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125 commits

Author SHA1 Message Date
Chris Robinson
26a441f29a Add a readAll method to the sound decoder, for potentially more efficient reading 2012-03-20 17:57:28 -07:00
Chris Robinson
deb473b9ae Implement the ffmpeg decoder 2012-03-20 17:05:19 -07:00
Chris Robinson
9a48002025 Fix compilation of the FFmpeg decoder 2012-03-20 14:13:58 -07:00
Chris Robinson
e48745b68e Fix streamMusic's path lookup 2012-03-20 12:39:49 -07:00
Chris Robinson
fc27d5cc19 Restore music playback 2012-03-20 11:31:13 -07:00
Chris Robinson
5ae47f783e Use the sound manager's update to make sure music is still playing 2012-03-20 10:46:10 -07:00
Chris Robinson
0261aac518 Use Ogre's resource group manager to handle sound files 2012-03-20 10:34:36 -07:00
Chris Robinson
80dbf82a74 Explicitly stop sounds instead of relying on their deletion to do it 2012-03-20 07:22:17 -07:00
Chris Robinson
74e79bb4af Merge remote branch 'zini/master' into sound-rewrite
Conflicts:
	apps/openmw/mwsound/soundmanager.cpp
	apps/openmw/mwsound/soundmanager.hpp
2012-03-20 06:17:02 -07:00
Chris Robinson
fd37a4827c Enforce a 15MB limit on the sound buffer cache 2012-03-19 13:19:22 -07:00
Chris Robinson
04638516b2 Check for stopped active sounds too and remove them 2012-03-19 12:08:40 -07:00
Chris Robinson
6c45d6668b Cache OpenAL buffers for easy reuse 2012-03-19 10:33:06 -07:00
Chris Robinson
91821ccd8c Add the sound stream to the thread after resetting the mIsFinished flag 2012-03-19 09:08:59 -07:00
Chris Robinson
db46bf39b3 Add a rewind method to the sound decoder 2012-03-19 08:48:25 -07:00
Chris Robinson
afa2cb6de7 Stop trying to read decoded audio once it's finished 2012-03-19 07:51:28 -07:00
Chris Robinson
4f69972a9c Add a method to stream a sound in 3D 2012-03-19 07:28:03 -07:00
Chris Robinson
ae8218bf03 Allocate OpenAL sources when opening the device
This allows sources to be more efficiently retrieved and returned
2012-03-19 07:11:01 -07:00
Chris Robinson
8f9d4ff841 Use 6 125ms buffers for OpenAL streams 2012-03-19 05:29:04 -07:00
Chris Robinson
dc6354b2f9 Add functions to get string names for sample types and channel configs 2012-03-19 02:31:40 -07:00
Chris Robinson
4a0b5b7918 Increase the sound stream thread sleep time to 50ms 2012-03-19 02:19:13 -07:00
Chris Robinson
4698e8c0a2 Make the sound stream thread object per-device 2012-03-19 02:15:08 -07:00
Chris Robinson
2c27827e4f Add some comment markers to the OpenAL sound classes 2012-03-19 01:33:33 -07:00
Chris Robinson
e234b90173 Use a loop to find the OpenAL format from the decoder format 2012-03-19 00:49:52 -07:00
Chris Robinson
6a256d3993 Make sure the OpenAL stream list is clear before shutting down 2012-03-19 00:38:56 -07:00
Chris Robinson
7194114669 Use a background thread to keep OpenAL streams fed
Maybe this could be moved to the SoundManager instead of in OpenAL, but it's
good enough for now.
2012-03-18 14:42:19 -07:00
Michael Papageorgiou
d10b18b0f3 Removed a couple of warnings with nosound 2012-03-18 22:50:52 +02:00
Michael Papageorgiou
f567950e25 Fix for the --nosound crash 2012-03-18 22:38:53 +02:00
Chris Robinson
b938fd7b36 Make the sound output init return void 2012-03-18 12:19:54 -07:00
Chris Robinson
1965b5bc79 Rename some Sound class member functions 2012-03-18 12:03:15 -07:00
Chris Robinson
403e51cef3 Move the sample type and channel config enums to MWSound and give use appropriate names for the values 2012-03-18 11:56:54 -07:00
Chris Robinson
efae7dfe83 Rename some sound decoder class member variables and functions 2012-03-18 11:47:15 -07:00
Chris Robinson
9656456d30 Make sure the sound decoders are closed when they're finished with 2012-03-18 11:34:23 -07:00
Chris Robinson
362e254720 Rename some more sound class member variables and functions 2012-03-18 11:30:53 -07:00
Chris Robinson
162642e672 Prefix some SoundManager class member variables 2012-03-18 11:17:45 -07:00
Chris Robinson
2f92559fc7 Use OpenAL's linear attenuation model
We should use the inverse distance clamped model (the default), but we first
need to handle muting sounds that are beyond their max distance. Linear
attenuation doesn't give a proper rolloff, but it makes the sounds silent at
max distance.
2012-03-18 09:05:38 -07:00
Chris Robinson
a256b9a7b0 Remove a comment about Audiere 2012-03-18 08:42:55 -07:00
Chris Robinson
3fea3e7d25 Fix stereo files with libsndfile 2012-03-17 23:47:12 -07:00
Chris Robinson
f7ac94d686 Pass the new position to the sound update method 2012-03-17 23:41:45 -07:00
Chris Robinson
44fc204864 Avoid passing a sound decoder to the play methods 2012-03-17 23:30:43 -07:00
Chris Robinson
ddfa906922 Add a missing include 2012-03-17 22:45:28 -07:00
Chris Robinson
a69ec91242 Remove some unnecessary wrappers and do some small cleanups 2012-03-17 22:13:57 -07:00
Chris Robinson
a91085a1b9 Add a couple comments 2012-03-17 10:45:11 -07:00
Chris Robinson
7160d20db3 Be more consistent with the vector orientations given the sound handler 2012-03-17 10:36:34 -07:00
Chris Robinson
cbeff4657f Pass the loop and untracked flags when playing a 3d sound 2012-03-17 10:16:22 -07:00
Chris Robinson
87adf6002a Fix a copy-paste typo in the openal output 2012-03-17 09:57:39 -07:00
Chris Robinson
5563f583ff Add and implement methods to update tracked sounds on an object 2012-03-17 09:51:03 -07:00
Chris Robinson
979ae89aab Pass volume and pitch parameters to streamed sounds 2012-03-17 09:37:41 -07:00
Chris Robinson
cac07d0fbf Remove some unnecessary methods 2012-03-17 09:27:31 -07:00
Chris Robinson
e49a090af7 Remove unnecessary hack 2012-03-17 09:16:09 -07:00
Chris Robinson
d57051375d Implement non-streaming sounds with OpenAL 2012-03-17 09:15:47 -07:00