Commit Graph

74 Commits (1f2349ef6e82b7b1b82e1de6db2776e2043fb18d)

Author SHA1 Message Date
scrawl 624046c558 Fix unused event handler 7 years ago
scrawl d94235e3a7 Update the saves list/preview image when character selection changes to make it more convenient to flip through characters with the keyboard 7 years ago
scrawl 0ee57effcc Make 'Delete game' button not accept keyfocus, to prevent accidents 7 years ago
scrawl c7a82704c6 Fix key focus resets in SaveGameDialog 7 years ago
scrawl 3d2ad2d339 Include cleanup 7 years ago
scrawl 4fff2e2e34 Refactor exitCurrentGuiMode 7 years ago
scrawl 01391b7eed Rename WindowBase's open/close to onOpen/onClose 7 years ago
Andrei Kortunov e0bb9c089b Revert commit 67d59bead5 (a better
implementation found)
7 years ago
Andrei Kortunov 67d59bead5 Get only text from input fields (bug #4025) 7 years ago
Andrei Kortunov e717d046f2 Escaped class name string 8 years ago
Andrei Kortunov f67ec9c9ce Use sLevel GMST instead of hardcoded text in load game menu 8 years ago
Andrei Kortunov edadcb338c Savegame dialog improvements 8 years ago
scrawl 29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
scrawl 30d5c7488d savegamedialog: don't reset the character selection scrollbar when a character is deleted 8 years ago
scrawl 2162d9ed02 Restore key focus to the save list when the deletion confirmation messagebox is accepted
Gives me an idea for a new MyGUI feature - per-window widget focus as it is usually the case in other GUI toolkits.
9 years ago
scrawl 02016f4c56 Don't reset the save list when deleting a save (Fixes #3279) 9 years ago
scrawl a0cc9de088 Make the creation of save file directories even more explicit 9 years ago
scrawl e8662bea31 Change the way that image origin is converted to OpenGL's lower-left convention
Flip the texture coordinates instead of flipping textures.

This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
9 years ago
scrawl 1a654fa451 Reset locale after strftime() call 9 years ago
scrawl af3b0cd883 Improve some error messages 10 years ago
Jeffrey Haines f94d3237fc Removed unused cmake import 10 years ago
Jeffrey Haines 61bb55aff4 Removed long int parameter 10 years ago
Jeffrey Haines d91f197119 Time played display setting 10 years ago
Jeffrey Haines 69729046bf Updated parameter name to reflect units 10 years ago
Jeffrey Haines e86891d6e1 Time played displayed in save/load menus 10 years ago
scrawl afb3d94ba4 Fix cell names in the save/load menu not being localised (Fixes #2840) 10 years ago
scrawl c25dacb480 Fix "Level" string in the save/load menu not being localised (Bug #2840) 10 years ago
scrawl e23775e338 Fix -Woverloaded-virtual clang warnings 10 years ago
scrawl 025a1a7866 Restore savegame screenshot display 10 years ago
scrawl 4e69e7cc0f OpenMW compiles and runs w/o render window 10 years ago
scrawl eecea4131f Reduce MyGUI includes 10 years ago
scrawl 4e92f6ab48 Add commandline option to load a save game on startup 10 years ago
scrawl 363d1f9207 Merge remote-tracking branch 'upstream/master' 10 years ago
scrawl f931ba2efc Fix some static analysis issues (coverity) 10 years ago
Alexander "Ace" Olofsson 462b41a3a8 Missing files, aka; Why you shouldn't stresscommit 10 years ago
scrawl e9ed0211c9 Attempt to fix Clang warnings 10 years ago
scrawl bd96764229 Mark code that will be obsolete when upgrading to MyGUI 3.2.2 10 years ago
scrawl e9e7e96c5f SaveGameDialog: use ComboBox accept event, not changePosition (improves keyboard navigation) 11 years ago
scrawl 888a53af04 SaveGameDialog: Allow deleting saves with keyboard (Delete key) 11 years ago
scrawl 7b5482f25b Fix character selection caption when there is no character in settings.cfg 11 years ago
scrawl 271aac3fcc Savegame dialog: Grey out buttons if no save is selected 11 years ago
scrawl 311acfa8ff Add delete button to save load menu (Fixes #1453) 11 years ago
scrawl 68afac6a19 Fix large size_t being truncated to int 11 years ago
Marc Zinnschlag be88168e91 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 18e24a2007 Fix old savegames causing the save list to not fill properly (Error in framelistener: Object '$dynamic0' not found)
Fixes #1357
11 years ago
Digmaster e0356cf89d Added support to close modal windows with Esc 11 years ago
scrawl f812746010 Auto-select first save in load dialog 11 years ago
scrawl abd6b6ab33 Fix not returning to main menu on failed loads when using quickload 11 years ago
scrawl f8cc328b5e Slightly prettier backdrop when loading game from main menu. 11 years ago
scrawl 5415ca6a63 Fix exception when shift+click on empty space in save dialog 11 years ago