David Cernat
0f0e8b7c08
[Client] Adjust log levels used for weather and global map
7 years ago
David Cernat
c23fc3446f
[Client] Avoid sending map tiles for Wilderness cells
7 years ago
David Cernat
7060ff59c5
[Client] Enforce the default global map cell size in multiplayer
7 years ago
David Cernat
deda6ec071
[Client] Don't send WorldMap packets for already explored map tiles
7 years ago
David Cernat
72862dc255
[General] Turn PlayerMap into WorldMap, now a Worldstate packet
7 years ago
David Cernat
dc9a3bf73f
Merge pull request #429 from OpenMW/master
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Add OpenMW commits up to 16 May 2018
7 years ago
Andrei Kortunov
df459199dd
Avoid left shift of negative value
7 years ago
David Cernat
715012f087
[General] Implement sending of image data for map tiles in PlayerMap
7 years ago
scrawl
5f76317807
Wait for completion of CreateMapItem on exit to avoid potential threading issue
8 years ago
scrawl
29556a1802
More consistent wording of errors/warnings
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A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
scrawl
72c6b11cf8
Move global map render to the worker thread
8 years ago
scrawl
ddd6605608
Move WNAM out of LandData to avoid redundant (de)allocations on startup
8 years ago
scrawl
325bf66653
Return const Land in ESMStore
8 years ago
scrawl
80c008906b
Fix texture coordinates
8 years ago
scrawl
48a23d61b2
Mask out water in global map overlay
8 years ago
Allofich
1c54f54ab8
Fix shadowing warnings
8 years ago
scrawl
641005b317
Remove Camera's children before removing the Camera
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Should work around OSG race condition ( http://forum.openscenegraph.org/viewtopic.php?t=16077 )
9 years ago
scrawl
f898bf493f
Don't use Geodes
9 years ago
scrawl
90a99991d1
Use empty() instead of !size()
9 years ago
scrawl
0f347eccbf
Flip the origin of global map texture
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Now it's consistent with the overlay texture.
9 years ago
scrawl
8b7bdcd127
Fix the global map overlay viewport (Bug #3018 )
9 years ago
scrawl
b840c68f0c
Do not create a depth buffer for the global map 2d rendering
9 years ago
scrawl
8e3bc981a2
Fix self-referencing camera
9 years ago
Alexander "Ace" Olofsson
7d4125d97f
Fixes for building with unity build
9 years ago
Marc Zinnschlag
a445683312
Merge branch 'mergetool'
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Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/model/tools/tools.cpp
9 years ago
Marc Zinnschlag
69b9eadb52
refactored loading of land data
9 years ago
scrawl
af3b0cd883
Improve some error messages
10 years ago
scrawl
b543308e3e
Remove an already resolved todo comment
10 years ago
scrawl
ce0d93caed
Fix for "GlobalMap trying to erase an inactive camera" spam in main menu
10 years ago
scrawl
7e715decd3
Color fix
10 years ago
scrawl
6d3528af70
Port global map exploration
10 years ago
scrawl
7a1408cfed
Restore display of global map overlay, no exploration yet
10 years ago
scrawl
22f01b1232
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
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Conflicts:
apps/launcher/graphicspage.cpp
apps/opencs/editor.cpp
apps/opencs/model/doc/document.cpp
apps/opencs/view/render/cell.cpp
apps/opencs/view/render/mousestate.cpp
apps/opencs/view/render/textoverlay.cpp
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/mwclass/creature.cpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwgui/inventorywindow.cpp
apps/openmw/mwgui/loadingscreen.cpp
apps/openmw/mwgui/mapwindow.cpp
apps/openmw/mwgui/pickpocketitemmodel.cpp
apps/openmw/mwgui/waitdialog.cpp
apps/openmw/mwmechanics/combat.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwrender/globalmap.cpp
apps/openmw/mwworld/physicssystem.cpp
apps/openmw/mwworld/refdata.cpp
apps/openmw/mwworld/scene.cpp
apps/openmw/mwworld/worldimp.cpp
components/sdlutil/sdlinputwrapper.cpp
extern/shiny/Main/Factory.cpp
extern/shiny/Main/MaterialInstance.cpp
extern/shiny/Main/Platform.cpp
extern/shiny/Main/ShaderSet.cpp
10 years ago
Rohit Nirmal
396fba7fa9
Silence -Wreorder warnings, and remove -Wno-reorder.
10 years ago
scrawl
75ace9f8b5
Global map base layer
10 years ago
dteviot
e197f5318b
fixing MSVC 2013 warning C4244: & C4305
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conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
scrawl
0c6e2170db
Include cleanup
10 years ago
scrawl
e712b0353b
Terrain refactoring, reduce game startup time and memory usage
10 years ago
scrawl
62a32220ff
Use low-LOD heightmap for world map rendering
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Add vanilla-accurate colour palette (thanks Hrnchamd)
10 years ago
scrawl
de23ad5c8d
Change dynamic_cast to static_cast to make coverity happy
10 years ago
scrawl
c3f3f8b3d0
Use only Cell records for saving progress bar ( Fixes #2259 )
10 years ago
scrawl
a47de06492
Make local map resolution configurable and use lower default value
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This seems to be the resolution the original engine is using. The change also significantly reduces cell loading time.
10 years ago
scrawl
7252cb63a6
Fix cppcheck issues
10 years ago
scrawl
4f0fc79ea4
Change global map cell size from 24 to 18 and make it configurable
10 years ago
scrawl
2066097202
Fix incorrect reading of global map state in some cases when the map size changed ( Fixes #1946 )
10 years ago
scrawl
c065a4b203
Add ManualResourceLoader for global map overlay ( Fixes #1736 )
11 years ago
scrawl
091f9a8fdc
Optimize global map render slightly
11 years ago
scrawl
30666f2cce
Fixes #1297 : Store global map markers in savegame
11 years ago
scrawl
065b6d3331
Terrain: moved ESM::Land load to earlier in the startup procedure
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Required for background loading as we cannot load ESM::Land data from background threads.
11 years ago
scrawl
ff11d85a62
Fix wrong assertion
11 years ago