Alex "rainChu" Haddad
23eaf90846
Breath meter flashes when drowning
2013-10-27 04:05:01 -04:00
scrawl
d5ef843f56
Fix a missing model update
2013-09-16 19:22:08 +02:00
Emanuel Guevel
37ea0f3fb9
Display refusal message when weapon/magic icons are clicked as werewolf
2013-08-12 15:36:16 +02:00
Chris Robinson
2bac4566c0
Merge remote-tracking branch 'PotatoesMaster/werewolf' into werewolf
...
Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwscript/statsextensions.cpp
2013-08-08 00:09:29 -07:00
PLkolek
8f4506f5b6
Implemented drowning.
...
Currently no visual effects on losing health, the breathing sound doesn't change (we don't have one),
the breath bar doesn't turn red when no breath left and it doesn't pulse from black to red.
2013-08-07 16:46:46 +02:00
Emanuel Guevel
ddc92d1fbd
Set appropriate weapon icon when player is a werewolf
2013-08-06 12:34:35 +02:00
Emanuel Guevel
9757694060
Update sneaking indicator position with other widgets
2013-08-03 02:43:56 +02:00
scrawl
3961c276b8
Added enemy health meter
2013-07-30 06:00:20 +02:00
scrawl
0c4a963132
Container UI rewrite
2013-05-11 18:38:27 +02:00
Britt Mathis
7eee86ab66
No more using namespace
2013-04-17 18:56:48 -04:00
Britt Mathis
60fadaeaf0
Cleaned up includes in implementation files
2013-04-16 20:16:22 -04:00
scrawl
b0199c703c
Companion UI
2013-03-31 13:13:46 +02:00
scrawl
e34685b8a3
Fix manually changed mouse cursor
2013-03-07 12:46:26 +01:00
Marc Zinnschlag
3e97943e06
Merge remote-tracking branch 'scrawl/includes'
2013-03-03 15:37:13 +01:00
scrawl
9a84f6744f
Fix headers including whole MyGUI.h, forward declare where appropriate, and fix some deprecated types (WidgetPtr)
2013-03-03 13:11:02 +01:00
scrawl
cf87708c1f
Magic effect icons for spells
2013-03-03 12:01:19 +01:00
Tom Mason
5bfdb2449d
allowed dropObjectOnGround to be used on npcs, not just player
2013-01-09 18:53:14 +00:00
Nathan Jeffords
b9fbd6ae4b
Factored faced object lookups into MWRender::World
...
* Renamed MWWorld::World::getFacedHandle to getFacedObject.
* Changed it to return an object pointer
* Updated clients to use return object directly.
2013-01-07 23:38:08 -08:00
lazydev
74ae479780
Cell names localization fix
2012-12-23 23:23:24 +04:00
greye
42aae566a7
applying new interface vol.5, inconsistent
2012-11-05 23:41:26 +04:00
scrawl
d76522e7a4
searchPtrViaHandle
2012-10-19 19:48:02 +02:00
greye
18cc435aa1
resolving conflicts
2012-09-21 13:13:11 +04:00
greye
7606ebafd6
resolving conflicts, minor update
2012-09-17 11:37:50 +04:00
scrawl
76b494100e
finished?
2012-09-15 17:12:42 +02:00
scrawl
5834b4baa5
door markers on the local map
2012-08-28 17:30:34 +02:00
scrawl
9af0b48ad6
show/hide crosshair correctly
2012-08-27 19:18:55 +02:00
scrawl
bc6e4feedc
hotkey window first version
2012-08-13 01:26:15 +02:00
Marc Zinnschlag
6534c2a55a
Issue #107 : WindowManager is accessed only through the interface class from now on
2012-08-12 18:11:09 +02:00
Marc Zinnschlag
6bd48d12af
Issue #107 : SoundManager is accessed only through the interface class from now on
2012-08-09 14:33:21 +02:00
Carl Maxwell
e4d046f69c
Prepending m to the name of every member variable.
...
I made a bunch of changes in apps/openmw/mwrender/animation.cpp
because the scope brackets didn't line up in a bunch of places
npcanimations.cpp & creatureanimations.cpp were the same kind of
thing
2012-07-13 03:51:58 -07:00
Alexander "Ace" Olofsson
113457d934
Fixed some windows issues and got rid of a few tiny warnings while at it.
2012-07-07 01:14:18 +02:00
Marc Zinnschlag
cc7c6aa0ad
Merge branch 'decouple'
2012-07-03 15:47:57 +02:00
Marc Zinnschlag
5a7b95bf7a
Issue #107 : cleaned up includes in apps/openmw/mwworld/class.hpp
2012-07-03 13:15:20 +02:00
Marc Zinnschlag
4c39fefd1e
Issue #107 : World is accessed only through the interface class from now on; some include cleanup
2012-07-03 12:30:50 +02:00
scrawl
d27863bf8e
rename layout files to .layout to get them recognized by layout editor
2012-07-03 11:34:20 +02:00
scrawl
63ce143a04
fix triangle / batch counts with compositors
2012-06-22 12:56:04 +02:00
scrawl
b8464d4ce5
allow picking up objects from the gameworld with the mouse in inventory mode
2012-06-02 14:19:02 +02:00
scrawl
0ba0b2122e
set the implicit object for script excution by clicking on it
2012-06-02 12:25:24 +02:00
scrawl
c5a685d11f
addition to last commit: show the selected weapon/spell names as inventory/spell window caption
2012-05-29 18:59:11 +02:00
scrawl
298ae4f7f8
HUD icons for selected weapon / selected spell / selected enchanted item
2012-05-29 18:33:01 +02:00
scrawl
8b7baa808e
fixed the hud icon positioning issues
2012-05-29 15:36:48 +02:00
scrawl
30461438f6
still left: spell success formula
2012-05-29 12:35:03 +02:00
scrawl
0a17d6d710
more resolution switching fixes
2012-05-28 12:34:29 +02:00
scrawl
14f4f09f83
proper resolution switching (reposition GUI & adjust mouse clipping region)
2012-05-28 09:19:25 +02:00
scrawl
63213b36bf
Show a label on the HUD with the cell name when it changes (visible for a few seconds) - like Morrowind
2012-05-26 23:06:15 +02:00
scrawl
313a8e55b7
- Issue #296 : Clicking on HUD elements shows/hides the respective window
...
- Slightly redesigned the map window and minimap, the player arrow now isn't cut off at cell borders anymore
2012-05-26 21:09:21 +02:00
scrawl
1079bb2677
finished tooltips for everything in the stats window, some gui refactoring
2012-05-21 05:14:07 +02:00
scrawl
4fb30544d4
more gui files cleanup
2012-05-19 16:00:00 +02:00
scrawl
fb47681fbd
fix a bug, some cleanup
2012-05-18 17:58:33 +02:00
scrawl
66abfd17ab
check the container's "Organic" flag before trying to place items inside.
2012-05-17 14:13:35 +02:00