scrawl
624046c558
Fix unused event handler
7 years ago
scrawl
d94235e3a7
Update the saves list/preview image when character selection changes to make it more convenient to flip through characters with the keyboard
7 years ago
scrawl
0ee57effcc
Make 'Delete game' button not accept keyfocus, to prevent accidents
7 years ago
scrawl
c7a82704c6
Fix key focus resets in SaveGameDialog
7 years ago
scrawl
3d2ad2d339
Include cleanup
7 years ago
scrawl
4fff2e2e34
Refactor exitCurrentGuiMode
7 years ago
scrawl
01391b7eed
Rename WindowBase's open/close to onOpen/onClose
7 years ago
Andrei Kortunov
e0bb9c089b
Revert commit 67d59bead5
(a better
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implementation found)
7 years ago
Andrei Kortunov
67d59bead5
Get only text from input fields (bug #4025 )
7 years ago
Andrei Kortunov
e717d046f2
Escaped class name string
8 years ago
Andrei Kortunov
f67ec9c9ce
Use sLevel GMST instead of hardcoded text in load game menu
8 years ago
Andrei Kortunov
edadcb338c
Savegame dialog improvements
8 years ago
scrawl
29556a1802
More consistent wording of errors/warnings
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A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
scrawl
30d5c7488d
savegamedialog: don't reset the character selection scrollbar when a character is deleted
8 years ago
scrawl
2162d9ed02
Restore key focus to the save list when the deletion confirmation messagebox is accepted
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Gives me an idea for a new MyGUI feature - per-window widget focus as it is usually the case in other GUI toolkits.
9 years ago
scrawl
02016f4c56
Don't reset the save list when deleting a save ( Fixes #3279 )
9 years ago
scrawl
a0cc9de088
Make the creation of save file directories even more explicit
9 years ago
scrawl
e8662bea31
Change the way that image origin is converted to OpenGL's lower-left convention
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Flip the texture coordinates instead of flipping textures.
This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
9 years ago
scrawl
1a654fa451
Reset locale after strftime() call
9 years ago
scrawl
af3b0cd883
Improve some error messages
10 years ago
Jeffrey Haines
f94d3237fc
Removed unused cmake import
10 years ago
Jeffrey Haines
61bb55aff4
Removed long int parameter
10 years ago
Jeffrey Haines
d91f197119
Time played display setting
10 years ago
Jeffrey Haines
69729046bf
Updated parameter name to reflect units
10 years ago
Jeffrey Haines
e86891d6e1
Time played displayed in save/load menus
10 years ago
scrawl
afb3d94ba4
Fix cell names in the save/load menu not being localised ( Fixes #2840 )
10 years ago
scrawl
c25dacb480
Fix "Level" string in the save/load menu not being localised (Bug #2840 )
10 years ago
scrawl
e23775e338
Fix -Woverloaded-virtual clang warnings
10 years ago
scrawl
025a1a7866
Restore savegame screenshot display
10 years ago
scrawl
4e69e7cc0f
OpenMW compiles and runs w/o render window
10 years ago
scrawl
eecea4131f
Reduce MyGUI includes
10 years ago
scrawl
4e92f6ab48
Add commandline option to load a save game on startup
10 years ago
scrawl
363d1f9207
Merge remote-tracking branch 'upstream/master'
10 years ago
scrawl
f931ba2efc
Fix some static analysis issues (coverity)
10 years ago
Alexander "Ace" Olofsson
462b41a3a8
Missing files, aka; Why you shouldn't stresscommit
10 years ago
scrawl
e9ed0211c9
Attempt to fix Clang warnings
10 years ago
scrawl
bd96764229
Mark code that will be obsolete when upgrading to MyGUI 3.2.2
10 years ago
scrawl
e9e7e96c5f
SaveGameDialog: use ComboBox accept event, not changePosition (improves keyboard navigation)
11 years ago
scrawl
888a53af04
SaveGameDialog: Allow deleting saves with keyboard (Delete key)
11 years ago
scrawl
7b5482f25b
Fix character selection caption when there is no character in settings.cfg
11 years ago
scrawl
271aac3fcc
Savegame dialog: Grey out buttons if no save is selected
11 years ago
scrawl
311acfa8ff
Add delete button to save load menu ( Fixes #1453 )
11 years ago
scrawl
68afac6a19
Fix large size_t being truncated to int
11 years ago
Marc Zinnschlag
be88168e91
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
18e24a2007
Fix old savegames causing the save list to not fill properly (Error in framelistener: Object '$dynamic0' not found)
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Fixes #1357
11 years ago
Digmaster
e0356cf89d
Added support to close modal windows with Esc
11 years ago
scrawl
f812746010
Auto-select first save in load dialog
11 years ago
scrawl
abd6b6ab33
Fix not returning to main menu on failed loads when using quickload
11 years ago
scrawl
f8cc328b5e
Slightly prettier backdrop when loading game from main menu.
11 years ago
scrawl
5415ca6a63
Fix exception when shift+click on empty space in save dialog
11 years ago