Chris Robinson
eab4e09566
Handle the pick/probe in the character controller
2013-08-06 19:48:59 -07:00
scrawl
3f7daa4884
Forgot to change initTerrainTextures
2013-08-07 02:58:03 +02:00
Alex
de1f423bd7
initial move of script opcodes and registerExtensions functions to components/compiler
2013-08-06 20:38:41 -04:00
scrawl
76e538c22a
Unused variable fix
2013-08-07 02:03:23 +02:00
scrawl
726c93c365
Terrain fixes to match vanilla better - vertices need to be mapped directly to texels for colormap and blendmap (this also caused seams at cell borders), layer uv scale appears to be 8 not 10
2013-08-07 01:34:17 +02:00
Marc Zinnschlag
03af7175dd
Merge remote-tracking branch 'potatoesmaster/bug-839'
2013-08-06 17:39:29 +02:00
Emanuel Guevel
c59ad62c57
Fix UndoWerewolf script instruction
2013-08-06 14:30:01 +02:00
Emanuel Guevel
5188a1c2cd
Implement script instructions Become/UndoWerewolf
2013-08-06 12:34:35 +02:00
Emanuel Guevel
20d40c4368
Implement MWWorld::World::setWerewolf()
2013-08-06 12:34:35 +02:00
Emanuel Guevel
aa563e947e
Implement MWWorld::InventoryStore::unequipAll()
2013-08-06 12:34:35 +02:00
Emanuel Guevel
ddc92d1fbd
Set appropriate weapon icon when player is a werewolf
2013-08-06 12:34:35 +02:00
Emanuel Guevel
d054366460
Permit to force hiding GUI windows
2013-08-06 12:34:35 +02:00
scrawl
4caac0d859
Fix idle animations repeating
2013-08-05 02:06:23 +02:00
vorenon
76a1abe9fa
Don't allow the use of the "jump" key while sneaking - Update
2013-08-04 20:10:33 +02:00
vorenon
56cb36caf1
Don't allow the use of the "jump" key while sneaking
2013-08-04 19:45:41 +02:00
Emanuel Guevel
71da2f0a12
Do not allow magic/combat stance unless magic/inventory window are accessible
2013-08-04 00:21:27 +02:00
Marc Zinnschlag
41b2fa985b
silenced some warnings
2013-08-03 15:26:53 +02:00
Marc Zinnschlag
9123afa863
Merge remote-tracking branch 'gus/MeleeCombat2'
2013-08-03 15:23:36 +02:00
Marc Zinnschlag
3170490a8e
silenced some warnings
2013-08-03 15:21:11 +02:00
Marc Zinnschlag
253e00e3a0
Merge remote-tracking branch 'gus/MeleeCombat2' into columns
2013-08-03 15:18:39 +02:00
Marc Zinnschlag
501753c01b
Merge remote-tracking branch 'scrawl/master' into columns
2013-08-03 15:06:30 +02:00
gus
a23e7fac93
clean up
2013-08-03 13:58:16 +02:00
scrawl
982f743ddd
Fix wrong idle animations played
2013-08-03 13:13:33 +02:00
gus
c8bb32c40d
small maths correction
2013-08-03 12:29:18 +02:00
gus
a25ee360dc
use angles and GMST. not sure this work as it should
2013-08-03 12:16:51 +02:00
Marc Zinnschlag
8f330e7e3c
Merge remote-tracking branch 'potatoesmaster/sneak'
2013-08-03 11:49:20 +02:00
gus
830762722d
first attempt: hit detection with a sphere (not finished)
2013-08-03 11:26:36 +02:00
Emanuel Guevel
a9483dbdf1
Show sneak indicator when sneaking
...
Temporary solution, as the indicator should be shown only when the
player is not detected by any other actor.
2013-08-03 03:03:29 +02:00
Emanuel Guevel
8f8362d2c4
Expose sneak indicator widget through WindowManager
2013-08-03 03:03:29 +02:00
Emanuel Guevel
9757694060
Update sneaking indicator position with other widgets
2013-08-03 02:43:56 +02:00
Emanuel Guevel
4685aea2a1
mwiniimport: ignore empty values
2013-08-03 00:21:05 +02:00
vorenon
aa45127895
Adjusted swish sounds
...
Sorry Chris, I was wrong. The game actually uses SwishM for every attack, but at a different pitch depending on the force of the attack. I realized it after testing your changes.
2013-08-02 16:33:39 +02:00
Marc Zinnschlag
d2f96deb98
renamed columns.hpp to columimp.hpp
2013-08-02 10:42:52 +02:00
Chris Robinson
f57c829cba
Play the appropriate swish sound and follow-up animation
2013-08-02 00:21:02 -07:00
Chris Robinson
b70975a74d
Move getEvasion to CreatureStats
2013-08-02 00:21:01 -07:00
Chris Robinson
9e7d670745
Inline Class::get(const Ptr& ptr)
2013-08-02 00:20:59 -07:00
Marc Zinnschlag
ca94d1a2fb
Merge remote-tracking branch 'swick/inventorypos'
...
Conflicts:
apps/openmw/mwgui/inventorywindow.cpp
2013-07-31 22:16:56 +02:00
Marc Zinnschlag
24273f338b
Merge remote-tracking branch 'scrawl/master'
2013-07-31 22:12:07 +02:00
Sebastian Wick
7ed763262f
GUI mode dependent position
2013-07-31 21:40:29 +02:00
scrawl
fe51a00112
Fix the initial player inventory being added twice when starting a new game
2013-07-31 21:00:58 +02:00
scrawl
f1f6336a4a
Fixed screenshot keybinding, and make it bindable
2013-07-31 20:24:44 +02:00
Marc Zinnschlag
5cafe65cd7
Merge remote-tracking branch 'scrawl/cppcheck'
2013-07-31 20:00:35 +02:00
scrawl
d106ed3b08
Fixed alchemy
2013-07-31 19:03:51 +02:00
Marc Zinnschlag
4dfd5282ab
Merge remote-tracking branch 'kolek/enchantingwindow'
2013-07-31 19:01:49 +02:00
Marc Zinnschlag
25917b00ec
Merge remote-tracking branch 'scrawl/master'
2013-07-31 19:00:24 +02:00
scrawl
7dc30a01cd
Some changes suggested by cppcheck
2013-07-31 18:46:32 +02:00
scrawl
43e0df479e
Make NPCs auto-equip after their inventory is loaded, this fixes NPCs that start as dead not auto-equipping
2013-07-31 16:30:22 +02:00
PLkolek
f297c21e4d
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
2013-07-31 15:46:23 +02:00
PLkolek
8bc8c38f2d
Spell cost is updatedon every change in enchanting and spellmaking.
2013-07-31 13:33:30 +02:00
PLkolek
7fd7621458
Fixed area slider in self enchantments.
2013-07-31 12:26:34 +02:00
Marc Zinnschlag
6ce2b962e1
Merge remote-tracking branch 'scrawl/inventory'
2013-07-31 09:15:22 +02:00
Marc Zinnschlag
eedced729f
Merge remote-tracking branch 'scrawl/master'
2013-07-31 09:14:12 +02:00
Marc Zinnschlag
7639506e49
Merge remote-tracking branch 'scrawl/ai'
2013-07-31 09:07:46 +02:00
scrawl
16cacb338a
Initialize MWMechanics::AiSequence from ESM::AiPackageList
2013-07-31 00:55:08 +02:00
scrawl
45006ea193
Fix inventory/container content loading so that it's done for dynamically spawned objects as well
2013-07-31 00:02:24 +02:00
scrawl
90a5d8b6f5
Fix uninitialized AL listener position/orientation when the game is paused during the first frame
2013-07-30 23:24:18 +02:00
Marc Zinnschlag
958b0c4915
Merge remote-tracking branch 'scrawl/untilhealed'
2013-07-30 22:41:05 +02:00
scrawl
da01ec4f52
Only show the "Rest until healed" button when stats are not full
2013-07-30 22:07:27 +02:00
scrawl
04b90b7d14
Other actors no longer collide with an actor that has collision disabled
2013-07-30 22:00:48 +02:00
scrawl
472a381263
Fix health meter (again)
2013-07-30 16:09:12 +02:00
Marc Zinnschlag
adb05737ee
Merge branch 'master' into filter
...
Conflicts:
apps/opencs/model/world/universalid.cpp
apps/opencs/view/doc/view.cpp
apps/opencs/view/world/subviews.cpp
2013-07-30 15:55:50 +02:00
Marc Zinnschlag
2e667f1d94
Merge branch 'bottombar'
2013-07-30 12:55:12 +02:00
Marc Zinnschlag
434f97c95c
fixed two missing icons
2013-07-30 12:55:02 +02:00
Marc Zinnschlag
102700a498
added specialised Creator for references
2013-07-30 12:53:03 +02:00
Marc Zinnschlag
57be764cce
added specialised Creator for referenceable records
2013-07-30 12:34:18 +02:00
Marc Zinnschlag
3642562959
Merge remote-tracking branch 'scrawl/master'
2013-07-30 08:11:40 +02:00
scrawl
426e3ec6c6
Fix enemy health meter for creatures
2013-07-30 06:17:21 +02:00
scrawl
3961c276b8
Added enemy health meter
2013-07-30 06:00:20 +02:00
Marc Zinnschlag
e27ba55541
Merge remote-tracking branch 'swick/countdialog'
2013-07-29 21:38:04 +02:00
Sebastian Wick
40d3efc671
use cancel methid
2013-07-29 18:35:23 +02:00
Sebastian Wick
7b40e57ba1
Allow the 'Activate' key to close the countdialog window; cleanups
2013-07-29 18:27:00 +02:00
Marc Zinnschlag
90ab7b2bf5
Merge remote-tracking branch 'swick/viewmodetransission'
2013-07-29 17:08:49 +02:00
Sebastian Wick
7c24c0a64e
fix uninitialized variables
2013-07-29 16:45:35 +02:00
Sebastian Wick
d2b7cb5bb2
First/Third person transitions with mouse wheel
2013-07-29 16:43:16 +02:00
Marc Zinnschlag
34c825ce52
added icons and type listing to UniversalId class
2013-07-29 16:21:42 +02:00
Marc Zinnschlag
661b290c49
automatically scroll table to the position of a newly created record
2013-07-29 15:00:41 +02:00
Sebastian Wick
1b310c5c5b
use SDL resolutions in the ingame settings
2013-07-29 13:34:56 +02:00
Marc Zinnschlag
3fa4a194a7
Merge remote-tracking branch 'scrawl/master'
2013-07-29 09:59:23 +02:00
scrawl
6164e5bae6
Restored window resizing
2013-07-29 02:32:08 +02:00
Chris Robinson
3744850545
Fix hand-to-hand health damage reduction
2013-07-28 16:07:09 -07:00
Chris Robinson
39507e3f0f
Decrease armor condition on successful hits
2013-07-28 15:51:17 -07:00
Chris Robinson
1af48ab6e0
Decrease weapon condition on successful hits
2013-07-28 15:17:01 -07:00
Chris Robinson
465f4d2063
Properly handle starting an animation at the end
2013-07-28 09:56:03 -07:00
Marc Zinnschlag
82958e6514
added custom creator for cell records
2013-07-28 18:08:57 +02:00
Chris Robinson
54f91d4b3a
Implement hand-to-hand attacks
2013-07-28 06:48:25 -07:00
Marc Zinnschlag
899e18b2cf
report ID errors also via input field tool tips
2013-07-28 15:28:35 +02:00
Marc Zinnschlag
5ec9d370cb
check if ID is already in use when creating new IDs
2013-07-28 15:27:15 +02:00
Marc Zinnschlag
124a70906f
added creator edit lock
2013-07-28 14:51:47 +02:00
Marc Zinnschlag
32c697abc6
validate IDs entered by the user
2013-07-28 14:40:11 +02:00
Marc Zinnschlag
4f6e99c391
more compact layout for the bottom box
2013-07-28 14:00:26 +02:00
Marc Zinnschlag
00fcb79f08
moved record creation to GenericCreator class (now taking ID from user instead of using a procedurally generated one)
2013-07-28 13:43:16 +02:00
Marc Zinnschlag
2d46a1db2f
changed CreateCommand to work directly on the model instead of the proxy
2013-07-28 13:39:33 +02:00
Chris Robinson
a34f0de3e1
Play the correct medium armor foot sounds
2013-07-28 04:17:36 -07:00
Chris Robinson
db4f34b332
Play hit sounds when hitting creatures and NPCs
2013-07-27 11:20:39 -07:00
Chris Robinson
1a40d01afa
Fix NPC armor rating calculation and reduce redundant lookups
2013-07-27 09:31:16 -07:00
Chris Robinson
f73008546f
Keep a sound updated with its object's position
2013-07-27 07:24:18 -07:00
Chris Robinson
c94653dc49
Implement the ModRegion script function
2013-07-27 07:10:18 -07:00
Marc Zinnschlag
f93af52486
handling down a reference to Data and the undo stack to the creators
2013-07-27 13:28:12 +02:00
Chris Robinson
1174b85ac8
Implement Disable/EnableTeleporting script functions
2013-07-27 00:14:55 -07:00
Marc Zinnschlag
fee748d4b5
added creator bar UI and cancel button
2013-07-26 21:09:23 +02:00
Chris Robinson
3298eb1b37
Implement HitOnMe script function
2013-07-26 10:50:23 -07:00
Chris Robinson
5379e607cb
Handle the OnPCHitMe script variable
2013-07-26 10:50:23 -07:00
Chris Robinson
f215d2cc30
Only raise weapon skills for the player
2013-07-26 10:50:23 -07:00
Chris Robinson
bec420c69b
Add Class::onHit for creatures
2013-07-26 10:50:23 -07:00
Chris Robinson
dd6edd21f8
Add a separate on-hit method to handle objects being hit
2013-07-26 10:50:23 -07:00
Marc Zinnschlag
b8ac45defe
added creator to bottom box layout and re-routed add record event to bottom box
2013-07-26 18:22:31 +02:00
Marc Zinnschlag
d899cbb449
removed some junk
2013-07-26 18:14:34 +02:00
Marc Zinnschlag
ed83e2e70a
added creator to bottom box; more cleanup
2013-07-26 12:51:45 +02:00
Marc Zinnschlag
6c4bdc0101
minor cleanup; less pointer usage
2013-07-26 12:42:15 +02:00
Marc Zinnschlag
ba5ca5beed
replaced createAndDelete flag with a new class hierarhy (Creator)
2013-07-26 12:35:17 +02:00
Emanuel Guevel
aa14656ff2
esmtool: fix swapped comparison operators
2013-07-26 10:24:15 +02:00
Marc Zinnschlag
3fbbbdc64b
Merge remote-tracking branch 'scrawl/master'
2013-07-26 08:06:53 +02:00
Chris Robinson
a569ae367e
Fix hit chance calculation
2013-07-25 13:09:26 -07:00
Chris Robinson
6195062d72
Try to figure out what gets hit
...
This isn't the greatest. The distance multiplier is a guess, and a sphere cast
may be better.
2013-07-25 12:58:43 -07:00
Chris Robinson
b3a057d679
Handle hit chance and damage calculation
...
Math is based on what the UESP describes, with some tweaks (using
fatigue term, and the fCombatCriticalStrikeMult GMST):
http://www.uesp.net/wiki/Morrowind:Combat
2013-07-25 08:15:42 -07:00
Marc Zinnschlag
4327b81bc3
fixed column handling in table (had problems with filtered out columns before)
2013-07-25 14:38:53 +02:00
Marc Zinnschlag
55e7e71c11
added optional per-subview status bar
2013-07-25 14:29:56 +02:00
Chris Robinson
1dcc893703
Merge remote-tracking branch 'zini/master' into combat
2013-07-25 01:16:49 -07:00
Chris Robinson
4ad28ed369
Don't play a weapon-down sound when unreadying a spell
2013-07-25 00:46:20 -07:00
Chris Robinson
92cc566fdc
Rename the Class::attack method to Class::hit
2013-07-25 00:30:01 -07:00
Chris Robinson
0db02af807
Set up the weapon state in the CharacterController constructor
2013-07-24 21:08:16 -07:00
Chris Robinson
d9a9c3d6bd
Handle the "land" soundgen type
2013-07-24 10:36:04 -07:00
Chris Robinson
705498ec24
Play a swish sound when attacking
2013-07-24 10:34:53 -07:00
Chris Robinson
d8ec813939
Say something from the "hit" dialog topic when losing health
2013-07-24 10:02:50 -07:00
Chris Robinson
59f1bc7542
Use time values for the aniamtion's start, stop, and loop points
...
This seems to be closer to the expected behavior. This more cleanly handles 0-
length animations, especially where the start marker comes after the stop
marker while still being on the same time key.
2013-07-24 08:38:36 -07:00
Chris Robinson
bf1d907d07
Don't play casting animations for enchantments
2013-07-24 05:39:15 -07:00
Chris Robinson
cc8e8c1272
Use the attack strength as determined by how long the attack was held
2013-07-24 03:18:53 -07:00
Chris Robinson
0c8d4d9be2
Add beginnings of melee hits
2013-07-24 02:51:42 -07:00
Chris Robinson
45302f9e25
Handle controllers in the NPC's bound object parts
2013-07-23 22:05:03 -07:00
Marc Zinnschlag
a80e80dd94
added layout to table sub view
2013-07-23 21:59:02 +02:00
Chris Robinson
11b094559f
Play the appropriate casting animation sound
2013-07-23 11:12:19 -07:00
Emanuel Guevel
70a5a83419
Change the formula used to calculate initial NPC health
2013-07-23 16:48:54 +02:00
Chris Robinson
17282c69b1
Handle spell-casting animation sequences
2013-07-23 07:30:54 -07:00
Chris Robinson
4d157cb19a
Handle marksmen weapon attack sequences
2013-07-23 06:13:08 -07:00
Chris Robinson
fecb8c1cc4
Fix the completion amount for 0-length anims
2013-07-23 05:30:37 -07:00
Chris Robinson
d5d832846e
Rename the follow-up upper character state enum
2013-07-23 04:56:49 -07:00
Chris Robinson
537d5c4934
Avoid trying to play animations without any animation sources
2013-07-23 04:36:25 -07:00
Chris Robinson
ad6d663e09
Remove some unnecessary debug messages
2013-07-23 03:44:52 -07:00
Chris Robinson
24567294ff
Move NPC state update handling into a separate method
2013-07-23 03:26:24 -07:00
Chris Robinson
22e07968af
Store the current weapon group name
2013-07-23 02:50:52 -07:00
Chris Robinson
0240efa6cf
Improve weapon attack logic to better handle picks, probes, and h2h
2013-07-23 02:28:58 -07:00
Chris Robinson
ef17fdeb15
Remove some unused methods
2013-07-23 01:37:41 -07:00
Marc Zinnschlag
ec575200e3
Merge remote-tracking branch 'gus/MeleeCombat2'
...
Conflicts:
apps/openmw/mwrender/animation.cpp
2013-07-23 09:12:23 +02:00
Marc Zinnschlag
7600d6c04b
basic filter table
2013-07-22 21:18:47 +02:00
Marc Zinnschlag
66534a45da
replaced double click in table with a context menu item (edit) because double click was interfering with basic table functionality
2013-07-21 17:53:39 +02:00
Emanuel Guevel
48f0e64ec3
Fix health calculation at character creation
2013-07-21 11:02:03 +02:00
Emanuel Guevel
1c330fc899
Use the correct formula for NPC health initialization
2013-07-21 10:13:46 +02:00
Emanuel Guevel
2356e6218e
Complete health increase on level up
2013-07-20 22:14:10 +02:00
Emanuel Guevel
2a0644a7c3
Move some levelup logic from mwgui to mwmechanics
2013-07-20 22:14:10 +02:00
Emanuel Guevel
7837dcdc19
Calculate NPC health on loading instead of updating it continually
...
Only NPC with auto-calculated stats are concerned.
2013-07-20 22:14:10 +02:00
Emanuel Guevel
074e241c32
MWMechanics::DynamicStat: fix members initialization
2013-07-20 22:14:09 +02:00
Marc Zinnschlag
a8168c58c2
Merge remote-tracking branch 'kolek/thirdpersonzoom'
2013-07-20 18:29:59 +02:00
Kolzi
d12bac2d9e
Third person zoom - fixed code review issues.
2013-07-20 16:55:35 +02:00
Marc Zinnschlag
0fad2e7f40
restructured main menu
2013-07-20 13:46:56 +02:00
Marc Zinnschlag
2497c18702
replaced settings change notifications for columns with a more robust implementation
2013-07-20 13:19:27 +02:00
Kolzi
1b7966ca27
Can zoom in and out in third person view.
2013-07-19 16:12:01 +02:00
Chris Robinson
0cb7d186e7
Use Play_TypeFoot for 'left' and 'right' soundgen keys
2013-07-18 21:50:11 -07:00
Chris Robinson
14e0c182f3
Allow specifying the sound type to playSound and playSound3D
2013-07-18 21:50:11 -07:00
Chris Robinson
ac4dfd3b39
Play the appropriate foot sound based on footwear
2013-07-18 21:50:11 -07:00
scrawl
bf332b633e
Make VideoPlayer::playVideo block until the video finishes
2013-07-18 14:14:10 +02:00
Marc Zinnschlag
365ea11e86
Merge remote-tracking branch 'graffy76/RefIdTypeDelegate'
2013-07-18 13:51:24 +02:00
Marc Zinnschlag
fdd47e5b73
silenced a warning
2013-07-18 13:50:12 +02:00
graffy76
0ae254f6a8
Fixed segfault opening tables
2013-07-18 06:31:47 -05:00
Chris Robinson
9c13568bb7
Remove idles from the state list and rename it
2013-07-18 01:49:53 -07:00
Chris Robinson
e803cdbe7f
Handle swimdeath and missing death animations
2013-07-18 01:13:53 -07:00
Chris Robinson
f01b0b48cc
Don't start with an idle state if dead
2013-07-18 00:35:03 -07:00
Chris Robinson
e78bdd2a5d
Clear 'swim' from the animation name as a backup instead of 'sneak'
2013-07-18 00:22:40 -07:00
Chris Robinson
9ea6b22a83
Handle soundgen animation keys
2013-07-17 23:58:21 -07:00
Chris Robinson
d6324d71bf
Ensure mechanics actors/objects are cleared before adding them
2013-07-17 21:39:21 -07:00
Chris Robinson
c7692acb79
Update the player's Ptr in mwrender when changing cells
2013-07-17 19:11:03 -07:00
graffy76
6486f342b5
Fixed setting synchronization issue
...
Moved default settings to CSMSettings::UserSettings.
Other minor code changes / cleanup
2013-07-17 20:19:01 -05:00
Marc Zinnschlag
1b4cd787a5
Merge remote-tracking branch 'kcat/animation-state'
2013-07-17 11:33:04 +02:00
Chris Robinson
0cd4df3edf
Stop playing idles on death
2013-07-17 02:19:22 -07:00
Chris Robinson
e2e278d06d
Fix some animations not playing properly
...
Default movement animation speed multiplier should be 1, not 0. Only
randomize death1...death5 for NPCs.
2013-07-17 02:06:31 -07:00
scrawl
dfe912dcab
Enum renaming
2013-07-16 23:38:55 +02:00
scrawl
91e95e1404
Use the correct slash, chop or thrust animation
2013-07-16 23:32:41 +02:00
gugus
9043fe427f
Merge pull request #4 from scrawl/melee
...
Fixes weapon input to use A_Use instead of hardcoding to mouse button
2013-07-16 07:35:21 -07:00
scrawl
9536b5050b
Fixes weapon input to use A_Use instead of hardcoding to mouse button
2013-07-16 16:25:41 +02:00
gus
66e3eacace
fix bows
2013-07-16 15:14:34 +01:00
gus
701ff94887
bugfix for lockpick
2013-07-16 14:46:44 +01:00
gus
20341ae8b7
simplification + taking into account weapon speed. Seems too fast, but i'm not sure
2013-07-16 14:10:14 +01:00
gus
8fc6e73649
post-merge fix
2013-07-16 11:51:18 +01:00
gus
ee47e99dad
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into MeleeCombat2
...
Conflicts:
apps/openmw/mwmechanics/character.cpp
apps/openmw/mwmechanics/character.hpp
2013-07-16 11:40:19 +01:00
Marc Zinnschlag
47f7bbd48a
fixed OpenCS crash during cell loading when loading multiple ESX files
2013-07-16 12:08:35 +02:00
gus
f6e3445414
Jittering gone + bugfix: chop animation works!
...
TODO: fix this unequip stuff
2013-07-16 09:50:59 +01:00
Chris Robinson
e5e9c83ed5
Merge remote-tracking branch 'zini/master' into animation-state
2013-07-16 01:33:46 -07:00
Chris Robinson
a932a89e02
Specify the velocity-based animation speed multiplier when playing it
2013-07-16 01:30:03 -07:00
Chris Robinson
f296d13c20
Add a speed multiplier to the animation state
2013-07-16 00:43:31 -07:00
Chris Robinson
3a1facefdf
Store a pointer to the character controller for non-actor objects
2013-07-15 23:47:04 -07:00
Chris Robinson
06e631f213
Track death separately in the character controller
2013-07-15 23:43:33 -07:00
Chris Robinson
4ae65c20e6
Separate movement and idle states
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This allows us to better handle cases of "missing" animations. Mainly for
first-person, but also for spells and certain weapon types.
2013-07-15 22:56:23 -07:00
scrawl
94d45e1518
Fix twohanded weapons not unequipping when equipping a torch
2013-07-15 23:21:01 +02:00
scrawl
daf9dca121
Fix exception when starting a new game
2013-07-15 20:37:36 +02:00
gus
f7f23ac5d8
improvement of the chop animation. Still some jittering.
2013-07-15 17:18:16 +01:00
gus
f7b711aabe
bugfix
2013-07-15 16:37:32 +01:00
gus
076f98cbba
change way animations keys are handled (thanks KittyCat!)
2013-07-15 16:37:25 +01:00
Marc Zinnschlag
fd9cc1c282
Merge remote-tracking branch 'vorenon/container'
2013-07-15 09:33:16 +02:00
Marc Zinnschlag
a0022e711b
Merge remote-tracking branch 'scrawl/raycast'
2013-07-15 09:20:16 +02:00
vorenon
66eb82b363
oops again
2013-07-15 02:26:22 +02:00
vorenon
33779ae23c
oops
2013-07-15 02:23:18 +02:00