Marc Zinnschlag
|
7e2819c62e
|
store year in saved game profile
|
2013-11-28 09:27:10 +01:00 |
|
Marc Zinnschlag
|
b0eb5938bf
|
removed some redundant code
|
2013-11-28 09:13:54 +01:00 |
|
Marc Zinnschlag
|
71436b1160
|
changed interface for global variable access
|
2013-11-28 09:10:38 +01:00 |
|
scrawl
|
97fadb24ca
|
Update the Ptr in mObjects in Objects::updateObjectCell
|
2013-11-27 18:49:04 +01:00 |
|
scrawl
|
03c4b680ca
|
Fix changePointer
|
2013-11-27 18:49:04 +01:00 |
|
scrawl
|
a8c838b53a
|
Don't list deleted refs in CellStore::foreach
|
2013-11-27 18:49:04 +01:00 |
|
scrawl
|
49ea1aae67
|
Use GMST for sun damage reduction
|
2013-11-26 15:01:22 +01:00 |
|
Marc Zinnschlag
|
99ea63dc4a
|
factored out code for generating month names
|
2013-11-26 12:47:30 +01:00 |
|
Marc Zinnschlag
|
e6dc927f11
|
removed duplicates of the cell name function
|
2013-11-26 11:49:07 +01:00 |
|
Marc Zinnschlag
|
bc6fe682c9
|
replaced getCurrentCellName function with a more general getCellName function
|
2013-11-26 11:39:58 +01:00 |
|
Marc Zinnschlag
|
eea433f141
|
restore last played character selection across sessions
|
2013-11-26 10:37:58 +01:00 |
|
scrawl
|
eba068149d
|
Fix AIWander crash
|
2013-11-25 15:38:18 +01:00 |
|
Marc Zinnschlag
|
ad143e0524
|
case fix (content file names)
|
2013-11-25 14:56:05 +01:00 |
|
Marc Zinnschlag
|
616e3aa32f
|
store content file list in saved games and reject saved games not matching the current game
|
2013-11-25 13:00:05 +01:00 |
|
Marc Zinnschlag
|
55544e931c
|
reject newer formats when scanning saved games
|
2013-11-25 10:21:49 +01:00 |
|
Marc Zinnschlag
|
e3670cff8a
|
improved character selection logic
|
2013-11-24 16:58:41 +01:00 |
|
Marc Zinnschlag
|
67cd0887e6
|
added description field to saved game record; make use of description in GUI
|
2013-11-24 15:19:56 +01:00 |
|
Marc Zinnschlag
|
7efac4c9a5
|
fixed handling of characters without a valid slot
|
2013-11-24 15:05:00 +01:00 |
|
Marc Zinnschlag
|
18a3b38fb4
|
when scanning saved game directory, reject characters without a valid saved game
|
2013-11-24 14:42:58 +01:00 |
|
scrawl
|
14c9a4e1d3
|
Cap enchantment casting cost to 1 as displayed in enchanting window. Display current enchantment charge in spell window.
|
2013-11-23 23:12:54 +01:00 |
|
scrawl
|
07408a4652
|
Don't allow selling gold (again - when did this get broken?)
|
2013-11-23 22:52:20 +01:00 |
|
scrawl
|
4aa9f3bcef
|
Don't set the enchanted item in HUD for "WhenStrikes" enchantments
|
2013-11-23 22:48:56 +01:00 |
|
scrawl
|
f3e89e9168
|
Fix arrow down in console
|
2013-11-23 22:48:39 +01:00 |
|
scrawl
|
d2ed77f3f2
|
Fix shields being visible during spellcasting
|
2013-11-23 20:24:52 +01:00 |
|
Marc Zinnschlag
|
d8c40562ae
|
Merge remote-tracking branch 'scrawl/light'
|
2013-11-23 12:44:42 +01:00 |
|
scrawl
|
a1fe07181c
|
Fix rotation offset of some lights (bug 955)
|
2013-11-23 05:55:03 +01:00 |
|
scrawl
|
0e254aa7c7
|
Fix startNewGame assigning an already freed CellStore to the player Ptr supplied to WindowManager. Fixes a crash when equipping lights after starting a new game (bug 967). Side note: The inventory preview's Ptr being assigned a cell at all doesn't make sense, as that is used to determine the light setting which should be the same no matter which cell you're in.
|
2013-11-23 03:25:55 +01:00 |
|
scrawl
|
39de0510a0
|
Fix another case of container scripts not getting re-added
|
2013-11-22 02:12:37 +01:00 |
|
scrawl
|
829512ded4
|
Fix container scripts not getting re-added when the player changes cells
|
2013-11-22 01:02:12 +01:00 |
|
scrawl
|
2e87cbc231
|
Add basic functionality to SaveGameDialog
|
2013-11-21 20:34:34 +01:00 |
|
scrawl
|
cf79a83d4f
|
Avoid recreating widgets in MainMenu::updateMenu. Fix crash when pressing new game due to the button being destroyed from within it's own delegate.
|
2013-11-21 19:07:54 +01:00 |
|
scrawl
|
b490e56ba1
|
Remove redundant setLocals (already done by ContainerStore::add)
|
2013-11-21 17:19:41 +01:00 |
|
scrawl
|
61ab6e1739
|
Use fWortChanceValue for making ingredient/potion effects visible
|
2013-11-21 17:19:41 +01:00 |
|
scrawl
|
320ba98097
|
Correct getDerivedDisposition according to wiki (check if player expelled)
|
2013-11-21 17:19:41 +01:00 |
|
scrawl
|
6451b687d9
|
Adjust value for several item types as according to wiki
|
2013-11-21 17:19:41 +01:00 |
|
scrawl
|
b6c22ad5d9
|
Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount.
|
2013-11-21 17:19:30 +01:00 |
|
scrawl
|
bab657fe2b
|
Add a utility function to add items to a ContainerStore by RefID
|
2013-11-21 17:14:30 +01:00 |
|
scrawl
|
6641fd4635
|
Fix bug when enchanting: only the mBase pointer was updated, not the CellRef mRefID, which is used for container stacking. The new (enchanted) item was stacking with the old item when it was added, so the enchantment completely disappears.
|
2013-11-21 17:14:30 +01:00 |
|
scrawl
|
800a2845b0
|
Add Bound & Summon effects (will need some adjustments later)
|
2013-11-21 17:14:23 +01:00 |
|
Marc Zinnschlag
|
2702d10911
|
more comments
|
2013-11-21 12:31:04 +01:00 |
|
Marc Zinnschlag
|
b5f99522c7
|
added a few comments
|
2013-11-21 12:29:24 +01:00 |
|
Marc Zinnschlag
|
c165894869
|
load saved game record
|
2013-11-21 12:24:24 +01:00 |
|
Marc Zinnschlag
|
5ba56a5ea5
|
character signatures
|
2013-11-21 11:18:56 +01:00 |
|
Marc Zinnschlag
|
cbbdf390ad
|
added function for inspection of saved characters and character slots
|
2013-11-21 11:10:18 +01:00 |
|
Marc Zinnschlag
|
fc1501a510
|
store character profile information in saved game file
|
2013-11-21 10:53:42 +01:00 |
|
Marc Zinnschlag
|
e938c5a0ee
|
changed character creation logic (create on save instead of on new game)
|
2013-11-21 10:20:50 +01:00 |
|
scrawl
|
bf153e1c8e
|
Fix bug applying instant effects
|
2013-11-21 00:41:52 +01:00 |
|
scrawl
|
4ed4c1e319
|
Add Vampirism and Sun Damage effects. Some fixes.
|
2013-11-21 00:41:31 +01:00 |
|
scrawl
|
7f735c2c4c
|
Release and show the cursor when focus lost
|
2013-11-20 16:07:14 +01:00 |
|
scrawl
|
5a4bd9b202
|
Remove software cursor option, hw cursors seem to be working well enough
|
2013-11-20 06:20:16 +01:00 |
|
scrawl
|
fa63924884
|
Simplify message box manager, should fix a random bug with boxes not disappearing
|
2013-11-20 05:49:05 +01:00 |
|
scrawl
|
3452bd2e0b
|
Add glow effect for enchanted items
|
2013-11-20 00:13:12 +01:00 |
|
scrawl
|
0b9676aaa3
|
Fix an issue with the AI code
|
2013-11-19 18:43:32 +01:00 |
|
scrawl
|
38a82c4b0b
|
Add a todo comment
|
2013-11-19 18:43:21 +01:00 |
|
scrawl
|
8b095982e9
|
Don't auto equip for dead actors
|
2013-11-19 18:42:43 +01:00 |
|
scrawl
|
f3ff2e4260
|
Handle Unreflectable flag
|
2013-11-19 17:33:02 +01:00 |
|
scrawl
|
c03c82c78a
|
Apply disease resistance manually as according to wiki
|
2013-11-19 17:15:17 +01:00 |
|
Marc Zinnschlag
|
8190fdb16c
|
Merge remote-tracking branch 'scrawl/master'
|
2013-11-19 16:56:18 +01:00 |
|
scrawl
|
654b7d9ba5
|
Apply disease resistance manually as according to wiki
|
2013-11-19 16:52:26 +01:00 |
|
scrawl
|
e8dcd74741
|
Recharge enchanted items in player's inventory over time
|
2013-11-19 16:42:24 +01:00 |
|
Marc Zinnschlag
|
9487bd33c3
|
removed broken save function from ESMWriter
|
2013-11-19 16:07:36 +01:00 |
|
Marc Zinnschlag
|
5e64888227
|
added basic save slot management and connected main menu save to save function (bypassing the save GUI for now)
|
2013-11-19 15:38:26 +01:00 |
|
Marc Zinnschlag
|
11e254aac8
|
Merge remote-tracking branch 'gus/AICombat'
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
|
2013-11-19 09:10:48 +01:00 |
|
scrawl
|
74e42a2d02
|
Add missing skill increases for Enchant skill
|
2013-11-19 07:39:07 +01:00 |
|
scrawl
|
cab535dd69
|
Implement magic item recharging via soulgem use
|
2013-11-19 06:48:47 +01:00 |
|
scrawl
|
16e5477c60
|
Fix an uninitalized member
|
2013-11-19 02:17:44 +01:00 |
|
gus
|
dff3cf162d
|
ToggleAI script instruction
|
2013-11-18 23:03:44 +01:00 |
|
Marc Zinnschlag
|
1c7a4d4b3a
|
adjust availability of main menu items based on game state
|
2013-11-18 15:52:25 +01:00 |
|
Marc Zinnschlag
|
f45cff8aff
|
flag game as ended when player dies
|
2013-11-18 15:38:08 +01:00 |
|
Marc Zinnschlag
|
82c8495338
|
removed boolean running flag with state enum
|
2013-11-18 15:15:47 +01:00 |
|
Marc Zinnschlag
|
e55691096c
|
Merge remote-tracking branch 'ace/win-fixes'
|
2013-11-18 13:46:28 +01:00 |
|
Alexander "Ace" Olofsson
|
4baaf9463e
|
Remove crashcatcher.cpp from windows builds, it can't be built or used there.
|
2013-11-18 12:34:25 +01:00 |
|
gus
|
4559e932ae
|
AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState
|
2013-11-18 12:33:09 +01:00 |
|
scrawl
|
6902569d03
|
Implement Absorb effects (AbsorbHealth, etc)
|
2013-11-18 05:01:36 +01:00 |
|
scrawl
|
a420698237
|
Don't try to absorb or reflect for self casted spells
|
2013-11-17 23:41:24 +01:00 |
|
scrawl
|
0dc2e829dd
|
Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
|
2013-11-17 23:31:08 +01:00 |
|
scrawl
|
fc268bf302
|
Initialize mFallHeight
|
2013-11-17 23:31:08 +01:00 |
|
scrawl
|
47fc3f81f5
|
Don't update actors while paused
|
2013-11-17 23:31:08 +01:00 |
|
scrawl
|
2a11618ee7
|
Make sure the equipped weapon HUD icon is updated properly
|
2013-11-17 23:31:07 +01:00 |
|
scrawl
|
b8c358df63
|
Fix a bug with equipping using the quick keys: when item is already equipped, equipping it again would cause the slot to get unequipped first, possibly restacking and destroying the Ptr that was supposed to be equipped in the first place
|
2013-11-17 23:31:07 +01:00 |
|
Marc Zinnschlag
|
d32fcb99b5
|
Merge remote-tracking branch 'scrawl/master'
|
2013-11-17 13:39:04 +01:00 |
|
scrawl
|
e7993ced69
|
Fix invalid casts
|
2013-11-17 04:33:04 +01:00 |
|
scrawl
|
07251f0fa4
|
Don't apply spells to dead actors
|
2013-11-17 04:32:56 +01:00 |
|
scrawl
|
b8f5cd6cb7
|
Forgot to apply the same fix to companion window
|
2013-11-16 23:55:54 +01:00 |
|
Sebastian Wick
|
4a816b6c17
|
fix context menu
|
2013-11-16 23:08:03 +01:00 |
|
scrawl
|
eb46de54e4
|
Merge branch 'master' of https://github.com/zinnschlag/openmw
|
2013-11-16 22:48:59 +01:00 |
|
scrawl
|
7eb1dcb682
|
Fix trade windows crashing after a new game
|
2013-11-16 22:29:40 +01:00 |
|
scrawl
|
e32c73725c
|
Merge branch 'crashcatcher'
|
2013-11-16 20:56:07 +01:00 |
|
scrawl
|
f990ba09f0
|
gdb detection doesn't seem to work for the forked process
|
2013-11-16 20:55:41 +01:00 |
|
Marc Zinnschlag
|
a19242b4ec
|
fixed expression in if statement
|
2013-11-16 19:31:35 +01:00 |
|
vorenon
|
b2d2a3dd17
|
Closing message boxes with numpad enter
|
2013-11-16 19:15:47 +00:00 |
|
Marc Zinnschlag
|
985ce7c552
|
Merge remote-tracking branch 'scrawl/crashcatcher'
|
2013-11-16 18:34:08 +01:00 |
|
scrawl
|
20d806b40c
|
Change is_debugger_attached to a different hack
|
2013-11-16 18:15:54 +01:00 |
|
Marc Zinnschlag
|
c5f81e3508
|
don't run udpates if no game is running
|
2013-11-16 17:46:48 +01:00 |
|
scrawl
|
883140babf
|
Add missing include for signals to make travis happy
|
2013-11-16 17:00:26 +01:00 |
|
scrawl
|
b9899696e3
|
Add a crash catcher for unix. When encountering a fatal signal, attach gdb and log backtrace.
|
2013-11-16 15:56:15 +01:00 |
|
scrawl
|
aa84ce3f0d
|
Copy paste mistake (oops)
|
2013-11-16 14:44:31 +01:00 |
|
Marc Zinnschlag
|
ec5b2e9a7e
|
added running flag; moved new game code to MWState
|
2013-11-16 12:22:28 +01:00 |
|
Marc Zinnschlag
|
31ec973c9c
|
removed default value for --start
|
2013-11-16 12:08:00 +01:00 |
|
Marc Zinnschlag
|
b3a7c8c098
|
removed --new-game switch
|
2013-11-16 11:36:32 +01:00 |
|