Mads Buvik Sandvei
1b193deeac
Misc new stereo integration fixes.
2020-12-16 21:00:21 +01:00
Mads Buvik Sandvei
85033bb647
Merge remote-tracking branch 'remotes/origin/master' into openxr_vr
2020-12-06 15:14:53 +01:00
Andrei Kortunov
8084a336b5
Replace zeroes and nulls by nullptrs
2020-11-29 11:14:07 +04:00
Mads Buvik Sandvei
4f8f0cc8ac
Merge branch 'master' of https://gitlab.com/madsbuvi/openmw into openxr_vr
2020-10-22 20:39:53 +02:00
Andrei Kortunov
8ca3c3b123
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
Mads Buvik Sandvei
90dd416d00
Minor cleanup
2020-06-28 13:02:12 +02:00
Mads Buvik Sandvei
6474d703ae
GUI fixes. Animation fixes, i now understand movement accumulation better and was able to clean up some of the hacks with a better result. Lockpicks and probes now work. Haptics. Ready to be playtested.
2020-05-17 16:25:51 +02:00
Mads Buvik Sandvei
6f9c405afd
Tentatively completed VR GUI
2020-05-12 22:13:01 +02:00
Mads Buvik Sandvei
57e48cfc03
Separate rendering of window menus. It's still awkward. Needs polishing.
2020-05-01 21:37:01 +02:00
Mads Buvik Sandvei
6296f9f124
change gui render order based on vr vs non-vr
2020-03-30 01:25:23 +02:00
Mads Buvik Sandvei
2ae7255fac
Pointing beam to visualize what the player is pointing at
2020-03-08 00:44:39 +01:00
Mads Buvik Sandvei
5b24c5f3ce
Render menu to quad
2020-03-05 00:04:23 +01:00
Andrei Kortunov
3032b177a1
Remove redundant includes
2019-02-23 08:02:12 +04:00
Andrei Kortunov
d2613e35a2
Fix some Clang 7 warnings
2018-11-09 19:42:59 +04:00
Andrei Kortunov
ad36834671
Fix some compiler warnings
2018-11-08 13:16:04 +04:00
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
scrawl
ac61535d2c
optimize OSGVertexBuffer by double buffering the vertex array instead of recreating it on every modification
2017-01-19 03:19:17 +01:00
scrawl
641005b317
Remove Camera's children before removing the Camera
...
Should work around OSG race condition ( http://forum.openscenegraph.org/viewtopic.php?t=16077 )
2016-08-15 18:12:46 +02:00
scrawl
5f34fb0c41
Remove call to MYGUI_DBG_BREAK which was removed in mygui-git
2016-04-20 11:37:48 +02:00
scrawl
0dbf44b414
Enable vertex buffer objects in MyGUI RenderManager now that OSG 3.4 is a dependency
2016-03-11 01:35:57 +01:00
scrawl
f898bf493f
Don't use Geodes
2016-03-10 13:17:01 +01:00
scrawl
9e53e12c70
More renaming of TextureManager -> ImageManager
2016-02-05 23:10:27 +01:00
scrawl
f99f403dda
Rename TextureManager to ImageManager
2016-02-05 23:03:53 +01:00
scrawl
e8662bea31
Change the way that image origin is converted to OpenGL's lower-left convention
...
Flip the texture coordinates instead of flipping textures.
This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
2016-02-05 21:03:11 +01:00
scrawl
7ff168b787
osgMyGUI: add support for layers to insert custom rendering state
2015-11-07 17:33:32 +01:00
scrawl
24ae1d5ace
Fix some issues found by coverity
2015-07-11 03:34:08 +02:00
scrawl
72686c32ae
Fix runtime exceptions on MyGUI debug builds
2015-07-10 03:03:17 +02:00
scrawl
bf9c62fa42
Fix for some coverity scan defects
2015-07-02 20:46:34 +02:00
scrawl
fc8e5dde3b
Fix crash when OSG_STEREO is enabled
2015-06-08 03:26:36 +02:00
scrawl
ab626ca7b9
Improve MyGUI widget creation performance
2015-06-07 18:57:26 +02:00
scrawl
dd23981eab
Font workaround for older MyGUI versions, works with 3.2.2 now
2015-06-03 18:00:45 +02:00
scrawl
10f938ff87
Add comment
2015-06-03 01:18:03 +02:00
scrawl
49df07ea7f
Implement UI scaling factor
2015-05-15 00:41:21 +02:00
scrawl
48ffeab191
Remove old BulletShapeManager
2015-05-09 01:06:55 +02:00
scrawl
0da1e0e905
Add comment
2015-05-09 00:17:08 +02:00
scrawl
d432a3ed08
Fix MyGUI rendering not taking DataVariance of textures into account
2015-05-09 00:13:22 +02:00
scrawl
f760aebc92
Disable MyGUI VBOs due to crashes (will look into proper fix)
2015-05-05 17:55:38 +02:00
scrawl
100d6e5fff
Render MyGUI in background thread, i.e. refactor to get rid of DYNAMIC DataVariance
2015-05-05 02:38:59 +02:00
scrawl
ee60df1e27
Split MyGUI rendering into Update, Cull and Draw stages
2015-05-04 22:17:28 +02:00
scrawl
a37a83eaea
Use interleaved vertex data in MyGUI render manager, avoiding redundant copies
2015-05-03 22:15:53 +02:00
scrawl
dc9b27acfe
Create manual GUI textures
2015-05-02 18:06:54 +02:00
scrawl
a59940a2c7
Move MyGUI platform to components
2015-05-01 01:44:21 +02:00