Bret Curtis
07f75e1104
replace boost::shared_ptr in extern and components
8 years ago
Andrei Kortunov
4544caf7f3
Improved bodypart select fallback ( fixes #2594 )
8 years ago
scrawl
a5247394dc
(Re)set the inventory listener outside of the Animation class
8 years ago
MiroslavR
11565b5966
Make actors with non-portable lights in inventory glow ( Closes #2042 , #3338 )
8 years ago
Allofich
5aad1d81f4
Remove no longer used parameter
8 years ago
scrawl
1b8e82e929
Preload NPC body parts
9 years ago
scrawl
e520d37c87
Override the field of view for first person meshes ( Fixes #858 , Fixes #3051 )
9 years ago
scrawl
637cd3a628
Adjust the FirstPersonNeckController to follow the camera with a reduced factor ( Fixes #1784 )
9 years ago
scrawl
6ef139e1d7
Implement a custom RenderBin for first person models ( Fixes #1612 )
9 years ago
scrawl
f8d4bc378f
Move setAlpha from NpcAnimation to Animation ( Fixes #2917 )
9 years ago
scrawl
882e359008
Move attackStrength to the CharacterController, where it should have been to begin with
...
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
10 years ago
scrawl
d7695f2560
Remove unused NpcAnimation visibilityFlags
10 years ago
scrawl
d5b73f2a55
Move HeadAnimationTime to the implementation file
10 years ago
scrawl
24bfb44b13
Move head tracking from NpcAnimation to Animation (Bug #2720 )
10 years ago
scrawl
30ab15e605
Fix -Wunused-private-field clang warnings
10 years ago
scrawl
b70383d127
Remove last remains of Ogre math
10 years ago
scrawl
71bafcb52b
Restore head tracking
10 years ago
scrawl
60f55997fd
Rotate first person meshes, sneak camera offset in first person
10 years ago
scrawl
a066b24303
Restore WeaponAnimation
10 years ago
scrawl
cfe57199d7
Minor cleanup
10 years ago
scrawl
c4452afd89
Inventory item picking
10 years ago
scrawl
b7258c8d23
Readded Objects::updatePtr
10 years ago
scrawl
1a19cd3607
Some cleanup
10 years ago
scrawl
c924e64047
Port HeadAnimationTime
10 years ago
scrawl
edc5cad79e
Port Animation::addEffect
10 years ago
scrawl
083c41c950
Environment map for enchanted objects
10 years ago
scrawl
5b8c28f641
NpcAnimation compiles
10 years ago
scrawl
59f21c6105
Use "hair" as filter for PRT_Hair parts ( Fixes #2218 )
10 years ago
scrawl
d962f0918d
Implement NPC head tracking ( Fixes #1720 )
10 years ago
scrawl
d034a079e6
Allow equipping twohanded weapon and shield at the same time ( Fixes #1785 )
...
The shield can be equipped, meaning armor rating and item enchantments apply, but can not be blocked with.
10 years ago
scrawl
bc85bb32c2
Fix vampirism magic effect not applying immediately ( Fixes #1984 )
10 years ago
Lukasz Gromanowski
e1663de7cf
Fixes #1887 : Equipped items do not emit sounds
...
Added getSound() method to MWClass class and implementation
into Light class.
Also added additional bool parameter responsible for enabling/disabling
of playing items sounds into NpcAnimation class constructor.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Lukasz Gromanowski
b44ba84a80
Issue #1887 : Equipped items do not emit sounds
...
Use separate arrays for sound ids and object parts.
Restored getting inventoryStore via getInventoryStore()
call (removed mInv introduced in previous commit).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Lukasz Gromanowski
1a0c3dc6cf
Issue #1887 : Equipped items do not emit sounds
...
Removed unused mUnequipping and mFirstEquip member variables.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Lukasz Gromanowski
fa65c8981a
Issue #1887 : Equipped items do not emit sounds
...
Played sound items are based on parts not inserted items.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Lukasz Gromanowski
bcb38c3eba
Issue #1887 : Equipped items do not emit sounds
...
Added handling of autoEquip and unequipAll cases.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Lukasz Gromanowski
e566e4abf2
Issue #1887 : Equipped items do not emit sounds
...
Added playing of sounds for equipped items (at this moment only for lights).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
scrawl
34847baa54
Disable head animations for dead actors ( Fixes #1781 )
11 years ago
scrawl
625f9a35e6
Implement NPC eye blinking ( Fixes #1721 )
11 years ago
scrawl
598c0c4ae7
Implement mouth animation for NPCs based on say sound ( Fixes #642 )
11 years ago
scrawl
0cd40294a2
Fixed ranged combat for creatures
11 years ago
scrawl
ffe19e7a52
Feature #50 : Handle attach & release of projectiles
11 years ago
scrawl
a07eaa0c0d
Feature #50 : Allow body pitch in third person for ranged weapon aiming
11 years ago
scrawl
7cf22391a5
Feature #50 : Handle weapon controllers (i.e. bowstring animations, etc)
11 years ago
scrawl
240d96a0f1
Renamed AnimationValue to AnimationTime
11 years ago
scrawl
c004fb778f
Get rid of underscore defines. They are reserved by the standard.
11 years ago
scrawl
c4e4a8fb57
Closes #1083 : Fix werewolf change handling
11 years ago
scrawl
85ec80100c
Bug #1005 : Hide torches/shields during spellcasting and hand-to-hand combat
11 years ago
scrawl
5931fdcbde
Implement NiBillboardNode. Flags not handled yet.
11 years ago
scrawl
37a7ee8fcd
Set alpha value of character animations according to Invisibility / Chameleon effects.
11 years ago