scrawl
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358cc3c62f
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Closes #1060: Fix incorrect message box size
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2014-01-23 12:24:06 +01:00 |
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Marc Zinnschlag
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22cb4784b5
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store cell state in saved game files (no references yet)
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2014-01-23 11:29:40 +01:00 |
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Marek Kochanowicz
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4d9d31b25e
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refrences cloning does not work
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2014-01-23 09:41:09 +01:00 |
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scrawl
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cf378ec31e
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Support optional volume and pitch arguments for soundgen events (e.g. moan 0.5 1.0) as required for some actors
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2014-01-22 15:25:03 +01:00 |
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scrawl
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2e6e0fd0a0
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Fix GetPcCell bug
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2014-01-22 14:45:36 +01:00 |
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scrawl
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ea21d8fec3
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Fix CreatureTargetted function
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2014-01-22 13:30:45 +01:00 |
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scrawl
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4c94289b1f
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Fix PC Health Percent function
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2014-01-22 13:30:07 +01:00 |
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scrawl
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f27701cbe8
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Detect selling stolen items or enchanting with stolen items
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2014-01-22 13:04:55 +01:00 |
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scrawl
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264226dfe3
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Handle iWereWolfBounty
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2014-01-22 12:33:47 +01:00 |
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scrawl
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194413c955
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Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult.
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2014-01-22 12:26:53 +01:00 |
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scrawl
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f89c400305
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Don't complain about greetings with no sound
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2014-01-22 00:02:43 +01:00 |
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scrawl
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16f5f5862d
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Feature #956: Implement blocking melee attacks
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2014-01-21 23:25:24 +01:00 |
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Marek Kochanowicz
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b3b51992ef
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copying references.
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2014-01-21 21:37:21 +01:00 |
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Marc Zinnschlag
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9ebe66e693
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improved cleanup; failed loads will now drop back into the main menu instead of crashing
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2014-01-21 14:50:58 +01:00 |
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Marc Zinnschlag
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0f60898517
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adding missing cleanup for SoundManager
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2014-01-21 14:13:13 +01:00 |
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scrawl
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82a07af72c
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Fix typo (should be Strength, not Luck). Use GMSTs for strength damage.
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2014-01-21 12:30:23 +01:00 |
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scrawl
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1617a4f7d9
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Use fCombatDistance
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2014-01-21 12:30:23 +01:00 |
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scrawl
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a4404054bb
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Feature #1130: Add race power spells for NPCs as well, not just the player
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2014-01-21 12:30:23 +01:00 |
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scrawl
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5de8c7fe29
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Feature #1130: Add auto-calculated NPC spells
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2014-01-21 12:30:23 +01:00 |
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scrawl
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851a7d5014
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Feature #957: Handle area effects for "on touch" range
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2014-01-21 12:30:15 +01:00 |
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Marek Kochanowicz
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bc0130f8d8
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do not double check if record is deleted
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2014-01-21 10:35:08 +01:00 |
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Marek Kochanowicz
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9b56b6585b
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Cloning works for referencables as well.
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2014-01-21 09:43:02 +01:00 |
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Marek Kochanowicz
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7594bcf97a
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Small refactoring.
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2014-01-21 08:27:29 +01:00 |
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Marek Kochanowicz
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d0a52b7b24
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mostly refreshing view.
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2014-01-20 18:28:06 +01:00 |
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Marek Kochanowicz
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92ee252eef
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Small correction.
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2014-01-20 16:39:42 +01:00 |
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Marek Kochanowicz
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d82f272e05
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Properly check if clone is deleted.
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2014-01-20 16:17:49 +01:00 |
|
Marek Kochanowicz
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5a52715701
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implemented check for deletion. But it seems flawed.
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2014-01-20 15:58:19 +01:00 |
|
Marek Kochanowicz
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38636fab9a
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added setId to adapter
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2014-01-20 14:38:20 +01:00 |
|
Marek Kochanowicz
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a45339bbe6
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lower case in command, not in the collection
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2014-01-20 14:14:59 +01:00 |
|
Marek Kochanowicz
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33620a001b
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Cloning works for single record type tables. Well, kinda.
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2014-01-20 13:59:00 +01:00 |
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scrawl
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c8a9e9f7fa
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Stop AiCombat when the target is dead
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2014-01-20 13:54:10 +01:00 |
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scrawl
|
42284603f7
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Properly handle on target effects with mArea=0
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2014-01-20 13:44:38 +01:00 |
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scrawl
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bd34b61f2a
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Set all keyframe-controlled bones as manually controlled
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2014-01-20 13:37:34 +01:00 |
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scrawl
|
9cedd3bb2e
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Fix spell area not displaying in tooltip
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2014-01-20 13:11:34 +01:00 |
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scrawl
|
205e8aa4e9
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Feature #957: Implement area magic
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2014-01-20 13:11:29 +01:00 |
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scrawl
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ba5300b071
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Update the Ptr in SoundManager for references moved to a different cell. Fixes looping sounds not stopping after a moved object was already deleted.
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2014-01-20 12:05:13 +01:00 |
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scrawl
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5dd3cfa09a
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Loop projectile sounds
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2014-01-20 11:50:52 +01:00 |
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scrawl
|
df7c139e2f
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Merge remote-tracking branch 'mrcheko/master'
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2014-01-19 21:23:04 +01:00 |
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scrawl
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fec26342cd
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Query the number of animation groups for death/hit animations, since they can vary a lot (argonian/khajiit, creatures, first person..)
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2014-01-19 21:11:48 +01:00 |
|
mrcheko
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339399f8b1
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bug fix/logic fix/future suggestion
|
2014-01-19 22:09:51 +02:00 |
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scrawl
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05e75e1214
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Closes #1127: Fix for subtitles for idle dialogue appearing outside of hearing range
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2014-01-19 20:54:05 +01:00 |
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scrawl
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bea161331c
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Play 'hello' voiced dialogue entries in AIWander
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2014-01-19 20:53:58 +01:00 |
|
Marek Kochanowicz
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0ea2bb7c4c
|
Working on commands
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2014-01-19 16:49:39 +01:00 |
|
scrawl
|
0adc0f56ed
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Issue #777: Consider weapons in Creature::hit
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2014-01-19 16:13:16 +01:00 |
|
scrawl
|
9723263730
|
Bug #1126: Tweak creature attack distance a bit (still no idea where this should come from)
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2014-01-19 14:47:58 +01:00 |
|
scrawl
|
1a00f26390
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Bug #1126: Golden saints and many other creatures only have "Bip01 Head"
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2014-01-19 14:33:41 +01:00 |
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scrawl
|
4e360136b1
|
Merge remote-tracking branch 'mrcheko/master'
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
apps/openmw/mwmechanics/character.cpp
apps/openmw/mwmechanics/character.hpp
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2014-01-19 14:01:39 +01:00 |
|
scrawl
|
047bbe43b2
|
Don't complain about missing jump animations
|
2014-01-19 13:46:40 +01:00 |
|
scrawl
|
13646a651b
|
Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats.
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2014-01-19 13:32:58 +01:00 |
|
scrawl
|
198bb0de60
|
Issue #777: Add CreatureAnimation variant for creatures with weapons/shields
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2014-01-19 13:05:26 +01:00 |
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