Zinnschlag
01c90a3434
Merge remote-tracking branch 'mrcheko/master'
2014-06-15 14:12:38 +02:00
mrcheko
a6ee4272aa
fix bug when you were able to kill somebody from large distance without
...
being spotted
2014-06-15 00:14:18 +04:00
mrcheko
6da061fd96
fix http://bugs.openmw.org/issues/1340
...
Did I understand right that guards trigger combat after refusing pay
gold/go to jail via script?
2014-06-14 23:36:57 +04:00
Alexander "Ace" Olofsson
c24e08dff6
Use Ogre::Math::PI
2014-06-14 14:43:24 +02:00
Alexander "Ace" Olofsson
6ea29812ac
Another way of getting M_PI
2014-06-14 13:54:01 +02:00
Alexander "Ace" Olofsson
dc2fefffc7
Fix missing M_PI define on Windows
2014-06-14 13:29:55 +02:00
scrawl
832f1a4857
Fix merge mistake
2014-06-14 02:31:01 +02:00
scrawl
0637cde267
Bug #1417 : Make sure to reset all position/rotation fields when placing items
2014-06-13 23:40:49 +02:00
scrawl
ad3a78706e
Bug #1417 : Use fmod to wrap local rotations (more efficient and robust)
2014-06-13 23:40:35 +02:00
scrawl
54d8606b78
Fix logging fatal exceptions to cerr, and log them to openmw.log
2014-06-13 22:04:20 +02:00
mrcheko
9d40f2e196
Merge remote-tracking branch 'origin/master'
2014-06-13 23:23:25 +04:00
mrcheko
c4e5872620
fix bug http://bugs.openmw.org/issues/1470
2014-06-13 23:22:00 +04:00
scrawl
3334078d4d
Add first person meshes to refraction render ( Fixes #1481 )
2014-06-13 21:14:17 +02:00
scrawl
fe5bbfce3c
Merge branch 'master' of https://github.com/OpenMW/openmw
...
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
2014-06-13 19:31:33 +02:00
scrawl
8114f48469
Workaround per-frame resources leak in MyGUI. New vertex buffers were being created every frame.
2014-06-13 19:06:09 +02:00
mrcheko
fc6366fb27
Merge remote-tracking branch 'upstream/master'
...
Equipping_Weapon check isn't needed cause there won't be WeapType_None in
that case
Conflicts:
apps/openmw/mwmechanics/character.cpp
2014-06-13 14:12:41 +04:00
scrawl
e458cf1df2
Savegame: Store death counter ( Fixes #1477 )
2014-06-13 02:26:53 +02:00
scrawl
797134aa51
Handle activation scripts in AiActivate ( Fixes #1478 )
2014-06-13 02:26:52 +02:00
scrawl
a54ac579a5
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
scrawl
be6f1fe4fe
Fix a sign error
2014-06-13 02:26:52 +02:00
scrawl
91ed5183c8
Show base item value in tooltip, not real value ( Fixes #1469 )
2014-06-13 02:26:52 +02:00
scrawl
604d5ac000
Fix console reference label not resetting when loading save
2014-06-13 02:26:52 +02:00
mrcheko
df7213185f
warning fixes
2014-06-12 23:42:33 +04:00